https://twitter.com/TalathionEQ2
Rangers are a great class.
https://twitter.com/TalathionEQ2
Surely sarcasm?
Still wondering - why people creates pretty useless threads and where is moderators?
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
Still wondering… why do you are enough to post on a useless thread. Just ignore it, stop bumping it and it will go away faster !
Stomp for Píken [PS]
Still wondering… why do you are enough to post on a useless thread. Just ignore it, stop bumping it and it will go away faster !
the same as you. no? so, answer to yourself.
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
Still wondering… why do you are enough to post on a useless thread. Just ignore it, stop bumping it and it will go away faster !
the same as you. no? so, answer to yourself.
No more posting in this thread.
Still wondering… why do you are enough to post on a useless thread. Just ignore it, stop bumping it and it will go away faster !
the same as you. no? so, answer to yourself.
No more posting in this thread.
kk
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
Still wondering – why people creates pretty useless threads and where is moderators?
But yet another thread about how bad rangers are would be okay?
Still wondering – why people creates pretty useless threads and where is moderators?
But yet another thread about how bad rangers are would be okay?
nor
just delete rangers forum ^^
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)
Still wondering – why people creates pretty useless threads and where is moderators?
But yet another thread about how bad rangers are would be okay?
nor
just delete rangers forum ^^
Why delete such a great class?
https://twitter.com/TalathionEQ2
I agree. loving my ranger at spvp
Still wondering – why people creates pretty useless threads and where is moderators?
But yet another thread about how bad rangers are would be okay?
nor
just delete rangers forum ^^
Why delete such a great class?
They might be balanced for PvP.
But in most dungeons they’re bottom of the barrel for picks. This is especially true in AC, CM, TA, HotW, Arah.
I honestly feel the only thing they’ve got going for them is Horn/Red Moa fury spam, and healing spring in dungeons. Thats it.
Every other class does it better than what a ranger can. Sad truth. Would love to be proven wrong though. I have an 80 ranger and its lacking so much compared to my other classes in dungeons. Its not a l2p issue. Its a balance issue.
Still wondering – why people creates pretty useless threads and where is moderators?
But yet another thread about how bad rangers are would be okay?
nor
just delete rangers forum ^^
Why delete such a great class?
They might be balanced for PvP.
But in most dungeons they’re bottom of the barrel for picks. This is especially true in AC, CM, TA, HotW, Arah.
I honestly feel the only thing they’ve got going for them is Horn/Red Moa fury spam, and healing spring in dungeons. Thats it.
Every other class does it better than what a ranger can. Sad truth. Would love to be proven wrong though. I have an 80 ranger and its lacking so much compared to my other classes in dungeons. Its not a l2p issue. Its a balance issue.
Rangers have a “Combo Field: Water.” which are great for curing poisons and fire and other harmful conditions off group members, and with proper guidance, can give the entire group 30 seconds of regeneration, without even spending traits into the ability, to get the same effect, other classes have to spend 30-55 points in skill trees.
Rangers have access to a lot of vigor and passive endurance regeneration, and even protection, and even condition cures, they are pretty hard to take down if they want to be.
Rangers arn’t the worst DPS, and they get a pet that can provide utility as well as good damage and conditions, they actually have quite high DPS though, even without a pet over a course of a long battle.
Rangers have access to cripple, a lot of it, which helps many groups kite bosses.
Rangers are a great class.
Compare this to thieves in PVE, which have almost nothing besides a long CD utility Stealth that is very situational, and if you use it on all your teammates, due to the new rules, the mob will just ignore you, reset and gain back all his HP.
The one big problem with ranger, is its a great, but hard to play class, and not many can see the true potential it has.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
Still wondering – why people creates pretty useless threads and where is moderators?
But yet another thread about how bad rangers are would be okay?
nor
just delete rangers forum ^^
Why delete such a great class?
They might be balanced for PvP.
But in most dungeons they’re bottom of the barrel for picks. This is especially true in AC, CM, TA, HotW, Arah.
I honestly feel the only thing they’ve got going for them is Horn/Red Moa fury spam, and healing spring in dungeons. Thats it.
Every other class does it better than what a ranger can. Sad truth. Would love to be proven wrong though. I have an 80 ranger and its lacking so much compared to my other classes in dungeons. Its not a l2p issue. Its a balance issue.
Rangers have a “Combo Field: Water.” which are great for curing poisons and fire and other harmful conditions off group members, and with proper guidance, can give the entire group 30 seconds of regeneration, without even spending traits into the ability, to get the same effect, other classes have to spend 30-55 points in skill trees.
Rangers have access to a lot of vigor and passive endurance regeneration, and even protection, and even condition cures, they are pretty hard to take down if they want to be.
Rangers arn’t the worst DPS, and they get a pet that can provide utility as well as good damage and conditions, they actually have quite high DPS though, even without a pet over a course of a long battle.
Rangers have access to cripple, a lot of it, which helps many groups kite bosses.
Rangers are a great class.
Compare this to thieves in PVE, which have almost nothing besides a long CD utility Stealth that is very situational, and if you use it on all your teammates, due to the new rules, the mob will just ignore you, reset and gain back all his HP.
Hi! You must be new.
Give me a good solid reason to choose a Ranger over ANY of the other classes. Ill show you how wrong you are.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Still wondering – why people creates pretty useless threads and where is moderators?
But yet another thread about how bad rangers are would be okay?
nor
just delete rangers forum ^^
Why delete such a great class?
They might be balanced for PvP.
But in most dungeons they’re bottom of the barrel for picks. This is especially true in AC, CM, TA, HotW, Arah.
I honestly feel the only thing they’ve got going for them is Horn/Red Moa fury spam, and healing spring in dungeons. Thats it.
Every other class does it better than what a ranger can. Sad truth. Would love to be proven wrong though. I have an 80 ranger and its lacking so much compared to my other classes in dungeons. Its not a l2p issue. Its a balance issue.
Rangers have a “Combo Field: Water.” which are great for curing poisons and fire and other harmful conditions off group members, and with proper guidance, can give the entire group 30 seconds of regeneration, without even spending traits into the ability, to get the same effect, other classes have to spend 30-55 points in skill trees.
Rangers have access to a lot of vigor and passive endurance regeneration, and even protection, and even condition cures, they are pretty hard to take down if they want to be.
Rangers arn’t the worst DPS, and they get a pet that can provide utility as well as good damage and conditions, they actually have quite high DPS though, even without a pet over a course of a long battle.
Rangers have access to cripple, a lot of it, which helps many groups kite bosses.
Rangers are a great class.
Compare this to thieves in PVE, which have almost nothing besides a long CD utility Stealth that is very situational, and if you use it on all your teammates, due to the new rules, the mob will just ignore you, reset and gain back all his HP.
Hi! You must be new.
Give me a good solid reason to choose a Ranger over ANY of the other classes. Ill show you how wrong you are.
Rangers are a jack of all trades, master of none class, there is no reason to roll a ranger over any other class, because they do it better.
However, if you want to be good at everything, this class is for you.
Its skillset is very reminiscent of “Bounty Hunter” in precu swg (with a probe droid.), Bounty Hunters were one of the highest skill set classes in the game, they were good at everything, but only a few players could play them correctly.
I could use the same sentence of thieves in PVE, which rangers even beat out on.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
Still wondering – why people creates pretty useless threads and where is moderators?
But yet another thread about how bad rangers are would be okay?
nor
just delete rangers forum ^^
Why delete such a great class?
They might be balanced for PvP.
But in most dungeons they’re bottom of the barrel for picks. This is especially true in AC, CM, TA, HotW, Arah.
I honestly feel the only thing they’ve got going for them is Horn/Red Moa fury spam, and healing spring in dungeons. Thats it.
Every other class does it better than what a ranger can. Sad truth. Would love to be proven wrong though. I have an 80 ranger and its lacking so much compared to my other classes in dungeons. Its not a l2p issue. Its a balance issue.
Rangers have a “Combo Field: Water.” which are great for curing poisons and fire and other harmful conditions off group members, and with proper guidance, can give the entire group 30 seconds of regeneration, without even spending traits into the ability, to get the same effect, other classes have to spend 30-55 points in skill trees.
Rangers have access to a lot of vigor and passive endurance regeneration, and even protection, and even condition cures, they are pretty hard to take down if they want to be.
Rangers arn’t the worst DPS, and they get a pet that can provide utility as well as good damage and conditions, they actually have quite high DPS though, even without a pet over a course of a long battle.
Rangers have access to cripple, a lot of it, which helps many groups kite bosses.
Rangers are a great class.
Compare this to thieves in PVE, which have almost nothing besides a long CD utility Stealth that is very situational, and if you use it on all your teammates, due to the new rules, the mob will just ignore you, reset and gain back all his HP.
Hi! You must be new.
Give me a good solid reason to choose a Ranger over ANY of the other classes. Ill show you how wrong you are.
Rangers are a jack of all trades, master of none class, there is no reason to roll a ranger over any other class, because they do it better.
However, if you want to be good at everything, this class is for you.
Its skillset is very reminiscent of “Bounty Hunter” in precu swg (with a probe droid.), Bounty Hunters were one of the highest skill set classes in the game, they were good at everything, but only a few players could play them correctly.
I could use the same sentence of thieves in PVE, which rangers even beat out on.
Let me clarify. Give me a solid reason to bring MY Ranger out of MY other alts (I don’t have a mesmer), to a dungeon run.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Still wondering – why people creates pretty useless threads and where is moderators?
