Rangers got the biggest nerf?
The damage reduction is a bit more than 7%, once you factor in crit proc stuffs. And it isn’t just QZ, it is all haste from anything. And Ranger had a pretty good amount of haste uptime. (A lot, really…)
I’m narrowing it in with tests and whatnot. But I’m comfortable with up to a 20% number, for overall damage nerf on shortbow.
Ranger Shortbow already did less damage than other Proffesion’s weapons… to nerf it at all for any reason by any amount was a kick to someone already down. They didn’t even have the integrity to call it for what it was, a nerf. And instead tried to pretend it was to fix some made up “glitch” that mysterously no one has ever experienced.
Why? Gives needed gear…
Why do you need this gear? To do dungeons… duh.
Yep it is way more than 7% nerf under many popular builds.
If you spec high crit and have dmg procs on crit, the nerf is much higher. That is not even including the heal on crit procs.
Then add in the condition dmg nerf from fewer hits.
Ranger really got shafted. I logged in to play in a few areas I was very familiar with and using the same build and playstyle i was dying all over the place.
I quit my ranger and this game if they can just “make up” glitches to warrant nerfs- its totally out of order and an embarrassment for Anet to try and tell us this!
I understand that the general consensus here is that the crossfire nerf is more than 7% when considering other factors like quickness and bleeds.
However, does anyone feel that since a SB build uses crossfire for the large bulk of its damage that the nerf is effectively equal to or greater than the 15% pistol whip nerf that was implemented specifically to balance the excess damage of that skill?
I mean, the decision to nerf PW was probably not taken lightly. There was probably meetings, tests, arguments, brainstorming and all that stressful stuff over at Arenanet about it. And yet it seems the damage nerf to SB was just an afterthought; even though it appears to be of a similar magnitude.
Its just weird.
It was obvious before the nerf that the actual attack animation didn’t match up with the sound. It’s like when you’re behind a car at a red light and you notice how both of your turnsignals will sync up briefly, then quickly jump out of beat with one another.
They fixed that.
They didn’t anticipate their fix to create another issue while under the effect of quickness. Take off the tinfoil hats. ANet isn’t “out to get” Rangers. Sometimes changing one thing in the coding affects something that you didn’t anticipate.
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The original patch notes indicated it wasn’t even supposed to be a nerf. Just a lazy way to fix an animation issue which no one even noticed.
Now that the magnitude of the mistake has been discovered, JonPeters whos main is a Warrior, just brushes the issue aside by saying that the default autoattack skill on the SB is a Spam and should be fixed anyway.
BTW if you look at the calcs, on may builds the nerf is as high as 30%
It was obvious before the nerf that the actual attack animation didn’t match up with the sound. It’s like when you’re behind a car at a red light and you notice how both of your turnsignals will sync up briefly, then quickly jump out of beat with one another.
They fixed that.
They didn’t anticipate their fix to create another issue while under the effect of quickness. Take of the tinfoil hats. ANet isn’t “out to get” Rangers. Sometimes changing one thing in the coding affects something that you didn’t anticipate.
Well you may have noticed it, most of us didn’t. If sound sync was the issue then they should have fixed the sound timing.
And the nerf isn’t just under QZ it is 7% under normal use. Add everything else up and it can be 30% nerf.
I think the problem is that people relied too much on shortbow spamming cake with quickness cream on top. And instead of trying to find a new build, it’s much easier to yell nerf. But when so many players complain about such a simply style of play getting taken away, then it’s a good indication that it was the right thing to do. It’s basically ArenaNets way of trying force a deeper build gameplay on the Ranger.
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Just started a ranger his at 40 now its been the best prof I’ve played even with the nerf. Far more fun the my nico or thief . As far as the nerf it was because most rangers would just spam 1 all the time .Which is what happen to my Nico ds .With the de-buff very different now and many different ways . Last night event they all stayed in the back standing still and still spamming 1 missing out on all the other skills . I seem to be the only one circling around for side shoots tossing down traps and using my elite . So their still being spam played .Wont be surprise to see another nerf well buffing up some of the rangers other weapons or skills.
