I started the game with a Mesmer but the shatter mechanic is rather frustrating and too much micro so I tried out a Guardian. While I liked this class it didn’t have the on demand heals I learned to enjoy with my EQ Paladin so I thought I’d give Ranger a try.
I have enjoyed the Ranger the best so far and I thought I’d take a little time share my thoughts, both positive and negative. Keep in mind I’ve only played PVE and my comments are confined to that part of the game.
Play style- I prefer Longbow and Greatsword, unfortunately I’ve found both to be lacking as general purpose weapons. I rarely kite, I prefer to let the pet engage and I support and go toe to toe if needed. I like the regeneration signet, I’m trying out zephyr, and then have a spirit pet or trap for my third slot.
My typical setup as evolved into using Shortbow for any caves or restricted terrain and Axe/Axe when I face groups of mobs. I still use Longbow when in the open area and as much as possible as I really like the knockback and barrage. I still try Greatsword because I like the look, but the damage is just disappointing compared to Axe when facing a group, and the bows are much better for single target.
I specced my traits for Nature up to 10 first to boost healing and now I’m working my way up the power branch to boost dps. Initially I had a harder time staying alive than killing mobs but that is starting to change as I get higher level.
Pets-
I went around and collected a majority of the pets and found the Lynx and Polar Bear to be the best for me. The lynx is out most of the time but he dies fast so the bear ends up making frequent appearances
Overall assessment-
The ranger is kinda squishy, but the pet and utility provides decent survivability. Auto-attack dps is lacking and I have to admit I’m disappointed by how long some fights take. Multiple mobs are especially vexing as the pet can’t last long enough for the low multi-target damage output. Whirling axe is fun, but one cycle won’t even get most mobs down to half health, and after that it’s just a bunch of running around hoping I can stay alive until whirling axe resets.
Recommended changes-
Pets:
DPS pets need to do more damage to put them on par with the tank pets toughness. Relying on precision to boost critical is not a reliable mechanic and power + precision should both be boosted to compensate.
F2 delay times need to be reduced to allow pets to interact with targets faster. I don’t like using the special attack because the pet stops attacking for too long before executing the command.
I’d also like some way to have a tank pet, single target dps pet, and ae pet to switch between but I’m not sure how to make it happen. Maybe if each pet had both single target and AE attacks as default the problem would be solved.
More to follow below