But yet another thread about how bad rangers are would be okay?
nor
just delete rangers forum ^^
Why delete such a great class?
They might be balanced for PvP.
But in most dungeons they’re bottom of the barrel for picks. This is especially true in AC, CM, TA, HotW, Arah.
I honestly feel the only thing they’ve got going for them is Horn/Red Moa fury spam, and healing spring in dungeons. Thats it.
Every other class does it better than what a ranger can. Sad truth. Would love to be proven wrong though. I have an 80 ranger and its lacking so much compared to my other classes in dungeons. Its not a l2p issue. Its a balance issue.
Rangers have a “Combo Field: Water.” which are great for curing poisons and fire and other harmful conditions off group members, and with proper guidance, can give the entire group 30 seconds of regeneration, without even spending traits into the ability, to get the same effect, other classes have to spend 30-55 points in skill trees.
Rangers have access to a lot of vigor and passive endurance regeneration, and even protection, and even condition cures, they are pretty hard to take down if they want to be.
Rangers arn’t the worst DPS, and they get a pet that can provide utility as well as good damage and conditions, they actually have quite high DPS though, even without a pet over a course of a long battle.
Rangers have access to cripple, a lot of it, which helps many groups kite bosses.
Rangers are a great class.
Compare this to thieves in PVE, which have almost nothing besides a long CD utility Stealth that is very situational, and if you use it on all your teammates, due to the new rules, the mob will just ignore you, reset and gain back all his HP.
Hi! You must be new.
Give me a good solid reason to choose a Ranger over ANY of the other classes. Ill show you how wrong you are.
Rangers are a jack of all trades, master of none class, there is no reason to roll a ranger over any other class, because they do it better.
However, if you want to be good at everything, this class is for you.
Its skillset is very reminiscent of “Bounty Hunter” in precu swg (with a probe droid.), Bounty Hunters were one of the highest skill set classes in the game, they were good at everything, but only a few players could play them correctly.
I could use the same sentence of thieves in PVE, which rangers even beat out on.
Let me clarify. Give me a solid reason to bring MY Ranger out of MY other alts (I don’t have a mesmer), to a dungeon run.
Rangers have a “Combo Field: Water.” which are great for curing poisons and fire and other harmful conditions off group members, and with proper guidance, can give the entire group 30 seconds of regeneration, without even spending traits into the ability, to get the same effect, other classes have to spend 30-55 points in skill trees.
Rangers have access to a lot of vigor and passive endurance regeneration, and even protection, and even condition cures, they are pretty hard to take down if they want to be.
Rangers arn’t the worst DPS, and they get a pet that can provide utility as well as good damage and conditions, they actually have quite high DPS though, even without a pet over a course of a long battle.
Rangers have access to cripple, a lot of it, which helps many groups kite bosses.
This means they have a good solid body, can do solid damage, and protect the group without much effort, if you have a spot for someone who can’t do something, ranger can do it, without changing much traits at all.
Rangers are a Jack of all Trades, master of none, they can pull the weight well without having to spec or trait for it, they can have a good solid build and be good at pretty much everything.
https://twitter.com/TalathionEQ2
I agree with you OP, lol love the ranger. I chose it because I usually chose ranger classes, I didn’t know anything about the professions beforehand as it was my first time playing. It wasn’t exactly a traditional ranger class, but I grew to love it. Whenever I play a different class it feels more boring.
Since your points are mostly the same as someone’s else I’m going to copy and paste
2. While surviving in a dungeon is important, you can’t efficiently bring that to the team. Granting vigor to allies with Healing Spring is good on paper, but it is not effective in the real world. It requires allies to stand in a certain spot for a certain time to get the full affects of it. Leaving them stationary in an area for a prolonged period of time to get a 15 second vigor if they absolutely don’t get attack. (And if they don’t get attacked and managed to get the full 15 second vigor, they didn’t need it in the first place). I’m better off with a Guardian/Warrior/Necro/Ele/Engi for surviving those extended periods of time
3. Search and Rescue scales HORRIBLY at the higher levels. Using this move at 80+ and in dungeons is such a waste of time and only slightly useful at high level Jade Maw. Using it anywhere else is a waste of a utility bar. Oh and Lick Wounds is good if it works; and if it works then there’s even more of a chance a mob will go after to you since your pet is on top of you. I’m better off with a thief for reviving
4. Pets can’t tank in dungeons AT ALL unless you do 30 in BM; and if you do so, your damage is kitten poor and not worth the time. I’m better off with a Ele/Guardian/Warrior for taking AND dishing out that damage
5. Healing Spring again; read point 2. and replace vigor with regeneration. Also Ranger’s don’t have their OWN blast finisher’s to fully utilize their own healing spring. I’m better off with an Ele/Engi for condition removers/regeneration/water fields
6. Nature Spirit is killable. It also takes you out of the battle to summon it in a safe position. Even then when you do summon it in a decent position, most likely than not, your allies will not get the benefits of it… meaning the passive and the active. I’m better off with an Ele/Necro/Guard/Wa for healing and instant reviving
8. Once again Search and Rescue scales HORRIBLY at the higher levels. It’s completely useless by itself, and even WITH QZ, it revives almost/as fast as a player who would revive the player them-self. Also other classes have access to Quickness and the 2 second Quickness on swap with pets isn’t enough for a pet to actually do something with Search And Rescue. While I agree Rangers are the 2nd best when it comes to reviving those downed players; I’m better off with a Thief for reviving because of stealth and a way to de-aggro mobs from them being downed
9. Rangers are good against condition removal? Have we been playing the same class? Have you even played the other classes? To say this as a statement is so asinine. For condition remover, I’m better off with a Wa/Guard/Thief/Mesm/Ele/Engi/Necro.
No reason to pick a ranger over any of the other classes in a dungeon.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Since your points are mostly the same as someone’s else I’m going to copy and paste
2. While surviving in a dungeon is important, you can’t efficiently bring that to the team. Granting vigor to allies with Healing Spring is good on paper, but it is not effective in the real world. It requires allies to stand in a certain spot for a certain time to get the full affects of it. Leaving them stationary in an area for a prolonged period of time to get a 15 second vigor if they absolutely don’t get attack. (And if they don’t get attacked and managed to get the full 15 second vigor, they didn’t need it in the first place). I’m better off with a Guardian/Warrior/Necro/Ele/Engi for surviving those extended periods of time
3. Search and Rescue scales HORRIBLY at the higher levels. Using this move at 80+ and in dungeons is such a waste of time and only slightly useful at high level Jade Maw. Using it anywhere else is a waste of a utility bar. Oh and Lick Wounds is good if it works; and if it works then there’s even more of a chance a mob will go after to you since your pet is on top of you. I’m better off with a thief for reviving
4. Pets can’t tank in dungeons AT ALL unless you do 30 in BM; and if you do so, your damage is kitten poor and not worth the time. I’m better off with a Ele/Guardian/Warrior for taking AND dishing out that damage
5. Healing Spring again; read point 2. and replace vigor with regeneration. Also Ranger’s don’t have their OWN blast finisher’s to fully utilize their own healing spring. I’m better off with an Ele/Engi for condition removers/regeneration/water fields
6. Nature Spirit is killable. It also takes you out of the battle to summon it in a safe position. Even then when you do summon it in a decent position, most likely than not, your allies will not get the benefits of it… meaning the passive and the active. I’m better off with an Ele/Necro/Guard/Wa for healing and instant reviving
7. Spotter? Losing Piercing arrows for Spotter? I’m better off with Ele/Wa/Engi/Mesm/Guard/Necro for offensive skills
8. Once again Search and Rescue scales HORRIBLY at the higher levels. It’s completely useless by itself, and even WITH QZ, it revives almost/as fast as a player who would revive the player them-self. Also other classes have access to Quickness and the 2 second Quickness on swap with pets isn’t enough for a pet to actually do something with Search And Rescue. While I agree Rangers are the 2nd best when it comes to reviving those downed players; I’m better off with a Thief for reviving because of stealth and a way to de-aggro mobs from them being downed
9. Rangers are good against condition removal? Have we been playing the same class? Have you even played the other classes? To say this as a statement is so asinine. For condition remover, I’m better off with a Wa/Guard/Thief/Mesm/Ele/Engi/Necro.
No reason to pick a ranger over any of the other classes in a dungeon.
Edit: Grammar. I’ll go over it once more when I’m not tired
Yes, you are better as a Wa/Guard/Thief/Mesm/Ele/Engi/Necro, but a Ranger can do all of this without having to be those classes, they are Jack of all trades.
“Jack of all trades, master of none” is a figure of speech used in reference to a person that is competent with many skills but is not necessarily outstanding in any particular one.
