Reduced Spirit cast time (PvP)

Reduced Spirit cast time (PvP)

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Posted by: Knighthonor.4061

Knighthonor.4061

Whats you all’s thoughts on having a reduced cast time on spirits in SPvP?

What about a increased Duration on spirits in SPvP?

Reduced Spirit cast time (PvP)

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Posted by: Pewienpan.5168

Pewienpan.5168

Spirits should work like necromancer minions do, die when killed, not after 60 seconds. Underwater cast time is faster than ground one. I don’t really see a point in changing the cast time, but both underwater and ground should be the same. And unbound spirits entering water and vice versa shouldn’t die, just like minions. That being said, in my opinion, guardian spirit weapons and elementalist elementals should also work like minions. And spirits should follow on default. Cheers ^^ .

Celestial scrubs, just die already…

Reduced Spirit cast time (PvP)

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Posted by: Sube Dai.8496

Sube Dai.8496

I don’t think it is enough to bring them back into the meta.

The main problems are that they die too easy, and they don’t allow for a stun break.

John Snowman [GLTY]
Space Marine Z [GLTY]

Reduced Spirit cast time (PvP)

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Posted by: Aomine.5012

Aomine.5012

Spirits should warp back to exactly what it was like before.
(Last until dead, CD recharging right after cast, immune to condition)

Reduced Spirit cast time (PvP)

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Posted by: Luki.8941

Luki.8941

I would say that trait that allows them to move should be implemented in game for everyone. This way it would add much variety to our spec. It is silly that you have to invest something for so basic thing. It also is crucial for their viability for leveling PVE builds.
I also find cast time annoying really but they are very interested and unique mechanic.

Rariz (Ranger) , Bazinek (Engineer)
YouTube channel RarizGaming Gw2/Heroes of the storm Beta
http://youtu.be/W7hWjRetPDo?list=PLDSrFjXKFzmkxIY-VsFFESqLFgrnBEFhg

Reduced Spirit cast time (PvP)

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

Make spirits invulnerable, move/follow by default, affect a limited amount of attacks in their AoE (after which they die), a short CD and a 1s cast. Balance the benefit with the fact that they would be almost maintainable and have a 100% chance to affect the attack with an effect. Then replace the spirit traits with something good, like a major trait such as longer/stronger effect with each hit, then you can scrap the other traits for other things such as other benefits when using spirits.

Reduced Spirit cast time (PvP)

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Posted by: Bran.7425

Bran.7425

Spirits in general need some sort of rework as a whole they are disjointed and
ill-conceived for any of the mode of play in the game. Also they are one of the best examples of the whack-a-mole design that Anet claimed to not want to do.

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