Ranger non-traited condition removal
SoR should get the forty five second CD and removal, not transfer. Take a look at Signet of Stamina's active.
I like the idea with halving the CD/Durations on Protect Me, but I don’t think it needs condi removal though. Maybe give Resistance to the Ranger for the duration.
(edited by Heimskarl Ashfiend.9582)
I like those ideas but I’d say change protect me to protect us, let it remove 2 condi’s and grant 6 sec of protection to up to 5 people, probably give it a 35-40 sec cool down.
LGN
I’d like Protect me to do this:
Pet protects you for 4secs(down from 6) transfering all direct damage.
pet takes 33% less damage
Pet applies resistance(3secs) to nearby allies (upto 5) radius 240 yards
Cooldown 48secs (32secs traited)
combined with the new timber it’ll grant regen and swiftness with the resistance could be a great means of actually being protected rather than the pet dying very quickly( this situation is large groups WvW) or hitting Protect me while the pet is being hammered then giving it more damage the 33% less damage to the pet also improves its survival , where you could use Protect me in a less-selfish way to help allies+keeping your pet alive that little bit longer while granting yourself a short amount of time to regen while not being crippled by condis.
why 33% its a magic number that gives the best benifit but not overpowering damage reduction of 50% and 25% does not scale well vs lower damage attacks of high pace combined with protection boon means it will be a 66% damage reduction of the pet though that is gained from else where.
the current protect me doesn’t really save the ranger while in Melee due to fears and Spammed condis so the ranger dies while the pet lives typicaly because theres no way to use it in a different way.
the idea is to use it as support as well as protection in combination with timber or on its own while allowing the pet a chance to gain 66% damage reduction +regen+swiftness and resistance from a distance to help alleviate the growing issue of pets dying too quick in large scale WvW, the resistance and bonus switfness+regen should allow it enough damage reduction time for a recall + heal up while its recalling to go back in again without having to do a Full pet swap or having it die during the recall .
3 birds one stone.
SoR should get the forty five second CD and removal, not transfer. Take a look at Signet of Stamina's active.
I like the idea with halving the CD/Durations on Protect Me, but I don’t think it needs condi removal though. Maybe give Resistance to the Ranger for the duration.
Our signet is a joke. For two years it didn’t bring nothing to the ranger if not traited, it can kill our pet in sec, or you can simply miss it if your pet is dead or if he’s too far away. I know we all know that, but seriously… The change is just common sense.
I hardly suspect some good cleans through our new utlities, it’s the only decent reason to put EB and SOTF in the same slot.
Tchuu Tchuu Im A Train [TCHU] – Gandara
https://www.youtube.com/channel/UChUmRHtHLgPckvtrPImxK3A
The Signets passive is ok I think.
Reduce it’s CD to 45 seconds.
If u activate it will act as the follow:
The actual effect stays at it is. Pet pulls conditions from u and allies within 600 range but also gets 4s of resistance.
The Ranger also gets 4s of Resistance. It’s the active part of the signet that’s the ranger benefits from.
The Resistence is also applied, when pet is defeated or out of range.
I think in this case, the Signet is much more useable.
So, if the Pet is defeated or to far away, u will get the resistance.
I’d like Protect me to do this:
Pet protects you for 4secs(down from 6) transfering all direct damage.
pet takes 33% less damage
Pet applies resistance(3secs) to nearby allies (upto 5) radius 240 yards
Cooldown 48secs (32secs traited)
Let the 6 s as it is atm. But I like the idea. Pet should get protection (its the -33% dmg reduction) for the duration (6s).
I also like the idea with resitance, but i think, it also should be the whole time, in that case 6s.
And i think the shout should only affect Pet and Ranger, cause this is, how most of the shouts ( 3 of 4) are working….or….5 of 6, if u take HaO and RaO within.
CD should be sth like kitten in that case.
(edited by Kydar Schattendolch.6879)
I was annoyed with our traited condi removal for 3 years, and then I finally decided to try out builds that intentionally ignored those traits. We actually have some really decent options, and my current WvW build works phenomenally (in small scale scenarios) without the 2 big traits.
We have the signet, HS, the bear (hey, it’s a legit option if you need condi removal badly enough), the spirit, food, runes (lyssa, etc.), healing to an extent (regen is specifically in the game to counter degen from condis), and sigils (these are outstanding!)
I think the ranger community has intentionally crippled pun intended ourselves with thinking the traits are the only way to get condi removal. Yes you need a lot of condi removal, newbie LB rangers, but it doesn’t necessarily have to come from traits.