They are the Red Mage of gw2, they do pretty much everything.
https://twitter.com/TalathionEQ2
Since your points are mostly the same as someone’s else I’m going to copy and paste
2. While surviving in a dungeon is important, you can’t efficiently bring that to the team. Granting vigor to allies with Healing Spring is good on paper, but it is not effective in the real world. It requires allies to stand in a certain spot for a certain time to get the full affects of it. Leaving them stationary in an area for a prolonged period of time to get a 15 second vigor if they absolutely don’t get attack. (And if they don’t get attacked and managed to get the full 15 second vigor, they didn’t need it in the first place). I’m better off with a Guardian/Warrior/Necro/Ele/Engi for surviving those extended periods of time
3. Search and Rescue scales HORRIBLY at the higher levels. Using this move at 80+ and in dungeons is such a waste of time and only slightly useful at high level Jade Maw. Using it anywhere else is a waste of a utility bar. Oh and Lick Wounds is good if it works; and if it works then there’s even more of a chance a mob will go after to you since your pet is on top of you. I’m better off with a thief for reviving
4. Pets can’t tank in dungeons AT ALL unless you do 30 in BM; and if you do so, your damage is kitten poor and not worth the time. I’m better off with a Ele/Guardian/Warrior for taking AND dishing out that damage
5. Healing Spring again; read point 2. and replace vigor with regeneration. Also Ranger’s don’t have their OWN blast finisher’s to fully utilize their own healing spring. I’m better off with an Ele/Engi for condition removers/regeneration/water fields
6. Nature Spirit is killable. It also takes you out of the battle to summon it in a safe position. Even then when you do summon it in a decent position, most likely than not, your allies will not get the benefits of it… meaning the passive and the active. I’m better off with an Ele/Necro/Guard/Wa for healing and instant reviving
7. Spotter? Losing Piercing arrows for Spotter? I’m better off with Ele/Wa/Engi/Mesm/Guard/Necro for offensive skills
8. Once again Search and Rescue scales HORRIBLY at the higher levels. It’s completely useless by itself, and even WITH QZ, it revives almost/as fast as a player who would revive the player them-self. Also other classes have access to Quickness and the 2 second Quickness on swap with pets isn’t enough for a pet to actually do something with Search And Rescue. While I agree Rangers are the 2nd best when it comes to reviving those downed players; I’m better off with a Thief for reviving because of stealth and a way to de-aggro mobs from them being downed
9. Rangers are good against condition removal? Have we been playing the same class? Have you even played the other classes? To say this as a statement is so asinine. For condition remover, I’m better off with a Wa/Guard/Thief/Mesm/Ele/Engi/Necro.
No reason to pick a ranger over any of the other classes in a dungeon.
Edit: Grammar. I’ll go over it once more when I’m not tired
Yes, you are better as a Wa/Guard/Thief/Mesm/Ele/Engi/Necro, but a Ranger can do all of this without having to be those classes, they are Jack of all trades.
“Jack of all trades, master of none” is a figure of speech used in reference to a person that is competent with many skills but is not necessarily outstanding in any particular one.
They are the Red Mage of gw2, they do pretty much everything.
They do everything at a subpar level. No point in bringing them in a dungeon run at all.
Edit : Words
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
(edited by Jay.3284)
Since your points are mostly the same as someone’s else I’m going to copy and paste
2. While surviving in a dungeon is important, you can’t efficiently bring that to the team. Granting vigor to allies with Healing Spring is good on paper, but it is not effective in the real world. It requires allies to stand in a certain spot for a certain time to get the full affects of it. Leaving them stationary in an area for a prolonged period of time to get a 15 second vigor if they absolutely don’t get attack. (And if they don’t get attacked and managed to get the full 15 second vigor, they didn’t need it in the first place). I’m better off with a Guardian/Warrior/Necro/Ele/Engi for surviving those extended periods of time
3. Search and Rescue scales HORRIBLY at the higher levels. Using this move at 80+ and in dungeons is such a waste of time and only slightly useful at high level Jade Maw. Using it anywhere else is a waste of a utility bar. Oh and Lick Wounds is good if it works; and if it works then there’s even more of a chance a mob will go after to you since your pet is on top of you. I’m better off with a thief for reviving
4. Pets can’t tank in dungeons AT ALL unless you do 30 in BM; and if you do so, your damage is kitten poor and not worth the time. I’m better off with a Ele/Guardian/Warrior for taking AND dishing out that damage
5. Healing Spring again; read point 2. and replace vigor with regeneration. Also Ranger’s don’t have their OWN blast finisher’s to fully utilize their own healing spring. I’m better off with an Ele/Engi for condition removers/regeneration/water fields
6. Nature Spirit is killable. It also takes you out of the battle to summon it in a safe position. Even then when you do summon it in a decent position, most likely than not, your allies will not get the benefits of it… meaning the passive and the active. I’m better off with an Ele/Necro/Guard/Wa for healing and instant reviving
7. Spotter? Losing Piercing arrows for Spotter? I’m better off with Ele/Wa/Engi/Mesm/Guard/Necro for offensive skills
8. Once again Search and Rescue scales HORRIBLY at the higher levels. It’s completely useless by itself, and even WITH QZ, it revives almost/as fast as a player who would revive the player them-self. Also other classes have access to Quickness and the 2 second Quickness on swap with pets isn’t enough for a pet to actually do something with Search And Rescue. While I agree Rangers are the 2nd best when it comes to reviving those downed players; I’m better off with a Thief for reviving because of stealth and a way to de-aggro mobs from them being downed
9. Rangers are good against condition removal? Have we been playing the same class? Have you even played the other classes? To say this as a statement is so asinine. For condition remover, I’m better off with a Wa/Guard/Thief/Mesm/Ele/Engi/Necro.
No reason to pick a ranger over any of the other classes in a dungeon.
Edit: Grammar. I’ll go over it once more when I’m not tired
Yes, you are better as a Wa/Guard/Thief/Mesm/Ele/Engi/Necro, but a Ranger can do all of this without having to be those classes, they are Jack of all trades.
“Jack of all trades, master of none” is a figure of speech used in reference to a person that is competent with many skills but is not necessarily outstanding in any particular one.
They are the Red Mage of gw2, they do pretty much everything.
They do everything at a subpar level. No point in bringing them in a dungeon run at all.
Edit : Words
Red Mages are the only class that can cast two vastly different kinds of magic – white and black, making them a “jack-of-all-trades”. The disadvantage is it cannot cast very powerful magic from either color, so being proficient in many arts, it is a master of none. They can also use swords, but they are not as good at using it as a fighter.
Rangers can do very good damage, but not as good as Warriors.
Rangers can cure conditions very well, but not as good as Guardians.
Rangers can evade attacks very well, but not as good as a Thief.
Rangers can put boons on themselves, but not as good as Elementalist.
Rangers can put conditions on someone, but not as good as a Necromancer.
Rangers can have diversity, but not as good as an Engineer.
A ranger can spec in a way to do all of this well, even at once, but he will never be as good as the inherent classes above.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
They do everything at a subpar level. No point in bringing them in a dungeon run at all.
Except you missed the point of what he meant.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Since your points are mostly the same as someone’s else I’m going to copy and paste
2. While surviving in a dungeon is important, you can’t efficiently bring that to the team. Granting vigor to allies with Healing Spring is good on paper, but it is not effective in the real world. It requires allies to stand in a certain spot for a certain time to get the full affects of it. Leaving them stationary in an area for a prolonged period of time to get a 15 second vigor if they absolutely don’t get attack. (And if they don’t get attacked and managed to get the full 15 second vigor, they didn’t need it in the first place). I’m better off with a Guardian/Warrior/Necro/Ele/Engi for surviving those extended periods of time
3. Search and Rescue scales HORRIBLY at the higher levels. Using this move at 80+ and in dungeons is such a waste of time and only slightly useful at high level Jade Maw. Using it anywhere else is a waste of a utility bar. Oh and Lick Wounds is good if it works; and if it works then there’s even more of a chance a mob will go after to you since your pet is on top of you. I’m better off with a thief for reviving
4. Pets can’t tank in dungeons AT ALL unless you do 30 in BM; and if you do so, your damage is kitten poor and not worth the time. I’m better off with a Ele/Guardian/Warrior for taking AND dishing out that damage
5. Healing Spring again; read point 2. and replace vigor with regeneration. Also Ranger’s don’t have their OWN blast finisher’s to fully utilize their own healing spring. I’m better off with an Ele/Engi for condition removers/regeneration/water fields
6. Nature Spirit is killable. It also takes you out of the battle to summon it in a safe position. Even then when you do summon it in a decent position, most likely than not, your allies will not get the benefits of it… meaning the passive and the active. I’m better off with an Ele/Necro/Guard/Wa for healing and instant reviving
7. Spotter? Losing Piercing arrows for Spotter? I’m better off with Ele/Wa/Engi/Mesm/Guard/Necro for offensive skills
8. Once again Search and Rescue scales HORRIBLY at the higher levels. It’s completely useless by itself, and even WITH QZ, it revives almost/as fast as a player who would revive the player them-self. Also other classes have access to Quickness and the 2 second Quickness on swap with pets isn’t enough for a pet to actually do something with Search And Rescue. While I agree Rangers are the 2nd best when it comes to reviving those downed players; I’m better off with a Thief for reviving because of stealth and a way to de-aggro mobs from them being downed
9. Rangers are good against condition removal? Have we been playing the same class? Have you even played the other classes? To say this as a statement is so asinine. For condition remover, I’m better off with a Wa/Guard/Thief/Mesm/Ele/Engi/Necro.
No reason to pick a ranger over any of the other classes in a dungeon.
Edit: Grammar. I’ll go over it once more when I’m not tired
Yes, you are better as a Wa/Guard/Thief/Mesm/Ele/Engi/Necro, but a Ranger can do all of this without having to be those classes, they are Jack of all trades.
“Jack of all trades, master of none” is a figure of speech used in reference to a person that is competent with many skills but is not necessarily outstanding in any particular one.
They are the Red Mage of gw2, they do pretty much everything.
They do everything at a subpar level. No point in bringing them in a dungeon run at all.
Edit : Words
Red Mages are the only class that can cast two vastly different kinds of magic – white and black, making them a “jack-of-all-trades”. The disadvantage is it cannot cast very powerful magic from either color, so being proficient in many arts, it is a master of none. They can also use swords, but they are not as good at using it as a fighter.
