Ranger with 2 min perma swiftness in WvW???
it is possible with only Shouts too and a Bird pet with Nature magic , it becomes increasing odds and does maintain 1min 30secs of swiftness with the use of one – two shouts on rotation with Resounding timbre+strenght of the pack.
I’ve been doing this for years with traited ” Guard”, its much easier now that heal as one also counts as a shout.
Doesn’t understand so it must be cheating…../rolls eyes. Seriously though, this can be achieved using shouts as Puck mentioned ;-)
figure heal as one, guard, strength of the pack used on cooldown while running over a 60second time period, shouts traited:
heal as one goes off 4 times (0, 16, 32, 48sec) for 40sec of swiftness
guard goes off 5-6 times (0, 12, 24, 36, 48, 60 sec) for 60 sec of swiftness
strength of the pack goes off twice (0, 48) for 12+10= 22 x2 = 44sec of swiftness.
So with those 3 shouts you are building ~84sec more swiftness than you need for perma-swiftness, if burning them on cooldown. This also doesnt include weaponswapping after taking falling damage, sending bird to attack something for the buff, etc. It’s not abnormal.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
If he’s also running Traveler’s Runes or consuming boon duration foods it’s also possible.
Ok I just never see any other ranger in WvW with so much swiftness. I’ve seen like up to 30 sec stacks and all, but a constant 2 min upkeep was making me scratch my head.
If he’s also running Traveler’s Runes or consuming boon duration foods it’s also possible.
Travelers runes are unlikely but pack runes work really well for shout rangers. It’s what I used to run before switching to trooper.
2 ways to do that.
Warhorn, Quick Draw, Tail Wind (swiftness on swap), Windborne Notes, Clarion Bond
Or the already mentioned version with Beast Mastery traitline instead of Nature Magic for Resounding Timbre.
Ok I just never see any other ranger in WvW with so much swiftness. I’ve seen like up to 30 sec stacks and all, but a constant 2 min upkeep was making me scratch my head.
That ranger is probably over invested in swiftness, his/her build would be better off with less swiftness uptime and other stuff.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
Ok I just never see any other ranger in WvW with so much swiftness. I’ve seen like up to 30 sec stacks and all, but a constant 2 min upkeep was making me scratch my head.
That ranger is probably over invested in swiftness, his/her build would be better off with less swiftness uptime and other stuff.
Not really, because its full up time of regen and swiftness. As other people mentioned just guard and we heal as one with one trait in beast mastery and you can keep both buffs up permanently. It still allows you to focus in all kinds of other directions.
If you run clerics and soldiers runes its actually a really good support build for a group.
I Play WvW to have fun. I don’t find it fun anymore. Therefore I don’t play.
(edited by Eval.2371)
If he’s also running Traveler’s Runes or consuming boon duration foods it’s also possible.
Travelers runes are unlikely but pack runes work really well for shout rangers. It’s what I used to run before switching to trooper.
Eh I’ve seen it before. People try to adapt their PvP builds for WvW, so they try to do the whole 00666 build with Travelers Runes. But yeah, pack runes might be better.
Ok I just never see any other ranger in WvW with so much swiftness. I’ve seen like up to 30 sec stacks and all, but a constant 2 min upkeep was making me scratch my head.
That ranger is probably over invested in swiftness, his/her build would be better off with less swiftness uptime and other stuff.
Not really, because its full up time of regen and swiftness. As other people mentioned just guard and we heal as one with one trait in beast mastery and you can keep both buffs up permanently. It still allows you to focus in all kinds of other directions.
If you run clerics and soldiers runes its actually a really good support build for a group.
trooper runes on rangers don’t affect your allies, only you and your pet, and clerics is a pretty terrible choice for rangers.
…. I swear I just made this same comment to someone else… Who the hell is trying to make cleric shout ranger a thing? Even if you wanted to focus on a tanky regen bm build why wouldn’t you go condi instead of cleric so you could at least add some damage?
Ok I just never see any other ranger in WvW with so much swiftness. I’ve seen like up to 30 sec stacks and all, but a constant 2 min upkeep was making me scratch my head.
It doesn’t really matter if he had 3 hours of swiftness, you get that right?
