Rangers autokicked from PvE Groups
Soon.
Am I good?… I’m good.
Thanks for the insight; very helpful.
Take a look on the other side of the fence and see how green the grass is for Necromancers. You should be so lucky that smart groups won’t kick you for a traited Frost Spirit and Spotter. If you are not running either or not close enough to provide Spotter, well…
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
Rangers are welcome in a lot of (experienced) dungeon groups because of their class unique buffs. However, any player who insists on running with ranged weapons will be kicked from dungeons, this isn’t ranger specific. Melee weapons cleave, ranged weapons can be traited to pierce, but pierce is unreliable. So by running ranged your dps is literally between 1/5 and 1/2 what it could be a lot of the time.
The solution is, put up an lfg that says “p#, play how you want”. You will still get a full group pretty quickly, they just won’t be the type of group that stacks/skips/stealths etc.
You are not being kicked for being A ranger you are being kicked for playing a subpar build. You dont see warriors playing with rifles, thieves with double pistols, staff mesmers in any decent group. Longbow is BAD to camp in PVE because it deals subpar damage in melee and if you slit from the group for max damage it will cause mobs to run all over the place. In addition to no cleave and poor sustained AoE it will make fights take longer. Any decent ranger will use his bow to stack vulnerability then switch to sword/ x or GS and help the group instead of being a hindrance.
it also really depends on the groups you join. I never join those groups with all that “zerker exp 5kap 80+” groups, and I honestly can’t remember the last time i’ve been kicked from a group (and i don’t run frost spirit or spotter, and I use lb/gs)
Most people wont auto kick you, but after one or two engagements they see that you are not using melee they will kick you.
As Thrag said your damage is fair below that of your group you are dead weight and your making the run that much harder more so when you are playing on a non gear up character that isn’t level 80.
On Boss fight with no adds it does matter as much, but at the same time you dps can still be far lower as the rest of the group maybe adding might stacks. So If you are not fighting with your group you are possibly losing +750 power and condition damage.
It’s not all about you. You are part of a team. I will admit that I don’t run frost spirit and I don’t run banner on my warrior (phalanx strength with the right amount of crit more valuable to pugs especial those under lvl 80), unless I’m in a group running everything they need including consumables, then ill add it plus my consumables.
All classes have ranged play. Ranger does not mean archer. You what to play Robin Hood then do so in open world where lack of cleave doesn’t affect anyone but you.
On a side note: A lot of classes are getting the ability to reflect and destroy projectiles. Im betting this will extend to mobs as well. My advice, learn to use the one-handed sword (I didn’t say gs).
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
Buffs and other abilities (such as Signet of Renweal) just need a substantial range increase. Stacking isn’t a bad thing, but it shouldn’t be required to get general (ie: not stealth) buffs.
You are not being kicked for being A ranger you are being kicked for playing a subpar build. You dont see warriors playing with rifles, thieves with double pistols, staff mesmers in any decent group. Longbow is BAD to camp in PVE because it deals subpar damage in melee and if you slit from the group for max damage it will cause mobs to run all over the place. In addition to no cleave and poor sustained AoE it will make fights take longer. Any decent ranger will use his bow to stack vulnerability then switch to sword/ x or GS and help the group instead of being a hindrance.
That’s my point. I wish Ranger was played as range dps and not forced into playing melee. Guess I’ll just play Staff Elementalist.
Personally since returning to gw2 I’ve found the longbow playstyle kinda boring. pew pewing from max range sounds great but there’s so little action.
If Ranger is ineffectively as pure ranged dps, or isn’t made for ranged dps, what class should I play then? Elementalist?
I think anet should add some range exclusive contents, that mobs spawn at unreachable cliffs and requires range to kill them XD.
But the most direct way to solve the problem is remove damage penalty for LB when at close range. (and make it pve exclusive)
There is no RANGED in the current PvE dungeon meta. Ranger actually has LB in the meta build, you just unload 5 then 2 and then switch into melee.
its not that your playing the wrong class, its that in general melee dps is higher than range dps, and so usually dungeons expect you to use melee
But seriously, I can’t stress this enough. Rather than forcing yourself to fit into the typical lfg, considering making your own lfg post that specifically says things like “no stacking”, “play how you want”,“fun run”, etc. I swear I did this when I was just starting, and its a solid way to learn the dungeon paths.
Eventually you may find that you grow tired of the slower styles, and start naturally adopting what typically speedy groups use. Maybe then, try out some of the more elite lfgs.
