Rapid Fire bug 12 shots, 10 arrows

Rapid Fire bug 12 shots, 10 arrows

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Posted by: Orion.3812

Orion.3812

Rapid fire used to shoot 12 arrows if I remember right. It now shoots 10 since the somewhat recent longbow changes. However, the animation and sound still play 12 times instead of 10. This looks and sounds a bit awkward, but the real problem is that there are two bowstring pull animations during which the ranger is not actually doing anything. That is lost damage time.

Rapid fire should be changed so that the animation and sound matches the actual spell effect.

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Rapid Fire bug 12 shots, 10 arrows

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Posted by: Chopps.5047

Chopps.5047

Probably has to do with the faster cast times on longbow, they also removed the drawing an arrow animation from longbow autoattack for that reason.

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Rapid Fire bug 12 shots, 10 arrows

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Posted by: Quarktastic.1027

Quarktastic.1027

I feel like rapid fire needs to be reworked completely. I would much prefer having the warrior’s arcing arrow over rapid fire.

  • Arcing arrow deals roughly the same damage as an entire rapid fire channel in a single shot
  • Arcing arrow is AoE. Rangers need to trait piercing arrows to make rapid fire hit more than one target.
  • Arcing arrow is a blast finisher.

I would like to see rapid fire become something similar to arcing arrow, but perhaps instead of a blast finisher, make it create a smoke field or blind foes on impact. Kind of fits the theme of the new hunter’s shot.

“Fire an arrow that explodes on impact, blinding nearby foes (4 sec).”
Combo field: Smoke (5 sec).

Increase the cooldown to 15 seconds.

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Rapid Fire bug 12 shots, 10 arrows

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Posted by: Atherakhia.4086

Atherakhia.4086

Simply changing the channel on Rapid fire to 3.5 seconds instead of 4.5 seconds would be enough to make the skill useful. As it is right now it’s really not much of damage benefit to use the skill and its only real benefit right now is it can track onto stealthed targets if you begin the channel before they stealth.

Rapid Fire bug 12 shots, 10 arrows

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Posted by: Linguistically Inept.6583

Linguistically Inept.6583

but perhaps instead of a blast finisher, make it create a smoke field or blind foes on impact. Kind of fits the theme of the new hunter’s shot.

“Fire an arrow that explodes on impact, blinding nearby foes (4 sec).”
Combo field: Smoke (5 sec).

i normally dislike rapid fire removal suggestions (because i LOVE using it when someone stealths) but this could be fun

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Rapid Fire bug 12 shots, 10 arrows

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Posted by: jcbroe.4329

jcbroe.4329

I feel like rapid fire needs to be reworked completely. I would much prefer having the warrior’s arcing arrow over rapid fire.

  • Arcing arrow deals roughly the same damage as an entire rapid fire channel in a single shot
  • Arcing arrow is AoE. Rangers need to trait piercing arrows to make rapid fire hit more than one target.
  • Arcing arrow is a blast finisher.

I would like to see rapid fire become something similar to arcing arrow, but perhaps instead of a blast finisher, make it create a smoke field or blind foes on impact. Kind of fits the theme of the new hunter’s shot.

“Fire an arrow that explodes on impact, blinding nearby foes (4 sec).”
Combo field: Smoke (5 sec).

Increase the cooldown to 15 seconds.

I never really made the connection that Rapid Fire and arcing shot do the same damage….
And now I’m sad about the ranger longbow again lol.

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Rapid Fire bug 12 shots, 10 arrows

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Posted by: Solandri.9640

Solandri.9640

Rapid fire used to shoot 12 arrows if I remember right. It now shoots 10 since the somewhat recent longbow changes. However, the animation and sound still play 12 times instead of 10.

It was like that when I tested it way back in February. Most likely, it was changed in beta from 12 arrows to 10 arrows as a quick and dirty balance change, and the animation was never updated.