This thread is intended for players to come up with ideas that reduce the number of keystrokes needed to accomplish moves others can accomplish with 1 to 2 less keystrokes.
I want to start this article by saying that this latest patch was the best ranger patch ever, IMO. Even though I do not believe it addressed the problem with the ranger class it was a much needed improvement in the right direction. I also believe that the rune of the trapper also is a giant step in the right direction as survivability is an issue addressed with this rune.
So Thank You.
Although I have been bothered with the direction that past developers have taken the ranger this current group seems to be addressing some of the needs of the ranger class better. But, devolopers could gleam from the wisdom of other players who play PvP or WvW where RANGERS EXTRA MOVEMENTS are an issue.
So what I am saying is it seems to me that in order for a ranger to survive any given situation we need to execute 1 to 2 extra movements (keystrokes) in order to get the same results. I can not verify this with actual stats but I have leveled every character to level 80 at least once and although I never perfected any of them they seemed easier to play all except for the Ele class which requires a lot of keystrokes to play. Their issues have been addressed with survivability enhancements built into the class disrupts massive heals ect..
In PvP or WvW this is an issue.
One of the biggest keystroke issues is the pet. Having to either switch the pet because it died or call it, wait for it to get to you, cast buff, which is one move for many classes. Although the pet offers many benefits to the ranger all things have to line up perfectly in order for a ranger to have success.
So I have a solution to the pet location issues, their lack of executable maneuvers, (easily dodged) and their overall effectiveness. But mostly reducing the amount of keystrokes needed to execute a move.
Instead of trashing the pet, having to redo the entire pet line or any measure that would require excessive extra time and expenses, I propose that the pet become more spiritually connected instead of a pet that is your companion.
We as rangers, during more peaceful times, would of hunted for meat to sell and feed his/her family. We would of killed many thousands of animals in order to be successful. During this time of great evil all things must band together in order to survive. Nature (whatever deity that is) has given the hunters the use of the spirits of those slain in order to feed others. This could be a spiritual bond, like it is now or, it could be a spirit called to reside within you with the F2 skill still intact and another passive skill the ranger chooses.
Having the Ability to pick and choose whether or not you want 2 passive buffs an attack or 2 (note requiring more keystrokes for those who want more frustration) or a disrupt (much needed) or any combination of two you want, or the current standard. Having the choice of this or the current standard might be the answer the ranger class needs.
Keep in mind any buffs or attack disrupts ect. Would be meant to bridge the gap that other classes enjoy (armor for warrior type ranger dps for zerker type whatever you want to build within the parameters given)
So what other suggestion might you all have to reduce the amount of keystrokes needed for ranger survivability?