Also, if your group gets stuck, this a good resource to read: http://gw2dungeons.net/
It has guides for every path, and often multiple strategies for both skipping and not skipping etc.
I don’t know where this hyper obsession with a single play style comes from. I’m a shortbow condition ranger and have absolutely no problem in ANY dungeon or high scale fractal. In fact, as the warriors all pile in to their deaths, I’m usually the one left alive kiting the everloving crap out of the boss and finishing the fight alone.
Range and mobility may not increase dps, but it does allow you to do it SAFELY. When you’re hugging the floor, all that number crunching isn’t worth crap and your dps is 0.
I don’t know where this hyper obsession with a single play style comes from.
That’s easy to explain :
Some, not all, players want to maximize efficiency which basically means dps output. In order to do that they calculate a lot on how to increase their dps to the max (for every class) in order to decrease the time it takes to kill mobs and/or bosses.
Thus the “Meta” is born.
The highest dps output for a ranger isn’t as expected the longbow. It’s the sword/axe combinations that, combined with berserker gear, provide the most damage a ranger can achieve.
Some might disagree on that, but numbers don’t lie. And no matter how you look at it, a “ranger” doesn’t mean ‘ranged’. Think of a ranger as someone who manages the forest instead of playing robin hood. They can use several weapons at their disposal, but it doesn’t mean it’s always the best choice they make.
But, no matter how you play it, the fact remains that in certain situations, it’s advisable NOT to follow the “meta” if you’re not comfortable with it.
A full zerk ranger, designed in skills andtraits to maximize damage output, will be harder to play then just point and shoot. They are squishier and are prone to sudden deaths more often(depending the instance or location), which leads to the question : is it worth it if you’re not good at it ?
And you said it yourself :
When you’re hugging the floor, all that number crunching isn’t worth crap and your dps is 0.
My ranger is full zerk wielding LB and GS and occasionally a sword/axe combo. But she’s squishy and unless i’m completely into it, she will die fast. At least faster then any of my other toons who i build according to my own gameplay.
I find it rather silly that some force others to play how they want instead of letting ppl play in their own style.
I know that in a certain dungeon, my warrior, who is not built according to one or the other ‘meta’ was the last one standing and managed to ‘save the day’ by rezzing the squad while under attack from the boss. If not, it would have been a wipe and a redo, which, lets face it, would have been a loss of ‘time’. So their goes their “zerk meta” down the drain at that point, their calculations only work if all goes well. But one single mistake and you can throw out all that crap.
If Ranger is ineffectively as pure ranged dps, or isn’t made for ranged dps, what class should I play then? Elementalist?
Even elementalist stays melee.
The issue does not come from such a horrible ranged DPS (even though the DPS is obviously weaker) – because that one could be bearable with the right build.
The problem is the damage is, Jeezus, SO HORRIBLE because you are missing AoE fury, 25 might and banners. Also, your spirit and spotter wouldn’t affect a single soul.
Only the Longbow is limited for the Range restriction.
By the way, playing a staff Ele on 1200 range makes you almost as useless as a Longbow ranger. You are going to sit in melee range with that one anyways.
If Ranger is ineffectively as pure ranged dps, or isn’t made for ranged dps, what class should I play then? Elementalist?
Even elementalist stays melee.
The issue does not come from such a horrible ranged DPS (even though the DPS is obviously weaker) – because that one could be bearable with the right build.
The problem is the damage is, Jeezus, SO HORRIBLE because you are missing AoE fury, 25 might and banners. Also, your spirit and spotter wouldn’t affect a single soul.
Only the Longbow is limited for the Range restriction.
By the way, playing a staff Ele on 1200 range makes you almost as useless as a Longbow ranger. You are going to sit in melee range with that one anyways.
How do you not just die instantly when you do that? As a ranger, ALL of my survivability is based around evasion (SB 3, sword 3, dagger 4, vigor, etc.) Position, and mobility. If I stand melee on something and just attack, I get smashed into the ground with my baseline toughness/vitality (I’m in all sinister gear).
Funny how playing melee teaches you to dodge properly to avoid damage and use your weapon evades effectively.
Rangers with bows are often kicked from PvE group content. There are guild runs and friend groups that will take Ranger, yes, but other classes are preferred because they can do what Rangers can plus bring group benefits/buffs that put them ahead of Rangers.
