Rangers are a great class.

Rangers are a great class.

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Posted by: Trute.6315

Trute.6315

Having read all this.

It seems to me Jay actually plays both classes and seems to have lots of knowledge and experience about the game. While the other two, are really just casuals sticking for up for their class. They say Rangers are a jack of all trades and a master of none. THIS IS A FACT

However what they don’t realize that when Rangers even bother speccing into half the BS they said rangers could, it’s not even practical. I’m so tired of hearing what they say rangers could do when it doesn’t even matter. In the end what Rangers need to do is do damage and be tanky enough to survive. Not o look I can evade, cure conditions, put conditions IN MULTIPLE WAYS. o look I can apply bloons.

Anyways it was obvious Daecollo and Jazenn shouldn’t be taken seriously when one says Rangers deal respectable damage in dungeons even without their pets. LOLDOUEVENRANGER? While the other one says Warrior only beat Rangers in terms of damage and acts as if Rangers has something other than damage to offer…

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Posted by: Jazenn.7526

Jazenn.7526

Having read all this.

It seems to me Jay actually plays both classes and seems to have lots of knowledge and experience about the game. While the other two, are really just casuals sticking for up for their class. They say Rangers are a jack of all trades and a master of none. THIS IS A FACT

However what they don’t realize that when Rangers even bother speccing into half the BS they said rangers could, it’s not even practical. I’m so tired of hearing what they say rangers could do when it doesn’t even matter. In the end what Rangers need to do is do damage and be tanky enough to survive. Not o look I can evade, cure conditions, put conditions IN MULTIPLE WAYS. o look I can apply bloons.

Anyways it was obvious Daecollo and Jazenn shouldn’t be taken seriously when one says Rangers deal respectable damage in dungeons even without their pets. LOLDOUEVENRANGER? While the other one says Warrior only beat Rangers in terms of damage and acts as if Rangers has something other than damage to offer…

Lol you assume things about me you don’t even know and put words in my mouth. You also think the ranger can’t do anything except damage. You say all rangers need to do is do damage and survive. That’s every class. You don’t recognize any factor except damage and tankiness? You shouldn’t be taken seriously.

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Posted by: Aegis.9724

Aegis.9724

Engi is the jack of all trades. Ranger is jack of a couple trades and master of none (just look at what a mess are our utility skills). The only things we do better then any other is the water combo field, and trhe ability to rez defeated players every 90 seconds….and thats it.

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Posted by: Majik.8521

Majik.8521

Engi is the jack of all trades. Ranger is jack of a couple trades and master of none (just look at what a mess are our utility skills). The only things we do better then any other is the water combo field, and trhe ability to rez defeated players every 90 seconds….and thats it.

i really don’t know were people are getting this rangers are jack of all trades from. maybe someone saw where they said rangers can adapt to any situation. or maybe someone said it once and others just thought it sounded good.

the thing is that anets goal is to have all the classes be able to adapt by building how they want to play.

https://www.guildwars2.com/en/the-game/combat/

the video here clearly states

“in GW2 we want you to be able to play what you want to play when you want to play it and where you want to play it, and the way we did that is that all of our professions can adapt to almost any situation”

“anyone can be a support dealer, anyone can be a damage dealer. a thief can even become a really good tank with all his evasion capabilities”

So IMO there is not suppose to be any class that is a so called jack of all trades. instead every class is should be able to build to be master of whatever roll they want to build for.

Wisdom is the reward for surviving our own stupidity.

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Posted by: capuchinseven.8395

capuchinseven.8395

Ignore, double post. Etc etc.

The bravest animal in the land is Captain Beaky and his band.

(edited by capuchinseven.8395)

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Posted by: capuchinseven.8395

capuchinseven.8395

Red Mages are the only class that can cast two vastly different kinds of magic – white and black, making them a “jack-of-all-trades”. The disadvantage is it cannot cast very powerful magic from either color, so being proficient in many arts, it is a master of none. They can also use swords, but they are not as good at using it as a fighter.

Rangers can do good damage, but not as good as Warriors.
Rangers can cure conditions/give regeneration, but not as good as Guardians.
Rangers can evade attacks very well, but not as good as a Thief.
Rangers can put boons on themselves, but not as good as Elementalist.
Rangers can put conditions on someone, but not as good as a Necromancer.
Rangers can have diversity, but not as good as an Engineer.

A ranger can spec in a way to do all of this well, even at once, but he will never be as good as the inherent classes above.

I have a serious question,
How is a Ranger more of a Jack of all Trades than a Warrior.

