There’re many weird and lackluster aspect for ranger’s traits compare to other classes with similar trait functions. The placement of those traits are pretty messed up too.
I’m going to list a few things that I found really weird when compare to other classes.
1. Piercing Arrow + Quick Draw:
Ok, let’s face it, these 2 traits really have no reason to waste 2 MASTER traits just to get the function that every other classes have. Warrior gets both -CD AND piercing with one ADAPT TRAIT, yet ranger needs TWO MASTERS? How does that make any sense?
Engineer’s rifle only has -CD because rifle pierces on default. Mesmer’s GS -CD gives bonus stat, and also has piercing on default. Thief only has piercing trait because their weapon skills have no CD, thus -CD is meaningless. Ele scepter pierces on default too.
Why is Ranger the only class that need to sacrifice so much just to do the same thing every other classes got it for granted?
Solution: Merge these traits and put it in Skirmishing master trait, just like Warrior.
(If you really can’t merge the trait because it may be OP, at least move piercing Arrow to Skirmishing adapt. There’s not a single trait really useful to Power ranger in Skirmishing adapt, which is super awkward)
2. Spotter: This trait putting in Power line makes absolutely no sense. Should move to Skirmishing Master. At least the Grand master slot for Skirmishing wouldn’t be completely useless in PVE now if spotter is in Skirmishing line.
3. Sharpened Edges: This trait needs to be a minor trait for all it worth. Most other classes has this type of trait in minor trait (33%~66% to cause x condition when crit)
2 sec bleed is not much consider you have to waste a slot for it.
4. Pet related traits in Skirmishing
Agility Training // Carnivorous Appetite:
Let’s face it, no-one in their right mind would take these traits in a Skirmish line. Their functions are too minimal and only affect pet. These traits need to merge with other traits, or give bonus to the ranger himself too.
(For example, Agility Training should increase ranger’s movement speed by 25% when pet is alive. Carnivorous Appetite should gain health to the ranger himself when pet hits.)
5. Strider’s Defense: This skill need to make it into a more reliable projectile reflector. Make it like range version of aegis and refresh every 10 seconds. (Also gain the affect immediately after swapping to a melee weapon)
6. Shared Anguish: 90 CD for just one CC prevention, which you can’t decide which CC, and your pet has to suffer because of it? How come Warrior gain a full stability, no consequence, and CD is the same? Engineer even got a 5 CD protection when CCed!
This skill either need to grant stability like Warrior does (maybe shorter duration), or shorten the CD significantly (30 seconds)
After 2.5 years of released, and many promises that Anet made to us ranger, these serious and obvious trait design flaws and oversights have never been look for.
How is this fair to ranger after you nerfed down almost all aspects of rangers in the older meta?
There’re more traits that have serious problems that I haven’t listed it.
I would add them accordingly when I have more ideas.
You guys can help me fill up some holes that I missed.
Also, try to keep this thread alive so developers may have a slight chance to look at it. Developers almost never visit Ranger’s forum. To be honest I really want to post this thread in PVP category because they read pvp forum alot, replying to a bunch of useless whine posts. However, I know I would be moved here anyway, but if there’s a slight chance to make developers see it, it may worth a try.
(edited by Aomine.5012)