Rangers can do good damage, but not as good as Warriors.
Rangers can cure conditions/give regeneration, but not as good as Guardians.
Rangers can evade attacks very well, but not as good as a Thief.
Rangers can put boons on themselves, but not as good as Elementalist.
Rangers can put conditions on someone, but not as good as a Necromancer.
Rangers can have diversity, but not as good as an Engineer.A ranger can spec in a way to do all of this well, even at once, but he will never be as good as the inherent classes above.
This.
Now that doesn’t mean they suck at all those things, they just aren’t top at them. The plus is that they can fill all of those roles more easily than any other class.
Red Mages are the only class that can cast two vastly different kinds of magic – white and black, making them a “jack-of-all-trades”. The disadvantage is it cannot cast very powerful magic from either color, so being proficient in many arts, it is a master of none. They can also use swords, but they are not as good at using it as a fighter.
Rangers can do good damage, but not as good as Warriors.
Rangers can cure conditions/give regeneration, but not as good as Guardians.
Rangers can evade attacks very well, but not as good as a Thief.
Rangers can put boons on themselves, but not as good as Elementalist.
Rangers can put conditions on someone, but not as good as a Necromancer.
Rangers can have diversity, but not as good as an Engineer.A ranger can spec in a way to do all of this well, even at once, but he will never be as good as the inherent classes above.
I have a serious question,
How is a Ranger more of a Jack of all Trades than a Warrior.
Warriors can do good damage (as can most professions if specced)
Warriors can cure conditions/heal shout, but not as good as Guardians.
Warriors can evade attacks (access to vigor) very well, but not as good as a Thief.
Warriors can put boons on themselves(via shouts), but not as good as Elementalist.
Warriors can put conditions on someone, but not as good as a Necromancer.
Warriors can have diversity, but not as good as an Engineer.
I thought this game was designed so that every class can do anything is specced for it.
How does a Jack of all Trades fit in with this? Warriors can do anything Rangers can in this regards, only thing Rangers have for themselves is micromanaging (having the ability to do 2 things at once via pets). I thought that would be what ANet focuses Rangers on.
So ANet will try to make them more “Jack-of-all-Trades”-ey than any other class instead of focusing on any one thing?
(edited by Causic.3798)
Since your points are mostly the same as someone’s else I’m going to copy and paste
2. While surviving in a dungeon is important, you can’t efficiently bring that to the team. Granting vigor to allies with Healing Spring is good on paper, but it is not effective in the real world. It requires allies to stand in a certain spot for a certain time to get the full affects of it. Leaving them stationary in an area for a prolonged period of time to get a 15 second vigor if they absolutely don’t get attack. (And if they don’t get attacked and managed to get the full 15 second vigor, they didn’t need it in the first place). I’m better off with a Guardian/Warrior/Necro/Ele/Engi for surviving those extended periods of time
3. Search and Rescue scales HORRIBLY at the higher levels. Using this move at 80+ and in dungeons is such a waste of time and only slightly useful at high level Jade Maw. Using it anywhere else is a waste of a utility bar. Oh and Lick Wounds is good if it works; and if it works then there’s even more of a chance a mob will go after to you since your pet is on top of you. I’m better off with a thief for reviving
4. Pets can’t tank in dungeons AT ALL unless you do 30 in BM; and if you do so, your damage is kitten poor and not worth the time. I’m better off with a Ele/Guardian/Warrior for taking AND dishing out that damage
5. Healing Spring again; read point 2. and replace vigor with regeneration. Also Ranger’s don’t have their OWN blast finisher’s to fully utilize their own healing spring. I’m better off with an Ele/Engi for condition removers/regeneration/water fields
6. Nature Spirit is killable. It also takes you out of the battle to summon it in a safe position. Even then when you do summon it in a decent position, most likely than not, your allies will not get the benefits of it… meaning the passive and the active. I’m better off with an Ele/Necro/Guard/Wa for healing and instant reviving
7. Spotter? Losing Piercing arrows for Spotter? I’m better off with Ele/Wa/Engi/Mesm/Guard/Necro for offensive skills
8. Once again Search and Rescue scales HORRIBLY at the higher levels. It’s completely useless by itself, and even WITH QZ, it revives almost/as fast as a player who would revive the player them-self. Also other classes have access to Quickness and the 2 second Quickness on swap with pets isn’t enough for a pet to actually do something with Search And Rescue. While I agree Rangers are the 2nd best when it comes to reviving those downed players; I’m better off with a Thief for reviving because of stealth and a way to de-aggro mobs from them being downed
9. Rangers are good against condition removal? Have we been playing the same class? Have you even played the other classes? To say this as a statement is so asinine. For condition remover, I’m better off with a Wa/Guard/Thief/Mesm/Ele/Engi/Necro.
No reason to pick a ranger over any of the other classes in a dungeon.
Edit: Grammar. I’ll go over it once more when I’m not tired
Yes, you are better as a Wa/Guard/Thief/Mesm/Ele/Engi/Necro, but a Ranger can do all of this without having to be those classes, they are Jack of all trades.
“Jack of all trades, master of none” is a figure of speech used in reference to a person that is competent with many skills but is not necessarily outstanding in any particular one.
They are the Red Mage of gw2, they do pretty much everything.
They do everything at a subpar level. No point in bringing them in a dungeon run at all.
Edit : Words
Red Mages are the only class that can cast two vastly different kinds of magic – white and black, making them a “jack-of-all-trades”. The disadvantage is it cannot cast very powerful magic from either color, so being proficient in many arts, it is a master of none. They can also use swords, but they are not as good at using it as a fighter.
Rangers can do very good damage, but not as good as Warriors.
Rangers can cure conditions very well, but not as good as Guardians.
Rangers can evade attacks very well, but not as good as a Thief.
Rangers can put boons on themselves, but not as good as Elementalist.
Rangers can put conditions on someone, but not as good as a Necromancer.
Rangers can have diversity, but not as good as an Engineer.A ranger can spec in a way to do all of this well, even at once, but he will never be as good as the inherent classes above.
So… no point to bring a Ranger to a dungeon run. Okay thanks.
Also…
-Rangers are terrible with boons, virtually every class beats it here
-Their direct DPS is probably the 2nd lowest of all the 8 classes
-Every class is better than a Ranger when it comes to curing conditions
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Let me clarify. Give me a solid reason to bring MY Ranger out of MY other alts (I don’t have a mesmer), to a dungeon run.
I can’t. If you are set against a profession, and do not enjoy it, nothing anyone says is going to change that. I do enjoy my ranger over any other profession because the mechanics suit my play style perfectly. I do not play for efficiency, I play for fun. I am getting tired of people who are condescending to other players because of their choices.
Red Mages are the only class that can cast two vastly different kinds of magic – white and black, making them a “jack-of-all-trades”. The disadvantage is it cannot cast very powerful magic from either color, so being proficient in many arts, it is a master of none. They can also use swords, but they are not as good at using it as a fighter.
Rangers can do good damage, but not as good as Warriors.
Rangers can cure conditions/give regeneration, but not as good as Guardians.
Rangers can evade attacks very well, but not as good as a Thief.
Rangers can put boons on themselves, but not as good as Elementalist.
Rangers can put conditions on someone, but not as good as a Necromancer.
Rangers can have diversity, but not as good as an Engineer.A ranger can spec in a way to do all of this well, even at once, but he will never be as good as the inherent classes above.
I have a serious question,
How is a Ranger more of a Jack of all Trades than a Warrior.Warriors can do good damage (as can most professions if specced)
Warriors can cure conditions/heal shout, but not as good as Guardians.
Warriors can evade attacks (access to vigor) very well, but not as good as a Thief.
Warriors can put boons on themselves(via shouts), but not as good as Elementalist.
Warriors can put conditions on someone, but not as good as a Necromancer.
Warriors can have diversity, but not as good as an Engineer.I thought this game was desingned so that every class can do anything is specced for it.
How does a Jack of all Trades fit in with this? Warriors can do anything Rangers can in this regards, only thing Rangers got is micromanaging (having the ablility to do 2 things at once via pets).
Warriors can do good damage (as can most professions if specced)
Warriors have very little condition removal without giving up many many points in the class, they have to sacrifice a lot to get it, its usually just not worth getting. They don’t even touch a ranger or guardian on condition removal.
Warriors have very little to no access to vigor, and have to give up a utility slot or spec signets to get 50% endurance regeneration, which is very little to other classes options that get endurance when using abilities, they are “very mediocre” to dodging, but many people do not like signet warriors, signets really are not that good. They don’t even touch a ranger or thief on dodging.
Warriors can put boons on themselves, but only offensive ones, they have little to no access to protection and regeneration without putting 30 points in there worst tree, and even then they are extremely immobile when they do this. Rangers and Elementalists rock them out of this, just because of these facts.
Warriors can put conditions on someone, but most enemies just ignore it and go: OH MY GOD MY FACE THE DAMAGE NUMBERS. Warriors are very bad at conditions, probably one of the worst classes for it. Rangers and Necromancers rock them on this.
Warriors can have diversity, but they must give up 30-55 trait points to do it (making them a lot less damage then ranger and engineer.), and even then they give up a lot for it. Rangers and Engineers rock them on this.
Of course, if you don’t like the class, nothing I say will matter or get past you.
https://twitter.com/TalathionEQ2
Let me clarify. Give me a solid reason to bring MY Ranger out of MY other alts (I don’t have a mesmer), to a dungeon run.
