Read the Wind - my two alternatives

Read the Wind - my two alternatives

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Posted by: Coarr.3286

Coarr.3286

hello fellow rangers,

like in a few posts mentioned, the “read the wind” trait sounds very underwhelming. i play my ranger for around 2 month with longbow / sword axe exclusive and have no problems hitting moving targets. the problem a ranger with a longbow is facing are lack of condition remove and lack of gap openers, which are necessary to survive and do damage.

i have come up with 2 alternatives that i think, would fit a lot better and are worth a grandmaster trait

Close Quarter Archer the damage reduction when close to your enemy is off

Quickly Pull the base attack speed is increased by 20-25%

[care] Coarr Ix – Ranger
Kodash
Stomp some Piken!

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Posted by: atheria.2837

atheria.2837

hello fellow rangers,

like in a few posts mentioned, the “read the wind” trait sounds very underwhelming. i play my ranger for around 2 month with longbow / sword axe exclusive and have no problems hitting moving targets. the problem a ranger with a longbow is facing are lack of condition remove and lack of gap openers, which are necessary to survive and do damage.

i have come up with 2 alternatives that i think, would fit a lot better and are worth a grandmaster trait

Close Quarter Archer the damage reduction when close to your enemy is off

Quickly Pull the base attack speed is increased by 20-25%

When looking at the memser and necromancer new traits, they just make us look even worse and we will be deader faster.

This is horridly disappointing.

Not keeping all IT jobs here is a major reason IT is so bad HERE. 33y IT 10y IT Security

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Posted by: Rentapest.6503

Rentapest.6503

Close Quarter Archer the damage reduction when close to your enemy is off

Quickly Pull the base attack speed is increased by 20-25%

Brilliant ideas!

This “new” trait is useless for us. So they’re effectively forcing us to play at max range, when EVERY single dungeon gorup wants to stack stack stack.

Also, there is no mention of fixing the long list of problems with pets!

Lastly, as someone else mentioned, this new trait/buff is something we should already have as passive! So it’s not really an improvement to add something that should already be there by default and paint it up as a pretty picture upgrade!

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Posted by: Viking Jorun.5413

Viking Jorun.5413

They’re not forcing rangers to do anything. You still have a choice NOT to use this trait, and frankly it was made to boost the damage and tagging capabilities of zerglings using 1500 range, and nothing more.

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Posted by: Kilger.5490

Kilger.5490

They’re not forcing rangers to do anything. You still have a choice NOT to use this trait, and frankly it was made to boost the damage and tagging capabilities of zerglings using 1500 range, and nothing more.

I dont know if I agree, rapid fire was already great for tagging in wvw zerg, and your arrows always hit someone.

My thought is it might be useful small scale when you fight a knowledgeable opponent who is countering you specifically and knows to side straff your attacks. I often find a lot of misses under this circumstance where it might be useful.

The only thing is I dont know if I could replace signet of beast /signet of stone invulnerabilty with something like “protect me” and a bear.

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

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Posted by: Atherakhia.4086

Atherakhia.4086

They’re not forcing rangers to do anything. You still have a choice NOT to use this trait, and frankly it was made to boost the damage and tagging capabilities of zerglings using 1500 range, and nothing more.

I dont know if I agree, rapid fire was already great for tagging in wvw zerg, and your arrows always hit someone.

My thought is it might be useful small scale when you fight a knowledgeable opponent who is countering you specifically and knows to side straff your attacks. I often find a lot of misses under this circumstance where it might be useful.

The only thing is I dont know if I could replace signet of beast /signet of stone invulnerabilty with something like “protect me” and a bear.

The issue I have in small scale battles is how long are you actually shooting a target at 1500 range? The trait will have no real impact at normal range as side stepping is less of an issue. And like I said before, is the trait going to have any real impact on how we use skills 2 through 5? Probably not because these skills aren’t used at max range.

So we have a trait which already doesn’t fit in the tree it’s in. It affects one weapon for the class. And ultimately, it only has any real practical use on one skill for that weapon. And worse still.. only really at 1500 range for that skill.

And this is a GM trait…because?

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Posted by: Rongy.2569

Rongy.2569

I had 2 alternatives in mind.

1. Your arrows have an X% chance to become unblockable.
This could even be 100% with no cooldown to avoid the specific situations where classes will be blocking.

2. Each longbow hit inflicts an extra stack of Vulnerability for 2s.
This will help increase our DPS over the long term in all aspects of gameplay.

Would like others thoughts on these, as I have made up numbers on what seems powerful for a GM trait, but also not overpowered compared to other classes.

Stalker Ryc
Eternal Phalanx [EPX] | Co-Leader

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Posted by: Rym.1469

Rym.1469

I’ve been thinking about some…

Trait which resets cooldown for one of weapons skills on CD (not chain) upon heal/Interrupt

Or

Trait for MM:

Practiced Stance
Your bow attacks (Hunter’s Shot, PBS, Crippling/Concussive Shot) are now usable when retreating. If you’re struck by foe within 500 range, cripple everyone around for 2 seconds and gain 1.5 second of Haste (5 second ICD).

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: thefantasticg.3984

thefantasticg.3984

I guess this new grandmaster trait would be good for PVP or WVW????

I don’t foresee me using it in any PVE/Dungeon situation.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: Rym.1469

Rym.1469

Not every trait is meant to be useful in all game modes.
Take Moment of Clarity, Predator’s Profani…ekhm… Instinct , Terror…. Many others. They don’t serve any purpose outside competitive game modes because, most of the times because of Stability/Defiant spam

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: thefantasticg.3984

thefantasticg.3984

I use moment of clarity in dungeons and pve. Mostly because of vets and when champs have lost their defiance… granted, with the champs it doesn’t happen often, but it does. But that seems silly to have even 1/16th of the traits “not meant” for PVE or WVW or PVP, depending on how you are looking at it. Seems like a scape-goat answer to a lackluster grandmaster trait. Gimme one that allows me to get rid of the pet, then we’re talking

I’m just not holding out ANY hope that they are going to do anything that is going to make me want to play my ranger again.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: Antisceptic.9174

Antisceptic.9174

My Suggestion: Make Read the Wind standard, make Piercing Arrows standard, and merge Eagle Eye and Spotter. Then, replace Read the Wind with Close Quarters: your Longbow auto attack always hits for maximum range co-efficient. Make Remorseless a Master Trait, and replace it with a new Grandmaster trait.