Ranger suggestions
Ok, as of now, i have three things i would like to adress to anet:
1. Ranger legendary weapons.. Come on Anet.. i am a guy, and i am straight.. I would really like to see a bow that is more “death lava-glowing electric hellfire” then to be spreading flowers and rainbows all over the place
2. Pets: Why not make all pets have same life, or at least make just two categories: Ranged pets and “Tanky pets”, were the ranged ones can have a little less hp, i guess..
The reason for this is that you make us choose pets more for stats then appearance.
3. Longbow: Please make the damage stay the same no matter what distance it is. Its already wayy slower then the shortbow and the dmg is pretty much the same.
I do believe suggestions go into the suggestions forums.
Fix our trait lines, give them better synergy, remove pet ability deep in a trait that has to do with marksmanship etc…
Heavy Halo, Warrior JQ
My post christmas wish list,
give spirits permanent protection/damage mitigation.
Give spirit actives something, anything to make them more spectacular, or at least lower the CDs on the actives so they can be used more often within a given spawn.
More pets… I like options, we have lots of options, but I want even more.
Make all pets do the same damage.
Make all pets take 80% less damage from AE attacks.
Make all pet F2 abilities fire off instantly. Can still root and play animation, but the effect should be immediate.
Make all pet commands override attack animations so when I tell them to run, they run.
Reduce pet damage so the pet only accounts for 10-20% of the Ranger’s damage.
Boost the Ranger’s damage by whatever percent you reduce the pet by.
Divide the pets into 3 categories once their basic attacks all deal the same damage:
-Offense: These pets do large burst damage with their F2 abilities.
-Defense: These pets do CC type of effects like tackling your opponent and holding them down etc.
-Utility: These pets debuff opponents and buff allies.
Longbow attack speed increased slightly.
Longbow damage normalized to do the same DPS as a shortbow for their overlapping ranges.
Longbow changed to provide crit/crit damage bonus when flanking to offset no bleeds.
Longbow given an ‘execute’ attack for high burst damage potential.
Longbow #5 channel cut in half to allow the class to move sooner.
Marksmanship tree redone to provide bonuses to all ranged attacks.
Survival tree redone to provide bonuses to all melee attacks.
Beastmastery redone to contain all pet related traits.
Spirits changed to auras that are focused around the Ranger.
Nice list of suggestions there, Atherakhia. I really do think they should have the F2 abilities automatic. Also agree with Avathor about the legendary weapon.