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Posted by: Cloud.7613

Cloud.7613

That video was rather embarrassing … Can see why rangers are how they are right now.

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Posted by: Atherakhia.4086

Atherakhia.4086

They mention how the ranger doesnt have a glass option. This is because their damage doesn’t go up that much via gear because they have a 50% handicap due to the pet. But even ignoring that, with every skill for the class being defense oriented, a glass option will never be realistic. They need to introduce new skills that can be used at range. Look at the elementalist’s arcane skills for example. Why can’t the ranger get a aimed shot ability? or load different types of arrows with explosive tips, or shots that ignore defense, etc etc. Glass will never be an option until the class has some real burst options to use.

And then they mention how the class doesn’t have enough escape and defensive skills? Nearly everything this class has is defense oriented. The problem is these abilities are awful. Especially when you compare different abilities for other class.

Now that they’ve got this new beam technology, Longbow is the only weapon in the game without any real benefit to its auto-attack. Every other weapon in the game has something, even if only on the third attack be it AE, a bleed, a snare, etc. Longbow has nothing.

And the icing on the cake from that interview is for every other class they mention how they want to open up weapon options for other classes because they don’t want every guardian to be GS/S, but they keep going back and adjusting the greatsword and ignore the other options for this class.

It’s pretty clear they haven’t a clue what they want to do with this class and I can’t be thankful enough that I abandoned this class.

(edited by Atherakhia.4086)

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Posted by: Daze.6914

Daze.6914

There’s something else that few here are pointing out:
How come some professions have the ability to teleport and flee when they are downed or even to use knockback to avoid the finishers?
Let’s face the true, for us rangers being in downed state means being dead, unlike other professions there is basically nothing we can do to avoid our fate and this is not fair.
IMHO every classes should have the same downed skills or at least skills of the same quality.

War Inc. Community [WIC]
Far Shiverpeaks
GW2 WvW - GW2 Gem Price

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Posted by: Daemon.4295

Daemon.4295

Ranger damage comes through traps and (theoretically) pets, it just wasn’t designed for direct damage. That’s the real problem with longbow and greatsword to me, they don’t synergize with the ranger’s only real strong point (condition damage) and they just don’t hit hard enough to represent a valid alternative.

If they want to make the longbow a more viable option, they need to up the damage on LB1 and implement a brief immobilize. Many have been asking to get rid of that dang distance penalty since release, and if they just added a 2 sec snare to LB3 we would be able to actually land barrage, rapid fire, and autoattack. This is really essential for long range damage, Warriors and Engis have an immobilize on their rifles and longbows, why don’t we?

Ayana Wenona (Ranger) | Doctor Skorn (Necro) | Electra Lux (Elementalist)
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
- Whiteside Ridge [EU] -

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Posted by: No Walking.6349

No Walking.6349

They talk about all the bugs necros have
they talk about engineers for like 10 minutes
they talk about eles and the nerfs they need
they talk about mesmers at length

They get to rangers…and spend 1 minute talking about how pets in fractals will benefit from your agony resistance…and how great sword needs a buff.

WHAT ABOUT SPIRITS
WHAT ABOUT LONG BOW
WHAT ABOUT OFFHAND AXE
WHAT ABOUT PET PATHING
WHAT ABOUT PET ABILITY DELAY
WHAT ABOUT THAT kitten SB NERF THAT WAS A “GRAPHIC FIX”

The state of the game today was nothing but proof that they don’t care about Rangers at all…

They buffed offhand axe before and I think, at least, it’s awesome in PvE since I had already been using it in nearly every dungeon. I do agree that GS needs a boost in DPS and I’m really happy to hear that.

Keep in mind that just because they ran out of time in this talk doesn’t mean they aren’t working on it. Ranger pet mechanics is a complicated, difficult issue and it’s just fine that it isn’t always discussed.

Everyone: relax!

Big ranger change 1: BIG nerf to our ONLY good damage weapon, the short bow. They said it wasn’t even a buff.

Big ranger change 2: GS gets buffed…….a weapon NOBODY was asking to get buffed

Big ranger change 3: Now we get GS buffed again, and pet agony resistance?

Sorry, but they’re totally ignoring rangers. I mean TOTALLY! Not only do they skip us in EVERY patch, but they refuse to ever talk about us. We’ve been saying “relax” for 7 months now and it’s STILL not fixed…..so no, we shouldn’t relax. We should all roll Ele, Anet obviously wants us to play them.

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Posted by: Lert.6287

Lert.6287

How they can have any clue about the class they don’t play on?
Simple as that.
So far (overall) I just heard things like ‘’bhoaa, ranger has so many evades’‘. Pretty much that’s it. Sb/S gives us additional evade every few second, but you can’t use evade when you’re dead.
They seriously need to improve few ranger aspects. I just expect some boons I could apply myself (regen, perma 5stacks of might). Without going for certain build (read pets – only 10s/30s) to achieve it and ruin what I got already.

Engineer / Piken Square
Former Team Psy [Psy] member/ [BNF] guest
YT Channel

(edited by Lert.6287)

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Posted by: Daemon.4295

Daemon.4295

They talk about all the bugs necros have
they talk about engineers for like 10 minutes
they talk about eles and the nerfs they need
they talk about mesmers at length

They get to rangers…and spend 1 minute talking about how pets in fractals will benefit from your agony resistance…and how great sword needs a buff.

WHAT ABOUT SPIRITS
WHAT ABOUT LONG BOW
WHAT ABOUT OFFHAND AXE
WHAT ABOUT PET PATHING
WHAT ABOUT PET ABILITY DELAY
WHAT ABOUT THAT kitten SB NERF THAT WAS A “GRAPHIC FIX”

The state of the game today was nothing but proof that they don’t care about Rangers at all…

They buffed offhand axe before and I think, at least, it’s awesome in PvE since I had already been using it in nearly every dungeon. I do agree that GS needs a boost in DPS and I’m really happy to hear that.

Keep in mind that just because they ran out of time in this talk doesn’t mean they aren’t working on it. Ranger pet mechanics is a complicated, difficult issue and it’s just fine that it isn’t always discussed.

Everyone: relax!

Big ranger change 1: BIG nerf to our ONLY good damage weapon, the short bow. They said it wasn’t even a buff.

Big ranger change 2: GS gets buffed…….a weapon NOBODY was asking to get buffed

Big ranger change 3: Now we get GS buffed again, and pet agony resistance?

Sorry, but they’re totally ignoring rangers. I mean TOTALLY! Not only do they skip us in EVERY patch, but they refuse to ever talk about us. We’ve been saying “relax” for 7 months now and it’s STILL not fixed…..so no, we shouldn’t relax. We should all roll Ele, Anet obviously wants us to play them.