I can’t. If you are set against a profession, and do not enjoy it, nothing anyone says is going to change that. I do enjoy my ranger over any other profession because the mechanics suit my play style perfectly. I do not play for efficiency, I play for fun. I am getting tired of people who are condescending to other players because of their choices.
I don’t care if you’re a Ranger in my party. The Ranger was my first character. But to say this class is “great” compared to the other 7 is absurd. It has so many glaring issues and problems. Once again, other than “enjoyment” there’s virtually no reason to bring a Ranger to a dungeon run
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Red Mages are the only class that can cast two vastly different kinds of magic – white and black, making them a “jack-of-all-trades”. The disadvantage is it cannot cast very powerful magic from either color, so being proficient in many arts, it is a master of none. They can also use swords, but they are not as good at using it as a fighter.
Rangers can do good damage, but not as good as Warriors.
Rangers can cure conditions/give regeneration, but not as good as Guardians.
Rangers can evade attacks very well, but not as good as a Thief.
Rangers can put boons on themselves, but not as good as Elementalist.
Rangers can put conditions on someone, but not as good as a Necromancer.
Rangers can have diversity, but not as good as an Engineer.A ranger can spec in a way to do all of this well, even at once, but he will never be as good as the inherent classes above.
I have a serious question,
How is a Ranger more of a Jack of all Trades than a Warrior.Warriors can do good damage (as can most professions if specced)
Warriors can cure conditions/heal shout, but not as good as Guardians.
Warriors can evade attacks (access to vigor) very well, but not as good as a Thief.
Warriors can put boons on themselves(via shouts), but not as good as Elementalist.
Warriors can put conditions on someone, but not as good as a Necromancer.
Warriors can have diversity, but not as good as an Engineer.I thought this game was designed so that every class can do anything is specced for it.
How does a Jack of all Trades fit in with this? Warriors can do anything Rangers can in this regards, only thing Rangers have for themselves is micromanaging (having the ability to do 2 things at once via pets). I thought that would be what ANet focuses Rangers on.
So ANet will try to make them more “Jack-of-all-Trades”-ey than any other class instead of focusing on any one thing?
But the ranger can do most of those things better than the warrior. I don’t know the warrior class too well, but damage is probably the only thing they have on ranger. You are welcome to argue that since you probably know warrior more than I do.
Red Mages are the only class that can cast two vastly different kinds of magic – white and black, making them a “jack-of-all-trades”. The disadvantage is it cannot cast very powerful magic from either color, so being proficient in many arts, it is a master of none. They can also use swords, but they are not as good at using it as a fighter.
Rangers can do good damage, but not as good as Warriors.
Rangers can cure conditions/give regeneration, but not as good as Guardians.
Rangers can evade attacks very well, but not as good as a Thief.
Rangers can put boons on themselves, but not as good as Elementalist.
Rangers can put conditions on someone, but not as good as a Necromancer.
Rangers can have diversity, but not as good as an Engineer.A ranger can spec in a way to do all of this well, even at once, but he will never be as good as the inherent classes above.
I have a serious question,
How is a Ranger more of a Jack of all Trades than a Warrior.Warriors can do good damage (as can most professions if specced)
Warriors can cure conditions/heal shout, but not as good as Guardians.
Warriors can evade attacks (access to vigor) very well, but not as good as a Thief.
Warriors can put boons on themselves(via shouts), but not as good as Elementalist.
Warriors can put conditions on someone, but not as good as a Necromancer.
Warriors can have diversity, but not as good as an Engineer.I thought this game was desingned so that every class can do anything is specced for it.
How does a Jack of all Trades fit in with this? Warriors can do anything Rangers can in this regards, only thing Rangers got is micromanaging (having the ablility to do 2 things at once via pets).Warriors can do good damage (as can most professions if specced)
Warriors have very little condition removal without giving up many many points in the class, they have to sacrifice a lot to get it, its usually just not worth getting. They don’t even touch a ranger or guardian on condition removal.
False. A Warrior has far better condition removals than Ranger. Put 20 points in Tactics for Warhorn trait. Also Mending and Signet of Stamina
Warriors have very little to no access to vigor, and have to give up a utility slot or spec signets to get 50% endurance regeneration, which is very little to other classes options that get endurance when using abilities, they are “very mediocre” to dodging, but many people do not like signet warriors, signets really are not that good. They don’t even touch a ranger or thief on dodging.
Once again, the 20 you have in tactics and the fact your warhorn gives you vigour + Signet of Stamina = more dodging and damage mitigation than a Ranger… Also you can slap on endure pain if you feel like it
Warriors can put boons on themselves, but only offensive ones, they have little to no access to protection and regeneration without putting 30 points in there worst tree, and even then they are extremely immobile when they do this. Rangers and Elementalists rock them out of this, just because of these facts.
To say Rangers can put more boons on than a Warrior? You obliviously haven’t touched the class. Once again just 20 in tactics means Infinite Might/Fury/Swiftness with FGJ + Signet of Rage
Warriors can put conditions on someone, but most enemies just ignore it and go: OH MY GOD MY FACE THE DAMAGE NUMBERS. Warriors are very bad at conditions, probably one of the worst classes for it. Rangers and Necromancers rock them on this.
Sword actually puts out more bleeds than shortbow Ranger but ill give you this because shortbow is ranged.
Warriors can have diversity, but they must give up 30-55 trait points to do it (making them a lot less damage then ranger and engineer.), and even then they give up a lot for it. Rangers and Engineers rock them on this.
False, You just need 20 in tactics…. Mending? / FGJ / Signet of Stamina / Endure Pain? / Signet of Rage
Try actually playing the Warrior
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
(edited by Jay.3284)
Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.
A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.
No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.
A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.
https://twitter.com/TalathionEQ2
Red Mages are the only class that can cast two vastly different kinds of magic – white and black, making them a “jack-of-all-trades”. The disadvantage is it cannot cast very powerful magic from either color, so being proficient in many arts, it is a master of none. They can also use swords, but they are not as good at using it as a fighter.
Rangers can do good damage, but not as good as Warriors.
Rangers can cure conditions/give regeneration, but not as good as Guardians.
Rangers can evade attacks very well, but not as good as a Thief.
Rangers can put boons on themselves, but not as good as Elementalist.
Rangers can put conditions on someone, but not as good as a Necromancer.
Rangers can have diversity, but not as good as an Engineer.A ranger can spec in a way to do all of this well, even at once, but he will never be as good as the inherent classes above.
I have a serious question,
How is a Ranger more of a Jack of all Trades than a Warrior.Warriors can do good damage (as can most professions if specced)
Warriors can cure conditions/heal shout, but not as good as Guardians.
Warriors can evade attacks (access to vigor) very well, but not as good as a Thief.
Warriors can put boons on themselves(via shouts), but not as good as Elementalist.
Warriors can put conditions on someone, but not as good as a Necromancer.
Warriors can have diversity, but not as good as an Engineer.I thought this game was desingned so that every class can do anything is specced for it.
How does a Jack of all Trades fit in with this? Warriors can do anything Rangers can in this regards, only thing Rangers got is micromanaging (having the ablility to do 2 things at once via pets).Warriors can do good damage (as can most professions if specced)
Warriors have very little condition removal without giving up many many points in the class, they have to sacrifice a lot to get it, its usually just not worth getting. They don’t even touch a ranger or guardian on condition removal.
False. A Warrior has far better condition removals than Ranger. Put 20 points in Tactics for Warhorn trait. Also Mending and Signet of Stamina
Warriors have very little to no access to vigor, and have to give up a utility slot or spec signets to get 50% endurance regeneration, which is very little to other classes options that get endurance when using abilities, they are “very mediocre” to dodging, but many people do not like signet warriors, signets really are not that good. They don’t even touch a ranger or thief on dodging.
Once again, the 20 you have in tactics and the fact your warhorn gives you vigour + Signet of Stamina = more dodging and damage mitigation than a Ranger… Also you can slap on endure pain if you feel like it
Warriors can put boons on themselves, but only offensive ones, they have little to no access to protection and regeneration without putting 30 points in there worst tree, and even then they are extremely immobile when they do this. Rangers and Elementalists rock them out of this, just because of these facts.
To say Rangers can put more boons on than a Warrior? You obliviously haven’t touched the class. Once again just 20 in tactics means Infinite Might/Fury/Swiftness with FGJ + Signet of Rage
Warriors can put conditions on someone, but most enemies just ignore it and go: OH MY GOD MY FACE THE DAMAGE NUMBERS. Warriors are very bad at conditions, probably one of the worst classes for it. Rangers and Necromancers rock them on this.
Sword actually puts out more bleeds than shortbow Ranger but ill give you this
Warriors can have diversity, but they must give up 30-55 trait points to do it (making them a lot less damage then ranger and engineer.), and even then they give up a lot for it. Rangers and Engineers rock them on this.
False, You just need 20 in tactics…. Mending? / FGJ / Signet of Stamina / Endure Pain? / Signet of Rage
Try actually playing the Warrior
Condition removal: Pets, Signet, Nature Spirit, Evasive purity, shared anguish, empathic bond.
Evades: Easy 5pt access to endurance regen, at least 2 traits that give vigor, a skill, and the many built in dodges built into the weapons.
Boons: Debatable, we can put up perma regen,fury,. A lot of might-stacking, boons from traits, plus the spirit boons.
Conditions: Yea we do a lot more in addition to bleeds.
Diversity: I don’t know the warrior class enough to know diversity when I see it, but I see many GC greatsword warriors. Also, demanding 20 into a certain trait line is not exactly diverse.
Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.
A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.
No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.
A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.
What…. To say No Warrior would use the Warhorn trait in dungeons is pure atrocity
On that case…
- For condition removals you have Healing Spring/Signet of Renewal/Brown Bear… OR Speccing 30 into Wilderness… (More than 20 tactics)Lengthy cooldowns (Have to stand in a Circle for one making that area into a target, For the active affect you need to be close to an alive pet, Kill-able + not always out)
- For vigour and dodging you need to spec into Wilderness, have Healing Spring (which is a target mark essentially) and have sword offhand to maximize your damage mitigation
- For a Ranger to actually truly benefit from their boons, they need to spec HEAVILY into Nature Magic for the duration…. IE a waste
- You need to spec into 2 TREES HEAVILY for a sizeble amount of condition damage for a Ranger
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.
A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.
No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.
A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.
What…. To say No Warrior would use the Warhorn trait in dungeons is pure atrocity
On that case…- For condition removals you have Healing Spring/Signet of Renewal/Brown Bear… OR Speccing 30 into Wilderness… (More than 20 tactics)Lengthy cooldowns (Have to stand in a Circle for one making that area into a target, For the active affect you need to be close to an alive pet, Kill-able + not always out)
- For vigour and dodging you need to spec into Wilderness, have Healing Spring (which is a target mark essentially) and have sword offhand to maximize your damage mitigation
- For a Ranger to actually truly benefit from their boons, they need to spec HEAVILY into Nature Magic for the duration…. IE a waste
- You need to spec into 2 TREES HEAVILY for a sizeble amount of condition damage for a Ranger
They already sacrificed 20, why not spend 10 more and get the most bang for your buck and get regenerating banners?
I can have Protection/Regeneration/Vigor easilly, without giving up much.
I can have lots of quickness for damage, lots of ranged damage, its nothing to laugh at.
I am hard to take down, and so is my pet with my vigor/protection/regeneration.
I have plenty of different conditions I can stack on the foe.
This is what I would do for my Ranger:
http://www.guildhead.com/skill-calc#mco9ooohvMoohvM0xffamabccM
I “don’t” need to get all nature magic, I only need 15 points in it.
This build gives me GOOD damage. (very good damage.), Good Utility, and lets me pretty much do everything every other class can do, without sacrificing much of anything.
IE: Jack of all Trades.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.
A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.
No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.
A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.
What…. To say No Warrior would use the Warhorn trait in dungeons is pure atrocity
On that case…- For condition removals you have Healing Spring/Signet of Renewal/Brown Bear… OR Speccing 30 into Wilderness… (More than 20 tactics)Lengthy cooldowns (Have to stand in a Circle for one making that area into a target, For the active affect you need to be close to an alive pet, Kill-able + not always out)
- For vigour and dodging you need to spec into Wilderness, have Healing Spring (which is a target mark essentially) and have sword offhand to maximize your damage mitigation
- For a Ranger to actually truly benefit from their boons, they need to spec HEAVILY into Nature Magic for the duration…. IE a waste
- You need to spec into 2 TREES HEAVILY for a sizeble amount of condition damage for a RangerThey already sacrificed 20, why not spend 10 more and get the most bang for your buck and get regenerating banners?
I can’t believe this. You’ve just lost pretty much all the credibility I’ve gained for you.
And as I said again Shouts >>> Banners.
Edit: 15(Nature) + 15(Protection Roll) + 5(Quickness) = 35…. 35 is GREATER THAN 20
And you’re talking specifically on a defensive stand point. You seriously need to play the Warrior class.
Edit 2: http://gw2skills.net/editor/?fIAQRBHhl21JnDJPG8gUQMRIAQFsyooogOFoK9gM2SD;TMALLGUMxA
Far better damage + TEAM Might/Fury/Swiftness/Vigour + Vunerability + Healing a TEAM + Condition Removal for the TEAM + Damage mitigation.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
(edited by Jay.3284)
Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.
A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.
No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.
A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.
What…. To say No Warrior would use the Warhorn trait in dungeons is pure atrocity
On that case…- For condition removals you have Healing Spring/Signet of Renewal/Brown Bear… OR Speccing 30 into Wilderness… (More than 20 tactics)Lengthy cooldowns (Have to stand in a Circle for one making that area into a target, For the active affect you need to be close to an alive pet, Kill-able + not always out)
- For vigour and dodging you need to spec into Wilderness, have Healing Spring (which is a target mark essentially) and have sword offhand to maximize your damage mitigation
- For a Ranger to actually truly benefit from their boons, they need to spec HEAVILY into Nature Magic for the duration…. IE a waste
- You need to spec into 2 TREES HEAVILY for a sizeble amount of condition damage for a RangerThey already sacrificed 20, why not spend 10 more and get the most bang for your buck and get regenerating banners?
I can’t believe this. You’ve just lost pretty much all the credibility I’ve gained for you.
And as I said again Shouts >>> Banners.
Edit: 15(Nature) + 15(Protection Roll) + 5(Quickness) = 35…. 35 is GREATER THAN 20
A COMBO FINISHER +
+90 Precision, 10% critical damage, 250 Heal per second is NOTHING to laugh at, you can also pick it up to give the group a lot of fury and swiftness.
I really think you don’t know what your talking about. Banners are mean.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.
A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.
No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.
A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.
What…. To say No Warrior would use the Warhorn trait in dungeons is pure atrocity
On that case…- For condition removals you have Healing Spring/Signet of Renewal/Brown Bear… OR Speccing 30 into Wilderness… (More than 20 tactics)Lengthy cooldowns (Have to stand in a Circle for one making that area into a target, For the active affect you need to be close to an alive pet, Kill-able + not always out)
- For vigour and dodging you need to spec into Wilderness, have Healing Spring (which is a target mark essentially) and have sword offhand to maximize your damage mitigation
- For a Ranger to actually truly benefit from their boons, they need to spec HEAVILY into Nature Magic for the duration…. IE a waste
- You need to spec into 2 TREES HEAVILY for a sizeble amount of condition damage for a Ranger
About the condition removal, the play-style of the ranger makes the condition removal easy when it comes to being close to the pet. We actually don’t have to spec heavy into anything, we get choice. Only five for the endurance regen. For vigor we can spec either wilderness or skirmishing. Boon duration isn’t too big for the ranger, speccing 10 into nature gets you +33% regen. With that much keeping perma fury between you and pet and RaO is easy. You don’t have to spec for the condition damage stat, most of your stats will come from gear. In that logic(as well as your boon duration logic), then any class has to spec heavily for stats.
Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.
A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.
No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.
A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.
What…. To say No Warrior would use the Warhorn trait in dungeons is pure atrocity
On that case…- For condition removals you have Healing Spring/Signet of Renewal/Brown Bear… OR Speccing 30 into Wilderness… (More than 20 tactics)Lengthy cooldowns (Have to stand in a Circle for one making that area into a target, For the active affect you need to be close to an alive pet, Kill-able + not always out)
- For vigour and dodging you need to spec into Wilderness, have Healing Spring (which is a target mark essentially) and have sword offhand to maximize your damage mitigation
- For a Ranger to actually truly benefit from their boons, they need to spec HEAVILY into Nature Magic for the duration…. IE a waste
- You need to spec into 2 TREES HEAVILY for a sizeble amount of condition damage for a RangerThey already sacrificed 20, why not spend 10 more and get the most bang for your buck and get regenerating banners?
I can’t believe this. You’ve just lost pretty much all the credibility I’ve gained for you.
And as I said again Shouts >>> Banners.
Edit: 15(Nature) + 15(Protection Roll) + 5(Quickness) = 35…. 35 is GREATER THAN 20
A COMBO FINISHER +
+90 Precision, 10% critical damage, 250 Heal per second is NOTHING to laugh at, you can also pick it up to give the group a lot of fury and swiftness.
I really think you don’t know what your talking about. Banners are mean.
There really isn’t a point discussing this with you anymore. You obliviously have not played the Warrior and I highly doubt any of the other classes.
Ignorance is bliss.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
(edited by Jay.3284)
Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.
A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.
No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.
A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.
What…. To say No Warrior would use the Warhorn trait in dungeons is pure atrocity
On that case…- For condition removals you have Healing Spring/Signet of Renewal/Brown Bear… OR Speccing 30 into Wilderness… (More than 20 tactics)Lengthy cooldowns (Have to stand in a Circle for one making that area into a target, For the active affect you need to be close to an alive pet, Kill-able + not always out)
- For vigour and dodging you need to spec into Wilderness, have Healing Spring (which is a target mark essentially) and have sword offhand to maximize your damage mitigation
- For a Ranger to actually truly benefit from their boons, they need to spec HEAVILY into Nature Magic for the duration…. IE a waste
- You need to spec into 2 TREES HEAVILY for a sizeble amount of condition damage for a RangerAbout the condition removal, the play-style of the ranger makes the condition removal easy when it comes to being close to the pet. We actually don’t have to spec heavy into anything, we get choice. Only five for the endurance regen. For vigor we can spec either wilderness or skirmishing. Boon duration isn’t too big for the ranger, speccing 10 into nature gets you +33% regen. With that much keeping perma fury between you and pet and RaO is easy. You don’t have to spec for the condition damage stat, most of your stats will come from gear. In that logic(as well as your boon duration logic), then any class has to spec heavily for stats.
You do realize JUST 20 in tactics give a Warrior EXTRA onto what he has? You really don’t need 20 in tactics…
- To have better condition removals than Rangers
- To have better damage mitigation
- To have better boon duration/boon applications
You can literally go 20/30/0/0/20 with a Greatsword to have all of that better than a Ranger
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.
