Rangers PvE?

Rangers PvE?

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Posted by: Joystick.4103

Joystick.4103

So in terms of PvE what would be the best damage build for a Ranger? Longbow? Shortbow? Couse it seems like Shotbow is more condition damage focused but its auto attack is so fast and I’ve read somewhere that it actually deals more auto attack dps than longbow.

Also, in dungeons, what would be the best weapon combination? And should I take a tanking pet, or a supporting pet or maybe a full dps pet?

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Posted by: sendaf.8375

sendaf.8375

Sword is best DPS from what i’ve seen. Bring a devourer or spider in dungeons. Chances are you’l be kicked if you show up using a longbow and a bear

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Posted by: Shyhalu.4891

Shyhalu.4891

Are spirit builds viable in dungeons/fractals? :o

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Posted by: swiftpaw.6397

swiftpaw.6397

Are spirit builds viable in dungeons/fractals? :o

Short answer- No

Long answer- Try this build out, it’s not full spirits but utilizes frost for good party wide damage buff: http://youtu.be/5Bjq1vcnhpQ

If you have a crap pug you can add stone spirit for some prot as well.

On a further note, don’t use main hand axe in dungeons. The dps is exceptionally poor.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

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Posted by: swiftpaw.6397

swiftpaw.6397

On a further note, don’t use main hand axe in dungeons. The dps is exceptionally poor.

When using sword, you don’t really have to change it. If things shortly get dangerous at melee, axe/axe actually is a good option to move back a bit, throwing Path of Scars for burst and then using Whirling Defense for AoE damage, vulnerability stacks and projectile reflect. After that you switch to sword…you don’t really use the main hand axe anyways.

And what use else on 2nd set? Longbow too sleepy, Shortbow too condition heavy, Greatsword not really a method to avoid melee as you just could stay at Sword. Now you can either choose offhand dagger, axe or torch together with axe. Of course you pick offhand-axe and don’t have another choice as axe on main.

I don’t need to swap to mid range, even in a crap pug. Answer is simple, run sword/axe for the second set. Correct, all other weapons are poor, axe main hand included. In fact you can even run sword/dagger for second set, for the evade that breaks pounce animation instantly for a fight like alpha, and as extra evades that mean you can stay in melee without the need for midrange if you are in a group that lacks the dps to kill things in a timely manner.

In other words, just run sword on both sets.

Grandmaster Forum Mind Brain
|-Swiftpaw Sharpclaw [DnT]-|

(edited by swiftpaw.6397)

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Posted by: Carlos.4371

Carlos.4371

On a further note, don’t use main hand axe in dungeons. The dps is exceptionally poor.

When using Sword as your main set, you don’t really have to change it. If things shortly get dangerous at melee, axe/axe on second set actually is a good option to move back a bit, throwing Path of Scars for burst and then using Whirling Defense for AoE damage, vulnerability stacks,projectile reflect and Whirl finisher. After that you switch to sword again…you don’t really use the main hand axe anyways.

And what use else on 2nd set? Longbow too sleepy, Shortbow not enough AoE, Greatsword not really a method to avoid melee as you just could stay at Sword. Now you can either choose offhand dagger, axe or torch together with axe. Most pick offhand-axe and you don’t have another choice as axe on main.

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Posted by: Carlos.4371

Carlos.4371

Answer is simple, run sword/axe for the second set

That’s actually some good stuff you suggested, I kinda forgot that you could keep on both sets the same main-hand weapon, while only chaning out the offhand