Hello all,
This is a text wall. Please mind the gap, because its full.
There are a lot of straight complaints about the ranger and their state of effective play within the game realm, but as a designer I am less interested in stating those facts and more interested in looking at better ways to approach or redesign the situation so that the character fits their name better. This is a lot of text and you may not agree with it, you might even call me out and insult me as I have for some reason offended your very base nature, but if you do read it and do respond with either a critique or a counter idea I will do my best to respond and absorb your information.
My biggest issue is aside from general bugs of which there are some across all classes. My issue concerns the systems used to portray the Ranger as representative of nature . A big part of the representation, or at least what I had hoped would be a big part, is that they have companions who work with them to achieve great things and while you can argue numbers do give them a role in combat the feeling of master and pet is very lackluster.
Aside: I’ll paint for you the image as I see it now in the game as the ranger functions. I’m in the kitchen making myself a sandwich, which is of course vegan because I would never harm my fuzzy little friends. Suddenly, Jormag attacks my kitchen. I hold onto a nearby object which for some reason seems to remain attached to the ground as the whole kitchen seems to be on the verge of being blown away by minty fresh breath. My pet, who is very much a lazy roommate that doesn’t pay his rent or clean up dishes, is in the living room watching TV. He looks into the kitchen, throws me a shoe, and resumes watching TV.
Summary: The relationship that is here isn’t really going to offer the player a way of connecting with their pet. That is to say that the skills are controlled by the player and the pet follows the commands but other than that the skills don’t really reflect anything special or interesting that would make the player feel like they are having a visceral/intimate combat moment with their pet. The effects are isolated and paired not combined and synergistic. The player themselves change and develop and become better over time, but the pet themselves do not change or develop to any greater state outside of stats you have that benefit them directly or a couple of skills that have a specific interaction.
Proposal: What I propose is a design direction that promotes more skills that represent collaborative effort between the ranger and their pet of choice and that the pets themselves are given a better form of development that makes them feel more like a partner to respect and less like a tool to be used or some piece of scenery that I abducted and leashed to fight for me.