This isn’t true at all, the two weapons complained about the most are Longbow and Greatsword, with the exception of the Sword root bug. I think it makes perfect sense for Anet to be buffing the Greatsword.

Ayana Wenona (Ranger) | Doctor Skorn (Necro) | Electra Lux (Elementalist)
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
- Whiteside Ridge [EU] -

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Posted by: Durzlla.6295

Durzlla.6295

They talk about all the bugs necros have
they talk about engineers for like 10 minutes
they talk about eles and the nerfs they need
they talk about mesmers at length

They get to rangers…and spend 1 minute talking about how pets in fractals will benefit from your agony resistance…and how great sword needs a buff.

WHAT ABOUT SPIRITS
WHAT ABOUT LONG BOW
WHAT ABOUT OFFHAND AXE
WHAT ABOUT PET PATHING
WHAT ABOUT PET ABILITY DELAY
WHAT ABOUT THAT kitten SB NERF THAT WAS A “GRAPHIC FIX”

The state of the game today was nothing but proof that they don’t care about Rangers at all…

They buffed offhand axe before and I think, at least, it’s awesome in PvE since I had already been using it in nearly every dungeon. I do agree that GS needs a boost in DPS and I’m really happy to hear that.

Keep in mind that just because they ran out of time in this talk doesn’t mean they aren’t working on it. Ranger pet mechanics is a complicated, difficult issue and it’s just fine that it isn’t always discussed.

Everyone: relax!

Big ranger change 1: BIG nerf to our ONLY good damage weapon, the short bow. They said it wasn’t even a buff.

Big ranger change 2: GS gets buffed…….a weapon NOBODY was asking to get buffed

Big ranger change 3: Now we get GS buffed again, and pet agony resistance?

Sorry, but they’re totally ignoring rangers. I mean TOTALLY! Not only do they skip us in EVERY patch, but they refuse to ever talk about us. We’ve been saying “relax” for 7 months now and it’s STILL not fixed…..so no, we shouldn’t relax. We should all roll Ele, Anet obviously wants us to play them.

This isn’t true at all, the two weapons complained about the most are Longbow and Greatsword, with the exception of the Sword root bug. I think it makes perfect sense for Anet to be buffing the Greatsword.

This, about 2 weeks ago every other thread was a “Plz buff longbow/great sword” thread, and idk about the rest of you guys but our weapons are not our weak point… Unlike most other profs we have almost all our weapons as effective.

Shortbow, axe, torch, and even sword are used A LOT for condition builds, sword/dagger, sword/torch and a few sword/axe builds are used for melee, and then even our two weakest weapons, longbow and great sword are at least used a lot as secondary weapons in most builds.

What we need is more utility variety because unlike most profs our utilities are absolute kitten. I mean c’mon, we have entire utility sets (spirits, signets, shouts) that everyone pretty much agrees are in need of some love. That’s over half of our utilizes…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Cloud.7613

Cloud.7613

They talk about all the bugs necros have
they talk about engineers for like 10 minutes
they talk about eles and the nerfs they need
they talk about mesmers at length

They get to rangers…and spend 1 minute talking about how pets in fractals will benefit from your agony resistance…and how great sword needs a buff.

WHAT ABOUT SPIRITS
WHAT ABOUT LONG BOW
WHAT ABOUT OFFHAND AXE
WHAT ABOUT PET PATHING
WHAT ABOUT PET ABILITY DELAY
WHAT ABOUT THAT kitten SB NERF THAT WAS A “GRAPHIC FIX”

The state of the game today was nothing but proof that they don’t care about Rangers at all…

They buffed offhand axe before and I think, at least, it’s awesome in PvE since I had already been using it in nearly every dungeon. I do agree that GS needs a boost in DPS and I’m really happy to hear that.

Keep in mind that just because they ran out of time in this talk doesn’t mean they aren’t working on it. Ranger pet mechanics is a complicated, difficult issue and it’s just fine that it isn’t always discussed.

Everyone: relax!

Big ranger change 1: BIG nerf to our ONLY good damage weapon, the short bow. They said it wasn’t even a buff.

Big ranger change 2: GS gets buffed…….a weapon NOBODY was asking to get buffed

Big ranger change 3: Now we get GS buffed again, and pet agony resistance?

Sorry, but they’re totally ignoring rangers. I mean TOTALLY! Not only do they skip us in EVERY patch, but they refuse to ever talk about us. We’ve been saying “relax” for 7 months now and it’s STILL not fixed…..so no, we shouldn’t relax. We should all roll Ele, Anet obviously wants us to play them.

This isn’t true at all, the two weapons complained about the most are Longbow and Greatsword, with the exception of the Sword root bug. I think it makes perfect sense for Anet to be buffing the Greatsword.

He isn’t wrong, the two most complained about weapons where long bow and short bow, short bow due to being nerfed and long bow because it was always sub-par. Buffing the greatsword isn’t helping the class as a whole, we’re supposedly the long range specialists, I didn’t know greatsword was range.

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Posted by: Sebrent.3625

Sebrent.3625

They mentioned that they want to buff Greatsword, Longbow, and utilities. These are places where the Ranger is lacking. If you don’t like them focusing on things you don’t use, ask yourself why you don’t currently use them?

They are trying to make more builds viable for classes. By buffing those things that are not used because they are currently weak, they are attempting to achieve this. It may even result in you changing up what you use (gasp!).

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Durzlla.6295

Durzlla.6295

They talk about all the bugs necros have
they talk about engineers for like 10 minutes
they talk about eles and the nerfs they need
they talk about mesmers at length

They get to rangers…and spend 1 minute talking about how pets in fractals will benefit from your agony resistance…and how great sword needs a buff.

WHAT ABOUT SPIRITS
WHAT ABOUT LONG BOW
WHAT ABOUT OFFHAND AXE
WHAT ABOUT PET PATHING
WHAT ABOUT PET ABILITY DELAY
WHAT ABOUT THAT kitten SB NERF THAT WAS A “GRAPHIC FIX”

The state of the game today was nothing but proof that they don’t care about Rangers at all…

They buffed offhand axe before and I think, at least, it’s awesome in PvE since I had already been using it in nearly every dungeon. I do agree that GS needs a boost in DPS and I’m really happy to hear that.

Keep in mind that just because they ran out of time in this talk doesn’t mean they aren’t working on it. Ranger pet mechanics is a complicated, difficult issue and it’s just fine that it isn’t always discussed.

Everyone: relax!

Big ranger change 1: BIG nerf to our ONLY good damage weapon, the short bow. They said it wasn’t even a buff.

Big ranger change 2: GS gets buffed…….a weapon NOBODY was asking to get buffed

Big ranger change 3: Now we get GS buffed again, and pet agony resistance?