I think the problem is that people relied too much on shortbow spamming cake with quickness cream on top. And instead of trying to find a new build, it’s much easier to yell nerf. But when so many players complain about such a simply style of play getting taken away, then it’s a good indication that it was the right thing to do. It’s basically ArenaNets way of trying force a deeper build gameplay on the Ranger.
So you mean that they were decieving us all along for our own good?
Just started a ranger his at 40 now its been the best prof I’ve played even with the nerf. Far more fun the my nico or thief . As far as the nerf it was because most rangers would just spam 1 all the time .Which is what happen to my Nico ds .With the de-buff very different now and many different ways . Last night event they all stayed in the back standing still and still spamming 1 missing out on all the other skills . I seem to be the only one circling around for side shoots tossing down traps and using my elite . So their still being spam played .Wont be surprise to see another nerf well buffing up some of the rangers other weapons or skills.
Just wait till you get up to higher levels where the mob are tougher. lvl 40 is nothing.
I also play other classes, but i go on my Ranger for PvE for a relaxing time. #1 SB is the DEFAULT autoattack skill, since when is using that “spamming”?
Ranger was nerfd since start but ranger community woke up only when they lost last dps option. Imo, its more our fault then anyone’s else.
I think the problem is that people relied too much on shortbow spamming cake with quickness cream on top. And instead of trying to find a new build, it’s much easier to yell nerf. But when so many players complain about such a simply style of play getting taken away, then it’s a good indication that it was the right thing to do. It’s basically ArenaNets way of trying force a deeper build gameplay on the Ranger.
Yes, they should find a new build!
Switch to GS! Oh wait… no that was nerfed. It does low damage and puts you in the thick of things with medium armor
Okay fine, switch to Longbow! Oh wait, that was also nerfed. There are two decent skills, one that has a huge cooldown. Oh but you can just stand really far away! Oh wait, then everything is out of range or obstructed because they moved a step to the left
Well fine, switch to a sword. Dang… well that’s bugged. You get planted in place while using auto attack.
I guess you can still use the shortbow! Well, 2 is only good if you’re point blank. 3 does no damage…. 4 does no damage…. 5 does no damage.
I guess just use spirits! No wait, nerfed as well. They get 2 shotted and die instantly
Fine fine, just be a beastmaster! Well crap, can’t do that either! The pet misses 70% of the time on a moving target and has a huge casting animation with their f2 ability.
Who knows what happened? Probably it started out as an animation fix and then they found that in fact the skill was operating more quick*l*y than intended and so killed two birds with one stone by the 40ms cooldown addition. That seems more reasonable than the absurd idea that it’s some kind of secret conspiracy against rangers, by devs who wish to make their preferred classes op.
It would have been nice if they’d added some corresponding fix to balance things out, but I expect we’ll get more buffs & nerfs over the coming weeks. No doubt the direction they will be going in is to make all the weapon sets equally viable options and to make it more advantageous to use all the skills on weapons, rather than just the auto attack.
Who knows what happened? Probably it started out as an animation fix and then they found that in fact the skill was operating more quick*l*y than intended and so killed two birds with one stone by the 40ms cooldown addition. That seems more reasonable than the absurd idea that it’s some kind of secret conspiracy against rangers, by devs who wish to make their preferred classes op.
It would have been nice if they’d added some corresponding fix to balance things out, but I expect we’ll get more buffs & nerfs over the coming weeks. No doubt the direction they will be going in is to make all the weapon sets equally viable options and to make it more advantageous to use all the skills on weapons, rather than just the auto attack.
1) I don’t think ANET has it in for rangers, lol thats just ridiculous.
2) I’m asking a serious question in this thread about whether others also see the damage reduction as a whole from this nerf as equal to or greater than that from nerfs that were specifically aimed at reducing damage on PW and mesmer phantasms.