Warriors can do good damage (as can most professions if specced)
Warriors can cure conditions/heal shout, but not as good as Guardians.
Warriors can evade attacks (access to vigor) very well, but not as good as a Thief.
Warriors can put boons on themselves(via shouts), but not as good as Elementalist.
Warriors can put conditions on someone, but not as good as a Necromancer.
Warriors can have diversity, but not as good as an Engineer.

I thought this game was designed so that every class can do anything is specced for it.
How does a Jack of all Trades fit in with this? Warriors can do anything Rangers can in this regards, only thing Rangers have for themselves is micromanaging (having the ability to do 2 things at once via pets). I thought that would be what ANet focuses Rangers on.
So ANet will try to make them more “Jack-of-all-Trades”-ey than any other class instead of focusing on any one thing?

I literally can’t believe you just tried to bull is and try and suggest to us that Warriors are good with conditions. I can’t even be bothered to pick apart your other stuff, that one stands out so much.

The bravest animal in the land is Captain Beaky and his band.

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Posted by: RyuDragnier.9476

RyuDragnier.9476

Anyways it was obvious Daecollo and Jazenn shouldn’t be taken seriously when one says Rangers deal respectable damage in dungeons even without their pets. LOLDOUEVENRANGER? While the other one says Warrior only beat Rangers in terms of damage and acts as if Rangers has something other than damage to offer…

You’re forgetting traps. They do wonders in dungeons, and they recharge pretty fast. 15 seconds for Flame Trap alone, 20 for Viper’s Nest, 25 for Spike Trap, 30 for Frost Trap when you don’t spec full Skirmishing for the final trait ability. When you DO spec, it turns into 12 seconds for Flame, 16 for Viper’s Nest, 20 for Spike Trap, and 24 for Frost Trap.

Having said that, I do have a question for those who have played some of the better condition throwing classes…how fast do your slot skills recharge that do the conditions?

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: awe extender.1908

awe extender.1908

Because of poorly designed trait tree, and even worse pet AI, the only viable build in groups, is a condition trapper. (imo)

A warrior can have around 30000 health and 2000 power without all of those might signs / banners. No way a ranger can match that. Thats why ranger needs some love from the devs.

Btw. I know that to have success in dungeons / www it’s not always about numbers on the paper, but it surely wouldn’t harm to balance the numbers a little!

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Posted by: Kasama.8941

Kasama.8941

Let me correct some misconceptions here:

The Ranger is not a “jack of all trades, master of none”. That kind of versatility is given to the Elementalist and the Engineer. What makes the Ranger special is the ability to always be two players (the pet and yourself) in every situation that you encounter. This means that you can for instance revive an ally, while your pet distract the foes, or you can have the pet revive (with Search and Rescue) while you distract the foes. That is the strength of the Ranger.

From the december 14 update:
Ranger
The ranger class combines its own innate abilities with the skills of their pets. We’ve balanced the class around the idea that you always have a pet with you to aid in any fight. The fact that the ranger can have multiple pets allows them to combine their pets in ways that most impact the current fight. We want the Ranger to have some of the evasion enjoyed by the Thief, as well as the mobility other classes employ. The class is able to deal physical or condition damage, and it can do this in melee or at range.

Elementalist
We see the elementalist as the king of versatility. The skill ceiling for the Ele is exceptional, as the ability to leverage all four attunements at the right time is crucial for understanding the elemetnalist. The Ele boasts some of the best team support and control abilities in the game, as well as some great area of effect damage.

Engineer
The Engineer is a highly versatile class. While it doesn’t have the long range capabilities of the Ranger, or the melee capabilities of the Warrior or Guardian, they are comfortable at medium ranges in most fights. They have a lot of control, and use their boons to keep themselves (and allies) alive in a fight. They can use different kits based on the situation, but this extreme versatility comes at a cost in damage on their main hand weapons.


If you’d only had to pick a profession for a dungeon, based on their value to a group, then everyone would only be playing Guardian, Elementalist, and Mesmer. But seeing as this is a game, meant to be played for your enjoyment, it doesn’t make any sense to only pick a profession based on how valuable it is to others, but more on how valuable you think it is to play yourself.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

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Posted by: Moddo.7105

Moddo.7105

Red Mages are the only class that can cast two vastly different kinds of magic – white and black, making them a “jack-of-all-trades”. The disadvantage is it cannot cast very powerful magic from either color, so being proficient in many arts, it is a master of none. They can also use swords, but they are not as good at using it as a fighter.

