Ranger sorely lacks escapes?

Ranger sorely lacks escapes?

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Posted by: Rainbowsand.2438

Rainbowsand.2438

In noob unranked i see them being a free stomp all the time. A class that is reliant on a distance to survive but haves no teleports? My burn guard haves two of those.

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Posted by: nacario.9417

nacario.9417

Good thing ranger dont have two teleports, as that would make him less unique and guardian like!

The ranger has quite a few ways to get out, though often depending on the build u play, while some may be a little lackluster. Lightning reflexes and quickening zephyr (troll unguent for sustain and preventing o shiet moments) if ur into wilderness survival, guard or rampage elite if ur shouts, glyphs like tides for pushback, druid has nice evade leap on staff, CA form can break stuns/condis/stun/heal/debuff, sword has two leaps, GS has leap, skirmishing gm traits can drastically lower cd on leap, taunt from pets.

It is also an own perk being able to predict incomming dmg and avoid it, not positioning urself in harms way.

Power Ranger PvP
I used to be a power ranger, now not sure anymore

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Posted by: Tragic Positive.9356

Tragic Positive.9356

In one of my builds I have an extremely easy time rotating basically anywhere I might like.

Lightning Reflexes > GS + Staff (with potential QuickDraw) creates a huge gap almost instantly. A gap that vast that no one will ever really try to chase you down. It still has no access to higher ground but gives you a way to rotate.

I actually like that Ranger has access to mobility in different form than Mesmers or Thieves. While theirs provides better utility, ours can be used for in-combat situations.

“Observe, learn and counter.”

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Posted by: Dadnir.5038

Dadnir.5038

How about a more meaningfull title like :

Rangers that camp range weapon lacks escape

The ranger has quite a few ways to get out, though often depending on the build u play, while some may be a little lackluster. Lightning reflexes and quickening zephyr (troll unguent for sustain and preventing o shiet moments) if ur into wilderness survival, guard or rampage elite if ur shouts, glyphs like tides for pushback, druid has nice evade leap on staff, CA form can break stuns/condis/stun/heal/debuff, sword has two leaps, GS has leap, skirmishing gm traits can drastically lower cd on leap, taunt from pets.

You forgot evade skill on dagger off hand, short bow and sword. Also, rangers have nice passive damage reduction as well as an easy time with refilling it’s endurance bar via trait or easy vigor access. Not to mention SoS or the awfull “protect me!” as damage mitigation.

No core profession should be balanced around an optional elite specialization.

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Posted by: Eval.2371

Eval.2371

Lacks escapes…

We have:

  • 6 different stunbreaks
  • multiple weapons that have evades
  • multiple weapons that have dashes
  • 3 different ways to access stealth
  • a channeled block
  • Signet of stone

Our lack of survivability has less to do with access to escapes or ways to get out of the fray and more has to do with other classes ability to stick to us. Which again, we have plenty of ways to peel as well.

[Cya] TC Roamer/Scout
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.

(edited by Eval.2371)

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Posted by: Tragic Positive.9356

Tragic Positive.9356

Lacks escapes…

We have:

  • 6 different stunbreaks
  • multiple weapons that have evades
  • multiple weapons that have dashes
  • 3 different ways to access stealth
  • a channeled block
  • Signet of stone

Our lack of survivability has less to do with access to escapes or ways to get out of the fray and more has to do with other classes ability to stick to us. Which again, we have plenty of ways to peel as well.

Your way of presentation is unrealistic.
~You don’t really have 6 stun-breaks. Your maximum access you can get is 4. With Protect Me (useless in current meta), LR, and Glyph of Equality. Plus you don’t have easy access to CAF stunbreaker. And I’d really like to see the build using more than 3 anywhere higher than hotjoin.
~Evade skills on dagger and sword don’t let you escape, leave those out. They reduce your realistic roaming potential. Doing the correct sword combo for mobility gives you roughly 60 unit advantage. It will put you behind if you already have swiftness. Also roots you in place for a moment that gives the enemy lots of chances to stun/root you preventing any mobility.
~ 3 different ways to access stealth makes you leave out the most powerful trait in current druid ranger store. And that’s not a nice thing to do.
~ That channeled block usually roots you in place for counter-attack that usually gets you caught and killed
~ Signet of Stone has a nice cooldown. You usually want to get out because you lost despite using Signet of Stone.

- If you try to make a build around escaping… That’s just sad. Being prepared to loose any fight is just like paying for your own funeral.

Our only real escape is LR and GS+Staff. I wouldn’t dare calling sword/dagger/SB/protection abilities an escape.

“Observe, learn and counter.”

(edited by Tragic Positive.9356)

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Posted by: Fluffball.8307

Fluffball.8307

  • 3 different ways to access stealth

5 in PvP, 6 if you count water.

Celestial shadow, forage, smoke cloud, hunter’s shot, dark water, and rune of the trapper. You could throw rune of infiltration in there if you want to get even more silly

/pedantic

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Posted by: Archon.6480

Archon.6480

In noob unranked i see them being a free stomp all the time. A class that is reliant on a distance to survive but haves no teleports? My burn guard haves two of those.

No, it has escapes, it’s just hard to recognize the right time to use them sometimes. Most competitive Rangers are using Staff and GS or Sw/T nowadays. Both have excellent escapes.

With GS:
Drop Target ->
Leap ->
Swoop ->
Swap ->
Ancestral Grace
With Sw:
Hornet Sting ->
About face ->
Drop Target ->
Monarch’S Leap ->
Swap ->
Ancestral grace

You can also start with ancestral grace and, if you are really fast, you can cast Sublime conversion at max range to combo it with Ancestral Grace for healing and to block getting projectiles in the back as you run.

Jade Quarry – Esparie
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons

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Posted by: Ven Zehn.6573

Ven Zehn.6573

I do fine on my ranger, she’s actually far more durable than my war or guard, despite running Berserker or Marauder amulet. A lot of it is timing, don’t faceroll your skills and you’ll have the necessary skills for interrupting their attacks and such.
And that’s without running druid, which has a lot more survival utility available to it.

As far as the GS block, yes it can root you, especially against mesmers since their clones/phantasms can trigger the kick. But timed right it is an impressive skill.
Only thing I hate with it is against Rev sword 2? 3? the smokescale skill, since your triggered kick is just evaded……