I find this hard to believe. I pug 99% of the time and out of over 100+ dungeon/fractal groups have never been kicked or seen another ranger get kicked. In fact, I can’t recall ever being in a group where anyone was kicked (and I’ve played with plenty of bad players including other Rangers) so I don’t understand how you are being kicked often from groups.
You must be doing something out of the ordinary, like using knockbacks on cooldown which would annoy your teammates, doing pitiful damage, or are joining elite speed groups.
Rangers are probably somewhere in the middle in regards to desirability and should not have a problem joining a group.
Lee Oren – Ranger
Eve Oren – Revenant
The only time I’ve seen Rangers kicked were ones that bearbow in a dungeon and refuse to melee with everyone else.
It’s not as bad as people make it out to be. I play a longbow ranger, and I’ve never once been kicked from a group because of my build.
In 40+ fractals, you’re pretty much required to keep a ranged weapon on swap anyway, as Stack ’n spank tactics will get you instakilled in some situations.
-BnooMaGoo.5690
It’s not as bad as people make it out to be. I play a longbow ranger, and I’ve never once been kicked from a group because of my build.
In 40+ fractals, you’re pretty much required to keep a ranged weapon on swap anyway, as Stack ’n spank tactics will get you instakilled in some situations.
Dungeons need to be more like fractals. Spam 1 in melee range with 0 defense shouldn’t be an effective tactic.
It’s not as bad as people make it out to be. I play a longbow ranger, and I’ve never once been kicked from a group because of my build.
In 40+ fractals, you’re pretty much required to keep a ranged weapon on swap anyway, as Stack ’n spank tactics will get you instakilled in some situations.
Dungeons need to be more like fractals. Spam 1 in melee range with 0 defense shouldn’t be an effective tactic.
They should give Kholer some of what they’ve been feeding those Ascalonian Mages.
-BnooMaGoo.5690
I recently had to kick a ranger from a lvl 50 fractal. My LFG specifically asked for “zerker exp” but he was camping in LB and using trapper runes.
From my perspective:
1. If you join an LFG that doesn’t ask for meta builds, and they kick you for running non-meta builds. Thats their fault.
2. If you join an LFG that asks for meta builds, and they kick you for running non-metabuilds. Thats your fault.
I recently had to kick a ranger from a lvl 50 fractal. My LFG specifically asked for “zerker exp” but he was camping in LB and using trapper runes.
From my perspective:
1. If you join an LFG that doesn’t ask for meta builds, and they kick you for running non-meta builds. Thats their fault.
2. If you join an LFG that asks for meta builds, and they kick you for running non-metabuilds. Thats your fault.
When I post a LFG, which is rare because there is usually enough guildies online who want to go, I always make it “LF lvl80 Melee Zerker – All welcome”. Ususally works.
I quited being ignored and autokicked. I love playing rangers in SPVP and WvW, but its rlly frustating trying to join dungeon groups with rangers.
I just made a staff conjurer elementalist build and gg.Now i play this way:
pvp/wvw → ranger
pve → ele
(edited by WilnerGW.3275)
As pointed out you are being kicked for being ranged and not melee.
If you do the same thing with ele or any other class, expect to get kicked.
Space Marine Z [GLTY]
High level fractals tend to require more survivability, and a lot more skill. For dungeons in general, doing the most damage while increasing your party’s damage as much as possible is the best way to support your group. I main a full zerk thief, and I can easily melee (moving and dodging a lot, but still) without a problem as long as the rest of my group is pulling their weight as far as damage. Quite a few pug groups want that kind of efficiency.
Unfortunately, condition-based builds in dungeons tend to be considered sub-par because of the current condition cap. I love conditions, but I don’t use them because of that issue. When I do take my ranger into dungeons, I’ll admit I do run the meta. I open with the longbow, even when I’m in a stack, but as soon as I’m done with rapid fire I’m switching to either sword/axe or gs (gs does less damage than regular sword, but the autoattack chain isn’t a pain to break out of for a dodge).
As has been said before, Ranger doesn’t have to mean ranged. Melee on ranger can be incredibly fun. If you do get insta-kicked before they even see how you fight, it’s because far too many new rangers want to go double-bow. You know, the kind that say they hate SB because “3 makes me jump backwards off of cliffs Q.Q”. A well built and well played ranger can be very useful for a group. A poorly played ranger doesn’t know they’re poorly played and are a detriment.
I quited being ignored and autokicked. I love playing rangers in SPVP and WvW, but its rlly frustating trying to join dungeon groups with rangers.
