(edited by Fistsfall.7501)
Ranger's shouldn't have passive pets.
“used to be”
Not anymore. This has been stated by a dev as intentional and integral.
“We’ve balanced the class around the idea that you always have a pet with you to aid in any fight.” -Jonathan Sharp in Dec. 14th patch notes.
I don’t think it will change. Fun to speculate though.
A ranger without a pet is an underpowered warrior or thief.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
A ranger without a pet is an underpowered warrior or thief.
It’s called reworking the class…..
It would be interesting if your f1 ability was based on your trait line, like you wouldn’t have a pet unless you went into Beastmastery, you got some spell-like abilities in Nature Magic (like a druid), Survival gave you some stealth and different ways to set traps (like a large trap at your feet, or a smaller trap but you can set it from a distance), Marksmanship gave you a range a buffs you could trigger for any ranged weapon.
Now I’m sad that isn’t the case… awh.
I like the idea of having a pet. That’s why I have decided to have a ranger as a main before launch and he still is.
The problem is how inefficient the pets are at certain situations. Merely in PVE the pets aren’t that bad. But at dungeons, pvp and wvw they become horrible. Those are the parts that need to be worked on.
I like the idea of having a pet. That’s why I have decided to have a ranger as a main before launch and he still is.
The problem is how inefficient the pets are at certain situations. Merely in PVE the pets aren’t that bad. But at dungeons, pvp and wvw they become horrible. Those are the parts that need to be worked on.
Necros also have pets as well, but their pets are a choice as it was in gw1 for Necros. When Rangers are the only class that was originally based around bows and has best use with a bow, it’s sad to see you forced to use a pet. When pets get 1 shot if your not 20+ in bm and is a big variety of your damage at its current stand point. Your pet shouldn’t be required, should be like a Necro where you have the choice of pet or not as in GW1.
GW1 =/= GW2. They’re different games and things are bound to change. The developers can change things as they want. You’re free to disagree with the changes of course, but clinging to the old game and repeatedly saying “It wasn’t like that before!” isn’t much of an argument.
Making Ranger a strongly pet-based class gave it a unique hook. “Class that uses bows” isn’t very unique when there are other classes that can do that, and in particular doesn’t work well in a game where weapons variety is a pretty major thing. I don’t think many people would have been happy with a class that used ONLY bows (a whole class with only 2 weapon choices?). Yah, other classes can use pets, but Ranger has pets at the core of the class, has pets with different special abilities, a wide variety of pets, ect.
Changing a class’s play style completely from the Classic is non-sense. Its also annoying having a pet that is A good portion of your damage and dies in 2 secs unless your Build revolves around, and are forced to use it. Ranger had a unique hook already before, they were and still are the class that has the best use out of bows. And i never said Rangers would only use bows, their best use is with one……. Make sure your comment is valid before you criticize someone.
(edited by Fistsfall.7501)
What you’re asking cannot be done easily as they would have to rework the entire class from scratch as a lot of skills, attacks, and traits are pet based; this would be an entirely new class. Pets are an integral part of the Ranger and just like others have mentioned there are other bow classes out there and even another bow roaming class, Theif, if you don’t like having a pet.
the pet is one thing that makes rangers unique to other professions and so many want them gone.. (shh dont listen to them kitty)
yes they have alot of our damage.. yes they die.. but there are other ways than just removing for a buff ect..
the main problem i have with pets is scaling of stats, cus of pet we have less damage so when we use traits like damage is increased by x%
the percentage is lower for our class because our pet alot of it so we get:
ranger 60-70% of damage
pet 40 – 30% of damage
so that x% increase to damage is only applying to 60-70%
“used to be”
Not anymore. This has been stated by a dev as intentional and integral.
“We’ve balanced the class around the idea that you always have a pet with you to aid in any fight.” -Jonathan Sharp in Dec. 14th patch notes.
I don’t think it will change. Fun to speculate though.
That quote always amuses me. If it was actually the case, pets would have better AI and not require insane micro-managing and waste of talent points just to keep them alive for a few seconds longer.
Dragonbrand – Level 80 – Human Ranger
I have to say I agree to an extent, I think the ranger’s should have gotten a different profession mechanic, the pets deal quite a bit of damage, but i don’t play ranger for the pet, and thus I don’t utilise my pet- simply because it’s a waste as it dies in almost any battle and I hardly even look at it in fights. I really think the mechanic is underpowered in most scenarios, it is really only good with fighting vets and champs up to level 60 from my experience, then all of a sudden they seemingly become useless even as decoys.
A ranger without a pet is an underpowered warrior or thief.
Isn’t that the problem? That they are too reliant on their pets, even when most ranger player’s aren’t beast masters or even utilise their pets to any real extent?
The ranger profession is the only profession that has a mechanic that fits into a single play style (beast masters) and also becomes quite pathetic when fighting a boss or a group.
To utilise its mechanic you either let it be some extra damage and a decoy for weak enemies, or invest in it and solely base your char around your pet and even then it has a hard time standing against stronger foes, and thus so do you.
I think, apart from changing the mechanic, the way to fix this is to give the ranger a few more viable utilities, give them some old fashioned pet attacks like they had in GW1, give utilities that give them more buffs, atm their utility skills seem to be based around positioning and mediocre assist. This would allow beast master build to be more viable for a char, but for those who dont like utilising the ranger pet, skills similar to a warriors physical utilities or other such attack-power skills would need to be introduced. Rangers by themselves are already fine with defence, and pets are too.
As for support, i feel that rangers have just lost the ability to utilise spirits effectively.
Also, those who say ‘if you don’t like a pet, dont play ranger, there are other classes that use bows’ and such, don’t be ridiculous, as i stated, and as many people i know do to, we dont play ranger for the pet or weapons, but for the feel of the class, their movement, how they attack. Thief bows feel clunky, and warriors feel slow, ranger’s have a fine-tuned finesse about them that is appealing to many players.
(edited by Jyenh.5739)
i think the trait that increases longbow range should do the same for ranged pets, as if i find a good spot to snipe someone at 1200 range i believe it is? spiders and devourers just sit there adding nothing to my dps… huge design flaw considering my own dps is lowered because the devs expect the pet to be contributing…
I really think you should be able to stow your pet and get stat increases to bring you in-line with a solo class… it could be on a long cd to prevent people using it to burst (maybe even unchangeable in combat come to think of it).
I play ranger because I love the feel of what It is, mobility, survival skills ect. Sometimes I like pets, sometimes I wish I could store them without losing dps. I don’t know of any other class that has to put 30% of its dps (or more depending on spec) on passive/stow in fear of hurting their group.
“used to be”
Not anymore. This has been stated by a dev as intentional and integral.