Sorry, but they’re totally ignoring rangers. I mean TOTALLY! Not only do they skip us in EVERY patch, but they refuse to ever talk about us. We’ve been saying “relax” for 7 months now and it’s STILL not fixed…..so no, we shouldn’t relax. We should all roll Ele, Anet obviously wants us to play them.

This isn’t true at all, the two weapons complained about the most are Longbow and Greatsword, with the exception of the Sword root bug. I think it makes perfect sense for Anet to be buffing the Greatsword.

He isn’t wrong, the two most complained about weapons where long bow and short bow, short bow due to being nerfed and long bow because it was always sub-par. Buffing the greatsword isn’t helping the class as a whole, we’re supposedly the long range specialists, I didn’t know greatsword was range.

When they say that rangers deal the most range damage keep in mind your pet is included in that damage, they even said so in the patch where they said they want every prof to be. And so far, it seems very accurate.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: nerva.7940

nerva.7940

Way too much crying in this thread. Look at what they said:

- gc rangers are weak due to bad utilities (true ranger utilities are the worst among all profs)

- maul is getting cond and instant dmg buff; more cd reductions (we all said gs is great just needs more damage)

- lb needs buffs (true)

- pet agony resistance (why not)

The only point that needed specific addressing is spirits. Im hoping this will fall under utility fixes. Overall they have a decent grasp of ranger issues. Could always be better.

Ikiro – 80 Ranger
Umie – 80 Guardian
http://www.youtube.com/channel/UCgLbWtvtzdU0Ho0zto6VnTQ

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Posted by: Pedra.4381

Pedra.4381

Keep in mind that just because they ran out of time in this talk doesn’t mean they aren’t working on it. Ranger pet mechanics is a complicated, difficult issue and it’s just fine that it isn’t always discussed.

Everyone: relax!

Given your “scientific background” and your familiarity with peer review, then you must understand the need for empirical evidence. If your claims are true.

That’s a long way of saying, “I’m still waiting for my link, Bro”. Show me where ArenaNet is both aware and working on the numerous issues faced by Rangers.

JonPeters.5630:]I do still believe ranger is the profession in most need of improvement…

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Posted by: jubskie.3152

jubskie.3152

To be fair, the other classes didn’t get Robert Hrouda to post in their respective forums. One problem at a time guys.

I’d gladly welcome pet changes over any of the other stuff you listed since they’re active all the time.

It’s a sad day when Rangers are glad they have people talking/listening to them rather than actual changes.

What am I talking about? It’s business as usual. I’m glad I rerolled a engineer and have a kitted-out thief in storage.

So let me get this straight, for 4 months we get nothing and now we do and we’re not supposed to be happy? :/

Also in the vid: They say that Longbow has nothing to protect itself with and they’re buffing utilities so it can protect the ranger to a certain extent. And then there’s the buff going to maul in both damage and condition duration.

inb4 more QQ about “thats not what i want!”

I’ve played this game since the start and have noticed more than a few changes and I don’t even read the patch notes. I don’t want to be mean, it just frustrates me when people mAke wild, emotionally charged claims on this forum. We did not get nothing in 4 months, my friend. And the devs have repeatedly acknowledged the difficultly in balancing ranger because it turns out to be very easy to make the profession OP. Instead, much like their culling system, they have to give the whole profession a look—not just pets or weapons. And then they need to test, test, test…and some of those tests will turn out to be failures but every idea is a springboard. I, for one, confident ANET will once again impress everyone. They are on a hot streak!

Your post is emotionally charged as well :P

If you read the quoted texts again you will notice that my statement “nothing for 4 months” was referring to the lack of red posts in the Ranger Section of the forums, not to changes in-game. I actually like the changes already made and I’ve been using Axe/Axe now when I never even gave it a thought before.

Way too much crying in this thread. Look at what they said:

- gc rangers are weak due to bad utilities (true ranger utilities are the worst among all profs)

- maul is getting cond and instant dmg buff; more cd reductions (we all said gs is great just needs more damage)

- lb needs buffs (true)

- pet agony resistance (why not)

The only point that needed specific addressing is spirits. Im hoping this will fall under utility fixes. Overall they have a decent grasp of ranger issues. Could always be better.

Agreed! (Especially that part I bolded :P)

Extraordinary Gentlemen [EXG] Desolation
Doing It With Style
www.exg-guild.com

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Posted by: Ryan.8367

Ryan.8367

Important issues with the class ignored yet another month over.

Only good thing is agony for the rangers that do fractal dungeons, other than that. Nothing.

So glad I rolled my engi, ele and mesmer.

Tanbin 80 Ranger
Maguuma

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Posted by: Sebrent.3625

Sebrent.3625

Ryan, as stated above by nerva, they touched on things that people have been complaining about here for a while.

I don’t know if you and others have noticed, but they are very reluctant to give out actual details on several things except for the most obvious.

Have patience or do enjoy your other classes and gripe less here :-)

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Darksanity.1690

Darksanity.1690

I am currently viewing many people who are upset about their rangers and are making new characters. We only have 2 active rangers in my guild, 1 of which this morning told me that she feels like ranger isn’t good enough.

Whiteside Ridge – Henry Dean

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Posted by: Sebrent.3625

Sebrent.3625

Darksanity, can you give us details as to “why” ?

Merely giving someone’s opinion without answering that isn’t helpful and it largely prevents others from being helpful to you.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Hillaan.6904

Hillaan.6904

I just watched it and must say I am struck by how little they seem to know about there own game. The fact that he is having to look a notes about what they are doing to not only the ranger but others as well tells me most of what I need to know and that is that rangers are on the back burner. What was even more funny was when he said rangers were there long range masters, when almost every profession is better at it. Someone in this thread said you have to count the pet. Once again that is the problem the pet is a waste of space in PVE dungeons and from what I hear maybe worse in PVP.

(edited by Hillaan.6904)

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Posted by: Hillaan.6904

Hillaan.6904

Darksanity, can you give us details as to “why” ?

Merely giving someone’s opinion without answering that isn’t helpful and it largely prevents others from being helpful to you.

You keep telling others how they should think and that this is not helpful, that is not helpful, FYI telling everyone else how they should think is also not helpful. You have a point of view and that is fine but others are also intitled to their views.

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Posted by: jcbroe.4329

jcbroe.4329

….

I think the point that he was to make was that even tho WoW has been out for a long time, it still has balance issues. Indeed, if you head over to their forums, the QQing that goes on there with classes is far beyond what we see here.
and i can tell you that while gw1 flux was meant to give a fresh look on the pvp meta game, each balance update they did was not, while i haven’t been on there for a while, they still had problems with classes being over/under powered, and complaints about that was just as harsh as we see here. All he was saying was that things aren’t all gloom and doom and people need to chill out.

