Ranger pets, character attributes, traits

Ranger pets, character attributes, traits

in Ranger

Posted by: Daulnay.4971

Daulnay.4971

Ranger pets’ attributes only reflect our levels, not our own character attributes. At the same time, pets are supposed to provide half our damage. So, unlike other classes, our customization of attributes through traits (except Beastmastery) and equipment doesn’t change half our damage potential at all. (Excluding certain chosen traits.)

Our customizations only improve half of the ranger/pet pair. Other classes’ customizations improve the whole package. It seems Rangers get short-changed. (Or do I misunderstand how ranger pets work?)

Can we get this fixed? At least make some of the trait customization affect our pets too.

Ranger pets, character attributes, traits

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Posted by: Arrys.7145

Arrys.7145

Even more annoyingly, the tooltip screen incorrectly reflects benefit from stats of the ranger to pets damage charachteristics.

I think they may be working on it however as last patch agony and condition etc showed up on the pet screen.

It also IMHO is tied into the problems with entangling not scaling with condition damage.

Might on the pet improves their damage and beastmastery and MB attribute bonus does.

Arrys Shaikin
OoS
A whittling ranger becomes viable by forcing his opponent to whittle

Ranger pets, character attributes, traits

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Posted by: awe extender.1908

awe extender.1908

If I understood you correctly, you mean if you are e.g. a condition ranger, you would like your pet to deal condition dmg as well? But if you are melee vital build, you would like to have a pet with hight vit and high melee dmg? Is that the case?
If so, there are a lot of different pets to chose. I rather have the pets have their own attributes. As long as there is a wide variety of pets (and attributes) this should be ok. Imho, ranger and pet should not be directly locked together. This would narrow playing diversity.
I play condition ranger, so in pve I mostly use eagle / hawk for their bleed F2 skill. Btw, its an awesome skill, cool down only 6 sec (not-traited)! But in dungeons I use bear or devourer (more vit/tough).

Ranger pets, character attributes, traits

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Posted by: Daulnay.4971

Daulnay.4971

Here’s the problem: player effectiveness improves with better attributes, through boosts from trait choices and equipment choices. Half of Rangers’ effectiveness comes from our pets. If I understand correctly, only our personal effectiveness gets boosted by our trait and equipment choices. Our pet’s effectiveness is unchanged, and it’s half our overall effectiveness.

Another issue is whether or not food/potion boosts also affect our pets. Anyone know the answer? I suspect not….

So, a 10% boost to ranger attributes would give half the boost in effectiveness that a 10% boost would give to other classes.

I hope that I am mistaken in how attribute boosts work for Rangers….

Edit: Checked. Armor, weapons, jewelry, Trait boosts, food, and potions do not affect the pets stats. Color me sad, and weak.

(edited by Daulnay.4971)

Ranger pets, character attributes, traits

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Posted by: awe extender.1908

awe extender.1908

Ok, now I understand the problem and I believe you are right. I only see a raise in my pets dmg, when I choose pet specific traits. Like malicious training or expertise training. Another way to raise pet attributes is by Master’s Bond (which btw needs some fixing!) . I really doubt the pet gets any other kind of boost to their attributes through the ranger. They should make the pet have a default base value, then add ranger attributes to it, at any instance. Meaning if you, as already mentioned, eat food that gives dmg boost, the pet should get it as well.

What kind of ranger wouldn’t share their food with the beloved pet??!?!