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I’ve been curious about the differences in sPvP and WvW/PvE in that you can stack more stats in WvW/PvE than in sPvP (more accessories, etc. available) and can use foods and oils/crystals in WvW/PvE.
I’m curious about this because it seems to me that my Ranger is much stronger in sPvP than in WvW/PvE when compared to other players. I’m curious if part of this is due to the fact that a large portion of a Ranger’s “effectiveness” is tied to their pet and the pet does not benefit from the Ranger having more accessories or access to the foods and oils/crystals. When players are buffed and pets are not and the pet is a large part of the player, it seems like the player suffers.
Thoughts? Experiences?
Thanks.
Thats a part of it, yes. Pets would be OP if everyone ran around in whites, and become less useful the better tuned the equip is.
Another part is that ranger suffers because he gets less bang for the buck from pure damage equip, as his natural dps is lower to compensate for the pet, which is always dead or struggling in wvw/pve.
So going defensive stats or condition damage is GREAT because you get 100% out of it. And, at the same time, your pet lives longer (less people and aoe in spvp), hits harder , and can make the most use of its abilities in 1v1.
Also, spvp is control point based, and rangers have traps, forcing the enemy to choose to either not cap, pop invuls/utilities prematurely, or engage with less health. And while he’s thinking about it, your pet is already chomping his legs.
I’d say we’re 3rd place in spvp, just under ele and mesmer, which is great compared to how bad we fare in wvw and pve.
Problem with that is that anet seems to balance stuff based on spvp alone, not really caring about the side effects on the rest of the game (which is what 95% of the people play)
I know about the traps + points making Rangers much nicer. This is why I’ve been testing my Ranger in sPvP using other utilities (Lightning Reflexes, Save Me, Muddy Terrain, QZ, Signets, etc.)
The AOE is a good point, but even in small skirmishes in WvW the Ranger feels less powerful than in sPvP.
I’d argue that Ranger does not get 100% out of defensive stats or condition damage because the pet benefits from neither.
I do agree that Ranger scales better with condition damage with power since a Ranger’s bleeds scale the same with X condition damage as any other class but Ranger direct damage seems to scale worse with Y power than other classes.
It does often seem like ANet is balancing around sPvP more than anything else. I too find that frustrating. If Ranger didn’t have its bugs it could possibly dethrone my Mesmer as my main, but I’m not holding my breath.
Reason ranger’s seem better in SPvP over WvW go check past patch notes on class changes in SPvP, if they used half the changes they done to SPvP in WvW ranger might move back up little.
Yea, tons of SPvP only changes in that gamemode, Plus the fact the entire awful SPvP mechanic is based on sitting on a point twiddling your thumbs.
Makes Traps more useful, 600 Range traps not nearly as amazing when I can take 2 steps to the left and avoid them vs having to fight on them.
Pretty sure it’s the same strength. The difference is in PvE monsters hit harder which messes up the pet and in WvW players aren’t forced to go in trap range, while spirits are easy as all hell to kill.
Reason ranger’s seem better in SPvP over WvW go check past patch notes on class changes in SPvP, if they used half the changes they done to SPvP in WvW ranger might move back up little.
To my knowledge, there is not a single ranger balance change that wasn’t applied to both sPvP and WvW.
Even beyond the ranger, there’s only a few skills that are split.
Guardian shout “Save yourselves”
Guardian trait heal on evade roll
Superior Lyssa rune 6th ability (I think?)
There’s also 1 or 2 Elementalist splits
Also, FYI, rangers became popular in sPvP after pets started closing the distance before initiating melee attacks. This made pets more difficult to kite. But this was a minor effect. Trap rangers became effective at de-bunkering a guardian. The guardian nerfs may have spurred the popularity of trap rangers.
Reason ranger’s seem better in SPvP over WvW go check past patch notes on class changes in SPvP, if they used half the changes they done to SPvP in WvW ranger might move back up little.
To my knowledge, there is not a single ranger balance change that wasn’t applied to both sPvP and WvW.
Even beyond the ranger, there’s only a few skills that are split.
Guardian shout “Save yourselves”
Guardian trait heal on evade roll
Superior Lyssa rune 6th ability (I think?)
There’s also 1 or 2 Elementalist splitsAlso, FYI, rangers became popular in sPvP after pets started closing the distance before initiating melee attacks. This made pets more difficult to kite. But this was a minor effect. Trap rangers became effective at de-bunkering a guardian. The guardian nerfs may have spurred the popularity of trap rangers.
There have been some major changes in sPvP to all classes that does not happen in WvW. Any nerf to the other classes also effects the Rangers ability in sPvP.
Reason ranger’s seem better in SPvP over WvW go check past patch notes on class changes in SPvP, if they used half the changes they done to SPvP in WvW ranger might move back up little.
To my knowledge, there is not a single ranger balance change that wasn’t applied to both sPvP and WvW.
Even beyond the ranger, there’s only a few skills that are split.
Guardian shout “Save yourselves”
Guardian trait heal on evade roll
Superior Lyssa rune 6th ability (I think?)
There’s also 1 or 2 Elementalist splitsAlso, FYI, rangers became popular in sPvP after pets started closing the distance before initiating melee attacks. This made pets more difficult to kite. But this was a minor effect. Trap rangers became effective at de-bunkering a guardian. The guardian nerfs may have spurred the popularity of trap rangers.
Class changes that effected SPvP only…………….
Trap ranger is powerful in sPvP because I can throw my traps on the point my opponent wants to take. They have to run over my traps to take that point.
In WvW, the only points enemies want to take that I can employ this same tactic are broken gates/walls and keep lords. Unfortunately, these are also where enemy zergs are and Ranger is not very good in zerg v zerg fights.
Skirmishing/1v1, traps are great against melee because you can force them onto your traps since they have to close on you. Against ranged, it’s trickier. You can still do it, but it’s nowhere near as powerful as sPvP and fighting melees.
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