I agree people need to relax. People always need to relax. Also, guild wars 1 balance team was actually never trying to create equal balance across the board. If I remember correctly, the whole idea conceptually behind the updates (they claim) was to implement entirely new concepts to see how they would pan out, even if they created a knee jerk reaction. That way the could log the effect that it would have on the metagame and adjust accordingly in future updates after that.

What that hints at is the actual truth, that just because classes can be balanced doesn’t necessarily imply that the metagame is balanced. There are two many variables for there to be a direct correlation, like having 2+ of the same profession on a team, or balancing for team play but not for solo play and then encounter solo situations where classes aren’t balanced against each other making balance issues still exist.

The point I was only ever trying to hint at was that no matter what the devs do, the game will never please everybody or meet everybody’s expectations because there is a fundamental difference in why we all enjoy games. It is unfair of people who have a positive opinion to say the people with negative opinions are wrong, just as it is the negative opinions to say peoples positive opinions are wrong.

If anything the more vocal everybody is (not emotionally vocal, but explanatory) about both positive and negative things they encounter in the game, the more the dev team can cater content in the future to appeal to their whole audience. The only thing that needs to be done is to encourage constructive conversations and debates to remain constructive. Debates can be heated but ultimately it shouldn’t turn into a flame thread because then the ultimate point that the difference of opinion/experience makes gets lost in people attacking each other just to prove their own, usually fairly anecdotal opinion/experience.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Sebrent.3625

Sebrent.3625

Darksanity, can you give us details as to “why” ?

Merely giving someone’s opinion without answering that isn’t helpful and it largely prevents others from being helpful to you.

You keep telling others how they should think and that this is not helpful, that is not helpful, FYI telling everyone else how they should think is also not helpful. You have a point of view and that is fine but others are also intitled to their views.

What you quoted isn’t me telling anyone what to think. It’s me asking them for more information so we can possibly help them. It’s constructive. Your post is not.


jcbroe is quite correct in that people need to try to provide constructive feedback instead of the negative gripes.

If something is bad, it’s more helpful to tell why you think it is bad as opposed to simply “it sucks and X class can do this better” or “fix it or I’m leaving”. That helps no one.

The more bad posts there are, the worse the “signal to noise ratio” is for the developers who are trying to find constructive feedback to use in their decision making.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: Vox Hollow.2736

Vox Hollow.2736

Hhhhhheeeeeyyyyyy.
Now that we’re talking longbow buff and survivability increase, can we rehash the wintersday scout conversation? I still really think Snowblind and Snipershot would just make Ranger Longbow.

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Posted by: kozeljko.8201

kozeljko.8201

Hhhhhheeeeeyyyyyy.
Now that we’re talking longbow buff and survivability increase, can we rehash the wintersday scout conversation? I still really think Snowblind and Snipershot would just make Ranger Longbow.

Longbow skills are fine, but the weapon itself is very weak. Maybe a slight increase in dmg or/and fire rate?

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Posted by: jcbroe.4329

jcbroe.4329

Hhhhhheeeeeyyyyyy.
Now that we’re talking longbow buff and survivability increase, can we rehash the wintersday scout conversation? I still really think Snowblind and Snipershot would just make Ranger Longbow.

Longbow skills are fine, but the weapon itself is very weak. Maybe a slight increase in dmg or/and fire rate?

I’ve been wanting this for awhile(specifically fire rate). To help elaborate the issue, even if people would argue the damage and DPS is fine (against a stationary target I would agree with that), it is impractical due to how the skills function.
Opponents in the game have lots of gap closers, and the longbow doesn’t have many skills, or skills on a short enough cooldown, to keep the enemy away and firing at them. Once the enemy gets close enough, the damage drop off on the autoattack combined with how channeling cancels if the target is able to break a skills LoS makes the longbow very inefficient up close (it makes sense in that LONG bow is better at longer ranges, but the same “realism” type argument can be made that if somebody took an arrow from a longbow up close, it would do much more damage that at range, so the ideas are contradicting).

That is why there is a tendency even for power builds to gravitate towards the shortbow. The shortbow is effective out to the same range as an untraited longbow, while carrying the same or better DPS within 2/3s of the longbows range (longbow only out DPSs the shortbow at 1000+ range, and upon multiple tests it is only ever a difference of about 200(about meaning more or less, but averaging at 200) or so damage total). Also, the shortbow has more spammable control options which are easier to land on targets(thinking specifically Barrage AoE cripple to single target cripple).

Something needs to be done to make the longbow competitive with the shortbow as a power weapon. A damage increase on the longbow from 0-1000 range on the autoattack, and a more slight damage increase to rapid fire to make it outDPS/burst the shortbow as a power weapon would work(I say this because the shortbow burst still outdamages the longbow because of the the shortbows refire rate vs the longbows, coupled with the longbows damage comparatively).

The other option is to leave the damage as is but bring up the speed so that the damage on the burst at the very least can be done faster and the longbow applies more competitive DPS.
Personally I would like to see a mixture of these two tweaks, and maybe a single target cripple/immobilize added to the longbows attacks.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Zenith.7301

Zenith.7301

What a scrambling mess was Karl dicussing the issue. If they want to be so secretive about class balancing, then maybe they should not talk about it because to be hinest all that meandering and interruption was painful to hear.

The problem with the greatsword isn’t just Maul. A buff will help, but the fact is that the greatsword autoattack did lower damage than shortsword, while being a slower chain. It’s just really bad damage, and on top of that the greatsword has no cripple other than blowing your counterblade, so it’s very easy to kite a greatsword ranger.

A mainhand sword gives you 2 evades and poison. You can get another evade with offhand dagger plus a ranged cripple and bleeding, or another fire field to blast flame aura on plus the strong throw torch for good burning damage. The greatsword’s skills simply don’t match the short sword setup either offensively, defensively, or in terms of staying on a target (greatsword may have initial mobility with swoop, but Pounce is much better in preventing gap creation and crippling a target for your pet).

Also, while people are hearing about how longbow damage was great when geared offensively, it’s just not true. Longbow damage is by far inferior to warrior rifle, barrage is inferior to warrior longbow aoe and elementalist staff, and especially inferior to thief shortbow. There’s a reason why people use even the OK shortbow when not specced into conditions over the longbow. And it’s because its auto damage is bad unless you can hump max range (which you can’t most of the time) and Rapid Fire does mediocre damage for a single target channel compared to something like pistol whip or hundred blades which hits multiple targets.

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Posted by: neverborne.4736

neverborne.4736

I’d love to see the longbow auto-attack get a nice AOE effect like an explosive tip. If the shortbow is our single target range weapon, give the longbow more multi-target efficiency other than just our long cool-down #5 skill.