Fluff, you might be correct…
… But sacrificing all our pet damage and utility – and most importantly – CC just for 2 condi cleanse on a 30 second cooldown (? – might be wrong on the CD here)
… Sacrificing a huge portion of sustain if on the move
Runes are for everyone, so is food and sigils.
There always is the option. Ranger community currently says that it’s not fair that we are the only ones to be at such a disadvantage to constantly sacrifice something in order to fight conditions. Anyone else can simply build accordingly. We rangers are currently glued into SotF or EB (that faded with time) if we want to fight condis.
We have nothing else (reliable) at all.
We either sacrifice pet via SoR or by choice pick (bear is a cleanse stick, nothing more). Or we can sacrifice our powerful sustain ability – TU – just to blow our heal skill when we need cleanse, not when we need the heal.
Which is sad since we are forced to use the pet. I really feel sorry for the AI that is designed only to be killed instead of the user.
Everything you said is true, but it’s something to think about when playing new builds. If you want to use any of the options I listed because they fit your build/playstyle (for example double melee plays really well with HS), and then decide you want SotF just by default, you could actually wind up with too much condi removal. And then it gets even more complicated if you have friends you play PvP or WvW with.
There is a sweet spot for condi removal, and maybe you can reach it by just taking a sigil of cleansing instead taking 6 trait points away from something important to your build.
We have the signet, HS, the bear (hey, it’s a legit option if you need condi removal badly enough), the spirit, food, runes (lyssa, etc.), healing to an extent (regen is specifically in the game to counter degen from condis), and sigils (these are outstanding!)
I agree. Troll Unguent can be used to outheal conditions rather than remove them. I’m not sure if it’ll hold up in HoT though since all damaging conditions will stack. I need my traits, utilities and sigils more than I need a pet, so Brown Bear is a valid option.
The Signets passive is ok I think.
Reduce it’s CD to 45 seconds.
If u activate it will act as the follow:
The actual effect stays at it is. Pet pulls conditions from u and allies within 600 range but also gets 4s of resistance.
The Ranger also gets 4s of Resistance. It’s the active part of the signet that’s the ranger benefits from.The Resistence is also applied, when pet is defeated or out of range.
I think in this case, the Signet is much more useable.
So, if the Pet is defeated or to far away, u will get the resistance.
I’d like Protect me to do this:
Pet protects you for 4secs(down from 6) transfering all direct damage.
pet takes 33% less damage
Pet applies resistance(3secs) to nearby allies (upto 5) radius 240 yards
Cooldown 48secs (32secs traited)Let the 6 s as it is atm. But I like the idea. Pet should get protection (its the -33% dmg reduction) for the duration (6s).
I also like the idea with resitance, but i think, it also should be the whole time, in that case 6s.
And i think the shout should only affect Pet and Ranger, cause this is, how most of the shouts ( 3 of 4) are working….or….5 of 6, if u take HaO and RaO within.
CD should be sth like kitten in that case.
no no 33%(base locked to the skill) + 33% from protection = 66% damage reduction thats why i choose 4secs when combined with regen from timber it’ll be a better way to medigate the damage on the pet then the resistance deals with the condi transfer problem to the pet from EB.
in turn it makes pet use for EB , tanky? you could say.
(edited by Zenos Osgorma.2936)
Rangers have some of the best condition management in the game. I don’t think we need any buffs in that respect. Try a defensive Survival Ranger and you’re basically immune to conditions if you use your skills properly.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
Rangers have some of the best condition management in the game. I don’t think we need any buffs in that respect. Try a defensive Survival Ranger and you’re basically immune to conditions if you use your skills properly.
I think you kind of missed the point of this thread.
LGN
Rangers have some of the best condition management in the game. I don’t think we need any buffs in that respect. Try a defensive Survival Ranger and you’re basically immune to conditions if you use your skills properly.
Until the trait changes drop, that is.
Well more than anything I mean why do we need non-traited condition removal? Who’s going to not take traits?
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
Well more than anything I mean why do we need non-traited condition removal? Who’s going to not take traits?
Not being forced down a specific trait line opens up build diversity.
For example, after the trait change poison master will be an unused trait because it shares a spot with both of our grand master condi removal traits and our non traited condi removal is very weak.
LGN
(edited by Jim Hunter.6821)
Well more than anything I mean why do we need non-traited condition removal? Who’s going to not take traits?
Not being forced down a specific trait line opens up build diversity.
For example, after the trait change poison master will be an unused trait because it shares a spot with both of our grand master condi removal traits and our non traited condi removal is very weak.
This