Rangers in GW1
Wasnt aware pve had a meta.
It quite obviously did. PvXWiki says hi. I never played with real people so I don’t really care about the opinions of the elitist super awesome GW1 vets. However I do know that Rangers weren’t very popular in PvE speedruns. Didn’t really bother me though. I just ran an effective hero setup (you know, after the 7 hero update) and kept changing builds for fun.
Barrage and Incendiary Arrows minigun builds completely dominated Cantha vanquishing.
Spear Chucker build was fun for certain missions and lower populated VQ areas where you only had like 3 heroes available.
Dagger Spam with Splinter Weapon buff for pretty much everything else.
The point is (since this is GW2 forum and not GW1 forum) that GW1 Ranger seemed to have so much more going on for them. Expertise was a lovely attribute. In GW2 our attribute is a semi-handicapped pet. I like having the pet around but the system still needs work. It’s far more tolerable now than in the betas but it’s still not on par with the mechanic of other classes. The utilities and mobility could use some work too as I said. They also need to figure out what they really want to do with the spirits. The Greatsword spirit build in betas was insanely fun but people cried OP and it got trashed. And now people use spirits…for what exactly?
Ranger in GW1 was great at interrupt others, in GW2 Anet should give us more stun, knockdown and knockback options.
Celestina is right, rangers in GW1 was better at PvP, but really hard to master it, rupt 1/4 sec cast skills requires A LOT of player skill.lol you can’t rupt a 1/4 skill… only time your rupts on a stupid person who spams his skill(s) on recharge.
You could by predicting when the enemy was going to use a skill (Combos, getting up after KD, 0.5 seconds after finished casting).
That’s what i said… which requires zero skill.
Takes some practice to time the 0,25s interval to get it 100%, guess you didn’t try.
Rangers were all about interrupting key skills while spreading poison to keep pressure. Also they were to push flagcarriers, keep an eye on enemy pushes and split def/offensively when needed. Doing this all at the same time under pressure in a GvG, my friend, does take a lot of skill if you want to do it perfectly.
I was not a hardcore GW1 player by any means but I did play it solid for 3-4 years and completed all 4 campaigns in PvE (didn’t do much PvP). And yeah, I felt like a specialist in GW1. I got pretty good at interrupts and the most awesome time I’ve ever had in any MMO was when I pugged Hell’s Precipice and did all the pulling. There was no feeling better than scouting ahead and pulling one and only one mob out of a cluster at exactly the right moment so he could be lead back to slaughter by the rest of the team.
GW2’s ranger is fun, but it isn’t GW1’s ranger – not even close. And yeah, that was a design point for GW2, making all the classes a little less specialized and a lot more generic. I’m fine with GW2’s version, it’s been fun. But different.
GW1 ranger could use any melee weapon via Expertise to different effect, but they were best with their bow.
If you weren’t using a bow, you took a dagger, scythe or hammer.
Rangers used to be able to cast spells too, but then they changed Expertise.
Expertise is probably where that “jack of all trades” philosophy came from.
Rangers controlled people with their bow, pet’s were very niche and gimmicky.
Tbh I like the pet of GW2, other than being able to flag it naturally it’s better than it’s gw1 counterpart by miles. Distracting shot,savage shot, bronze head arrow, concussion shot were all amazing and their loss is felt.
If they didn’t change how they dealt with traits they probably could’ve brought back that style.
(edited by ensoriki.5789)
Ranger in GW1 was great at interrupt others, in GW2 Anet should give us more stun, knockdown and knockback options.
Celestina is right, rangers in GW1 was better at PvP, but really hard to master it, rupt 1/4 sec cast skills requires A LOT of player skill.lol you can’t rupt a 1/4 skill… only time your rupts on a stupid person who spams his skill(s) on recharge.
You could by predicting when the enemy was going to use a skill (Combos, getting up after KD, 0.5 seconds after finished casting).
That’s what i said… which requires zero skill.
Keen observation is just as much a skill as quick skill usage. It’s a lot harder on 1/4 sec skills, but still doable for sure. Especially when you know you are facing the same opponent and get a feel for how they play.
’Rupting monk skills(1/2 sec) was much more common though, a good ranger could almost shut down a healer if quick enough.
I troll because I care