(edited by EvilSardine.9635)
Rangers actually shoot 2100 distance.
You can’t hit anyone beyond 1600 unless the target is just standing still or coming straight at you, so there is nothing silly with it.
Same goes for ele fireball and any other projectile that arcs.
Yeah, noticed this on my elementalist too. Projectiles will reach targets that are supposed to be slightly out of range, if those targets aren’t moving around much. I think it was the same with my engineer with rifle and warrior with bow too.
Really? I’ll bet that yesterday it was only 1960 range. Hmm, if it goes like this, we will be able to shoot across the Eternal battleground in a month, nice
So, while this is a warranted observation (although it was addressed with a red post about 7 months post game launch with all projectiles), I have to say, what you’re asking for is a difficult issue to address, and a global one with all projectiles.
More than likely, the assumption would be that the ranged attacks in the game have to run through both a physics engine and then a projectile algorithm. It isn’t as simple as just going into the code and going “range cutoff ends here” without altering the algorithm and changing the physical “world” and how the projectiles interact with the world would have to be made fundamentally different.
All of this costs time and programmers and money, and the “issue” has existed since launch and has been built directly into the base of how the game functions with ranged attacks by now.
Speaking on this point, why is this just now a problem? The range is the same range since Day 1, the damage on Long Range Shot at that range hasn’t changed, and Read the Wind has been in the game for a fairly substantial period of time now, and none of those increments had this new found concern being a problem.
So to the rest of us, it looks like you are just making excuses to try to reason that a legitimate quality of life buff the class needed should be nerfed just because you don’t like it.
While we’re on that topic, yes, Rapid Fire got buffed. If Rapid Fire is a problem for you at all, especially at that range, then I highly encourage all posters after me to spam memes like “uninstall” or “Don’t Do Drugs” or some other equally logical equivalent response to signify that if you don’t have the gameplay ability to deal with such a non-issue, that you aren’t coming from a place where anybody but the other people who forgot where they left their intelligence along their path in life will respect your balance opinion or suggestion.
BUT, IF that is not that case, then my response to you is simply: wrong thread. This is a global topic, not a ranger specific topic, and affects all projectiles in the game equally, which also means that in that particular regard, it is balanced.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
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It’s intentional.
https://forum-en.gw2archive.eu/forum/support/bugs/List-of-Mesmer-Bugs-Older-Thread/page/3#post3750901
Except for a few skills coded with a hard range limit (e.g. shortbow skills go out of range at 900), all “1500 range” attacks actually extend to about 2000 (I’ve seen numbers from 1900-2100). All “1200 range” attacks actually extend to about 1600 (tested this one myself). It’s only your autoattack which stops auto-attacking when the target passes 1500 or 1200 range. You can still press ‘1’ manually to fire at further targets.
It’s nothing advantageous for ranger specifically. Most of the ranged skills in the game work this way. “Fixing” it as you’re proposing would actually put rangers at an unfair disadvantage vs other classes – longbow’s traited 1500 range would actually be shorter than the 1200 range skills (which have ~1600 range).
(edited by Solandri.9640)
They fixed it with the staff range of necro’s. So they should be able to fix this as well.
A staff, is considered a Projectile weapon on its auto, its main use going by its Access to its skills , it is mostly a Aoe weapon not a Projectile weapon.
Considering projectile weapons all the skills have some kind of Projectile ammo or projectile magic(aka Fire ball)