Regeneration and the Druid (The perfect buff)
I’m assuming for them to do that regeneration would have to be a ‘heal’ in the way the game sees it. If it becomes a heal it can have some other effects that might not be wanted. For example the grand master trait that activates every time you heal an ally, giving them heath and a blind on their next hit. I suppose they can tweak the cooldown to compensate but then other situations that were granting it that often and were suppose to will lose some strength. As a trapper ranger, I would love if regeneration would help build astral force.
Main Class – Ranger [Bezerker/Trapper Hybrid]
Main Mode – WvW [Gate of Madness]
I’m assuming for them to do that regeneration would have to be a ‘heal’ in the way the game sees it. If it becomes a heal it can have some other effects that might not be wanted. For example the grand master trait that activates every time you heal an ally, giving them heath and a blind on their next hit. I suppose they can tweak the cooldown to compensate but then other situations that were granting it that often and were suppose to will lose some strength. As a trapper ranger, I would love if regeneration would help build astral force.
I’m pretty sure they have the technology available to single out boons and attach specific effects to them. I think rather than making Regen function as a ‘heal’ they would just make it so the boon ticking gave you astral force, as a separate function from the healing traits like the GM trait.
They wont do it as long AF build is based on ticks(heals and damage) and not the total amount of the healing/damage done(thats why TU is good for AF build, it ticks 10 times).
If they change it to be based on the amount of healing/damage done, they can all also bring things like regen and SOTW build AF. They can even add coffients the make some heals better than others in building AF.
Currently Druid is stuck taking Staff, and usually Troll Unguent to effectively charge Celestial Avatar (especially now that it degenerates out of combat).
Staff charges Avatar exceptionally fast: You can get 9 hits of damage off a single staff auto in a group fight and multiple healing procs, this is just extremely fast compared to any other Ranger weapon. Troll Unguent for an unknown reason charges a very large portion of the bar all by itself.
My suggestion is that since Ranger, for whatever reason, has been given massive access to regen, both personal and Aoe, why don’t we take this regen and make it useful for Druid by allowing it to charge Celestial Avatar. Here’s the list of builds that it would synergize with:
-Spirits: Water Spirit, when traited, pulses AoE regen
-Traps: Healing Spring is a great source of AoE regen
-Shouts: Traited Shouts apply AoE regen
-Warhorn: Hunter’s Call applies AoE regenAnd additionally, all these utilities are somewhat underused currently in PvP/WvW, meaning that this buff would basically affect builds that aren’t seeing a lot of use currently. The Ranger’s dominant utilities for PvP are currently signets/survival skills, so this buff wouldn’t make the strongest builds stronger but instead improve upon a number of less common utilities.
^ Really good idea! Then it would sync well with our other builds. It would also work well with Condi Bunker.
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons
Currently Druid is stuck taking Staff, and usually Troll Unguent to effectively charge Celestial Avatar (especially now that it degenerates out of combat).
Staff charges Avatar exceptionally fast: You can get 9 hits of damage off a single staff auto in a group fight and multiple healing procs, this is just extremely fast compared to any other Ranger weapon. Troll Unguent for an unknown reason charges a very large portion of the bar all by itself.
My suggestion is that since Ranger, for whatever reason, has been given massive access to regen, both personal and Aoe, why don’t we take this regen and make it useful for Druid by allowing it to charge Celestial Avatar. Here’s the list of builds that it would synergize with:
-Spirits: Water Spirit, when traited, pulses AoE regen
-Traps: Healing Spring is a great source of AoE regen
-Shouts: Traited Shouts apply AoE regen
-Warhorn: Hunter’s Call applies AoE regenAnd additionally, all these utilities are somewhat underused currently in PvP/WvW, meaning that this buff would basically affect builds that aren’t seeing a lot of use currently. The Ranger’s dominant utilities for PvP are currently signets/survival skills, so this buff wouldn’t make the strongest builds stronger but instead improve upon a number of less common utilities.
^ Really good idea! Then it would sync well with our other builds. It would also work well with Condi Bunker.
Thanks! And yes I agree, it would make tons of builds (both power and condi) more viable for Druid, while also keeping a focus on support due to Regeneration (which seems like what Anet wants for Druid)
I see no reason why Regen should not count. It is already counted as a heal for the purposes of outgoing healing and this change would pretty much solve all our AF generation issues. Especially when not using staff. Melee Shout build anyone?
While greater build variety and synergy is all well and good, I am and will remain very much opposed to regen charging AF simply because its far too passive. Toss regen on a group and then run off to let your AF passively build up from 30+ seconds of regen you can put out on everyone. No thanks. May as well just have AF regen automatically at a slow rate in combat and cut out the boon “middleman” if you’re going to do that. After all, that would open up even more build options, so if that’s the only goal, then…
Giving +0.5% Astral Force (or even +0.25) for each time regen is applied to an ally would be a great addition to Druid, and incentivizes underused traits.
Fanciest Charr OCX
Mreow – [HD]
While greater build variety and synergy is all well and good, I am and will remain very much opposed to regen charging AF simply because its far too passive. Toss regen on a group and then run off to let your AF passively build up from 30+ seconds of regen you can put out on everyone. No thanks. May as well just have AF regen automatically at a slow rate in combat and cut out the boon “middleman” if you’re going to do that. After all, that would open up even more build options, so if that’s the only goal, then…
Good idea.
Even better, just remove AF completely.
I’ll say this again, although this helps the issue, it does not address the main problem.
Having regen build AF, you will be still forced to get regen sources.
Just make AF build up will all weapons AND while taking damage. Problem Solved
I’ll say this again, although this helps the issue, it does not address the main problem.
Having regen build AF, you will be still forced to get regen sources.
Just make AF build up will all weapons AND while taking damage. Problem Solved
I don’t like having damage taken charge CA, if anything that rewards poor play. Ranger typically survives by actively avoiding damage through kiting and weapon set evades. I wouldn’t mind adding a large amount of CA generation to damage taken from players bound by the elite glyph, that would be cool.
I’ll say this again, although this helps the issue, it does not address the main problem.
Having regen build AF, you will be still forced to get regen sources.
Just make AF build up will all weapons AND while taking damage. Problem Solved
I don’t like having damage taken charge CA, if anything that rewards poor play. Ranger typically survives by actively avoiding damage through kiting and weapon set evades. I wouldn’t mind adding a large amount of CA generation to damage taken from players bound by the elite glyph, that would be cool.
Disagree, charging CA through damage is a key part of making the Druid spec work in hybrid builds.
I’d be happy to have CA charged purely from healing if CA were also made to charge from all sources of healing, e.g. applying the regen boon, and then making rangers able to apply regen from more than just shouts.