Rapid Fire - 8x instead of 10x?

Rapid Fire - 8x instead of 10x?

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Posted by: Nurse.1085

Nurse.1085

Just curious on the thought process on this. My Thief’s unload has an 8x channel time on my pistols, yet my Ranger has a 10x channel time. Is it because there’s a range difference? I would think the “Rapid Fire” skill would be more….Rapid, but it feels like an eternity to get the full channel off.

God Forbid any of these “Rapid” shots were to get Obstructed or dodged, which makes my Rapid Fire hit like a wet noodle by the end of it’s channel. I really don’t think 10x is necessary and it should be bumped down to match 8x (WITH THE SAME DAMAGE OUTPUT AS 10X). Thus buffing it, not nerfing it. Just clarifying that.

(edited by Nurse.1085)

Rapid Fire - 8x instead of 10x?

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Posted by: Wasdclick.1764

Wasdclick.1764

Engineers have a 10x Channel on the flamethrower’s 1 key.

Rapid Fire - 8x instead of 10x?

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Posted by: Think.9740

Think.9740

Seriously, wrong part of the forum to ask for a nerf o.o
Go for mes/war/thief forum

Rapid Fire - 8x instead of 10x?

in Ranger

Posted by: Nurse.1085

Nurse.1085

A 8x channel would be a buff if it still equaled out to the same damage a 10x would be.

Rapid Fire - 8x instead of 10x?

in Ranger

Posted by: Think.9740

Think.9740

ok, thats another thing. I thought you just wanted us to fire two times less (wich would result in less dmg if they don’t adjust the animation)
But honestly I don’t care how many shots are fired if the result remains the same.

Rapid Fire - 8x instead of 10x?

in Ranger

Posted by: Nurse.1085

Nurse.1085

The difference is that you’d get the channel time off faster, thus increasing your damage.

Rapid Fire - 8x instead of 10x?

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Posted by: OGDeadHead.8326

OGDeadHead.8326

A 8x channel would be a buff if it still equaled out to the same damage a 10x would be.

All for a change like this. Heck, they could make it 5x for all i care, if damage would be equal. Same damage as now, in half the time.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

Rapid Fire - 8x instead of 10x?

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Posted by: Think.9740

Think.9740

But it should also be easier to dodge. I can dodge two times while Rapid Fire is channeled. With 10x it’s nearly impossible to dodge ALL hits. With just 8x I think it might be possible.

Rapid Fire - 8x instead of 10x?

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Posted by: naediian.8569

naediian.8569

Ever Tried QZ with Rapid fire?

Rapid Fire - 8x instead of 10x?

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Posted by: aPutridCorpse.8792

aPutridCorpse.8792

Comparing us to thieves and calling for a longbow nerf? You’re asking for mobs of people with torches and pitchforks to come looking for you.

Edit: Ah, nevermind, you cleared it up…I’ll put away the pitchfork. I also thought you wanted Rangers to fire less.

Level 80 Asura Ranger
Level 30 Human Guardian

(edited by aPutridCorpse.8792)

Rapid Fire - 8x instead of 10x?

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Posted by: Nurse.1085

Nurse.1085

Re-read what I wrote Corpse. I’ll clarify it in my post. I’m saying a 8x channel with the same damage output as a 10x, thus not a nerf.

Rapid Fire - 8x instead of 10x?

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Posted by: Haya jii san.1978

Haya jii san.1978

Ever Tried QZ with Rapid fire?

Every 60 – 45 seconds (if traited) i (try to) kill a guy !

Its damage may be decent but the cast time of the skill makes it practically unviable if not played with Quickening Zephyr. Finally the animation of the skill is so profound and blatant that its practically impossible for it to land properly.

Rapid Fire - 8x instead of 10x?

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Posted by: Aridia.3042

Aridia.3042

I would go even lower than 8. Warrior rifle volley has 5…

Make this 7 so we can squeeze a few more arrows out when you stack rapid fire with barrage.

Rapid Fire - 8x instead of 10x?

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Posted by: Aridia.3042

Aridia.3042

Ever Tried QZ with Rapid fire?

Not the same thing. You’re still firing 10 shots in the volley, only you do it supposedly in half the time.

Higher number of shots, the smaller the damage per arrow and the more opportunity for you to miss and for the target to dodge. It’s always better to take fewer shots and ideally to deliver your damage in a single pay load. Just look at backstabs on thieves or killshots on warriors.