_____________________
Wraath – [DDH] Darkhand
Ranger of Blackgate

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Posted by: Daemon.4295

Daemon.4295

The problem with the greatsword isn’t just Maul. A buff will help, but the fact is that the greatsword autoattack did lower damage than shortsword, while being a slower chain. It’s just really bad damage, and on top of that the greatsword has no cripple other than blowing your counterblade, so it’s very easy to kite a greatsword ranger.

This, exactly. I don’t know why they’re buffing maul again when the real problem is the low low damage on GS1. I don’t agree that it’s easy to kite a GS user, quite the contrary, it’s really hard to get away from Swoop, you have the cripple on GS4, and interrupt/daze on GS5. It just needs more damage, simple as that.

Regarding LB, I stick with my comment that it needs an immobilize like all other longbows (Warrior) and rifles (Engi and Warrior). That distance penalty is a killer when you have no way of keeping opponents from closing the gap.

Ayana Wenona (Ranger) | Doctor Skorn (Necro) | Electra Lux (Elementalist)
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
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Posted by: Shiren.9532

Shiren.9532

And then they mention how the class doesn’t have enough escape and defensive skills? Nearly everything this class has is defense oriented. The problem is these abilities are awful. Especially when you compare different abilities for other class.

This is kind of what gives me a little hope for meaningful improvements. Quite often a skill like Lightning Reflexes will be completely useless because of immobilise. Compare it with the other medium armour class, the thief, when they have both Roll for Initiative (a utility skill with a slightly longer cooldown) that not only evades backwards and is a stunbreaker like the ranger skill, but it does what this type of skill is supposed to do (and a lot better than the ranger one) – it removes CC conditions (such as the incredibly important immobilise). This skill is supposed to be a get out of CC card, when immobilise can’t be removed it’s useless. Thieves also have Withdraw, a heal, which is on an insane 15 second cooldown which is not a stunbreaker, but it rolls backwards and it also does the very important job of removing CC conditions which the ranger one does not. Thieves have two skills which do what the ranger skill does but they do it much better. I hope they add condition removal to Lightning Reflexes.

I still feel like ranger condition removal is imbalanced, either you have it and it’s great (Empathic Bond or Healing Spring – neither of which will get you out of trouble like Withdraw or Roll for initiative) or it’s just not strong enough (Antidote Signet is alright but is one condition every 10 seconds really powerful enough to justify an entire utility slot- even considering the stun breaker and condition removal with a 60 second cooldown?). Warriors and guardians have powerful shout builds that remove conditions on demand, elementalists have a bajillion ways to do it, engineers can trait their elixers to do it – that’s six possible on demand sources at the same time, rangers have a handful of niche ways and very little condition specific removal (such as the CC conditions). For a class that was so good at condition removal in GW1 and that was a staple of how they played in PvP (admittedly it often came from Mending Touch – a monk skill, although Antidote Signet in GW1 was better than it is in GW2) it’s sad to see rangers reduced to passive condition removal and a relatively long healing skill cooldown – not to mention blowing a heal (for both yourself and your pet) to remove conditions. I know bears can remove conditions, but as bad as pets are, bringing a bear just for condition removal isn’t a fair trade off, bears are great tanks, but their advantages pretty much end there – the range also makes it niche to certain build or awkward placement. Condition removal from a bear isn’t worth losing bird or cat DPS or the control offered by wolves. I’d like to see more effective and on demand condition removal for rangers from skills, builds and traits you are already going to use (warrior and guardian shouts are great without Soldier Runes, Elixers are great without condition removal, water attunement is going to be used by every elementalist anyway, Signet of Resolve is like Antidote Signet combined with Heal as One – although it’s missing the stun breaker).

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Posted by: Shiren.9532

Shiren.9532

Every time I hear people say the longbow is fine I wonder why they would use the longbow auto-attack over the shortbow auto-attack. I used to run shortbow and axe/warhorn. I since swapped to shortbow/longbow because I love barrage more than anything the axe offers (Call of the Wild is cool though) but I can’t see why anyone thinks the auto-attack on longbow is fine. With the exception of maybe the necromancer staff one skill, the longbow auto-attack is probably the worst designed auto-attacks in the game. It has no visual or audio queue for whether or not you are at maximum range and it does nothing interesting – no conditions applied (such as vulnerability), no increased arrow speed, no boons on crit, it’s a really boring weapon to use for the auto-attack and most of the other skills are spam on cooldown (although barrage is strategic spam because of the cripple). Just because it’s an auto-attack doesn’t mean it has to be boring or skilless – look at the shortbow, crossfire is one of the ranger’s most complex attacks to use correctly, not only being able to strafe (the range is generous) but also knowing how and when to do it safely are very engaging conditions to play under. Maintaining max range is rarely possible, rarely worth it and rarely engaging.

Rangers feel like they are dealing with a lot of dead weight from their utility skills, so the viable builds they use rely on the handful of utility skills that are viable simply to pull the weight of all the dead skills they are dealing with. Shouts are pet specific and they take up four utility slots, that’s a huge opportunity cost for a set of four utility skills which offer very little to the ranger, spirits are a steaming pile of garbage, that’s another four utility skills which are lost to the class, signet are hit and miss, their cooldowns are some of the longest in the game and many of their actives are really boring and painfully pet specific when not traited (why is Signet of the Hunt a DPS boost for the pet instead an immobilise for the target – doesn’t that make more sense for the theme of the skill and creates more build and play opportunities for the class?). Sharpening Stone just makes me sad for the days of Apply Poison. Rather than creating a viable build or interesting choices, it’s used as filler for DPS condition builds that have nothing better to spend that utility skill on (they nerfed the Hunter’s Call, Sharpening Stone, Spirit of Sun, Signet of Earth build to the ground during the BWE, similair things are done with other professions these days but rangers had the misfortune of doing it when the prelaunch banhammer and class nerfs/buffs were used more liberally). Honestly, a lot of the issues with the class underperforming or having limited build diversity come down to the fact that a handful of skills are expected to pull the weight of all the skills which don’t work well.

All of that is before you even get to pets. I’ll try to stop writing long posts in the future.

Edit: I just watched the part about rangers in the video. I cringed the whole time. As much as I understand the guy is sort of on the spot, it really seemed like they were reaching for substance when they had very little to offer. Agony resistance for pets was the big bone they are throwing to us? That’s not a balance issue, that’s an oversight that is being caught up on. Personally FotM is a horse I’ve beaten to death beyond ever wanting to return there, but it was something that needed to be done. It worries me that while this video is mostly a PvP oriented balance discussion (lets be real, ArenaNet class balance favours PvP over PvE) their biggest selling point to appeal to rangers was agony resistance for pets.

(edited by Shiren.9532)

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Posted by: Bailey.6892

Bailey.6892

Truly disappointing, it is sad that the worst thing the ranger has going for them is the dev team.