“We’ve balanced the class around the idea that you always have a pet with you to aid in any fight.” -Jonathan Sharp in Dec. 14th patch notes.
I don’t think it will change. Fun to speculate though.
That quote always amuses me. If it was actually the case,
pets would have better AI and not require insane micro-managing and waste of talent points just to keep them alive for a few seconds longer.it would take a basic understanding of the class and control of the pet just to be able to work as a team with the pet.
I have to say I agree to an extent, I think the ranger’s should have gotten a different profession mechanic, the pets deal quite a bit of damage, but i don’t play ranger for the pet, and thus I don’t utilise my pet- simply because it’s a waste as it dies in almost any battle and I hardly even look at it in fights. I really think the mechanic is underpowered in most scenarios, it is really only good with fighting vets and champs up to level 60 from my experience, then all of a sudden they seemingly become useless even as decoys.
A ranger without a pet is an underpowered warrior or thief.
Isn’t that the problem? That they are too reliant on their pets, even when most ranger player’s aren’t beast masters or even utilise their pets to any real extent?
The ranger profession is the only profession that has a mechanic that fits into a single play style (beast masters) and also becomes quite pathetic when fighting a boss or a group.
To utilise its mechanic you either let it be some extra damage and a decoy for weak enemies, or invest in it and solely base your char around your pet and even then it has a hard time standing against stronger foes, and thus so do you.I think, apart from changing the mechanic, the way to fix this is to give the ranger a few more viable utilities, give them some old fashioned pet attacks like they had in GW1, give utilities that give them more buffs, atm their utility skills seem to be based around positioning and mediocre assist. This would allow beast master build to be more viable for a char, but for those who dont like utilising the ranger pet, skills similar to a warriors physical utilities or other such attack-power skills would need to be introduced. Rangers by themselves are already fine with defence, and pets are too.
As for support, i feel that rangers have just lost the ability to utilise spirits effectively.
Also, those who say ‘if you don’t like a pet, dont play ranger, there are other classes that use bows’ and such, don’t be ridiculous, as i stated, and as many people i know do to, we dont play ranger for the pet or weapons, but for the feel of the class, their movement, how they attack. Thief bows feel clunky, and warriors feel slow, ranger’s have a fine-tuned finesse about them that is appealing to many players.
As much as you complain about pets they are not going to go away. The best thing would be to learn how to optimize them, or if they make you hate playing ranger, re-roll warrior. If the skills make you stay, then I suggest using the pet to make you better as a ranger.
I was a Ranger main in GW1 as well, and almost never ran BM builds until the end when they finally freed up the charm animal skill slot requirement. I was a huge fan of interrupts and was quite sad to see them go (as we knew them at least) in GW2, and was also skeptical of the perma-pet arrangement at first…but this is getting ridiculous. I cannot wait until everyone who has beef with pets as class mechanic just pick another class already. You guys do realize that there isn’t ANY class in GW2 that allows you to ignore the class mechanic and be considered a ‘good player?’ Well guess what? Rangers in GW2 have pets, and if you cannot use them effectively you are losing out on a WHOLE lot more than just 30% of your DPS (I HATE it when people keep obsessing on this singular point…DPS, DPS, DPS).
Example: Currently I am traited to put protection on me and my pet on each dodge roll, I receive vigor on each pet swap and every heal I cast as well as run lightning reflexes which is a dodge and vigor buff. I dodge every time either myself OR MY PET are about to get hit and with the constant vigor up (as well as the passive 50% bonus endurance regen trait) that is pretty much a dodge ready anytime I need it to reduce my pets damage by 1/3. Don’t like traiting to keep your pet alive? Too bad, you are a GW2 Ranger and if you do not do so you are not utilizing the class mechanic YOU chose and therefore can never hope to be a good player of the class. I bet a lot of you have never even slotted the pet command utility skills…seriously just go play Warrior and quit spamming the Ranger boards with your nonsense.
I am also an avid player of Street Fighter, and that is a community that does not tolerate scrubs complaining about how a character isn’t working out for the player. Change characters! If you aren’t making use of the tools available, you had better start figuring it out. Or change characters! As I play more GW2 I notice that the classes are designed a lot closer to fighting game balance than we have traditionally seen in MMOs (or even RPGs as a whole). There are combat fundamentals that are the same across all classes, the sets of boons/conds are simplified and everyone has endurance meter and dodge roll mechanics. Each class has sets of tools to get everything done, but each class has pros/cons as a result of what they need to use to get there. The Ranger gets a lot of utility out of his pet, but not if his technique is to keep the pet on auto attack and send him off by default into any confrontation. If only there was some way of withdrawing the pet from melee range before it dies…oh yeah, F3…or the passive/combat button…or pet swap with F4. If you aren’t making use of F1-F4 as well as your own skills, weapon AND pet swap mechanics in combat…please do yourself a favor and just choose another class already.
I get tired of people saying ‘but in GW1 the Ranger…’
1) This is GW2…did you not notice?
2) The Warrior got a couple of the GW1 Ranger skills on longbow, has no pet and has a simple class mechanic…so you should feel right at home there.
Bob, Ignorance is bliss isn’t it?
Anyways. The best compromise out there, and the best way to fix the problem with PvP, Dungeons, and WvW, is to keep pets to make the animal lover’s happy, but remove their damage and give it back to the player, that way ~40% of our damage is not tied up on a dead or unresponsive or (sitting on a wall staring at the target) AI. The Pet will be a utility, providing knockdown’s, bleeds, buffs, ect. The pet will do the damage of a bleed, so you attack the target, pet charges, does his f2 attack, if it’s a knockdown or blind or something like that, then he only hits the target, if it ever hits the target, for 50-70 damage per hit, which isn’t much when you think about it, since a pet on a ranged ranger only get between 0 to 2 hits in. The ranger receives his full damage and we no longer have to worry about a faulty AI ruining our game experience because it’s making us underpowered unless we run a melee/beast master build.
Bob, Ignorance is bliss isn’t it?
Anyways. The best compromise out there, and the best way to fix the problem with PvP, Dungeons, and WvW, is to keep pets to make the animal lover’s happy, but remove their damage and give it back to the player, that way ~40% of our damage is not tied up on a dead or unresponsive or (sitting on a wall staring at the target) AI. The Pet will be a utility, providing knockdown’s, bleeds, buffs, ect. The pet will do the damage of a bleed, so you attack the target, pet charges, does his f2 attack, if it’s a knockdown or blind or something like that, then he only hits the target, if it ever hits the target, for 50-70 damage per hit, which isn’t much when you think about it, since a pet on a ranged ranger only get between 0 to 2 hits in. The ranger receives his full damage and we no longer have to worry about a faulty AI ruining our game experience because it’s making us underpowered unless we run a melee/beast master build.
