My ranger is a fully ascended out celestial ranger (I liked the sound of making a celestial ranger.)
I also have leveled numerous classes to 80 and have understood what needed to be learned from their particular move sets/traits to know what’s going on while facing them.
Warriors are the kings of stats (and PvE)
Guardians are the kings of standing still.
Thieves are the best at perma stealth, perma evading, and insisting you are a bad player (at least in the forums.)
Engineeers are definitely the most intricate/engaging profession to play as, with and against.
Mesmers are the kings of group utility on and off the battlefield.
Elementalists are rocking the same stanky shoes as us but with the upcoming patch they can be psuedohealers (odd move imo). But they can rock staff and static field so they rock in WvW.
Necromancers are just strong nowadays with MM, Deathshroud Power Necros and oldschool epidemic spread.
So why do I main a ranger?
It is certainly not because of the pet. The trait lines could use some revisions and a lot of our utilities are just centered on our pet. So it has to be the 1500 range right?
Not. At. All.
Rangers are a soloist’s dream! All of their weapon sets/stats/traits are 100% viable and each move is perfect for a certain situation. Amongst the chaos that this class is, there is a reason a spec speculating hedonist like me can really dig into this class.
Longbow? – The perfect WvW long arm
Shortbow? – The skirmisher’s swiss army knife
Axe? – The attrition weapon
Sword? – The ninja stick
Dagger? – Might be the best skirmisher’s/condition offhand ever.
Torch? – For condition stacking/speccing heavily into condi. Fire fields.
War horn – Favorite way to down/defeat someone is with some stealth tracking birds. Blast finisher.
Greatsword? – Yolo Maul builds. Has both Block and Swoop.
Marksmanship – Want to improve bow range/pierce? Stack Might? Or just have more passive stats but with a usable utility? This the traitline.
Skirmishing – Bleed on crit! Traps do dmg that can crit! Trapper’s expertise can turn that 1 second frost duration into 2 seconds of frost on the tic. 3 If you spec condition duration and it even pulses five times!
Wilderness Survival – Take this tree and worry less about conditions/direct damage. It also helps your condition damage. More rolls, More protection.
Nature magic – Permanent regen/swiftness, spirits (if that’s your think), never having to worry about poison (by dodging)
Beast mastery – Rangers make the most out of healing power more then any other class. With a 1.0 healing ratio (at the least) with their healing skills it suppliments your strong active healing with decent passive healing and a pet that never usually dies.
TL:DR
Rangers are not average. This class has everything. Push this class to it’s limits and you will not be disappointed!
P.S. Rangers ARE Aquaman.
(edited by Juken.5391)