Took my thief out last night and was like o so this is what it feels like to be useful and have good dps. Then I went back to my ranger and was like o yea this is what it feels like to have the suckiest class in the game….thank you anet dev team….at least the ranger is best at something.

Bright side is Robert didnt try to deny the class being screwed over and left out when he posted in this thread.

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Posted by: Zenith.7301

Zenith.7301

They need to make the longbow’s #1 fire rate faster or increase its damage or something. Honestly, the Mesmer’s greatsword is a better ranged weapon, and they’re not even advertised as a ranged class. That very fact alone should be a big, flashing sign saying, “Something about this is seriously kittened up.” Really, ANet? Really?

….the mesmer has only one melee weapon. The ranger has two.

The only reason mesmer greatsword works is because of the phantasm that does 6-7k damage after 0.25 seconds of being summoned and mesmer stealth allowing him to recreate distance.

Other than that, the mesmer’s greatsword autoattack is just as bad. It’s equally ranged cap, and it’s a long channel relative to other autoattacks like thief shortbow or warrior rifle.

The ranger longbow simply put has no attack that in the same short time windows of the warrior and mesmer does the kind of damage that a phantasmal berserker or Kill Shot does.

Rapid Fire is BAD. It’s bad damage for such a long channel.

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Posted by: Atherakhia.4086

Atherakhia.4086

They need to make the longbow’s #1 fire rate faster or increase its damage or something. Honestly, the Mesmer’s greatsword is a better ranged weapon, and they’re not even advertised as a ranged class. That very fact alone should be a big, flashing sign saying, “Something about this is seriously kittened up.” Really, ANet? Really?

….the mesmer has only one melee weapon. The ranger has two.

The only reason mesmer greatsword works is because of the phantasm and mesmer stealth allowing him to recreate distance.

Other than that, the mesmer’s greatsword autoattack is just as bad. It’s equally ranged cap, and it’s a long channel relative to other autoattacks like thief shortbow or warrior rifle.

And next patch is a beam….

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Posted by: Durzlla.6295

Durzlla.6295

They need to make the longbow’s #1 fire rate faster or increase its damage or something. Honestly, the Mesmer’s greatsword is a better ranged weapon, and they’re not even advertised as a ranged class. That very fact alone should be a big, flashing sign saying, “Something about this is seriously kittened up.” Really, ANet? Really?

….the mesmer has only one melee weapon. The ranger has two.

The only reason mesmer greatsword works is because of the phantasm that does 6-7k damage after 0.25 seconds of being summoned and mesmer stealth allowing him to recreate distance.

Other than that, the mesmer’s greatsword autoattack is just as bad. It’s equally ranged cap, and it’s a long channel relative to other autoattacks like thief shortbow or warrior rifle.

The ranger longbow simply put has no attack that in the same short time windows of the warrior and mesmer does the kind of damage that a phantasmal berserker or Kill Shot does.

Rapid Fire is BAD. It’s bad damage for such a long channel.

Rapid fire can deal over 10k damage… So idk what you’re talking about with bad damage seeing as how you can pump that out from 2k range…

Then longbow #1 can crit for up to ~3.5k dmg, again from 2k distance, it’s a STRONG weapon, it just lacks in ways to reopen the gap/keep the gap open, sure there’s KB shot, but by the time you can use that it’s already lost a ton of damage from the range being closed…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Durzlla.6295

Durzlla.6295

They need to make the longbow’s #1 fire rate faster or increase its damage or something. Honestly, the Mesmer’s greatsword is a better ranged weapon, and they’re not even advertised as a ranged class. That very fact alone should be a big, flashing sign saying, “Something about this is seriously kittened up.” Really, ANet? Really?

….the mesmer has only one melee weapon. The ranger has two.

The only reason mesmer greatsword works is because of the phantasm and mesmer stealth allowing him to recreate distance.

Other than that, the mesmer’s greatsword autoattack is just as bad. It’s equally ranged cap, and it’s a long channel relative to other autoattacks like thief shortbow or warrior rifle.

And next patch is a beam….

Our arrows hit infinite amount of targets, their beam hits 3 total.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: jcbroe.4329

jcbroe.4329

They need to make the longbow’s #1 fire rate faster or increase its damage or something. Honestly, the Mesmer’s greatsword is a better ranged weapon, and they’re not even advertised as a ranged class. That very fact alone should be a big, flashing sign saying, “Something about this is seriously kittened up.” Really, ANet? Really?

….the mesmer has only one melee weapon. The ranger has two.

The only reason mesmer greatsword works is because of the phantasm that does 6-7k damage after 0.25 seconds of being summoned and mesmer stealth allowing him to recreate distance.

Other than that, the mesmer’s greatsword autoattack is just as bad. It’s equally ranged cap, and it’s a long channel relative to other autoattacks like thief shortbow or warrior rifle.

The ranger longbow simply put has no attack that in the same short time windows of the warrior and mesmer does the kind of damage that a phantasmal berserker or Kill Shot does.

Rapid Fire is BAD. It’s bad damage for such a long channel.

Rapid fire can deal over 10k damage… So idk what you’re talking about with bad damage seeing as how you can pump that out from 2k range…

Then longbow #1 can crit for up to ~3.5k dmg, again from 2k distance, it’s a STRONG weapon, it just lacks in ways to reopen the gap/keep the gap open, sure there’s KB shot, but by the time you can use that it’s already lost a ton of damage from the range being closed…

Oh, you also reminded me that KB shot doesn’t put them out to 1000 range where the auto attack is most effective, which doesn’t synergize well. Could be a slight improvement, though admittedly knocking somebody 1000 range might look…humorous.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Durzlla.6295

Durzlla.6295

They need to make the longbow’s #1 fire rate faster or increase its damage or something. Honestly, the Mesmer’s greatsword is a better ranged weapon, and they’re not even advertised as a ranged class. That very fact alone should be a big, flashing sign saying, “Something about this is seriously kittened up.” Really, ANet? Really?

….the mesmer has only one melee weapon. The ranger has two.

The only reason mesmer greatsword works is because of the phantasm that does 6-7k damage after 0.25 seconds of being summoned and mesmer stealth allowing him to recreate distance.

Other than that, the mesmer’s greatsword autoattack is just as bad. It’s equally ranged cap, and it’s a long channel relative to other autoattacks like thief shortbow or warrior rifle.

The ranger longbow simply put has no attack that in the same short time windows of the warrior and mesmer does the kind of damage that a phantasmal berserker or Kill Shot does.

Rapid Fire is BAD. It’s bad damage for such a long channel.

Rapid fire can deal over 10k damage… So idk what you’re talking about with bad damage seeing as how you can pump that out from 2k range…

Then longbow #1 can crit for up to ~3.5k dmg, again from 2k distance, it’s a STRONG weapon, it just lacks in ways to reopen the gap/keep the gap open, sure there’s KB shot, but by the time you can use that it’s already lost a ton of damage from the range being closed…

Oh, you also reminded me that KB shot doesn’t put them out to 1000 range where the auto attack is most effective, which doesn’t synergize well. Could be a slight improvement, though admittedly knocking somebody 1000 range might look…humorous.

