Rangers and swords

Rangers and swords

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Posted by: VentiGlondi.9830

VentiGlondi.9830

Recently I have decided to give ranger another shot, this time trying to make a melee build. Sword/axe seemed like a fun choice, but there’s one thing that just seems odd.

Sword’s #1 skill is a leap.
While I have nothing against my character being propelled towards the target, not letting me move around it freely, the fact that leap skills cannot be canceled into different skills or a dodge roll is what ruins it to me.
Some of you would probably tell me to turn auto-attack off and honestly, it helps. However my reflexes are still not enough and most of the time I won’t be able to tell quickly enough that I shouldn’t press 1 this time because I won’t be able to dodge that stun otherwise. Taking half a second between each attack to make sure I can react in time is basically handicapping myself to do something I can do easily with any other weapon.

Tell me, am I the only one who thinks this is an issue?

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Posted by: Cufufalating.8479

Cufufalating.8479

No you arent the only one, many (most) rangers dislike this aspect of the sword and we’ve asked for a fix many times, but apparently its working as intended.

The only work around is, as you say, turning auto-attack off, which as you know still isnt perfect but its all you can do really.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Stooperdale.3560

Stooperdale.3560

Yeah it’s rubbish for a #1 skill but there’s plenty of PvP rangers who swear by it since they can leap onto targets that they can’t follow with wasd.

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Posted by: Durzlla.6295

Durzlla.6295

Yeah it’s rubbish for a #1 skill but there’s plenty of PvP rangers who swear by it since they can leap onto targets that they can’t follow with wasd.

I am one of said PvP rangers, however I’d also very much love to be able to circle around my target… I’d love it if they add kick and pounce added as progression skills to the end of serpent strike so sword doesn’t really lose much mobility and then we could get a more mobile (flexible would probably be a better term) #1 skill , but more importantly so we would have a kittening move we can use near ledges without the constant fear of throwing yourself to your kittening demise.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Sevans.4619

Sevans.4619

I like it, I just wish that they would make dodges override leaps like weapon swaps do.

Saethe — Favorable Winds [Wind] — Maguuma

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Posted by: Ariete.6509

Ariete.6509

Quick tip: doing a sharp 180 mouse turn, you instantly unstick the chain allowing you to dodge immediatly. Using the about face turn key doesn’t fair quite the snap response though.

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Posted by: Serraphin Storm.2369

Serraphin Storm.2369

When using the 1h sword you need to consider your weapon evade as your primary dodge and your normal dodge as secondary.

Its funny how many rangers move very little when using a bow and want to move all the time when in melee. I think a small part of it they want what they cant have (mind you I said small part).

In order to properly understand the big picture,
everyone should fear becoming mentally clouded and obsessed with one small section of truth.

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Posted by: Durzlla.6295

Durzlla.6295

When using the 1h sword you need to consider your weapon evade as your primary dodge and your normal dodge as secondary.

Its funny how many rangers move very little when using a bow and want to move all the time when in melee. I think a small part of it they want what they cant have (mind you I said small part).

If you’re not always moving with your bow you’re gonna have a bad time.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna