Rangers are OP
Okay sleepy, you clearly didn’t understand how i made the tests. Like i said in the first comment, watch the video again and try to understand how i did it.
The trap simply marked the spot, it wasn’t used as a range measure.
I understood it perfectly, for you 1.200 range is when you are about to be out of range, which is not true. The autocast feature is there to cast the skills by itself as long as you are within the range stated by the skill, so if you are at 1.205 it won’t autocast.
The true “bug” intended or not is being able to hit after the range stated by the skill or bugs where the skill covers more range than what’s stated…for example sword “2” is 130+600 but it covers bigger range than greatsword “3” which is 1.100.
(edited by Sleepy.2647)
No valid argument saying that 600 range + 600 range from traps = 1.200?
What a coincidence that shortbow autoattack or torch “4” has the same autocast range (1.200) when traited. Or that barrage center of the skill it’s at the same exact point…again 1.200 range.Anet must really have a good laugh at looking at these videos because people makes “tests” without any accurate data. “If it doesn’t work like i say then it must be a bug!” mentality.
I just checked a few things.
Using the two traps method you described i figured out that the shortbow does in fact have a longer range than 1200, autoattack just stops. Throw torch works at that range. Crippling talon, however, does not. It’s bugged so it stays at 900 range max.
It looks like shortbow is more bugged than previously thought.
Well the traps method is not 100% accurate since you can miss some units by “guessing” the center and by throwing the trap before its true max range. Also some skills have “bigger range”, for example torch “4” when traited has bigger range than shortbow autoattack but both are meant to be 1.200
The autocast thing is sort of accurate range wise, i didn’t try crippling talon tho, just torch 4 with and without trait.
Edit: Just tested crippling talon, and the trait is recognized by autocast since the skill is casted, however it says “out of range” and doesn’t hit the target so yeah, bugged. Axe, horn however are not bugged, they all hit at the same shortbow autocast range (1.200).
(edited by Sleepy.2647)
@Sleepy
It seems you were right, path of scars and hunter’s call are not bugged in this case. The only bugged skill is actually crippling talon. (And i consider the requirement to maintain range or clear view of the enemy for Hunter’s Call to work a bug, but maybe its intended. )
What i understood from your unedited post, was that i was just randomly throwing traps on the ground and saying it was 1200 range, which was not the case. Now i understand you meant that by throwing 2 traps, and doing the correct procedure, you can get the decent estimate for 1200.
Also, what you were saying about the other videos having no credibility is wrong. I’m not trying to make videos exaggerating the bug or making false statements just for fun, which is why i removed volume IV as soon as i realized it was wrong. I’m trying to demonstrate these bugs, in the form of a short video.
I mean, you said it yourself, AI pathing is bad.
That’s what i demonstrated in the third video. Maybe it will happen differently, but that was a clear example of what is wrong with the pathing.
You say this won’t ever in happen in PvP, but that’s wrong. Some days ago, i was defending a keep from the walls, with my shortbow against a group of 3-4 people. They quickly realized that if they strafed sideways, they could avoid my arrows but still attack me.
Why? Because that’s logic. You see an arrow coming at you, you move. When you realize that works, you keep doing it. Sure this won’t happen (it still happens like once every 8 shots) in close quarters pvp, but since when do archers restrict to close quarters?
(edited by AlexRD.7914)
Well, aside from keeps you hardly stand still in PvP, so usually you won’t see people doing the “belly dance”. Shortbow shouldn’t miss that much tho, longbow should stay as it is just like in GW1 where you could also dodge longbow shots. I said it was an over exaggeration because you don’t see people dancing everywhere, and it’s certainly not effective all the time.
Pet AI pathing is horrible but, as i said even if it was perfect the pet wouldn’t hit a moving target out of combat anyways since out of combat players move away from the hit. Pets don’t suffer from the same moving penalty as players (or so it seems), so they have an easier time attacking, even more if you cripple your target.
The common complain is mostly that they miss their hit on moving targets, not that they can’t reach their target. Also the way pets stay with you when you are on certain spots even if you send them to attack is sort of lame.
As i remember, in the third video, before i started recording the pet managed to hit him sometimes. That would mean he was in combat. And if you’re wondering why i wouldn’t be in combat, sometimes it happens that when my pet is far away, or when i use guard, when my pet attacks, i don’t get in combat as well.
That is ridiculous .
As i remember, in the third video, before i started recording the pet managed to hit him sometimes. That would mean he was in combat. And if you’re wondering why i wouldn’t be in combat, sometimes it happens that when my pet is far away, or when i use guard, when my pet attacks, i don’t get in combat as well.
That ele is out of combat
Combat speed without mov speed buffs is the same as the golem from the mists, and you get out of combat rather fast (3-4 seconds) if only the pet hits him.
(edited by Sleepy.2647)
PLEASE ABANDON THIS THREAD. I HATE TO SEE “RANGERS ARE OP” EVERY TIME I LOG ON!
AN is a kitten company at this career
Stop arguing if the tests are “legit” or not..Thats ridiculous,its a forest and we are looking in one tree.
The OP did great job.
There are some serious problems that are not only affecting the Rangers,sure it affects more than other classes but its not just a Ranger problem.I believe it involves all the combat system as its designed.Seconly i believe hundred of Ranger bots come in and kittened everything..I dont excuse Anet,in these situations you make fast and risky steps cause theres a lot of other promising-coming soon mmo in the corner.
I understand the “we want to be carefull” policy but if Newton was “carefull” he wouldnt have been hit by that apple..
A nice video of what we’ve been reporting to the devs since beta. Thank you for taking the time to make this, a video sometimes speaks more than a thousand words.
People can complain about a dead horse being beaten all they want. I don’t care if everyone and their brother is aware of this issue. The ONLY communication we have gotten from the devs is that “longbow” is a good weapon. As I have screamed a thousand times, if they only fix the BROKEN issues shown in these videos, Rangers would have much less to complain about.
-Turkish Krul
sad semi-ex-ranger.
Well, aside from keeps you hardly stand still in PvP, so usually you won’t see people doing the “belly dance”. Shortbow shouldn’t miss that much tho, longbow should stay as it is just like in GW1 where you could also dodge longbow shots.
Oh please, in gw1 Longbow always hit in pve and in pvp skilled ppl rarely used longbows without “Read the wind”. Here we don’t have a recurve bow weapon, unfortunately.
At least I can continue being an adventure like you, because there is no risk of taking an arrow to the knee!
Really though, the Pet thing was really hard to watch, the main pet class in game… but the pet seams more interested to run side by side with your enemy.
ROTFLMAO !!
Thanks for the laugh and Skyrim reference.
I cut my gaming teeth on Adventure&ZorkI,II,III.
i7-2600K/8G/GTX570SLI/WIN7/Stereoscopic_3D
Indeed, it was possible to dodge arrows this way in GW1 too. The difference is, you couldn’t actually fight or cast when moving. So it was either dodging the arrows or doing damage. You couldn’t do both.
Unlocked eh?
Is there some Antidote availiable hmm Anet?
to your Damage control?
9/3/13 rip
(edited by thrice.9184)