Just with one trait point change I can have permanent swiftness with a shout. I have to constantly renew it but I can constantly renew it endlessly.
Ok I just never see any other ranger in WvW with so much swiftness. I’ve seen like up to 30 sec stacks and all, but a constant 2 min upkeep was making me scratch my head.
That ranger is probably over invested in swiftness, his/her build would be better off with less swiftness uptime and other stuff.
Not really, because its full up time of regen and swiftness. As other people mentioned just guard and we heal as one with one trait in beast mastery and you can keep both buffs up permanently. It still allows you to focus in all kinds of other directions.
If you run clerics and soldiers runes its actually a really good support build for a group.
trooper runes on rangers don’t affect your allies, only you and your pet, and clerics is a pretty terrible choice for rangers.
…. I swear I just made this same comment to someone else… Who the hell is trying to make cleric shout ranger a thing? Even if you wanted to focus on a tanky regen bm build why wouldn’t you go condi instead of cleric so you could at least add some damage?
Have you seen Wizzo’s videos?
His build.
I’d check him out before dismissing Cleric as bad on Ranger.
Run Resounding Timbre with Guard, Clarion Bond.
1. Stow pet. Jump off high ledge to proc Clarion Bond.
2. Switch and cast WH5. Wait for swiftness to tick down a few seconds then cast Guard since casting shout immediately after will not get you more swiftness.
3. Repeat step 1.
Have you seen Wizzo’s videos?
His build.
I’d check him out before dismissing Cleric as bad on Ranger.
An important note to take is that his build works in WvW.
In sPvP it lacks everything it might lack for the objectives.
Ok I just never see any other ranger in WvW with so much swiftness. I’ve seen like up to 30 sec stacks and all, but a constant 2 min upkeep was making me scratch my head.
That ranger is probably over invested in swiftness, his/her build would be better off with less swiftness uptime and other stuff.
Not really, because its full up time of regen and swiftness. As other people mentioned just guard and we heal as one with one trait in beast mastery and you can keep both buffs up permanently. It still allows you to focus in all kinds of other directions.
If you run clerics and soldiers runes its actually a really good support build for a group.
trooper runes on rangers don’t affect your allies, only you and your pet, and clerics is a pretty terrible choice for rangers.
…. I swear I just made this same comment to someone else… Who the hell is trying to make cleric shout ranger a thing? Even if you wanted to focus on a tanky regen bm build why wouldn’t you go condi instead of cleric so you could at least add some damage?
Cleric have had it’s glorious day for ranger. I understand why you would like to use condition instead and myself (2 years ago when the settler gear appear) ponder to do that. But, in fact there is not enough room for utility that would grant you enough condition. In the end, you don’t gain anything to go power or condition.
Other then that, healing power rangers are a pain to kill. There is so much HPs, it’s insane.
Ok I just never see any other ranger in WvW with so much swiftness. I’ve seen like up to 30 sec stacks and all, but a constant 2 min upkeep was making me scratch my head.
That ranger is probably over invested in swiftness, his/her build would be better off with less swiftness uptime and other stuff.
Not really, because its full up time of regen and swiftness. As other people mentioned just guard and we heal as one with one trait in beast mastery and you can keep both buffs up permanently. It still allows you to focus in all kinds of other directions.
If you run clerics and soldiers runes its actually a really good support build for a group.
trooper runes on rangers don’t affect your allies, only you and your pet, and clerics is a pretty terrible choice for rangers.
…. I swear I just made this same comment to someone else… Who the hell is trying to make cleric shout ranger a thing? Even if you wanted to focus on a tanky regen bm build why wouldn’t you go condi instead of cleric so you could at least add some damage?
Cleric have had it’s glorious day for ranger. I understand why you would like to use condition instead and myself (2 years ago when the settler gear appear) ponder to do that. But, in fact there is not enough room for utility that would grant you enough condition. In the end, you don’t gain anything to go power or condition.
Other then that, healing power rangers are a pain to kill. There is so much HPs, it’s insane.
That’s about all they are though, a pain to kill. Looking at that build I’m guessing he does around 3k rapid fires and maybe 4-5k mauls with his guaranteed crit, both of which are easy to avoid. He relies heavily on the pet to make up the damage but pets are easy to avoid by just moving erratically, or using small ledges in the terrain.
I get that it could work in a 1v1 or 1v2 because I can win small fights like that doing even less damage on my uplevel ranger, I just think in a group fight you become pretty useless.
Also why eagle/hawk over raven/owl? I’d get it if he was using wilting strikes but without it that is less burst damage and its harder to keep track of BW. Maybe I just need to watch the video to understand it.
if its 2 minutes it’s not perma OP :P
perma – permanent this exclude any possibility of time limitations
[and on ranger doable ^^]
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
if its 2 minutes it’s not perma OP :P
perma – permanent this exclude any possibility of time limitations
[and on ranger doable ^^]
Perma is if application duration is greater than recharge duration + cast time.
I can think of about 6 ways to achieve that off the top of my head and your first thought was “he cheatin’”?
Could also just simply be running a sigil of speed.
20sec swiftness after a kill.
If they just running camps/sentries/dolyaks with a reasonable kill speed it wouldn’t be too hard to hit a min swiftness on average I would think. More then that would be tough cause node cap time.
I think I will try it and see for science.
Could also just simply be running a sigil of speed.
20sec swiftness after a kill.
If they just running camps/sentries/dolyaks with a reasonable kill speed it wouldn’t be too hard to hit a min swiftness on average I would think. More then that would be tough cause node cap time.I think I will try it and see for science.
Before the big “trait changes patch” I used to run with pack rune sigil of speed and the 30% boon duration from trait line. I could stack up to 4 – 4.5 min of swiftness by killing wvw wolves. Now i get prema swiftnees from shouts.
Could also just simply be running a sigil of speed.
20sec swiftness after a kill.
If they just running camps/sentries/dolyaks with a reasonable kill speed it wouldn’t be too hard to hit a min swiftness on average I would think. More then that would be tough cause node cap time.I think I will try it and see for science.
Before the big “trait changes patch” I used to run with pack rune sigil of speed and the 30% boon duration from trait line. I could stack up to 4 – 4.5 min of swiftness by killing wvw wolves. Now i get prema swiftnees from shouts.
No testing needed I guess ;-)
Yeah pack runes would be amazing rune for the setup. I guess with all those stats there is a reason for the 5g price tag.
Could also just simply be running a sigil of speed.
20sec swiftness after a kill.
If they just running camps/sentries/dolyaks with a reasonable kill speed it wouldn’t be too hard to hit a min swiftness on average I would think. More then that would be tough cause node cap time.I think I will try it and see for science.
Before the big “trait changes patch” I used to run with pack rune sigil of speed and the 30% boon duration from trait line. I could stack up to 4 – 4.5 min of swiftness by killing wvw wolves. Now i get prema swiftnees from shouts.
No testing needed I guess ;-)
Yeah pack runes would be amazing rune for the setup. I guess with all those stats there is a reason for the 5g price tag.
Used to be much cheaper back in the days.
Could also just simply be running a sigil of speed.
20sec swiftness after a kill.
If they just running camps/sentries/dolyaks with a reasonable kill speed it wouldn’t be too hard to hit a min swiftness on average I would think. More then that would be tough cause node cap time.I think I will try it and see for science.
Before the big “trait changes patch” I used to run with pack rune sigil of speed and the 30% boon duration from trait line. I could stack up to 4 – 4.5 min of swiftness by killing wvw wolves. Now i get prema swiftnees from shouts.
No testing needed I guess ;-)
Yeah pack runes would be amazing rune for the setup. I guess with all those stats there is a reason for the 5g price tag.Used to be much cheaper back in the days.
I got mine for dirt cheap but they are sitting on a set of WvW gear that is no longer useful. Can’t wait to be able to salvage that crap and get them back.
if its 2 minutes it’s not perma OP :P
perma – permanent this exclude any possibility of time limitations
[and on ranger doable ^^]Perma is if application duration is greater than recharge duration + cast time.
which still implies that possibility of running out of said boon without enemy boon stripping and without player noobing does not actually exist – so still saying “2 minutes perma swiftness” is oxymoron because if its perma it does not last only two minutes – it’s permanent
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
if its 2 minutes it’s not perma OP :P
perma – permanent this exclude any possibility of time limitations
[and on ranger doable ^^]Perma is if application duration is greater than recharge duration + cast time.
which still implies that possibility of running out of said boon without enemy boon stripping and without player noobing does not actually exist – so still saying “2 minutes perma swiftness” is oxymoron because if its perma it does not last only two minutes – it’s permanent
In the game, it’s perma if its mathematically possible to maintain. Stop arguing semantics and being a kitten.