Dreams are true bliss. Unfortunately for you and similar rangers, this will not happen.
We need to automatically close these threads. Rangers are the pet class. Deal with it. Please stop bumping these threads.
I really think 3 things could make a world of difference for Rangers (but they are in no way a compromise as they are still very much pro-pet changes).
1) Stowed pets will not come out until unstowed, but with NO dmg increase for stowing! If people are allowed to stow for more DPS then we are going to have an awful lot of self-nerfed Rangers running around doing only slightly more DPS and contributing next to nothing to the party. Keep the recharge on stow the same as pet swap so you cannot abuse the stow as an emergency out for your pet without managing your cooldown. Stow in this way is mainly to keep your pet from aggroing mobs in PvE and to keep your foes from singling you out in WvW (funny how the armor was supposed to keep foes from knowing for sure at a distance what class you are and yet we cannot keep our pets stowed so we are the only class with the unfortunate downside of not being able to obscure our class on the battlefield).
2) ‘Dodge as one’ as a feature of the class…I would also take this as a trait if I had to, but this alone will increase survivability of pets with the added downside of having to protect two characters on a shared dodge meter. For example, you are safely attacking from LB range and you use up your dodge to keep your pet alive, but then are flanked and now unable to dodge yourself. End result: Pets can now dodge and yet play balance is maintained.
3) My own personal beef with the implementation of Ranger pets is the pet command utilities…I really think that ‘guard’ at least needs to be standard on our UI. We already have more pet commands than F1-F4 so I would like to see guard added to this. Having to use a utility slot for this functionality reminds me too much of having to slot charm animal in GW1…a waste of slots for what should really be free. I would maybe add it to the Aggressive/Passive button so that it would be cycle Aggressive/Passive/Guard. The ally revive pet command should stay as a utility, and maybe they can replace guard with another skill to give the pet yet another function (my vote would be for something like a decoy, where your pet can take on your appearance and you can get a few seconds of stealth…the Ranger needs better stealth options and I feel for balance it should be tied to pets).
I really think 3 things could make a world of difference for Rangers (but they are in no way a compromise as they are still very much pro-pet changes).
1) Stowed pets will not come out until unstowed, but with NO dmg increase for stowing! If people are allowed to stow for more DPS then we are going to have an awful lot of self-nerfed Rangers running around doing only slightly more DPS and contributing next to nothing to the party. Keep the recharge on stow the same as pet swap so you cannot abuse the stow as an emergency out for your pet without managing your cooldown. Stow in this way is mainly to keep your pet from aggroing mobs in PvE and to keep your foes from singling you out in WvW (funny how the armor was supposed to keep foes from knowing for sure at a distance what class you are and yet we cannot keep our pets stowed so we are the only class with the unfortunate downside of not being able to obscure our class on the battlefield).
2) ‘Dodge as one’ as a feature of the class…I would also take this as a trait if I had to, but this alone will increase survivability of pets with the added downside of having to protect two characters on a shared dodge meter. For example, you are safely attacking from LB range and you use up your dodge to keep your pet alive, but then are flanked and now unable to dodge yourself. End result: Pets can now dodge and yet play balance is maintained.
3) My own personal beef with the implementation of Ranger pets is the pet command utilities…I really think that ‘guard’ at least needs to be standard on our UI. We already have more pet commands than F1-F4 so I would like to see guard added to this. Having to use a utility slot for this functionality reminds me too much of having to slot charm animal in GW1…a waste of slots for what should really be free. I would maybe add it to the Aggressive/Passive button so that it would be cycle Aggressive/Passive/Guard. The ally revive pet command should stay as a utility, and maybe they can replace guard with another skill to give the pet yet another function (my vote would be for something like a decoy, where your pet can take on your appearance and you can get a few seconds of stealth…the Ranger needs better stealth options and I feel for balance it should be tied to pets).
I actually like these suggestions. Except I want my pet to come out when I am attacked so I don’t get bursted in the first second while I reached to unstow my pet. Maybe that could be an option as well? Not a hotkey but an option like the passive/aggresive. The dodge as one is genius though, that would be a good trait.
I could see the stow working WITH the aggressive/passive button being really intuitive in this manner:
Aggressive – pet is automatically unstowed on entering combat (as it is now)
Passive – pet is unstowed only on command
No added UI buttons required.
Simple. Clean. Easy.
Bob, Ignorance is bliss isn’t it?
Anyways. The best compromise out there, and the best way to fix the problem with PvP, Dungeons, and WvW, is to keep pets to make the animal lover’s happy, but remove their damage and give it back to the player, that way ~40% of our damage is not tied up on a dead or unresponsive or (sitting on a wall staring at the target) AI. The Pet will be a utility, providing knockdown’s, bleeds, buffs, ect. The pet will do the damage of a bleed, so you attack the target, pet charges, does his f2 attack, if it’s a knockdown or blind or something like that, then he only hits the target, if it ever hits the target, for 50-70 damage per hit, which isn’t much when you think about it, since a pet on a ranged ranger only get between 0 to 2 hits in. The ranger receives his full damage and we no longer have to worry about a faulty AI ruining our game experience because it’s making us underpowered unless we run a melee/beast master build.
Dreams are true bliss. Unfortunately for you and similar rangers, this will not happen.
Then that is a true shame. Because of close minded people like you, a ranged ranger will only be sub par until they can figure out how to get the pets to hit a moving target. I don’t see that happening in the near…or far future for that matter. I guess until it is fixed, everyone will be using the cookie cutter build of beastmaster melee, and there will be no diversity in the class like there is in all other classes because of this poor game mechanic.
If the pet is suppose to land an attack every 1.5 seconds (just throwing a number out there), and in the course of a 30 second fight he only lands two hits because the target is running, there is a problem. If you can’t see that, then I don’t know what to say.
What a lot of people fail to realize in all of this is that the Ranger is the ONLY class who can persistently split his DPS between targets. I solo events all the time by kiting mobs and having my pet destroy targets.
At the risk of sounding like a broken record here…Ranger is a Beastmaster class. This is a double edged sword mechanic, but one that provides a lot of utility for those who can think outside the box a little bit and stop thinking about who is doing what DPS for 2 seconds and start working as a single unit.
I am not by any means saying that the class doesn’t need work, and pets themselves need some skills changed around so that more of them become viable and they need more variety in general, but anyone asking for fundamental changes to the pet mechanic are way off base.
Pets should be dumped until the company can get some better coding for pet management and address the major flaws of pets that other here have pointed out.