A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.
No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.
A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.
What…. To say No Warrior would use the Warhorn trait in dungeons is pure atrocity
On that case…- For condition removals you have Healing Spring/Signet of Renewal/Brown Bear… OR Speccing 30 into Wilderness… (More than 20 tactics)Lengthy cooldowns (Have to stand in a Circle for one making that area into a target, For the active affect you need to be close to an alive pet, Kill-able + not always out)
- For vigour and dodging you need to spec into Wilderness, have Healing Spring (which is a target mark essentially) and have sword offhand to maximize your damage mitigation
- For a Ranger to actually truly benefit from their boons, they need to spec HEAVILY into Nature Magic for the duration…. IE a waste
- You need to spec into 2 TREES HEAVILY for a sizeble amount of condition damage for a RangerAbout the condition removal, the play-style of the ranger makes the condition removal easy when it comes to being close to the pet. We actually don’t have to spec heavy into anything, we get choice. Only five for the endurance regen. For vigor we can spec either wilderness or skirmishing. Boon duration isn’t too big for the ranger, speccing 10 into nature gets you +33% regen. With that much keeping perma fury between you and pet and RaO is easy. You don’t have to spec for the condition damage stat, most of your stats will come from gear. In that logic(as well as your boon duration logic), then any class has to spec heavily for stats.
You do realize JUST 20 in tactics give a Warrior EXTRA onto what he has? You really don’t need 20 in tactics…
- To have better condition removals than Rangers
- To have better damage mitigation
- To have better boon duration/boon applications
I disagree. Point blank. Not about the trait but just claiming the warrior can outclass the ranger in everything.
Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.
A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.
No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.
A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.
What…. To say No Warrior would use the Warhorn trait in dungeons is pure atrocity
On that case…- For condition removals you have Healing Spring/Signet of Renewal/Brown Bear… OR Speccing 30 into Wilderness… (More than 20 tactics)Lengthy cooldowns (Have to stand in a Circle for one making that area into a target, For the active affect you need to be close to an alive pet, Kill-able + not always out)
- For vigour and dodging you need to spec into Wilderness, have Healing Spring (which is a target mark essentially) and have sword offhand to maximize your damage mitigation
- For a Ranger to actually truly benefit from their boons, they need to spec HEAVILY into Nature Magic for the duration…. IE a waste
- You need to spec into 2 TREES HEAVILY for a sizeble amount of condition damage for a RangerAbout the condition removal, the play-style of the ranger makes the condition removal easy when it comes to being close to the pet. We actually don’t have to spec heavy into anything, we get choice. Only five for the endurance regen. For vigor we can spec either wilderness or skirmishing. Boon duration isn’t too big for the ranger, speccing 10 into nature gets you +33% regen. With that much keeping perma fury between you and pet and RaO is easy. You don’t have to spec for the condition damage stat, most of your stats will come from gear. In that logic(as well as your boon duration logic), then any class has to spec heavily for stats.
You do realize JUST 20 in tactics give a Warrior EXTRA onto what he has? You really don’t need 20 in tactics…
- To have better condition removals than Rangers
- To have better damage mitigation
- To have better boon duration/boon applicationsYou can literally go 20/30/0/0/20 with a Greatsword to have all of that better than a Ranger
Lol. I don’t even want to reply to this, its obvious you don’t know what your talking about from that statement.
25/25/0/0/20 is the best DPS warrior Greatsword build.
Sorry, but … wow.
I am wondering if you even have an 80 warrior.
And why are you even using a greatsword for DPS? Axe does way more damage.
Infact, I don’t even want to respond, its not worth it, if you don’t like ranger don’t play it.
https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.
A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.
No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.
A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.
What…. To say No Warrior would use the Warhorn trait in dungeons is pure atrocity
On that case…- For condition removals you have Healing Spring/Signet of Renewal/Brown Bear… OR Speccing 30 into Wilderness… (More than 20 tactics)Lengthy cooldowns (Have to stand in a Circle for one making that area into a target, For the active affect you need to be close to an alive pet, Kill-able + not always out)
- For vigour and dodging you need to spec into Wilderness, have Healing Spring (which is a target mark essentially) and have sword offhand to maximize your damage mitigation
- For a Ranger to actually truly benefit from their boons, they need to spec HEAVILY into Nature Magic for the duration…. IE a waste
- You need to spec into 2 TREES HEAVILY for a sizeble amount of condition damage for a RangerAbout the condition removal, the play-style of the ranger makes the condition removal easy when it comes to being close to the pet. We actually don’t have to spec heavy into anything, we get choice. Only five for the endurance regen. For vigor we can spec either wilderness or skirmishing. Boon duration isn’t too big for the ranger, speccing 10 into nature gets you +33% regen. With that much keeping perma fury between you and pet and RaO is easy. You don’t have to spec for the condition damage stat, most of your stats will come from gear. In that logic(as well as your boon duration logic), then any class has to spec heavily for stats.
You do realize JUST 20 in tactics give a Warrior EXTRA onto what he has? You really don’t need 20 in tactics…
- To have better condition removals than Rangers
- To have better damage mitigation
- To have better boon duration/boon applicationsYou can literally go 20/30/0/0/20 with a Greatsword to have all of that better than a Ranger
Lol. I don’t even want to reply to this, its obvious you don’t know what your talking about from that statement.
25/25/0/0/20 is the best DPS warrior Greatsword build.
Sorry, but … wow.
I never said anything about the Best DPS GS build. Try again.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.
A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.
No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.
A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.
What…. To say No Warrior would use the Warhorn trait in dungeons is pure atrocity
On that case…- For condition removals you have Healing Spring/Signet of Renewal/Brown Bear… OR Speccing 30 into Wilderness… (More than 20 tactics)Lengthy cooldowns (Have to stand in a Circle for one making that area into a target, For the active affect you need to be close to an alive pet, Kill-able + not always out)
- For vigour and dodging you need to spec into Wilderness, have Healing Spring (which is a target mark essentially) and have sword offhand to maximize your damage mitigation
- For a Ranger to actually truly benefit from their boons, they need to spec HEAVILY into Nature Magic for the duration…. IE a waste
- You need to spec into 2 TREES HEAVILY for a sizeble amount of condition damage for a RangerAbout the condition removal, the play-style of the ranger makes the condition removal easy when it comes to being close to the pet. We actually don’t have to spec heavy into anything, we get choice. Only five for the endurance regen. For vigor we can spec either wilderness or skirmishing. Boon duration isn’t too big for the ranger, speccing 10 into nature gets you +33% regen. With that much keeping perma fury between you and pet and RaO is easy. You don’t have to spec for the condition damage stat, most of your stats will come from gear. In that logic(as well as your boon duration logic), then any class has to spec heavily for stats.
You do realize JUST 20 in tactics give a Warrior EXTRA onto what he has? You really don’t need 20 in tactics…
- To have better condition removals than Rangers
- To have better damage mitigation
- To have better boon duration/boon applicationsI disagree. Point blank. Not about the trait but just claiming the warrior can outclass the ranger in everything.
Warriors can/does outclass Rangers in EVERYTHING, excluding Condition Damage
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.
A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.
No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.
A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.
What…. To say No Warrior would use the Warhorn trait in dungeons is pure atrocity
On that case…- For condition removals you have Healing Spring/Signet of Renewal/Brown Bear… OR Speccing 30 into Wilderness… (More than 20 tactics)Lengthy cooldowns (Have to stand in a Circle for one making that area into a target, For the active affect you need to be close to an alive pet, Kill-able + not always out)
- For vigour and dodging you need to spec into Wilderness, have Healing Spring (which is a target mark essentially) and have sword offhand to maximize your damage mitigation
- For a Ranger to actually truly benefit from their boons, they need to spec HEAVILY into Nature Magic for the duration…. IE a waste
- You need to spec into 2 TREES HEAVILY for a sizeble amount of condition damage for a RangerAbout the condition removal, the play-style of the ranger makes the condition removal easy when it comes to being close to the pet. We actually don’t have to spec heavy into anything, we get choice. Only five for the endurance regen. For vigor we can spec either wilderness or skirmishing. Boon duration isn’t too big for the ranger, speccing 10 into nature gets you +33% regen. With that much keeping perma fury between you and pet and RaO is easy. You don’t have to spec for the condition damage stat, most of your stats will come from gear. In that logic(as well as your boon duration logic), then any class has to spec heavily for stats.
You do realize JUST 20 in tactics give a Warrior EXTRA onto what he has? You really don’t need 20 in tactics…
- To have better condition removals than Rangers
- To have better damage mitigation
- To have better boon duration/boon applicationsI disagree. Point blank. Not about the trait but just claiming the warrior can outclass the ranger in everything.
Warriors can/does outclass Rangers in EVERYTHING, excluding Condition Damage
Well I sure haven’t seen that. In fact when I see a warrior and ranger match up I expect the ranger to win, for myself especially. Then again that is personal experience, but just saying. Few warriors beat me.
I just kite and cripple and chill warriors, its almost they have all this condition removal though, and its not one of there biggest complaints in SPVP.
https://twitter.com/TalathionEQ2
Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.
A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.
No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.
A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.
