(edited by Dardamaniac.1295)
Really bad traits list
Beastmasters bond
Predators Instinct
Trappers Defense
Carnivorous Appetite
Healers Celerity
Enlargement(seriously?when i reach 25% health?)
Circle of Life
Instictual BondAnd im being as generous as i can..Many will say that theres more.
Still, work with these and we will be very gratefull
I’m going to go right ahead and say all of them are bad due to the sole fact that they seem to be placed in the worst possible trait line for the class.
I’d say there’s more but I also agree with the current list.
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https://www.youtube.com/user/JRoeboat
Totally agree (except Healer’s Celerity which is very good when in dungeon fighting boss). But there are more like master bond, compassion training and agility training to add more a few.
It’s like the trait is not distributed evenly. Ranger don’t have to depend on their pet when they are downed half the time in dungeon or world event.
There are only 3 essential traits for traps, 3 for spirit, 1 for survival, 2 for shouts while the rest are for useless pets. Even for pet only 1-3 that is really useful. About 2-3 more for utilities. The rest are craps.
Carnivorous appetite is somewhat useful in keeping pet alive longer.
I think the Master traits for Beastmastery should be merged together into a single trait.
I’d also like to add these two to the list:
hide in plain sight (lose stealth if you start moving)
oakheart salve (opp. cost of traiting this is very high)
I’d argue that none of the Grandmaster traits are worth the investment.
Space Marine Z [GLTY]
I’d argue that 60% of ranger traits are bad
[url=https://] [/url]
I’d argue that none of the Grandmaster traits are worth the investment.
Empathic Bond for condi removal and Trap Potency making traps twice as good are probably the only notable grandmaster traits.
That and the one that makes spirits move, which is so prevalent in PvP. But it has a niche role when compared to the amount of content it’s useful in.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
- Trap potency and trapper expertise : why in the hell it’s in the line of preci/crit strike?
- Honed axe : it’s a weapon for conditions (2 for bleeds and 3 for chill only bounce is direct damage) and this trait gave 10% crit damage when using an axe in main hand? oO
- All the traits for pets in…the line for crit damage and preci…
etc….
There is a lot of wtf traits on ranger trees who don’t even give any interest to it. Even sadly, we are supposed to be the masters of long range combat with bows and we have only 3 traits for it…even a thief with shortbow do more damage than us with same weapon
Ranger 80 – Warrior 80 – Mesmer 80 – Necromancer 80 – Guardian 80
ranger seriously need some love.. i hate how a GC thief can just hit 9k backstab, its just a regular normal attack.. while GC ranger’s long range shot is kitten..
traits are useless if the class’s basic attacks are kitten themselves..
i think there are only 4-5 traits whats ok. others are weak or in bad line or must be basic, not a trait
Just the WvW
R3200+
Some traits like Trappers Defense are totally wortheless..I cant understand how they decided to put traits like this in this game..I know that you think that there are more but if we start we will never end…
I hope this list will help the devs to address em as soon as possible
- Trap potency and trapper expertise : why in the hell it’s in the line of preci/crit strike?
- Honed axe : it’s a weapon for conditions (2 for bleeds and 3 for chill only bounce is direct damage) and this trait gave 10% crit damage when using an axe in main hand? oO
- All the traits for pets in…the line for crit damage and preci…
etc….There is a lot of wtf traits on ranger trees who don’t even give any interest to it. Even sadly, we are supposed to be the masters of long range combat with bows and we have only 3 traits for it…even a thief with shortbow do more damage than us with same weapon
I actually like Honed Axes, but it does need something else to it. Such as a 10%crit damage + 5% increase damage with each bounce, or 30% chance to apply posion, etc. etc.
Other than that, I agree.
Healer’s celerity is actually pretty good but the rest I sort of agree with. Instinctual bond isn’t horrible but it’s no zephyrs speed. Carnivorous appetite really is kind if good in pve.
I wouldn’t say beastmaster’s bond is bad 100% of the time. It is actually usefull for open world stuff and WvW roaming solo/small group.
Yes it could definatelly use some improvement. Although I totally agree ranger has SO MANY bad traits.
Realistically you could combine healer’s celerity and trapper’s defense.
Mu biggest problem is that they all seem to be in the wrong trait lines. Ok, not all. But for instance, if I wanna make a trap ranger I’m apparently speccing for crit?