I just made a staff conjurer elementalist build and gg.Now i play this way:
pvp/wvw -> ranger
pve -> ele
Actually you can play Ele in any mode and be welcomed in all 3 modes XD.
WvW = zerg cannon + field generator + cc king.
PVP = Celestial king.
I really don’t know …
… I haven’t been a victim or witnessed a Ranger kick. Like… Ever since the buffs came our way. Yes, I kicked a few selfish kitten with Soldier’s Armor and a certain not-specified bear pet with a certain not specified longbow myself…
But I don’t see what does it have in common with Rangers. Bearbows are like a completely different category that people refuse to accept, for some reason. I never tried to join those 2 together. Ever.
Bearbows are like a completely different category that refuse to accept any other playstyle, for some reason. Ever.
FTFY
When I see bearbow (in PvE dungeoning), I know for certain that it is a beginner or someone utterly clueless about the class. Not only that, but they will not accept critique or advice on ways to play Ranger more effectively and completely reject any notion of changing to a melee build so they contribute in a far more relevant way. This is just my experience. I don’t mind carrying the odd pug in my regular guild team, we aren’t about speed, but we do like to have some efficiency and it seems that everytime I encounter LB Rangers, they are just totally stubborn about their right to play how they want to. I don’t get why that is.
Bearbows are like a completely different category that refuse to accept any other playstyle, for some reason. Ever.
FTFY
When I see bearbow (in PvE dungeoning), I know for certain that it is a beginner or someone utterly clueless about the class. Not only that, but they will not accept critique or advice on ways to play Ranger more effectively and completely reject any notion of changing to a melee build so they contribute in a far more relevant way. This is just my experience. I don’t mind carrying the odd pug in my regular guild team, we aren’t about speed, but we do like to have some efficiency and it seems that everytime I encounter LB Rangers, they are just totally stubborn about their right to play how they want to. I don’t get why that is.
I think the biggest problem is that so many of us chose Ranger to play the typical archer MMO archetype. I certainly bought the game back when thinking I was getting a GW1 Ranger2.0.
Blasting through pve with your pet meat shielding you all the way until Orr and most content being virtually infallible by the average MMO standards means people get conditioned to think it’s good because you don’t have to min-max to succeed and succeeding means you did well in most games because failing is a real possibility if everything doesn’t go well.
Most content in GW2 is easy to the point that it gets elevated to speed run status in that succeeding isn’t enough and most of us would like to be done in a reasonable amount of time or even expect it to be done as fast as possible.
It’s a big shock to get into a group that then tells you that what you thought was perfectly acceptable and enjoyable is in fact doing it completely wrong. A lot evidently don’t take it well.
I personally would use the LB at “2pro sniper 360noscope” range, but I value being a beneficial member of the team more. Plenty of us do, but the damage has been done and not enough of us do instanced content to defeat the misconception about the class, myself included. (I take enough flak for playing a ranger in WvW -_-)
The only reason I can think of for why we don’t see it in other classes is because people play heavies to play macho GS wielding knights and play thieves as ninjas stabbing stuff to death. Very few probably pick the classes thinking “I’m gonna be a pewpew gun guy!”
Scholar classes probably avoid the problem because they can still cast spells and mage it up even in melee range. Using the LB in melee range on the Ranger is just bad damage and defeats the point of playing an archer archetype.
It doesn’t excuse people from being willfully bad/ignorant, but I can see where people come from with it.
(edited by Substance E.4852)
Thanks Heim, you definitely put it in the right direction.
Comfort is rather addictive, and symptoms are quite strong in this case, too. It’s fine to have as much chill as possible, but one’s freedom should end exactly where the other one’s freedom begins.
80% chance next reveal will the druid. They’re most likely going with profession official page order, mixing in revenant every 3 professions, which is why this week we had him and not the druid. Thieves are in for similar “surprise”.
Oh, believe me, I thought I was playing Ranger 2.0 when I started also, but I tested every weapon set and didn’t stick to the LB purely for the RP value, so I learned early on that the melee sets did more damage and also that you can swap pets strategically so that you can have DPS pets and still keep them alive. I played quite a bit with pets in GW1 and I like this system better, always having one and the utility role they play as well as contributing to our DPS. Check this pic out for a pet DPS build…
I just think that Bearbowers are typically not people who adapt to changing circumstances and ‘roll with the punches’. Don’t get me wrong, I LOVE destroying people with LB zerker in WvW, there is just something so satisfying about massive risk for massive reward. Oh, I’ll throw in another screenshot for your pleasure… I was also clueless at one point, yet I adapted It irks me when others do not.
