(edited by Zenos Osgorma.2936)
Ranger needs a Better Stat conversion trait.
Little correction, it’s not even 10% from healing power to power… It’s friggin 7% . Seven Percent .
That means you get +105 power from 1500 Healing Power
Some suggestions that I think would make some sense:
- Convert 10% Power into Healing Power so we can focus on power builds but still gain some healing power without speccing for it
or
- Convert 14% Healing Power into Power Healing Power is rarely a main attribute, so the values are typically pretty slow. 14% of 1500 is 210 power – With ascended cleric gear (not counting consumables) you get around 1382 healing power. That would grant +193 power
or
- They could play with vitality – Rune of the Druid has Healing Power and Vitality as Attributes, but there’s close to no traits linked to vitality, so converting vitality to power or healing power would…be something… I guess… Scrap this suggestion.
(edited by ProtoMarcus.7649)
we’re also one of the few classes that doesn’t have a signet that increases a DPS stat, the only stat increasing signet we have increases toughness.
SoR could increase vitality or healing power to play into the whole healer/condition cleaner idea.
Agreed that 7% is low, but than again there is 0% conversion from healing to condi…
Resulting in a decent amount of weapons/skills/traits not viable while specing druid.
If a solution for power ranger will ever be found I wouldn’t want to see conditions left behind again.
i think with remorseless and the amount of Fury applications that can be applied in raids it could give a perma 35% damage increase with steady focus.
while Support / condi or condi/support types generaly only have grace of land for a situational 15% boost .
i don’t think power build types need more power , i’d prefer if we did gain Healing power 10% from power or gain healing power from Condi stats (because when stacked on might i can reach just over 2k condi with viper/sinister mix) gaining 200 healing power.
meaning any might will scale healing power as well as it converts 10% from condi or power.
lets say a power build has 2380
and the condi build has 2100 abouts both without might
Healing power gained from power = 238
healing power gained from condi = 210
though the difference would only be about 30 points compaired based on the core stats.
applying might would increase both evenly
2380+700 = 3,080 gain 308 healing power
2100+700= 2800 gain 280 healing power .
so ether way it’ll make nearly no difference , though having the trait target condi convert to healing power means Sinister or vipers or even toughness/condi/healing power stats , could use this trait + runes of the undead to scale condi and that in turn scales Healing power.
while targeting power in the short run , it may grant 20-30 points more even after might , healing power gained from condi stat gains more as it scales if it goes beyond 2800 by using runes that could convert other stats to conditions.
could do the same with Exuberance runes , vit to power then power to healing stats from the traits.
ether way , power or condi would scale to the same levels depending on the rune choice.