Refinement of Might-Druid build for raids

Refinement of Might-Druid build for raids

in Ranger

Posted by: EpheSOSIayer.6370

EpheSOSIayer.6370

Hello,

at first, I have to say that I already explained my build half an year ago, but I trained a lot with it and do some refinements and want to do a fresh presentation, so that even the newer players understand everything.

The main task my build is fulfilling the job of stacking might as good as PS Warrior (condi or berserker), while doing the druid jobs as good as every other druid. The Build is very similar to the Regen-Build which is around. These are the coe differences:
- Weapons have to be Staff + Sword/Warhorn
- You are forced to run Frost Spirit
- You need 100% boon-duration
- You need some firefields in your comp
- You have a rotation

I think you agree, that only the last point could reduce your performance in healing/supporting compared to a standard Regen-Druid. So I will start to explain the rotation which is independent from having quickness or alactricty.

Written (Might is gained allways to 5 players):
- Cast Frost Spirit (6 stacks might for 70s)
- Pet F2 (5 stacks might for 22,5s)
- Staff3 into firefield (3 stacks might for 40s)
- Swap Weapon
- Use Qickdraw on Horn5 into firefield (3 stacks might for 30s, 3 stacks might for 40s)
- Change into Astralform (you will need to have it nearly ready @ beginning)
- Astral3 into firefield (3 stacks might for 40s)
- Do some healing stuff
- Astral3 into firefield (3 stacks might for 40s)
- Leave Astralform
- Use Qickdraw on Horn5 into firefield (3 stacks might for 30s, 3 stacks might for 40s)
- Swap Weapon
- Camp Staff
- Go back to point 3

Video
https://www.youtube.com/watch?v=qS45L7oIg4E

The whole rotation took ~20s where you gain at least 17 stacks might and max. 32 stacks might depending in how much fire field you blast. In the second rotation
circle this is even better because you have some might stacks of the previous rotation still running. I will talk at the end about the composition and the firefields.
If you get every firefield, you reach 25 stacks after ~2s if you precast frost spirit.

The Build
Beside the weapon change I added the new Food Crystal(https://wiki.guildwars2.com/wiki/Magnanimous_Tuning_Crystal), which fits very well in this build. It gains 100 Healingpower and ~12% Boon-duration. You have 20% Boon-duration on a trait and 15% on the runes. If you wonder why I am running only one sigill of concentration: Basically there is only one blast (the 2nd Astral3) without the 33% extra duration, if you are able to cast Staff3 right after changing weapons. The Build is a mixture of Magi and Minstrel. You are able to run every other common utilityskill instead of stonespirit if you want, glyphs included.
Buildlink(care about wrong food): http://gw2skills.net/editor/?vNAQNBMhZ6keVomVsVFwXFgoVsYIYMBgRXDAerGWLrOvuYXP4kjZyJA-ThyGQB0T9japMDAHCg+dCA8oSQCq0YI7PoIVQaj+Ay9EACAgA8eun7dPgf+zf+zf+z+5P/5P/5PLFgf7tA-e

Comparison to Regen-Druid
- You have a rotation which means that there will be the point where you have to decide: Do I want to keep the rotation up or is the any special situation where I have to break it?
- You dont need Healing Spring because you gain enought regeneration with horn5 and search and rescue. In addition, Horn5 has a higher range than heal spring
- You have ~100 less healing power than with full magi and have some toughness ~1500
- You will blast no waterfield
- You have a better uptime of protection(stone spirit) or vigor(sun spirit), and of course regeneration
- As mentioned above you have to care about the composition for firefields

Composition
There are a lot of metabuilds around with have a couple of firefields with a long duration, mainly condi druid/ranger, condi PS/Berserker and Staff-Tempest. Classes with other short combos fields like druids are not a problem. Chronomancers have combofields with long duration. However, like I said, you don’t need to cast every field so it is ok based on my expirience. Here are some videos which show the preformance of this build in real boss szenarios, please focus on my rotations and might and not on the performance of the other palyers, cause they are mostly beginners:
Value Guard: https://www.youtube.com/watch?v=TFtq4ROSPjE
Gorseval: https://www.youtube.com/watch?v=v0rgP8tzSMw&t
Sabetha: https://www.youtube.com/watch?v=ylGu1gaB7bk

Summary
After half a year of playing this build I really like it. The last changes especially to warrior banners were very nice for me and my build. While I still struggeling in
rotations sometimes, I think this is mainly because I run a raidgroup for beginners and have to care about their faults and have to do calls etc. If you have any suggestions or questions feeld free to post it here. It would be very nice to discuss a little bit.

(edited by EpheSOSIayer.6370)

Refinement of Might-Druid build for raids

in Ranger

Posted by: Elodium.7263

Elodium.7263

I like your idea. Mind, I’m not an experienced raider in GW2, but I did a lot of raiding in other MMO’s so I do understand the core concepts very good.

What is the purpose of this build. To take place of a PS warrior or? If you got PS warriors for might stacks and a druid for healing in a raid group, this build would incorporate both? So you can get one more pure damage build?