Also why is it that aerial pets cant actually fly? From ledge to ledge, down from a keep wall or up to a keep wall. Right now pets are just poor coding.
I know what’s missing… Sapper pets. Upon death thier f2 ability is an AoE explosion.
Heavy Halo, Warrior JQ
We need to automatically close these threads. Rangers are the pet class. Deal with it. Please stop bumping these threads.
They ruined the class, they basically made a WoW hunter that is completely reliant on a pet to do dmg and survive. And I would gladly switch to another class if any of them were good with bows, and i know there is other build with melee, and such and i’ve used them, and the pet is still a large requirement of damage/survival and dies in like 2 hits if your not deep into BM., but we all know that ranger are and will always be superior with a bow. Period.
(edited by Fistsfall.7501)
Pets should be dumped until the company can get some better coding for pet management and address the major flaws of pets that other here have pointed out.
Also why is it that aerial pets cant actually fly? From ledge to ledge, down from a keep wall or up to a keep wall. Right now pets are just poor coding.
I agree. And the flying pets don’t fly because it would be OP to just send your pet over the wall as a BM and just tear at people for large amounts of damage. i know its stupid but it makes sense.
+1 to “Dodge as One”. The ability to actively protect your pet BY DEFAULT should’ve been implemented the instant Anet decided to make Rangers a pet profession.
I’ve been moaning about Rangers for a while, but the one true problem I have with pets is that Rangers need to spec HEAVILY into pets in order to use them to any reasonable effect. Now that I think about it, basically everything Ranger requires us to dedicate the Traits or they’re terrible…
Gaining additional functionality is a completely different concept from filling missing functionality. I should not have to sink 15 into Wilderness Survival just so I have ANY ability to consistently mitigate damage my pet takes. I should not be forced to fill a Utility slot just so I can tell my pet to stand somewhere, with no other benefit.
imo pets should be scrapped. they are usually an annoyance to manage. it should be a choice. if i had designed the class it would be a choice between none or a passive one (and the ranger refines their bow skills to compensate in power), one, and multiple (the ‘beastmaster’ who could have several powerful pets)
Bob, Ignorance is bliss isn’t it?
Anyways. The best compromise out there, and the best way to fix the problem with PvP, Dungeons, and WvW, is to keep pets to make the animal lover’s happy, but remove their damage and give it back to the player, that way ~40% of our damage is not tied up on a dead or unresponsive or (sitting on a wall staring at the target) AI. The Pet will be a utility, providing knockdown’s, bleeds, buffs, ect. The pet will do the damage of a bleed, so you attack the target, pet charges, does his f2 attack, if it’s a knockdown or blind or something like that, then he only hits the target, if it ever hits the target, for 50-70 damage per hit, which isn’t much when you think about it, since a pet on a ranged ranger only get between 0 to 2 hits in. The ranger receives his full damage and we no longer have to worry about a faulty AI ruining our game experience because it’s making us underpowered unless we run a melee/beast master build.
Dreams are true bliss. Unfortunately for you and similar rangers, this will not happen.
Then that is a true shame. Because of close minded people like you, a ranged ranger will only be sub par until they can figure out how to get the pets to hit a moving target. I don’t see that happening in the near…or far future for that matter. I guess until it is fixed, everyone will be using the cookie cutter build of beastmaster melee, and there will be no diversity in the class like there is in all other classes because of this poor game mechanic.
If the pet is suppose to land an attack every 1.5 seconds (just throwing a number out there), and in the course of a 30 second fight he only lands two hits because the target is running, there is a problem. If you can’t see that, then I don’t know what to say.
Lol because of close-minded people like me? You don’t know me. Haha I have nothing to do with the game except playing it and arguing about it on the forums. Ain’t my fault its not easy enough for you.
Bob, Ignorance is bliss isn’t it?
Anyways. The best compromise out there, and the best way to fix the problem with PvP, Dungeons, and WvW, is to keep pets to make the animal lover’s happy, but remove their damage and give it back to the player, that way ~40% of our damage is not tied up on a dead or unresponsive or (sitting on a wall staring at the target) AI. The Pet will be a utility, providing knockdown’s, bleeds, buffs, ect. The pet will do the damage of a bleed, so you attack the target, pet charges, does his f2 attack, if it’s a knockdown or blind or something like that, then he only hits the target, if it ever hits the target, for 50-70 damage per hit, which isn’t much when you think about it, since a pet on a ranged ranger only get between 0 to 2 hits in. The ranger receives his full damage and we no longer have to worry about a faulty AI ruining our game experience because it’s making us underpowered unless we run a melee/beast master build.
Dreams are true bliss. Unfortunately for you and similar rangers, this will not happen.
Then that is a true shame. Because of close minded people like you, a ranged ranger will only be sub par until they can figure out how to get the pets to hit a moving target. I don’t see that happening in the near…or far future for that matter. I guess until it is fixed, everyone will be using the cookie cutter build of beastmaster melee, and there will be no diversity in the class like there is in all other classes because of this poor game mechanic.
If the pet is suppose to land an attack every 1.5 seconds (just throwing a number out there), and in the course of a 30 second fight he only lands two hits because the target is running, there is a problem. If you can’t see that, then I don’t know what to say.
Lol because of close-minded people like me? You don’t know me. Haha I have nothing to do with the game except playing it and arguing about it on the forums. Ain’t my fault its not easy enough for you.
Easy? who said anything about wanting it easy? I want to play a RANGED ranger, not a sword/close quarter combat ranger. For that I would have been a warrior. I just want the pet system to either work properly or to give me the damage until they can get the pet’s working properly. But because of close minded idiots like you coming into the forums saying pets are perfect because in your little world of close combat they don’t have as many problems as long distance combat, then it just turns out to look more like a whining then the legitimate problem we are having with pets. If everyone is on the same page saying YES there is a problem with pets not hitting moving targets that effects Ranged ranger’s, then maybe ANet will actually look into the problem and fix it. But the more people that are stuck in their little world of playing a melee ranger argue and say pets are perfect, the changes will never happen. There is more builds to the ranger then your little kittening world man, open your eyes! Any changes they make for the ranged ranger will help you out when you come into contact with runners, can’t you see that?!?!?!?!
Bob, Ignorance is bliss isn’t it?
Anyways. The best compromise out there, and the best way to fix the problem with PvP, Dungeons, and WvW, is to keep pets to make the animal lover’s happy, but remove their damage and give it back to the player, that way ~40% of our damage is not tied up on a dead or unresponsive or (sitting on a wall staring at the target) AI. The Pet will be a utility, providing knockdown’s, bleeds, buffs, ect. The pet will do the damage of a bleed, so you attack the target, pet charges, does his f2 attack, if it’s a knockdown or blind or something like that, then he only hits the target, if it ever hits the target, for 50-70 damage per hit, which isn’t much when you think about it, since a pet on a ranged ranger only get between 0 to 2 hits in. The ranger receives his full damage and we no longer have to worry about a faulty AI ruining our game experience because it’s making us underpowered unless we run a melee/beast master build.
