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Ranger
Summoned creatures and pets can no longer draw aggro from enemies that have not already aggroed on their master.
Adjusted ranger pet AI when fighting enemies in PvE. Melee pets now attempt to move behind enemies as long as they are not actively being targeted by the creature.
Tail Wind trait: Now has an internal cooldown of 9 seconds.
Furious Grip trait: Now has an internal cooldown of 9 seconds.
“Guard” skill: Reduced cooldown from 30 seconds to 15 seconds.
“Sic ’Em” skill: Reduced cooldown to 40 seconds from 60 seconds.
Lightning Reflexes skill: Reduced cooldown from 45 seconds to 40 seconds.
Signet of Stone skill:
Reduced cooldown from 120 seconds to 80 seconds.
Increased passive toughness by 100%.
Now allows capture of control points in all formats and communing in PvP.
Signet of the Wild skill: Reduced cooldown from 120 seconds to 60 seconds and duration from 12 seconds to 8 seconds.
Spiritual Knowledge trait: Increased activation chance from 15% to 35%.
Swoop skill: Corrected the damage indicated in the skill fact.
Increased health of all non-elite spirits by 60%.
“Search and Rescue” skill:
Increased cooldown from 85 seconds to 180 seconds in PvP.
No longer revives defeated allies.
Point Blank Shot skill: No longer has an increased cast time when the Eagle Eye trait is equipped.
Quickening Zephyr skill:
Increased duration by 1 second.
Players are now healed at 50% effectiveness (increased from 0%) when under the effects of this skill.
Pet Attributes
Adjusted health and/or armor of ranger pets:
Ursine pets: health increased from 26,000 to 29982; armor is now 2061 (up 687). Polar bear’s power now matches that of all other bear pets.
Dogs: health increased from 13,000 to 14,868; armor is 2061 (no change).
Cats: health increased from 13,000 to 14,868; armor is 1374 (no change).
Devourers: health increased from 11,089 to 14868; armor is 2748 (no change).
Birds: health increased from 11,894 to 14,868; armor is 1374 (no change).
Drakes: health increased from 11,683 to 22,425; armor is 2061 (no change).
Spiders: health increased from 18,646 to 22,425; armor is 1374 (no change).
Pigs: health increased from 20,538 to 22,425; armor is now 2061 (up 687).
Moas: health increased from 16,781 to 22,425; armor is 1374 (no change).
Armor Fish: health increased from 16,781 to 22,452; armor is now 2748 (up 343).
Jellyfish: health increased from 11,089 to 22,425; armor is 1374 (no change).
Shark: health increased from 13,000 to 22,425; armor is now 2061 (up 687).
Canine Skills
Intimidating Howl skill: Reduced cast time from 2 seconds to 1.5 seconds.
Regenerate skill: Reduced cast time from 2 seconds to 1.5 seconds.
Howl of the Pack skill: Reduced cast time from 2 seconds to 1.5 seconds.
Chilling Howl skill: Reduced cast time from 2 seconds to 1.5 seconds.
Terrifying Howl skill: Reduced cast time from 2 seconds to 1.5 seconds.
Drake Skills
Lightning Breath skill: Reduced cast time from 2.7 seconds to 1.5 seconds. The lightning from this attack no longer tracks targets.
Fire Breath skill: Reduced cast time from 2.7 seconds to 1.5 seconds.
Insect Swarm skill: Reduced cast time from 2.7 seconds to 1.5 seconds.
Frost Breath skill: Reduced cast time from 2.7 seconds to 1.5 seconds.
Feline Skills
Icy Pounce skill: Reduced cast time from 2 seconds to 1.5 seconds.
Rending Pounce skill: Reduced cast time from 2 seconds to 1.5 seconds.
Jellyfish Skills
Immobilizing Whirl skill: Now sticks on its target instead of passing through.
Chilling Whirl skill: Now sticks on its target instead of passing through.
Poisoning Whirl skill: Now sticks on its target instead of passing through.
(edited by Rannulf.9417)