Heal as one + centaur rune provide perma switfness + 5-10 sec extra which leads to this kind of stacking.
I can think of about 6 ways to achieve that off the top of my head and your first thought was “he cheatin’”?
It’s not so much the fact that the OP ignored the ease with wich Rangers can achieve this. If i was a cheater i would be perma stability …
Tchuu Tchuu Im A Train [TCHU] – Gandara
https://www.youtube.com/channel/UChUmRHtHLgPckvtrPImxK3A
Well is it 2 minutes or permanent?
Well is it 2 minutes or permanent?
Stupid rhetorical question. Obviously if you can stack it to 2mins, it is perma.
LoL, 2 min is a benchmark you can keep permanently, why is it so hard to understand ?
LoL, 2 min is a benchmark you can keep permanently, why is it so hard to understand ?
because I had phew build that were capable to uphold swiftness by 2 minutes but then it went for cd – aka was not perma but 2 minute of swiftness burst :P
[so by your theory it should be perma but it was not because of cooldowns]
[it wasn’t on ranger though…]
[before someone will eat me – it was not like there was a cooldown linger than two minute – that “burst” was about cyling phew skills wnehever ther went off cd and after sth like two minutes one fo them was going “out of synch” making it drop swift for some time and by thus it was not perma swiftness build – even if capable of upholding it for two minutes – but then it was long ago and soem balancing occured meanwhile so I dunno how it would work now…..]
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
LoL, 2 min is a benchmark you can keep permanently, why is it so hard to understand ?
because I had phew build that were capable to uphold swiftness by 2 minutes but then it went for cd – aka was not perma but 2 minute of swiftness burst :P
[so by your theory it should be perma but it was not because of cooldowns]
[it wasn’t on ranger though…]
[before someone will eat me – it was not like there was a cooldown linger than two minute – that “burst” was about cyling phew skills wnehever ther went off cd and after sth like two minutes one fo them was going “out of synch” making it drop swift for some time and by thus it was not perma swiftness build – even if capable of upholding it for two minutes – but then it was long ago and soem balancing occured meanwhile so I dunno how it would work now…..]
So I’ll make this clear. Ranger has lots of ways to mintain prema swiftness in most possible scenarios, in and out of combat. Not sure about the benchmark of 2 min but it doesnt matter if its prema 2 min or prema 30 sec.
So I’ll make this clear. Ranger has lots of ways to mintain prema swiftness in most possible scenarios, in and out of combat. Not sure about the benchmark of 2 min but it doesnt matter if its prema 2 min or prema 30 sec.
and my point was to point the semantic error of OP – because saying permanent swiftness does nto require you to add any time to it from the mere definition of “permanent”
[if one has capability of perma swift it does not matter if he cares to upkeep it for 30 seconds or 2 minutes but still saying 2min perma swiftness is semantically incorrect ]
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
point taken 15 char
Well is it 2 minutes or permanent?
Stupid rhetorical question. Obviously if you can stack it to 2mins, it is perma.
Not necessarily. The Sigil of Speed can be stacked to 2 minutes easily if there are a lot of low health enemies to kill, but if you’re running through an area without them afterwards, it’s quite possible for it to run out before you have the chance to restack it.
There is a ranger that I see roaming in WvW and is able to upkeep 2min stacks of swiftness. His stacks hover between 1.43 – 1.56 min to be precise, never ticks below 1.43min. Is this really possible or could the player be cheating? He uses LB and GS as weapon set.
Rune of the Centaur + Guard with shout trait. I maintain perma swiftness LB/GS. On hit we get swiftness too, putting us at over 1 min swiftness almost always. I also run a necromancer with warhorn and have perma swiftness.