Dreams are true bliss. Unfortunately for you and similar rangers, this will not happen.
Then that is a true shame. Because of close minded people like you, a ranged ranger will only be sub par until they can figure out how to get the pets to hit a moving target. I don’t see that happening in the near…or far future for that matter. I guess until it is fixed, everyone will be using the cookie cutter build of beastmaster melee, and there will be no diversity in the class like there is in all other classes because of this poor game mechanic.
If the pet is suppose to land an attack every 1.5 seconds (just throwing a number out there), and in the course of a 30 second fight he only lands two hits because the target is running, there is a problem. If you can’t see that, then I don’t know what to say.
Lol because of close-minded people like me? You don’t know me. Haha I have nothing to do with the game except playing it and arguing about it on the forums. Ain’t my fault its not easy enough for you.
Easy? who said anything about wanting it easy? I want to play a RANGED ranger, not a sword/close quarter combat ranger. For that I would have been a warrior. I just want the pet system to either work properly or to give me the damage until they can get the pet’s working properly. But because of close minded idiots like you coming into the forums saying pets are perfect because in your little world of close combat they don’t have as many problems as long distance combat, then it just turns out to look more like a whining then the legitimate problem we are having with pets. If everyone is on the same page saying YES there is a problem with pets not hitting moving targets that effects Ranged ranger’s, then maybe Anet will actually look into the problem and fix it. But the more people that are stuck in their little world of playing a melee ranger argue and say pets are perfect, the changes will never happen. There is more builds to the ranger then your little kittening world man, open your eyes! Any changes they make for the ranged ranger will help you out when you come into contact with runners, can’t you see that?!?!?!?!
What this player said. Or maybe just get rid of pets until they can actually contribute the way they are meant to. Unless of course it is intended for F2 skills to be mostly useless (dont finish casting in a useful time period) and for pets to pop out in front of us blocking our view every minute or so on a JP. Counting on a pet, especially in WvW to be useful is just something I do not do and wish very much I had an option to not use them at all and receive a buff that actually gives us the damage capabilities pets are supposed to contribute to, but do not.
(edited by Stoneslammer.3650)
I was a Ranger main in GW1 as well, and almost never ran BM builds until the end when they finally freed up the charm animal skill slot requirement. I was a huge fan of interrupts and was quite sad to see them go (as we knew them at least) in GW2, and was also skeptical of the perma-pet arrangement at first…but this is getting ridiculous. I cannot wait until everyone who has beef with pets as class mechanic just pick another class already. You guys do realize that there isn’t ANY class in GW2 that allows you to ignore the class mechanic and be considered a ‘good player?’ Well guess what? Rangers in GW2 have pets, and if you cannot use them effectively you are losing out on a WHOLE lot more than just 30% of your DPS (I HATE it when people keep obsessing on this singular point…DPS, DPS, DPS).
Example: Currently I am traited to put protection on me and my pet on each dodge roll, I receive vigor on each pet swap and every heal I cast as well as run lightning reflexes which is a dodge and vigor buff. I dodge every time either myself OR MY PET are about to get hit and with the constant vigor up (as well as the passive 50% bonus endurance regen trait) that is pretty much a dodge ready anytime I need it to reduce my pets damage by 1/3. Don’t like traiting to keep your pet alive? Too bad, you are a GW2 Ranger and if you do not do so you are not utilizing the class mechanic YOU chose and therefore can never hope to be a good player of the class. I bet a lot of you have never even slotted the pet command utility skills…seriously just go play Warrior and quit spamming the Ranger boards with your nonsense.
I am also an avid player of Street Fighter, and that is a community that does not tolerate scrubs complaining about how a character isn’t working out for the player. Change characters! If you aren’t making use of the tools available, you had better start figuring it out. Or change characters! As I play more GW2 I notice that the classes are designed a lot closer to fighting game balance than we have traditionally seen in MMOs (or even RPGs as a whole). There are combat fundamentals that are the same across all classes, the sets of boons/conds are simplified and everyone has endurance meter and dodge roll mechanics. Each class has sets of tools to get everything done, but each class has pros/cons as a result of what they need to use to get there. The Ranger gets a lot of utility out of his pet, but not if his technique is to keep the pet on auto attack and send him off by default into any confrontation. If only there was some way of withdrawing the pet from melee range before it dies…oh yeah, F3…or the passive/combat button…or pet swap with F4. If you aren’t making use of F1-F4 as well as your own skills, weapon AND pet swap mechanics in combat…please do yourself a favor and just choose another class already.
I get tired of people saying ‘but in GW1 the Ranger…’
1) This is GW2…did you not notice?
2) The Warrior got a couple of the GW1 Ranger skills on longbow, has no pet and has a simple class mechanic…so you should feel right at home there.
So you are saying we should trait to be ping pong balls? Do you seriously think we dont know what our traits are? So anyone that doest want to waste every possible trait by taking dodge related traits is playing the game wrong. Or is wrong to expect other build to be somewhat useful?
Players like this guy is why so many bugs/glitches continue to plague this class. WTF is a ranger doing with a GS anyway. Makes no sense to have what one would think of as a highly mobile class be using a weapon that plate wearing classes would use. Get rid of the GS completely and make our bows actually put out damage other than 1 skill. In all the MMO’s I have played Anet has the distinction of mucking up an Archer class worse than i have ever seen. GJ on the thief doing more damage with the SB than we do.
Said it dozens of times before and I’ll say it again. Rangers in GW2 were designed from the beginning as a pet class. Big numbers from bow attacks will not happen. But combine them with yuor pets attacks and you’re looking good. You have an ally, something to off-tank for you, 2 attackers making it harder to block your coordinated attacks. It’s a fantastic strategy. The problem is not the concept, it’s the execution. Anet needs to improve pet AI, pet control, pet defense, and pet pathing. Then you’ll cease to hear the “i want to perma-stow” and instead hear “roar, rangers rule!”
[TTBH] [HATE], Yak’s Bend(NA)
Said it dozens of times before and I’ll say it again. Rangers in GW2 were designed from the beginning as a pet class. Big numbers from bow attacks will not happen. But combine them with yuor pets attacks and you’re looking good. You have an ally, something to off-tank for you, 2 attackers making it harder to block your coordinated attacks. It’s a fantastic strategy. The problem is not the concept, it’s the execution. Anet needs to improve pet AI, pet control, pet defense, and pet pathing. Then you’ll cease to hear the “i want to perma-stow” and instead hear “roar, rangers rule!”