I don’t know where this hyper obsession with a single play style comes from. I’m a shortbow condition ranger and have absolutely no problem in ANY dungeon or high scale fractal. In fact, as the warriors all pile in to their deaths, I’m usually the one left alive kiting the everloving crap out of the boss and finishing the fight alone.
Range and mobility may not increase dps, but it does allow you to do it SAFELY. When you’re hugging the floor, all that number crunching isn’t worth crap and your dps is 0.
It is your fault that your group is dead.
You are drawing mobs out of cleave range and your lousy dps is weighing your group down.
LGN
It is your fault that your group is dead.
You are drawing mobs out of cleave range and your lousy dps is weighing your group down.
He was weighing his group down, but it’s not his fault if the group is dead. Good zerker can solo almost anything, if the group downed because the dps wasn’t good enough that’s their fault for not using their head and switching tactics. Anyway, if only 1 person isn’t zerker it shouldn’t impact the group enough to cause a wipe. If the group died because there wasn’t enough dps, and that a big speculation, then he wasn’t alone not meta.
I hate when bad player just copy paste meta build and put the blame of their death on someone with less dps. They can complain that the guy didn’t comply with the LFG, but if they die because of the lack of dps, that’s because they are just not good enough.
Nothing to do with PvE, but funny anyway. Got a few laughs out of me.
I think anet should add some range exclusive contents, that mobs spawn at unreachable cliffs and requires range to kill them XD.
But the most direct way to solve the problem is remove damage penalty for LB when at close range. (and make it pve exclusive)
This right here is the answer to our problems. Ranged Rangers are not desire because you can meele everything. There is no need for range. Hear us, anet!
Meta works by burning enemies down quickly.
- Speeds up the run … faster kills, faster runs
- Less to defend against … faster kills, less to have to dodge … dead mobs don’t attack
Someone asked how we melee as a Ranger with Sword, the answer is “carefully”. You learn the fights so that you know what to look for and then you use Sword #2 and #3 as your evades so you stay full endurance for the +10% dmg bonus.
There is no need for range because it doesn’t cleave. Even with piercing arrows, you’re unlikely to hit everything unless you have a Mesmer/Guardian that is great at stacking up the mobs with their pull. Even then, Piercing is quite likely to sub-optimal compared to cleaving.
If you have a solution for this, please speak up. Otherwise, saying “fix it” doesn’t really help.
I strongly dislike it when people are stubborn about how they and others play.
No one is obligated to play the way someone else thinks they should play …
… likewise, no one is obligated to play with someone
So if someone doesn’t want to play meta, then they need to find people that don’t mind. Communication is key..
If someone doesn’t want to play with non-meta players, then they need to find meta players. Again, communication is key.
It doesn’t have much to do with the class, though several bad rangers have given a bad rep to the class. Not being a solid part of the meta hurts as well. However, if you’re a good player, your reputation will precede you and groups will be fine with your Ranger.
That being said, my personal experience is this:
- Most groups that I run high level fractals with let me play what I want … but prefer my Mesmer
- One group I run high level fractals with never wants my Ranger … they only want my Mesmer
I don’t see this as too big of a problem (though I prefer flexibility). It is what it is and everyone understands each other and is okay with it … which is what matters in the end.
Finally, we have tons of changes coming to all classes and to core game mechanics. There is going to likely be a shake up in the meta … we’ll see how things settle. I personally still think the 3 kings of the 3 metas will remain part of all 3, but I’m hopefuly that maybe they’ll share some of each meta with some of us peasants :-p
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
I always found 2 key parts to playing a game.
The first is
Self-satisfaction: pretty explains itself. You play to enjoy, you do not care about others. You are free to play anything regardless of how useless it is. For example playing a tank Ranger as one thread was saying.
The other is
Efficient: playing the class by it’s potential and squeezing as much from it as you can. This one is limited by one’s information he got.
The thing is – if people come to ask whether their build is good – I deduce they are asking for the latter. If they wanted to enjoy themselves, they wouldn’t mind playing anything as long as it makes them enjoy themselves.
If someone wants to play builds that are weak because they like it – and want to be efficient (probably want people to play with the them)
- I believe that only leaves them the option to find people who play the exact same way. Because it’s very unlikely for others to play with people who clearly say “I don’t care about you or your time or score” by playing the builds they play.