Refinement of Might-Druid build for raids

in Ranger

Posted by: HotHit.6783

HotHit.6783

I like your idea. Mind, I’m not an experienced raider in GW2, but I did a lot of raiding in other MMO’s so I do understand the core concepts very good.

What is the purpose of this build. To take place of a PS warrior or? If you got PS warriors for might stacks and a druid for healing in a raid group, this build would incorporate both? So you can get one more pure damage build?

Exactly right.

It’s called role compression, where we take a player doing one thing (such as the healer) and give them something else to do (such as buffing party damage) while minimizing the cost to their primary or as something else they can do when they can’t perform their primary role. Druids often try to find the right balance of enough healing to suit their raid group at the minimum cost to their personal DPS and will frequently act as psuedo DPS/party buffers when they can’t access CA. Chronomancers will similarly take up tanking, because their personal DPS is terrible, but we need them for their godly party damage buffs (alacrity/quickness).

I don’t think this build will work out, but I’m not a frontrunner when it comes to raids so I can’t say for sure. It needs high healing power to make up for lost flexibility in its healing and is incredibly rigid for what it needs to do in moment to moment gameplay. Picking up an ally from downed state would be detrimental to the might stacking from this build, when a Druid would normally want to do so to quickly build up CA. Needing to swap to CA early to dish out some strong healing or needing to wait on using CA will also cause problems to your might stacking, the reliance on an allied fire field being available also further restricts the effectiveness and demands coordination. Since loss of might is a major drop in DPS, this build would primarily be for highly competitive and perfectionist raid speedrun groups. But then the loss of personal DPS from the druid is a lot from magi or berserker gear especially compared to the damage loss for a warrior using phalanx strength and you’re going to take a warrior for banners anyway. Definitely a strong and viable build, but I just don’t see its scenario where it’s great.

Edit: I just looked through the Vale Guardian video and part of my worries was obvious there. You had 25 might and the group stayed healthy until the groups split. When that occurred you struggled to get back to and maintain the 25 might, though that could also be a symptom of Vale Guardian’s green circle mechanic. The healer is needed at the green circle and with what appeared to be a one healer composition that meant it had to be you who went. The chronotank (at least, I assume it’s a chronotank) spent a long period of time at low health while you spent time stacking up might and this similarly happens at other times in the fight.

As I don’t speak german at all, I can’t know for sure the might stacks on the party (as your end goal is not to stack might for yourself). But using your personal might as a reference for it I see another issue with the build, your might generation will prioritise you, who benefits the least from it. Meanwhile, a PS warrior or a similar might stacking DPS build can accurately track their own might generation while being as combat effective as possible because they are one of the damage dealers of the party.

Never Fight Alone” – Sunspear Creed
There, it’s dead and it’s never coming back!” – Famous last words

(edited by HotHit.6783)

Refinement of Might-Druid build for raids

in Ranger

Posted by: EpheSOSIayer.6370

EpheSOSIayer.6370

As I don’t speak german at all, I can’t know for sure the might stacks on the party (as your end goal is not to stack might for yourself). But using your personal might as a reference for it I see another issue with the build, your might generation will prioritise you, who benefits the least from it. Meanwhile, a PS warrior or a similar might stacking DPS build can accurately track their own might generation while being as combat effective as possible because they are one of the damage dealers of the party.

Thanks for your answer. I agree with everything except the last part. If you take a look at the might sources of the group there is only the PS. There is no might I gain to myself only, all skills are too 5 players (or 4 other + me). There is nearly no chance I getting might from PS since subgroup 2 is complete melee @VG. So my personal might displays the group might very well. The comp we played @Gorseval was only done to spread the healing/regeneration better to all subgroups, I would not recommend to look at might stacks here. In addition I have to mention, that condi rangers gain some stacks might to themselves, so the have even a better uptime than me.

Refinement of Might-Druid build for raids

in Ranger

Posted by: HotHit.6783

HotHit.6783

As I don’t speak german at all, I can’t know for sure the might stacks on the party (as your end goal is not to stack might for yourself). But using your personal might as a reference for it I see another issue with the build, your might generation will prioritise you, who benefits the least from it. Meanwhile, a PS warrior or a similar might stacking DPS build can accurately track their own might generation while being as combat effective as possible because they are one of the damage dealers of the party.

Thanks for your answer. I agree with everything except the last part. If you take a look at the might sources of the group there is only the PS. There is no might I gain to myself only, all skills are too 5 players (or 4 other + me). There is nearly no chance I getting might from PS since subgroup 2 is complete melee @VG. So my personal might displays the group might very well. The comp we played @Gorseval was only done to spread the healing/regeneration better to all subgroups, I would not recommend to look at might stacks here. In addition I have to mention, that condi rangers gain some stacks might to themselves, so the have even a better uptime than me.

When I mention you not stacking might on yourself, I mean there was several occasions where you shot lunar impact at long range and may have hit a fire field (which I believe was part of the intention). Your stalker too would be giving might to the party excluding you were you to use its roar while while you’re away performing mechanics.

Never Fight Alone” – Sunspear Creed
There, it’s dead and it’s never coming back!” – Famous last words