Rangers can do good damage, but not as good as Warriors.
Rangers can cure conditions/give regeneration, but not as good as Guardians.
Rangers can evade attacks very well, but not as good as a Thief.
Rangers can put boons on themselves, but not as good as Elementalist.
Rangers can put conditions on someone, but not as good as a Necromancer.
Rangers can have diversity, but not as good as an Engineer.

A ranger can spec in a way to do all of this well, even at once, but he will never be as good as the inherent classes above.

I have a serious question,
How is a Ranger more of a Jack of all Trades than a Warrior.

Warriors can do good damage (as can most professions if specced)
Warriors can cure conditions/heal shout, but not as good as Guardians.
Warriors can evade attacks (access to vigor) very well, but not as good as a Thief.
Warriors can put boons on themselves(via shouts), but not as good as Elementalist.
Warriors can put conditions on someone, but not as good as a Necromancer.
Warriors can have diversity, but not as good as an Engineer.

I thought this game was designed so that every class can do anything is specced for it.
How does a Jack of all Trades fit in with this? Warriors can do anything Rangers can in this regards, only thing Rangers have for themselves is micromanaging (having the ability to do 2 things at once via pets). I thought that would be what ANet focuses Rangers on.
So ANet will try to make them more “Jack-of-all-Trades”-ey than any other class instead of focusing on any one thing?

I literally can’t believe you just tried to bull is and try and suggest to us that Warriors are good with conditions. I can’t even be bothered to pick apart your other stuff, that one stands out so much.

Shout base warrior + rune of soliders = one best condition removals around. Add in 100% condition removal on heal food and each shout does 2 for warrior 1 for everyone else.

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Posted by: Daecollo.9578

Daecollo.9578

Having read all this.

It seems to me Jay actually plays both classes and seems to have lots of knowledge and experience about the game. While the other two, are really just casuals sticking for up for their class. They say Rangers are a jack of all trades and a master of none. THIS IS A FACT

However what they don’t realize that when Rangers even bother speccing into half the BS they said rangers could, it’s not even practical. I’m so tired of hearing what they say rangers could do when it doesn’t even matter. In the end what Rangers need to do is do damage and be tanky enough to survive. Not o look I can evade, cure conditions, put conditions IN MULTIPLE WAYS. o look I can apply bloons.

Anyways it was obvious Daecollo and Jazenn shouldn’t be taken seriously when one says Rangers deal respectable damage in dungeons even without their pets. LOLDOUEVENRANGER? While the other one says Warrior only beat Rangers in terms of damage and acts as if Rangers has something other than damage to offer…

As a min and maxer, I see the Ranger has a much higher potential for surviving and dealing great damage and being a group buffer ALL rolled up in one, AKA: Jack of All Trades.

Your also comparing rangers damage to a warriors, I got news for you, when I say “Respectable Damage.” I mean they can deal pretty much the same damage (if not a bit more.) then the other 7 classes. Warrior is in its own league for damage, because that is mostly what they do.

Yeah, warriors can do everything else, but they must sacrifice a lot to achieve this, whilst a ranger does not, its mostly built into the class, and the pets are just a nice bonus.

However, ranger is much harder to play then a warrior is, anyone can pick up a warrior and play it well.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

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Posted by: Jazenn.7526

Jazenn.7526

Let me correct some misconceptions here:

The Ranger is not a “jack of all trades, master of none”. That kind of versatility is given to the Elementalist and the Engineer. What makes the Ranger special is the ability to always be two players (the pet and yourself) in every situation that you encounter. This means that you can for instance revive an ally, while your pet distract the foes, or you can have the pet revive (with Search and Rescue) while you distract the foes. That is the strength of the Ranger.

From the december 14 update:
Ranger
The ranger class combines its own innate abilities with the skills of their pets. We’ve balanced the class around the idea that you always have a pet with you to aid in any fight. The fact that the ranger can have multiple pets allows them to combine their pets in ways that most impact the current fight. We want the Ranger to have some of the evasion enjoyed by the Thief, as well as the mobility other classes employ. The class is able to deal physical or condition damage, and it can do this in melee or at range.

Elementalist
We see the elementalist as the king of versatility. The skill ceiling for the Ele is exceptional, as the ability to leverage all four attunements at the right time is crucial for understanding the elemetnalist. The Ele boasts some of the best team support and control abilities in the game, as well as some great area of effect damage.

Engineer
The Engineer is a highly versatile class. While it doesn’t have the long range capabilities of the Ranger, or the melee capabilities of the Warrior or Guardian, they are comfortable at medium ranges in most fights. They have a lot of control, and use their boons to keep themselves (and allies) alive in a fight. They can use different kits based on the situation, but this extreme versatility comes at a cost in damage on their main hand weapons.