Lol as much as I’d LOVE to throw someone from point blank —> 1k that’d be a tad OP xD doesn’t it only put them to 600? Which is still in our “hit like a noodle” range? Effectively making the KB kitten once they close the gap?

I mean I could KB and then LR, but that’s hardly a good use of CDs…

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: Dina Van Heyr.3018

Dina Van Heyr.3018

10k with rapid fire ? maybe to some mobs or www players which are afk and 60 levels below you and you have to be GC ..because then they will evade most of hits just sidewalk or running ..they dont even have to dodge and if you are cursed enough you get obstructed by simple air or dead body on ground in front of your target ..
well and trait which should criple targets with hp below 25% simply don’t cripple with LB or cripple is so short that target will not even slow down..

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Posted by: Atherakhia.4086

Atherakhia.4086

They need to make the longbow’s #1 fire rate faster or increase its damage or something. Honestly, the Mesmer’s greatsword is a better ranged weapon, and they’re not even advertised as a ranged class. That very fact alone should be a big, flashing sign saying, “Something about this is seriously kittened up.” Really, ANet? Really?

….the mesmer has only one melee weapon. The ranger has two.

The only reason mesmer greatsword works is because of the phantasm and mesmer stealth allowing him to recreate distance.

Other than that, the mesmer’s greatsword autoattack is just as bad. It’s equally ranged cap, and it’s a long channel relative to other autoattacks like thief shortbow or warrior rifle.

And next patch is a beam….

Our arrows hit infinite amount of targets, their beam hits 3 total.

This is done with a trait that few even consider getting because of the other options.
It’s very poorly designed and can only work if you target a player in the back.
Now does it not have a target cap? I find that unlikely, but I’ve never tried to hit more than 2 or 3 people with it.

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Posted by: jcbroe.4329

jcbroe.4329

They need to make the longbow’s #1 fire rate faster or increase its damage or something. Honestly, the Mesmer’s greatsword is a better ranged weapon, and they’re not even advertised as a ranged class. That very fact alone should be a big, flashing sign saying, “Something about this is seriously kittened up.” Really, ANet? Really?

….the mesmer has only one melee weapon. The ranger has two.

The only reason mesmer greatsword works is because of the phantasm that does 6-7k damage after 0.25 seconds of being summoned and mesmer stealth allowing him to recreate distance.

Other than that, the mesmer’s greatsword autoattack is just as bad. It’s equally ranged cap, and it’s a long channel relative to other autoattacks like thief shortbow or warrior rifle.

The ranger longbow simply put has no attack that in the same short time windows of the warrior and mesmer does the kind of damage that a phantasmal berserker or Kill Shot does.

Rapid Fire is BAD. It’s bad damage for such a long channel.

Rapid fire can deal over 10k damage… So idk what you’re talking about with bad damage seeing as how you can pump that out from 2k range…

Then longbow #1 can crit for up to ~3.5k dmg, again from 2k distance, it’s a STRONG weapon, it just lacks in ways to reopen the gap/keep the gap open, sure there’s KB shot, but by the time you can use that it’s already lost a ton of damage from the range being closed…

Oh, you also reminded me that KB shot doesn’t put them out to 1000 range where the auto attack is most effective, which doesn’t synergize well. Could be a slight improvement, though admittedly knocking somebody 1000 range might look…humorous.

Lol as much as I’d LOVE to throw someone from point blank —> 1k that’d be a tad OP xD doesn’t it only put them to 600? Which is still in our “hit like a noodle” range? Effectively making the KB kitten once they close the gap?

I mean I could KB and then LR, but that’s hardly a good use of CDs…

Yeah exactly lol. What could be done is add a cripple to the KB when they stand up. It would kind of make sense logically since you probably shouldn’t be so superhuman as to get up from an arrow that knocked you backwards off your feet and then be fine. Seems a tad strange to me haha.

Honestly though the issue with combating gap closers and creating distance through use of conditions could be more easily fixed through trait effects than skillbar changes. Things as simple as crits immobilizing/crippling with an internal cooldown would be amazing. If nothing about the damage was changed, but this trait was implemented, I would probably switch and use longbow more just for a trait like that.

Hunters Shot is the only skill functionality I see being able to be tweaked to do more on the longbow (people asking for more functionality changes are being a bit impractical at this point in time). The only other thing I see being changed is damage numbers, because that is easy to play around with in code without too much time investment.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

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Posted by: Daemon.4295

Daemon.4295

They need to make the longbow’s #1 fire rate faster or increase its damage or something. Honestly, the Mesmer’s greatsword is a better ranged weapon, and they’re not even advertised as a ranged class. That very fact alone should be a big, flashing sign saying, “Something about this is seriously kittened up.” Really, ANet? Really?

….the mesmer has only one melee weapon. The ranger has two.

The only reason mesmer greatsword works is because of the phantasm and mesmer stealth allowing him to recreate distance.

Other than that, the mesmer’s greatsword autoattack is just as bad. It’s equally ranged cap, and it’s a long channel relative to other autoattacks like thief shortbow or warrior rifle.

And next patch is a beam….

Our arrows hit infinite amount of targets, their beam hits 3 total.

This is done with a trait that few even consider getting because of the other options.
It’s very poorly designed and can only work if you target a player in the back.
Now does it not have a target cap? I find that unlikely, but I’ve never tried to hit more than 2 or 3 people with it.

Actually that trait is fundamental and one of the very best traits we have. Anyone that uses bows for damage should try to trait Piercing Arrows if at all possible, it’s effectively a damage multiplier. In PvE it’s essential, though it’s considerably harder to line up your opponents in PvP.

Ayana Wenona (Ranger) | Doctor Skorn (Necro) | Electra Lux (Elementalist)
Scarlett Daguer (Thief) | Gritt Bloodstone (Warrior) | Sirius Zand (Guardian)
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Posted by: capuchinseven.8395

capuchinseven.8395

Big ranger change 2: GS gets buffed…….a weapon NOBODY was asking to get buffed

Big ranger change 3: Now we get GS buffed again, and pet agony resistance?

Making things up really doesn’t make your argument valid.

Greatsword is constantly raised as needing a buff. Pets gaining agony is constantly raised as needing a buff.

WAY too much QQ in this thread, it’s starting to get embarrassing. It’s clear that some people are just simply bad at the game or the class and simply need a way of explaining that to themselves and so they pin the issues with rangers as their excuse.

Um if you are going to ask people to quit QQing maybe you should not QQ about other people QQing.

NOT totally sure you know what qq means. Just so you’re clear, me telling people they are embarrassing themselves is not qqing.

The bravest animal in the land is Captain Beaky and his band.

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Posted by: Pedra.4381

Pedra.4381

NOT totally sure you know what qq means. Just so you’re clear, me telling people they are embarrassing themselves is not qqing.

But, my question to you Capuchinseven, is do you realize you’re arguing with Jon Peters? I can’t speak for everyone here, but my issue is that he (Jon Peters an ArenaNet developer) stated that he considers Rangers to be the most in need of improvement and since saying that, ArenaNet has done nothing that would have changed that status. In fact, they’ve nerfed Rangers more whilst buffing other classes (which in theory should have made us even more in need of improvement).

So, if you have an argument with claims that Rangers need fixes, sort it out with Peters. Once you do that, then feel free to come back here and tell people to stop QQ’ing.

kthnxbye

JonPeters.5630:]I do still believe ranger is the profession in most need of improvement…

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Posted by: Hillaan.6904

Hillaan.6904

Big ranger change 2: GS gets buffed…….a weapon NOBODY was asking to get buffed

Big ranger change 3: Now we get GS buffed again, and pet agony resistance?

Making things up really doesn’t make your argument valid.

Greatsword is constantly raised as needing a buff. Pets gaining agony is constantly raised as needing a buff.

WAY too much QQ in this thread, it’s starting to get embarrassing. It’s clear that some people are just simply bad at the game or the class and simply need a way of explaining that to themselves and so they pin the issues with rangers as their excuse.

Um if you are going to ask people to quit QQing maybe you should not QQ about other people QQing.

NOT totally sure you know what qq means. Just so you’re clear, me telling people they are embarrassing themselves is not qqing.

It most certainly is, QQing is complaining and that is what you are doing.

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Posted by: Durzlla.6295

Durzlla.6295

10k with rapid fire ? maybe to some mobs or www players which are afk and 60 levels below you and you have to be GC ..because then they will evade most of hits just sidewalk or running ..they dont even have to dodge and if you are cursed enough you get obstructed by simple air or dead body on ground in front of your target ..
well and trait which should criple targets with hp below 25% simply don’t cripple with LB or cripple is so short that target will not even slow down..

No, it’s called I can easily throw 20 stacks of vuln on them and then blow them up… Or if I have 10 vuln + fury, god forbid I start off a fight with fury and 20 vuln….

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

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Posted by: capuchinseven.8395

capuchinseven.8395

Big ranger change 2: GS gets buffed…….a weapon NOBODY was asking to get buffed

Big ranger change 3: Now we get GS buffed again, and pet agony resistance?

Making things up really doesn’t make your argument valid.

Greatsword is constantly raised as needing a buff. Pets gaining agony is constantly raised as needing a buff.

WAY too much QQ in this thread, it’s starting to get embarrassing. It’s clear that some people are just simply bad at the game or the class and simply need a way of explaining that to themselves and so they pin the issues with rangers as their excuse.

Um if you are going to ask people to quit QQing maybe you should not QQ about other people QQing.

NOT totally sure you know what qq means. Just so you’re clear, me telling people they are embarrassing themselves is not qqing.

It most certainly is, QQing is complaining and that is what you are doing.

lol whatever dude. The qq here is just comical, you wanna take that as qq about qq, knock yourself out.

The bravest animal in the land is Captain Beaky and his band.

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Posted by: Sebrent.3625

Sebrent.3625

QQ is crying, actually. The tails of the Qs are supposed to be tears. Darn kids not even getting Internet slang right :-/

For those who are Rangers and like Fury, when I was talking gear with Sol, I learned that with Horn Off-Hand and runes of the Citadel you can get pretty much permanent Fury. That’s something well worth looking into for a class that can bleed and put might on their pet on crit … especially with the fast attack speed of the shortbow.

Christian. Husband. Father. Friend. Developer. Gamer.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.

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Posted by: neodome.7401

neodome.7401

QQ is crying, actually. The tails of the Qs are supposed to be tears. Darn kids not even getting Internet slang right :-/

For those who are Rangers and like Fury, when I was talking gear with Sol, I learned that with Horn Off-Hand and runes of the Citadel you can get pretty much permanent Fury. That’s something well worth looking into for a class that can bleed and put might on their pet on crit … especially with the fast attack speed of the shortbow.

Darn kids is right. QQ is “crying slang” in this age but it used to be an easy way to “quit” a match in some games. In other words "quit complaining and QQ! So actually your statement is a bit off

Now thats out of the way I do agree I am a bit upset with the video and lack of changes mentioned. Yes I am happy they are looking into the LB and GS two of my favorite weapons for my ranger but quite weak in comparison. I keep procrastinating leveling a new character I don’t want to be a flavor of the month class but this is getting really frustrating

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Posted by: Nurse.1085

Nurse.1085

I’m glad they’re adding Pet Agony resistance.
Too bad my pet will inevitably die from random AOE’s and cleaves anyways.

I’m also glad they’re “looking into” our weapons and utilities. Though, after 7 months, something tells me Anet is a little bit too cautious to make any significant changes.

I suspect another disappointing patch day. We’ll get some love, but nothing to put us where we need to be in terms of balance.

Maybe after enough “baby steps”, we’ll be at a good spot somewhere in 2014.

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Posted by: Ryan.8367

Ryan.8367

The solution isn’t buffing damage on our weapons, it’s fixing the foundations. i can move side to side from a distance and dodge lb auto attack, why?

my pet does square-shaped pathing (forms a square when pathing) when people circle strafe making it nearly impossible for the pet to hit them, why?

for true condi removal you’re being forced to use up a utility slot for 1 condi removal every 10 seconds and have to use a healing spring only to hope you can stay in it for atleast 2 seconds to get a pulse or 2 from spring, why?

lick wounds when downed doesn’t work 90% of the time, why?

f2’s take roughly 3-4 taps (and sometimes actually will refresh the skill causing it to time out for 2 seconds before being able to use again because you have to spam the button to even get it to work WHILE youre being attacked and having to survive) unless you just switched the pet, why?

pets can’t take an aoe blast without spontaneously combusting unless you run bear pet (hint hint: goes back to sacrificing surviviability because our pets suck in the first place), why?

no perma stow option, why?

the list goes on really, but these are major issues that could be dealt with before buffing #4 offhand axe or greatsword , try fixing those foundations and then let rangers test out greatsword in the state it is , then we can move on to simply buffing damage on these weapons as it will be much more accurate.. does anyone else agree with me here? i mean , truthfully, like I said before… if our pets truly pathed well and truly did 50% of our damage, the ranger forums would be flooded with ‘NERF NERF NERF’.

i may just be the only one who feels this way

Tanbin 80 Ranger
Maguuma