I will agree with you that the main problem is with pets but there should still be an option to perma stow our pets till called for when we doing JP’s for example.
Bob, Ignorance is bliss isn’t it?
Anyways. The best compromise out there, and the best way to fix the problem with PvP, Dungeons, and WvW, is to keep pets to make the animal lover’s happy, but remove their damage and give it back to the player, that way ~40% of our damage is not tied up on a dead or unresponsive or (sitting on a wall staring at the target) AI. The Pet will be a utility, providing knockdown’s, bleeds, buffs, ect. The pet will do the damage of a bleed, so you attack the target, pet charges, does his f2 attack, if it’s a knockdown or blind or something like that, then he only hits the target, if it ever hits the target, for 50-70 damage per hit, which isn’t much when you think about it, since a pet on a ranged ranger only get between 0 to 2 hits in. The ranger receives his full damage and we no longer have to worry about a faulty AI ruining our game experience because it’s making us underpowered unless we run a melee/beast master build.
Dreams are true bliss. Unfortunately for you and similar rangers, this will not happen.
Then that is a true shame. Because of close minded people like you, a ranged ranger will only be sub par until they can figure out how to get the pets to hit a moving target. I don’t see that happening in the near…or far future for that matter. I guess until it is fixed, everyone will be using the cookie cutter build of beastmaster melee, and there will be no diversity in the class like there is in all other classes because of this poor game mechanic.
If the pet is suppose to land an attack every 1.5 seconds (just throwing a number out there), and in the course of a 30 second fight he only lands two hits because the target is running, there is a problem. If you can’t see that, then I don’t know what to say.
Lol because of close-minded people like me? You don’t know me. Haha I have nothing to do with the game except playing it and arguing about it on the forums. Ain’t my fault its not easy enough for you.
Easy? who said anything about wanting it easy? I want to play a RANGED ranger, not a sword/close quarter combat ranger. For that I would have been a warrior. I just want the pet system to either work properly or to give me the damage until they can get the pet’s working properly. But because of close minded idiots like you coming into the forums saying pets are perfect because in your little world of close combat they don’t have as many problems as long distance combat, then it just turns out to look more like a whining then the legitimate problem we are having with pets. If everyone is on the same page saying YES there is a problem with pets not hitting moving targets that effects Ranged ranger’s, then maybe ANet will actually look into the problem and fix it. But the more people that are stuck in their little world of playing a melee ranger argue and say pets are perfect, the changes will never happen. There is more builds to the ranger then your little kittening world man, open your eyes! Any changes they make for the ranged ranger will help you out when you come into contact with runners, can’t you see that?!?!?!?!
Lol you mad bro? Like I said, it ain’t my fault. They aren’t going to listen to me any more than they listen to you haha. I’m not a close minded idiot either, I’m open to the fact that you and similar rangers can’t seem to win with pets. I offer suggestions and state that there are many different builds, and that you don’t have to spec BM to have a useful pet. Don’t put words in my mouth, that’s others saying theres only 2 viable builds and all our utilities and traits suck. I have played ranged condition/crit ranger before and had similar success. Of course I would be happy with a buff, I just don’t think its that crucial and I don’t think the ranger class is broken like some do. If you think that whining the ranger sucks all day on the forums will do anything, well…. Lol I’ll just say I’m not the idiot. Whatever you guys keep saying is impossible or sucks is the same things you find other rangers using and enjoying.
I was a Ranger main in GW1 as well, and almost never ran BM builds until the end when they finally freed up the charm animal skill slot requirement. I was a huge fan of interrupts and was quite sad to see them go (as we knew them at least) in GW2, and was also skeptical of the perma-pet arrangement at first…but this is getting ridiculous. I cannot wait until everyone who has beef with pets as class mechanic just pick another class already. You guys do realize that there isn’t ANY class in GW2 that allows you to ignore the class mechanic and be considered a ‘good player?’ Well guess what? Rangers in GW2 have pets, and if you cannot use them effectively you are losing out on a WHOLE lot more than just 30% of your DPS (I HATE it when people keep obsessing on this singular point…DPS, DPS, DPS).
Example: Currently I am traited to put protection on me and my pet on each dodge roll, I receive vigor on each pet swap and every heal I cast as well as run lightning reflexes which is a dodge and vigor buff. I dodge every time either myself OR MY PET are about to get hit and with the constant vigor up (as well as the passive 50% bonus endurance regen trait) that is pretty much a dodge ready anytime I need it to reduce my pets damage by 1/3. Don’t like traiting to keep your pet alive? Too bad, you are a GW2 Ranger and if you do not do so you are not utilizing the class mechanic YOU chose and therefore can never hope to be a good player of the class. I bet a lot of you have never even slotted the pet command utility skills…seriously just go play Warrior and quit spamming the Ranger boards with your nonsense.
I am also an avid player of Street Fighter, and that is a community that does not tolerate scrubs complaining about how a character isn’t working out for the player. Change characters! If you aren’t making use of the tools available, you had better start figuring it out. Or change characters! As I play more GW2 I notice that the classes are designed a lot closer to fighting game balance than we have traditionally seen in MMOs (or even RPGs as a whole). There are combat fundamentals that are the same across all classes, the sets of boons/conds are simplified and everyone has endurance meter and dodge roll mechanics. Each class has sets of tools to get everything done, but each class has pros/cons as a result of what they need to use to get there. The Ranger gets a lot of utility out of his pet, but not if his technique is to keep the pet on auto attack and send him off by default into any confrontation. If only there was some way of withdrawing the pet from melee range before it dies…oh yeah, F3…or the passive/combat button…or pet swap with F4. If you aren’t making use of F1-F4 as well as your own skills, weapon AND pet swap mechanics in combat…please do yourself a favor and just choose another class already.
I get tired of people saying ‘but in GW1 the Ranger…’
1) This is GW2…did you not notice?
2) The Warrior got a couple of the GW1 Ranger skills on longbow, has no pet and has a simple class mechanic…so you should feel right at home there.So you are saying we should trait to be ping pong balls? Do you seriously think we dont know what our traits are? So anyone that doest want to waste every possible trait by taking dodge related traits is playing the game wrong. Or is wrong to expect other build to be somewhat useful?
Players like this guy is why so many bugs/glitches continue to plague this class. WTF is a ranger doing with a GS anyway. Makes no sense to have what one would think of as a highly mobile class be using a weapon that plate wearing classes would use. Get rid of the GS completely and make our bows actually put out damage other than 1 skill. In all the MMO’s I have played Anet has the distinction of mucking up an Archer class worse than i have ever seen. GJ on the thief doing more damage with the SB than we do.