If you’d only had to pick a profession for a dungeon, based on their value to a group, then everyone would only be playing Guardian, Elementalist, and Mesmer. But seeing as this is a game, meant to be played for your enjoyment, it doesn’t make any sense to only pick a profession based on how valuable it is to others, but more on how valuable you think it is to play yourself.

Versatility as in being able to change roles during battle, still not as great a jack of all trades as ranger is. Elementalists can’t melee or do condition damage as well as ranger. Engi can’t really melee or do long range, can’t do as much damage as a ranger can outside of 100nade gimmick, and don’t have the same evade power as a ranger. Ranger is a better jack of all trades.

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Posted by: Peter.9406

Peter.9406

Anyways it was obvious Daecollo and Jazenn shouldn’t be taken seriously when one says Rangers deal respectable damage in dungeons even without their pets. LOLDOUEVENRANGER? While the other one says Warrior only beat Rangers in terms of damage and acts as if Rangers has something other than damage to offer…

You’re forgetting traps. They do wonders in dungeons, and they recharge pretty fast. 15 seconds for Flame Trap alone, 20 for Viper’s Nest, 25 for Spike Trap, 30 for Frost Trap when you don’t spec full Skirmishing for the final trait ability. When you DO spec, it turns into 12 seconds for Flame, 16 for Viper’s Nest, 20 for Spike Trap, and 24 for Frost Trap.

Having said that, I do have a question for those who have played some of the better condition throwing classes…how fast do your slot skills recharge that do the conditions?

Traps really don’t do wonders in dungeons because if you’re running with a good dps team most enemies are dead before conditions finish ticking off.

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Posted by: capuchinseven.8395

capuchinseven.8395

Shout base warrior + rune of soliders = one best condition removals around. Add in 100% condition removal on heal food and each shout does 2 for warrior 1 for everyone else.

He didn’t say that, he said “Warriors can put conditions on someone…”. Warrior condition builds are useless, in fact even when using condition weapons like longbow and sword a warrior is better taking power over condition damage.

The bravest animal in the land is Captain Beaky and his band.

Rangers are a great class.

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Posted by: Kasama.8941

Kasama.8941

Versatility as in being able to change roles during battle, still not as great a jack of all trades as ranger is. Elementalists can’t melee or do condition damage as well as ranger. Engi can’t really melee or do long range, can’t do as much damage as a ranger can outside of 100nade gimmick, and don’t have the same evade power as a ranger. Ranger is a better jack of all trades.

What you mention isn’t different trades, they all belong to the same category, which is damage. Different trades means changing from damage dealer, to healer, to boon supporter, to reviver, to “tank”, and then back to damage dealer again. All professions can do this in some way, but the Elementalist can do it a lot easier and efficient with attunements, and the Engineer can do it a lot easier and efficient with kits and utility belt skills. They can change between these roles while in combat, where as the Ranger needs to be out of combat to change pets and utility skills, and only have a limited amount of healing and boon support skills.

But the Ranger brings a ton of stuff to the table by having two bodies in one character, which a lot of people underestimate. I’ve had a lot of success with the Ranger in dungeons, being able to have my pet revive an ally while I keep damage on the boss, using the brown bear and Signet of Renewal to remove conditions, sending the pet to attack some mobs while I attack other mobs, and always having the pet to revive myself. If you control the pet right, it can sometimes feel like you have an extra player in the party. But sadly, whenever I play with other Rangers in dungeons, all I see them do is ignore and waste the pet.

80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope

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Posted by: JJBigs.8456

JJBigs.8456

This thread is hilarous

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Posted by: NargofWoV.4267

NargofWoV.4267

This thread is hilarous

I know, right… Last night we were taking a supply camp, 2 rangers and a Mesmer in guild vent. 1 Theif killed all three of us. Although the theif and the last ranger standing came down to last blow, it was a sad state of affairs. Said a lot about the Ranger class, granted we were partially distracted by guards and Vet, but still.

Now, earlier I helped a thief kill a thief, while the two of us were taking a camp, just a pug theif and I, didn’t know him from Adam. Odd, huh.

Narg, Ranger JQ
Heavy Halo, Warrior JQ

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Posted by: Lunchbox.9543

Lunchbox.9543

As far as I am concerned, the Ranger is the superior attrition class, capable of surviving an encounter while maintaining poison, burning, and between 15-20 stacks of bleeding, when stacking condition duration food / trait bonuses. And having Epidemic from a Necro only helps.

“I’m doing good in the game, so I’m doing good in life!”
Charlie