Ranger pets still too slow on moving targets

Ranger pets still too slow on moving targets

in Ranger

Posted by: Zenith.7301

Zenith.7301

The fix has not been sufficient unless you’re running Hydromancer’s runes.

It’s a mix of 2 issues:

1) The horrible responsiveness of F2 skills. I literally have to mash it as my pet is doing other stuff, just for the pet to do it 2 seconds later. It needs to be immediately set to cast instead of whenever the pet feels like stopping its attacks, and the wind up on many of them like canine howls and moa squawks needs to be severely reduced.

A fear/CC or a heal or a key boon should be there when I need it, not when the pet feels like doing it.

2)Lunging animations. The wind up of these animations make them fall behind running players.

Pets will also need a passive speed boost relative to players to have any reasonable uptime, and in PvE they need AoE damage reduction passives to survive the constant melee cleave of veteran mobs and bosses. I still don’t understand why pets can’t have their own innate heals that they can use instead of forcing the ranger to a heftier switch cooldown when in dungeons often pets will go down faster than you can switch them to regen health.

Also, pet uptime against stealthing targets and detargeting mechanics is just horrendous. Against mesmers and thieves particularly my pet is rather unable to deal much damage unless I land a CC, of which there aren’t many non-pet tied CC’s (and pets are already unreliable in landing CC;s to begin with).

(edited by Zenith.7301)