About traits, I would say you should be able to spec whatever you want.
When it comes to GS, though, I will argue with you. It is a very useful and fun weapon. The 3 skill alone makes it highly mobile. I like the greatsword much better than the longbow, in fact, it seems more mobile of a weapon to me.
When you rolled a ranger, you chose to be a pet class, making you anything else would make you less unique, you “are” a pet class.
https://twitter.com/TalathionEQ2
As much as you complain about pets they are not going to go away. The best thing would be to learn how to optimize them, or if they make you hate playing ranger, re-roll warrior. If the skills make you stay, then I suggest using the pet to make you better as a ranger.
If you actually read my post, I wasn’t complaining about pets, I love having a pet, I was, however, complaining how it was the profession mechanic. I love playing ranger, but I don’t want to play a beast master ranger, aka, a ranger that solely utilises pets, due to the fact there isn’t enough utility for them. I do have a warrior, the animations and play-style doesn’t suit me, nor does the equipment, warriors seem to lack finesse to me unlike the ranger. For the last point, using the pet makes me a worse ranger, as soon as I trait into it a lose those traits that can be better put else where, I only have 5 in BM for swiftness these days. Your way of thinking that all rangers need to use pets to be ‘better’ goes against the ‘play how you want to play’ philosophy.
I don’t even see any problem with the ranger’s damage capacity, I doubt it is even that big. I don’t think Anet would want all damage rangers to use conditions for their damage output, since condition damage is calculated the same for every class it won’t be affected by any sort of handicap for the use of pets.
Daecollo.9578:
When you rolled a ranger, you chose to be a pet class, making you anything else would make you less unique, you “are” a pet class.
Other classes can use ‘pets,’ necros use minions, eles use elementals, mesmers use clones, guardians use spirit weapons, engineers use turrets, though none of these are as ‘permanant’ as ranger pets. I do agree with them being the ‘pet utilising class,’ the class that utilises pets in battle with skills…though I would like to see a wider ranger of pet utilities.
When you rolled a ranger, you chose to be a pet class, making you anything else would make you less unique, you “are” a pet class.
Right, except, when you design a pet class you are supposed to make it so the pet/s actually help the class. A lot of games have body blocking so having a minion that can prevent the enemy from reaching you is a very good thing. GW2 doesn’t have this so that’s out the window. Some others design the class to deal superior damage when the minions/pet are alive but deal much less as a balance when the minion is dead. The ranger deals piddly DPS at optimal circumstances with the pet often being of 0 use in WvW zerg combat so we don’t have that either.
Ultimately you can call the ranger a “pet class” but when we lack any real benefit that is traditionally attributed to a minion class, we are really just a weak warrior with a big chunk of our DPS and utility locked up in an npc for no good reason.
We are the only class where our unique mechanic actually forces us to work harder so it doesn’t become a liability rather than just simply help us.
As much as you complain about pets they are not going to go away. The best thing would be to learn how to optimize them, or if they make you hate playing ranger, re-roll warrior. If the skills make you stay, then I suggest using the pet to make you better as a ranger.
If you actually read my post, I wasn’t complaining about pets, I love having a pet, I was, however, complaining how it was the profession mechanic. I love playing ranger, but I don’t want to play a beast master ranger, aka, a ranger that solely utilises pets, due to the fact there isn’t enough utility for them. I do have a warrior, the animations and play-style doesn’t suit me, nor does the equipment, warriors seem to lack finesse to me unlike the ranger. For the last point, using the pet makes me a worse ranger, as soon as I trait into it a lose those traits that can be better put else where, I only have 5 in BM for swiftness these days. Your way of thinking that all rangers need to use pets to be ‘better’ goes against the ‘play how you want to play’ philosophy.
I don’t even see any problem with the ranger’s damage capacity, I doubt it is even that big. I don’t think Anet would want all damage rangers to use conditions for their damage output, since condition damage is calculated the same for every class it won’t be affected by any sort of handicap for the use of pets.
Daecollo.9578:
When you rolled a ranger, you chose to be a pet class, making you anything else would make you less unique, you “are” a pet class.Other classes can use ‘pets,’ necros use minions, eles use elementals, mesmers use clones, guardians use spirit weapons, engineers use turrets, though none of these are as ‘permanant’ as ranger pets. I do agree with them being the ‘pet utilising class,’ the class that utilises pets in battle with skills…though I would like to see a wider ranger of pet utilities.
You are complaining about the class mechanic. Pets are the class mechanic. You are complaining about pets. You can play how you want to play, but at the same time you are playing the ranger class, so you have to use the pet. Mesmer can play how they want to play, but they use clones. Necro’s play how they want to play, but they use deathshroud. Play how you want, but realize that you are playing the ranger class. If you don’t want to use pets don’t play ranger.
Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.<———ANETS DEFINITION OF A RANGER!!!
This is what anet has stated the ranger is and will always be….i do not see anything stating it is a beastmaster nor does it say that a ranger should rely on its pet to win battles! Please stop trying to tell people what a ranger is and isn’t….this is what anets ranger is and if you don’t like it then tough. Stop telling us to reroll another class because we don’t like pets. I want to be the ranger that is stated above….not a beast master.
Edit: It says nothing about being a pet class….so all of you trying to push that argument please learn to read the actual definition before you come on and spread lies.
(edited by Casey.9687)
Your way of thinking that all rangers need to use pets to be ‘better’ goes against the ‘play how you want to play’ philosophy.
Well said.
Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.<———ANETS DEFINITION OF A RANGER!!!
This is what anet has stated the ranger is and will always be….i do not see anything stating it is a beastmaster nor does it say that a ranger should rely on its pet to win battles! Please stop trying to tell people what a ranger is and isn’t….this is what anets ranger is and if you don’t like it then tough. Stop telling us to reroll another class because we don’t like pets. I want to be the ranger that is stated above….not a beast master.
Edit: It says nothing about being a pet class….so all of you trying to push that argument please learn to read the actual definition before you come on and spread lies.
The ranger class combines its own innate abilities with the skills of their pets. We’ve balanced the class around the idea that you always have a pet with you to aid in any fight. The fact that the ranger can have multiple pets allows them to combine their pets in ways that most impact the current fight. We want the Ranger to have some of the evasion enjoyed by the Thief, as well as the mobility other classes employ. The class is able to deal physical or condition damage, and it can do this in melee or at range.
Another A-net statement. Take your own advice. Lol and calm down.
