Chemistry can be a good and bad thing. Good when you make love with it. Bad when you make crack.
Rapid Fire
HOD [PHZE]
Chemistry can be a good and bad thing. Good when you make love with it. Bad when you make crack.
Chemistry can be a good and bad thing. Good when you make love with it. Bad when you make crack.
Its a running total, the last number you see is the TOTAL damage not additive.
So, your second example.
O Chit! – Melee Power Ranger
Vol I – https://www.youtube.com/watch?v=J9klT6bLDew
Vol II – https://www.youtube.com/watch?v=mqgHkV327sM
Vol I – https://www.youtube.com/watch?v=J9klT6bLDew
Vol II – https://www.youtube.com/watch?v=mqgHkV327sM
200+200=400.
If you check the text combat log it shows the damage from individual hits as being roughly even. The HUD damage pop-up is cumulative.
As Sarlack says, the damage number you see last is Rapid Fire’s total damage. Other skills like the Guardians torch skill Cleansing Flame, works the same way.
80 Ranger | 80 Mesmer | 80 Thief | 80 Guardian | 40 Engineer
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
“The learned is happy, nature to explore. The fool is happy, that he knows no more.”
-Alexander Pope
Ok, thanks guys.
HOD [PHZE]
Chemistry can be a good and bad thing. Good when you make love with it. Bad when you make crack.
Chemistry can be a good and bad thing. Good when you make love with it. Bad when you make crack.