3) I use all the skills on SB. Xfire is the damage skill, the other skills are also good but they are cc and debuffs with cds. I also swap weapons in most fights, several times depending on the length of the fight (I only spvp). You can’t buff up the other skills on that weapon to make up for the at least 7% damage nerf (unless one of those skills is changed into a burst).
Just wondering if you think Rangers actually received the biggest nerf damage wise in the Oct 7 patch.
I’m no maths wiz, but it seems to me that a flat 7% reduction on your main damage ability on the most used class weapon and an estimated 25% damage reduction on the burst from crossfire+QZ is actually more than a 15% damage reduction to pistol whip and the potential loss from the longer phantasm CD.
Any thoughts? Any mathematicians want to bang out some numbers?
In the main thread the one with 50K+ views some of the posters did the math and came up with around 30% nerf if you have power/precision build with dmg procs on crit.
In my experience that is about right, i feel about 30% weaker.
Just wondering if you think Rangers actually received the biggest nerf damage wise in the Oct 7 patch.
I’m no maths wiz, but it seems to me that a flat 7% reduction on your main damage ability on the most used class weapon and an estimated 25% damage reduction on the burst from crossfire+QZ is actually more than a 15% damage reduction to pistol whip and the potential loss from the longer phantasm CD.
Any thoughts? Any mathematicians want to bang out some numbers?
In the main thread the one with 50K+ views some of the posters did the math and came up with around 30% nerf if you have power/precision build with dmg procs on crit.
In my experience that is about right, i feel about 30% weaker.
I’m not sure if I’m not reading you correctly, or am not communicating my point clearly, but just to (try to) clarify:
When comparing the overall impact of the nerf to SB and to the thief sword/pistol weapon set as a whole, even assuming only a 7% reduction in damage to crossfire, is this not equal to the 15% nerf to PW for the thief sword/pistol set, considering that xfire is the primary damage skill on the SB?
I know that PW does a lot more upfront damage, but that weapon set has two other damage abilities and PW is not “spammable”.
The nerf to thief/guardian/mesmer was kind of understandable given the state of spvp and the overwhelming consensus on the spvp forum. I don’t understand why ranger deserves a nerf of similar magnitude to thief, not to mention that it appears to have been a stealth nerf for some weird reason.
Now if you assume the damage reduction is more in the magnitude of 20%-plus like some people claim then rangers have clearly taken the biggest nerf in the Oct 7 patch, and for no apparant reason and with no explanation. It just leaves a big ? mark in my head, as does the kind of off-the-cuff response from the dev.
I think another issue is that, quite frankly, most rangers have been using shortbow because all the other weapons are lackluster. So basically for rangers their primary source of damage for the class was nerfed.
It’s a problem with the class honestly. One skill on one weapon shouldn’t be so defining to the class.
I think the problem is that people relied too much on shortbow spamming cake with quickness cream on top. And instead of trying to find a new build, it’s much easier to yell nerf. But when so many players complain about such a simply style of play getting taken away, then it’s a good indication that it was the right thing to do. It’s basically ArenaNets way of trying force a deeper build gameplay on the Ranger.
I don’t think anyone disagres with you, it’s just that SB is really the ranger’s only option when needing a competative weapon. Also, nerfing something like Pistol Whip which was not the only damage dealing ability in the set isn’t as severe as nerfing the ONLY damage ability for the set.
Nerfing Crossfire isn’t the issue, for me anyway, it’s nerfing it before giving us viable options outside of the SB. LB needs a lot of love, arrow obstruction needs to be fixed to make that weapon even semi-competative. GS is a joke for damage or utility, MH sword roots the ranger in place with autoattack and the leaps and serpant strikes often miss when they shouldn’t.
Don’t even get me started on utilities, pets and spirits…You get the point. The change was deemed necessary by Anet – who am I to argue that? What I will argue is that they did it before they fixed other pretty glaring class problems.