I was a Ranger main in GW1 as well, and almost never ran BM builds until the end when they finally freed up the charm animal skill slot requirement. I was a huge fan of interrupts and was quite sad to see them go (as we knew them at least) in GW2, and was also skeptical of the perma-pet arrangement at first…but this is getting ridiculous. I cannot wait until everyone who has beef with pets as class mechanic just pick another class already. You guys do realize that there isn’t ANY class in GW2 that allows you to ignore the class mechanic and be considered a ‘good player?’ Well guess what? Rangers in GW2 have pets, and if you cannot use them effectively you are losing out on a WHOLE lot more than just 30% of your DPS (I HATE it when people keep obsessing on this singular point…DPS, DPS, DPS).
Example: Currently I am traited to put protection on me and my pet on each dodge roll, I receive vigor on each pet swap and every heal I cast as well as run lightning reflexes which is a dodge and vigor buff. I dodge every time either myself OR MY PET are about to get hit and with the constant vigor up (as well as the passive 50% bonus endurance regen trait) that is pretty much a dodge ready anytime I need it to reduce my pets damage by 1/3. Don’t like traiting to keep your pet alive? Too bad, you are a GW2 Ranger and if you do not do so you are not utilizing the class mechanic YOU chose and therefore can never hope to be a good player of the class. I bet a lot of you have never even slotted the pet command utility skills…seriously just go play Warrior and quit spamming the Ranger boards with your nonsense.
I am also an avid player of Street Fighter, and that is a community that does not tolerate scrubs complaining about how a character isn’t working out for the player. Change characters! If you aren’t making use of the tools available, you had better start figuring it out. Or change characters! As I play more GW2 I notice that the classes are designed a lot closer to fighting game balance than we have traditionally seen in MMOs (or even RPGs as a whole). There are combat fundamentals that are the same across all classes, the sets of boons/conds are simplified and everyone has endurance meter and dodge roll mechanics. Each class has sets of tools to get everything done, but each class has pros/cons as a result of what they need to use to get there. The Ranger gets a lot of utility out of his pet, but not if his technique is to keep the pet on auto attack and send him off by default into any confrontation. If only there was some way of withdrawing the pet from melee range before it dies…oh yeah, F3…or the passive/combat button…or pet swap with F4. If you aren’t making use of F1-F4 as well as your own skills, weapon AND pet swap mechanics in combat…please do yourself a favor and just choose another class already.
I get tired of people saying ‘but in GW1 the Ranger…’
1) This is GW2…did you not notice?
2) The Warrior got a couple of the GW1 Ranger skills on longbow, has no pet and has a simple class mechanic…so you should feel right at home there.
This. My god, this.
I LOVE the new ranger, because after the improvements late-game in gw1 to beastmastery, I ran Beastmaster builds all the time. My main build was simply a staff to direct the pet and a complex set of pet skills, that assured my pet attack 33%, did +11 damage, stole 21 health a hit, and was unblockable at ALL TIMES (except the unblockable, there was about 4 seconds where it was not.) It was great.
Love it or hate it, pets are the class mechanic, and traiting the class mechanic is always a great idea.
Anet is not going to give you a “perma-stow pet” option that gives you a buff, because that makes the class mechanic completely pointless. Sorry to be the bearer of bad news. Wanted to be a pure archer? Sorry, doesn’t exist in this game.
If you hate pets, and hate managing them, you picked the wrong class.
The only thing I miss from GW1 is the ability to use a hammer. Because it was great fun to knock people down and beat em’ up with your pet. Emphasis on the “with your pet” part.
Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.<———ANETS DEFINITION OF A RANGER!!!
This is what anet has stated the ranger is and will always be….i do not see anything stating it is a beastmaster nor does it say that a ranger should rely on its pet to win battles! Please stop trying to tell people what a ranger is and isn’t….this is what anets ranger is and if you don’t like it then tough. Stop telling us to reroll another class because we don’t like pets. I want to be the ranger that is stated above….not a beast master.
Edit: It says nothing about being a pet class….so all of you trying to push that argument please learn to read the actual definition before you come on and spread lies.
The ranger class combines its own innate abilities with the skills of their pets. We’ve balanced the class around the idea that you always have a pet with you to aid in any fight. The fact that the ranger can have multiple pets allows them to combine their pets in ways that most impact the current fight. We want the Ranger to have some of the evasion enjoyed by the Thief, as well as the mobility other classes employ. The class is able to deal physical or condition damage, and it can do this in melee or at range.
Another A-net statement. Take your own advice. Lol and calm down.
Lol that definition is a joke….the pet is not always by your side its usually dead. The pet is just to aid you in battle not to be your trump card…so once again i don’t see where it says the ranger is a beast master. Beast master is a option to run….its not what the class is. I run a trapper and usually just let my pet remain dead because I honestly have no need for it and win my fights on my own without a silly pet. 2,106 hours on the ranger and i rarely lose a fight and not once have i had to rely on my pet to win the battle….you people trying to push for this lame excuse for a pet is just silly.
Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation.<———ANETS DEFINITION OF A RANGER!!!
This is what anet has stated the ranger is and will always be….i do not see anything stating it is a beastmaster nor does it say that a ranger should rely on its pet to win battles! Please stop trying to tell people what a ranger is and isn’t….this is what anets ranger is and if you don’t like it then tough. Stop telling us to reroll another class because we don’t like pets. I want to be the ranger that is stated above….not a beast master.
Edit: It says nothing about being a pet class….so all of you trying to push that argument please learn to read the actual definition before you come on and spread lies.
The ranger class combines its own innate abilities with the skills of their pets. We’ve balanced the class around the idea that you always have a pet with you to aid in any fight. The fact that the ranger can have multiple pets allows them to combine their pets in ways that most impact the current fight. We want the Ranger to have some of the evasion enjoyed by the Thief, as well as the mobility other classes employ. The class is able to deal physical or condition damage, and it can do this in melee or at range.
Another A-net statement. Take your own advice. Lol and calm down.
Lol that definition is a joke….the pet is not always by your side its usually dead. The pet is just to aid you in battle not to be your trump card…so once again i don’t see where it says the ranger is a beast master. Beast master is a option to run….its not what the class is. I run a trapper and usually just let my pet remain dead because I honestly have no need for it and win my fights on my own without a silly pet. 2,106 hours on the ranger and i rarely lose a fight and not once have i had to rely on my pet to win the battle….you people trying to push for this lame excuse for a pet is just silly.
Well I surely haven’t put 2000 hours into the game, but I still manage to make my pet work for me. I don’t care what you think of the definition, it’s what A-net says. It clearly states you will always have the pet to fight with you. You must be a really good ranger though, congratulations. Don’t assume what you don’t like must be bad.