[TTBH] [HATE], Yak’s Bend(NA)
Ya because they want you to bleed on crit with conditions. See why? It’s clear from the trait sharpened edges and also clear by the fact that traps are in the crit dmg / crit chance line. Many professions do not even get crit dmg and crit chance in the same line. Ranger is a great profession for “on crit” type abilities.
I also find it slightly frustrating that rangers need to use Grand master traits just to get our signet’s active effect to work on us.
I get bleed on crit. And it works great on weapons. But afaik traps don’t crit, yet all the trap traits are in the crit line.
Imo, Skirmishing is one of the better ranger trait lines, having a lot of nice stuff you just can’t take if you want to strengthen you traps. Then we’ve got Martial Mastery in the WS line, a trait boosting primarily power weps in a condition line. It’s a toughness/malice line and its traits are 90% defensive. It’s confused.
Just an inexperienced ranger’s opinion, but it’s one reason why I don’t play ranger often. It just doesn’t gel.
[TTBH] [HATE], Yak’s Bend(NA)
I’m not defending any design decisions by ANET I was answering a question “why are traps in skirmishing” by saying “anet wants you to trap with on crit abilities”. If your playstyle is different and you want to make it better, that’s fine and stuff. I was simply trying to explain where anet is trying to push you when making a build. Make sense?
Example: trap potency + spike trap = immobilize. Maybe you have companion’s might and a sigil of strength and fortifying bond. Now your 20 stack might cat (with pet prowess) is chewing on an immobilized enemy. If you run beastmaster or basic traps build, you should be trying stuff like that for most effectiveness.
(edited by Chopps.5047)
I think traps don’t crit, or i don’t ever seen it, i should make some tests on dummies, but i’m quite sure it’s not.
Ranger 80 – Warrior 80 – Mesmer 80 – Necromancer 80 – Guardian 80
I’m not defending any design decisions by ANET I was answering a question “why are traps in skirmishing” by saying “anet wants you to trap with on crit abilities”. If your playstyle is different and you want to make it better, that’s fine and stuff. I was simply trying to explain where anet is trying to push you when making a build. Make sense?
Example: trap potency + spike trap = immobilize. Maybe you have companion’s might and a sigil of strength and fortifying bond. Now your 20 stack might cat (with pet prowess) is chewing on an immobilized enemy. If you run beastmaster or basic traps build, you should be trying stuff like that for most effectiveness.
Ive tried it..they chew you faster than your cat can chew them, it was fun to play tho.
It always seem that if you trait for traps you should take 3 traps, if you trait spirits you should play full spirits,if you trait signets you should take 3 signet..
Its just that you investing too much on certain skills that mixing seem pretty bad idea…..And every 30 point trait is really strong.
Signets for example.They have a cd,an active effect and a passive…So its like 33%,33%,33%..Untraited are on 33%,at 10 points are at 66% and you have to spent another 20 points to get the 100%…This maths arent accurate, are just to prove my point.You make a huge leap.From 10 points to 30 you get the same % as you took at 0-10.
Another example is that Mesmers can play portal,blink without being forced to trait em
Ya maybe a bad example I don’t play beastmaster anymore to be honest. After the dmg nerf and ZS change I quit putting points in BM and put my apothecary build on the shelf.
My question is: why does every other class have their traits cover like 100% of their class, both the player and the mechanic, while the ranger gets only like maybe 50% of their class covered with most of our traits?
Their needs to be more synergy between the pet and the player instead of essentially just using them for condi dumping and set to passive in hopes that they are alive long enough for a condi dump…
Two-Handed Training should also provide a 20% cool down reduction on GS and spear skills (we have martial mastery, but that’s in a line that makes more sense for 1 handed sword only as it actually does condition damage; theres trait/weapon synergy there).
Another thing I find odd with ranger trait synergy is that Marksmanship gives condition duration in power trait line (that provides traits for essentially just the longbow and signets only; which have really nothing to do with conditions. The longbows conditions aren’t really affected by duration increase, and in the case of the single skill where it does, Barrage provides such a low amount of cripple that it’s hardly justifiable as really that useful). If they had a few traits for other weapons… maybe…
Also, it doesn’t have too much to do with rangers specifically, but I really hope these updates they are making to sigils and runes are good, because many of the sigils in particular mostly very, very crit oriented. I just feel like I can’t get out of the crit trait line or else sigils become pointless among other things (sigil of generosity becomes far less useful, sigil of fire won’t proc nearly as often, etc.)
I really hated beastmaster bond when I was a beastmaster. But even if they fixed it, the pet still sucks.
Kal Snow – Norn Guardian