I don’t get kicked. That said, I have over 20k AP.
It is your fault that your group is dead.
You are drawing mobs out of cleave range and your lousy dps is weighing your group down.
He was weighing his group down, but it’s not his fault if the group is dead. Good zerker can solo almost anything, if the group downed because the dps wasn’t good enough that’s their fault for not using their head and switching tactics. Anyway, if only 1 person isn’t zerker it shouldn’t impact the group enough to cause a wipe. If the group died because there wasn’t enough dps, and that a big speculation, then he wasn’t alone not meta.
I hate when bad player just copy paste meta build and put the blame of their death on someone with less dps. They can complain that the guy didn’t comply with the LFG, but if they die because of the lack of dps, that’s because they are just not good enough.
The lower dps is only part of the problem. Agroing mobs and kiting around pulls them out of range of the people dealing damage.
LGN
Sometimes I wonder if I’m playing a different game… I’ve never once been kicked for being a ranger and I run dungeons/Fracts all the time.
Maybe you’re running a terrible build (aka anything that doesn’t include a traited frost spirit and spotter), or camping longbow instead of opening/ending with it, or maybe you’re using a bear idk.
A good ranger should be welcome in most parties tbh sicne their party buffs are decent and their damage is above a lot of other classes including warrior.
I agree with Vespers.
I never had the issue post-buffs which is like almost a year. If you get kicked it’s not a Ranger issue but a personal one.
If I got kicked, it was because they asked for a specific class like Mesmer or Ele, and didn’t wait till I relogged. Not because I was a ranger. But if they didn’t wait I knew the group is a bunch of toxic kittens, so I found it a beneficial.
like every one has explain you being kick for playing range not ranger and it doesn’t matter what class you play b/c no class is especially for range play, all class are design to be melee or range so no matter what class you choose to play the out come will be the same.
what you have to understand and get used too is that range game play on this game is mediocre.
When anet design the game they wanted to get rid off the trinity game style and they also wanted to balance the range vs melee play style.
In the history of MMORPG range class have been the strongest dps and do the fact that they are always on the back of the fire line they don’t need to worry much about taking damage , making them more popular then melee class who has to risk taking damage to pull dps and anet felt this was unfair so they wanted give the class that takes more risk to fell more rewarding.
Now when I read about this before the game was out I thought it was a great idea, everything look good on paper but unfortunately that wasn’t not the case when the design was put on the game, it came out broken making melee much better then range
For range class be worth playing on this game anet has to make some changes on the game it self instead of the class.
Used to have this problem a lot as I main ranger, happened less after I started running frost spirit (already ran spotter). Really, I think it doesn’t happen to me as much because now I have more AP than lots of players, so people will not care that I’m playing ranger. For instance, if I see a necromancer in my group with 10k AP, I don’t care that their a necromancer, because I trust that they know how to play. But if I see a necro with less than 1k AP in a dungeon, chances are they’re running condition damage. What I’m trying to say is, as your achievement points increase, you’ll get auto-kicked a lot less (though it still happens to me on VERY rare occasions).
However, if I try to open up a group in LFG alone as a ranger, my group usually gets filled a million times slower than if I was on a warrior. I pretty much only run dungeons on my warrior now unless I’m with friends because of this…
Used to have this problem a lot as I main ranger, happened less after I started running frost spirit (already ran spotter). Really, I think it doesn’t happen to me as much because now I have more AP than lots of players, so people will not care that I’m playing ranger. For instance, if I see a necromancer in my group with 10k AP, I don’t care that their a necromancer, because I trust that they know how to play. But if I see a necro with less than 1k AP in a dungeon, chances are they’re running condition damage. What I’m trying to say is, as your achievement points increase, you’ll get auto-kicked a lot less (though it still happens to me on VERY rare occasions).
However, if I try to open up a group in LFG alone as a ranger, my group usually gets filled a million times slower than if I was on a warrior. I pretty much only run dungeons on my warrior now unless I’m with friends because of this…
LMAO after reading this BS
AP means nothing but that a players has spend a lot of time doing everything on the game , this does not mean he knows what his doing.
have been playing since beta and all I have is 5k AP b/c i play 2hr every other day on top of that I takes a few months of the game and all I do is nothing but dungeon runs, daily or story and I can out dps and out survival ppl with 20k ap.
FYI I have run a with condition necro and it never stop me from finishing any dungeon , is actually quite fun to add kitten load of condition on multiple targets and watch your HP never drop since you get heal for every condition ticking