What…. To say No Warrior would use the Warhorn trait in dungeons is pure atrocity
On that case…- For condition removals you have Healing Spring/Signet of Renewal/Brown Bear… OR Speccing 30 into Wilderness… (More than 20 tactics)Lengthy cooldowns (Have to stand in a Circle for one making that area into a target, For the active affect you need to be close to an alive pet, Kill-able + not always out)
- For vigour and dodging you need to spec into Wilderness, have Healing Spring (which is a target mark essentially) and have sword offhand to maximize your damage mitigation
- For a Ranger to actually truly benefit from their boons, they need to spec HEAVILY into Nature Magic for the duration…. IE a waste
- You need to spec into 2 TREES HEAVILY for a sizeble amount of condition damage for a RangerAbout the condition removal, the play-style of the ranger makes the condition removal easy when it comes to being close to the pet. We actually don’t have to spec heavy into anything, we get choice. Only five for the endurance regen. For vigor we can spec either wilderness or skirmishing. Boon duration isn’t too big for the ranger, speccing 10 into nature gets you +33% regen. With that much keeping perma fury between you and pet and RaO is easy. You don’t have to spec for the condition damage stat, most of your stats will come from gear. In that logic(as well as your boon duration logic), then any class has to spec heavily for stats.
You do realize JUST 20 in tactics give a Warrior EXTRA onto what he has? You really don’t need 20 in tactics…
- To have better condition removals than Rangers
- To have better damage mitigation
- To have better boon duration/boon applicationsI disagree. Point blank. Not about the trait but just claiming the warrior can outclass the ranger in everything.
Warriors can/does outclass Rangers in EVERYTHING, excluding Condition Damage
Well I sure haven’t seen that. In fact when I see a warrior and ranger match up I expect the ranger to win, for myself especially. Then again that is personal experience, but just saying. Few warriors beat me.
Warriors are below the belt in PvP. Ranger vs Warrior is even, maybe even favoured to Ranger (Due to the PvP Warrior skill-cap). But in a PvE aspect (What i’ve been referring to all the time)? Warriors dominate Rangers
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.
A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.
No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.
A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.
What…. To say No Warrior would use the Warhorn trait in dungeons is pure atrocity
On that case…- For condition removals you have Healing Spring/Signet of Renewal/Brown Bear… OR Speccing 30 into Wilderness… (More than 20 tactics)Lengthy cooldowns (Have to stand in a Circle for one making that area into a target, For the active affect you need to be close to an alive pet, Kill-able + not always out)
- For vigour and dodging you need to spec into Wilderness, have Healing Spring (which is a target mark essentially) and have sword offhand to maximize your damage mitigation
- For a Ranger to actually truly benefit from their boons, they need to spec HEAVILY into Nature Magic for the duration…. IE a waste
- You need to spec into 2 TREES HEAVILY for a sizeble amount of condition damage for a RangerAbout the condition removal, the play-style of the ranger makes the condition removal easy when it comes to being close to the pet. We actually don’t have to spec heavy into anything, we get choice. Only five for the endurance regen. For vigor we can spec either wilderness or skirmishing. Boon duration isn’t too big for the ranger, speccing 10 into nature gets you +33% regen. With that much keeping perma fury between you and pet and RaO is easy. You don’t have to spec for the condition damage stat, most of your stats will come from gear. In that logic(as well as your boon duration logic), then any class has to spec heavily for stats.
You do realize JUST 20 in tactics give a Warrior EXTRA onto what he has? You really don’t need 20 in tactics…
- To have better condition removals than Rangers
- To have better damage mitigation
- To have better boon duration/boon applicationsI disagree. Point blank. Not about the trait but just claiming the warrior can outclass the ranger in everything.
Warriors can/does outclass Rangers in EVERYTHING, excluding Condition Damage
Well I sure haven’t seen that. In fact when I see a warrior and ranger match up I expect the ranger to win, for myself especially. Then again that is personal experience, but just saying. Few warriors beat me.
Warriors are below the belt in PvP. Ranger vs Warrior is even, maybe even favoured to Ranger (Due to the PvP Warrior skill-cap). But in a PvE aspect (What i’ve been referring to all the time)? Warriors dominate Rangers
I thought rangers were pretty good in PvE? Better than most classes right?
Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.
A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.
No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.
A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.
What…. To say No Warrior would use the Warhorn trait in dungeons is pure atrocity
On that case…- For condition removals you have Healing Spring/Signet of Renewal/Brown Bear… OR Speccing 30 into Wilderness… (More than 20 tactics)Lengthy cooldowns (Have to stand in a Circle for one making that area into a target, For the active affect you need to be close to an alive pet, Kill-able + not always out)
- For vigour and dodging you need to spec into Wilderness, have Healing Spring (which is a target mark essentially) and have sword offhand to maximize your damage mitigation
- For a Ranger to actually truly benefit from their boons, they need to spec HEAVILY into Nature Magic for the duration…. IE a waste
- You need to spec into 2 TREES HEAVILY for a sizeble amount of condition damage for a RangerAbout the condition removal, the play-style of the ranger makes the condition removal easy when it comes to being close to the pet. We actually don’t have to spec heavy into anything, we get choice. Only five for the endurance regen. For vigor we can spec either wilderness or skirmishing. Boon duration isn’t too big for the ranger, speccing 10 into nature gets you +33% regen. With that much keeping perma fury between you and pet and RaO is easy. You don’t have to spec for the condition damage stat, most of your stats will come from gear. In that logic(as well as your boon duration logic), then any class has to spec heavily for stats.
You do realize JUST 20 in tactics give a Warrior EXTRA onto what he has? You really don’t need 20 in tactics…
- To have better condition removals than Rangers
- To have better damage mitigation
- To have better boon duration/boon applicationsI disagree. Point blank. Not about the trait but just claiming the warrior can outclass the ranger in everything.
Warriors can/does outclass Rangers in EVERYTHING, excluding Condition Damage
Well I sure haven’t seen that. In fact when I see a warrior and ranger match up I expect the ranger to win, for myself especially. Then again that is personal experience, but just saying. Few warriors beat me.
Warriors are below the belt in PvP. Ranger vs Warrior is even, maybe even favoured to Ranger (Due to the PvP Warrior skill-cap). But in a PvE aspect (What i’ve been referring to all the time)? Warriors dominate Rangers
I thought rangers were pretty good in PvE? Better than most classes right?
If you’re talking open world PvE, yes… Every class is great Open world PvE. PvE dungeons… Rangers are god awful.
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro
Thanks for proving my point, you bolded exactly what I said, a Warrior has to sacrifice an offhand, and 20 points in one tree to get something a ranger does not, this leaves the warrior at a statistic disadvantage, those 20 points could be increasing his critical damage, or critical chance, or giving him condition damage, and this is just one example.
A Warrior has to give up things, while a ranger can do all that while giving up almost nothing.
No warrior would “just” put 20 points in vitality just to get Warhorn, they would probably go full banners, just because they already statistically wasted 20 points to get a condition removal, they could add 10 more and get regenerating banners.
A Ranger does not really have to sacrifice anything to get things, they were “made” to be a red mage, and a warrior sacrifices his main thing “damage.” to get that utility.
What…. To say No Warrior would use the Warhorn trait in dungeons is pure atrocity
On that case…- For condition removals you have Healing Spring/Signet of Renewal/Brown Bear… OR Speccing 30 into Wilderness… (More than 20 tactics)Lengthy cooldowns (Have to stand in a Circle for one making that area into a target, For the active affect you need to be close to an alive pet, Kill-able + not always out)
- For vigour and dodging you need to spec into Wilderness, have Healing Spring (which is a target mark essentially) and have sword offhand to maximize your damage mitigation
- For a Ranger to actually truly benefit from their boons, they need to spec HEAVILY into Nature Magic for the duration…. IE a waste
- You need to spec into 2 TREES HEAVILY for a sizeble amount of condition damage for a RangerAbout the condition removal, the play-style of the ranger makes the condition removal easy when it comes to being close to the pet. We actually don’t have to spec heavy into anything, we get choice. Only five for the endurance regen. For vigor we can spec either wilderness or skirmishing. Boon duration isn’t too big for the ranger, speccing 10 into nature gets you +33% regen. With that much keeping perma fury between you and pet and RaO is easy. You don’t have to spec for the condition damage stat, most of your stats will come from gear. In that logic(as well as your boon duration logic), then any class has to spec heavily for stats.
You do realize JUST 20 in tactics give a Warrior EXTRA onto what he has? You really don’t need 20 in tactics…
- To have better condition removals than Rangers
- To have better damage mitigation
- To have better boon duration/boon applicationsI disagree. Point blank. Not about the trait but just claiming the warrior can outclass the ranger in everything.
Warriors can/does outclass Rangers in EVERYTHING, excluding Condition Damage
Well I sure haven’t seen that. In fact when I see a warrior and ranger match up I expect the ranger to win, for myself especially. Then again that is personal experience, but just saying. Few warriors beat me.
Warriors are below the belt in PvP. Ranger vs Warrior is even, maybe even favoured to Ranger (Due to the PvP Warrior skill-cap). But in a PvE aspect (What i’ve been referring to all the time)? Warriors dominate Rangers
I thought rangers were pretty good in PvE? Better than most classes right?
If you’re talking open world PvE, yes… Every class is great Open world PvE. PvE dungeons… Rangers are god awful.
I will admit I don’t do all dungeons. I don’t do fractals because I started late. But the dungeons and fractals I have done, I do just fine. I have my own function if one is needed, and sometimes I lead the group. Once again, haven’t been to high level fractals though so I wouldn’t know bout that.
EDIT: Point is, I don’t see warriors being better than rangers at everything like you do. I only notice the damage really, the buffs too I guess.