Heavy Halo, Warrior JQ
Remember what Arenanet did to our pets?
Heavy Halo, Warrior JQ
They’re making us less reliant on our pets, which is a good thing.
We have pets? I thought we had mobile buff stations.
Inactive: Guardian, Elementalist, Ranger, Thief (ex-main)
Leveling: Engineer, Necromancer
They’re making us less reliant on our pets, which is a good thing.
Stealth doesn’t do anything for us in PvE. DPS is the ONLY thing that matters in PvE b/c Anet apparently was only able to build 1 or 2 intelligent Epic Fights in this game (like the Iron Forgeman) and the rest of it is all a Faceroll that our pets honestly were never any good at.
.
inb4 video of 3-4 buff stack warriors killing a boss super quick while 1 ranger tags along
(edited by ilr.9675)
Pets hit hardest by the dmg nerfs were pets that were already underutilized anyway. Skills that got nerfed on drakes and cats are all 20-30 sec cd skills. The dps loss was fairly minimal.
In the meantime we now have more tools to make up for and even surpass that dps loss. More importantly, we have different tools to trait for/build around depending on what aspect of the game we’re playing.
Also, cof speed run time was beaten with a team comp of 2 thieves, 1 mes , 1 war, and 1 ranger. It’s hard to see the argument that the ranger was just tagging along.
They nerfed some of our best pets, like the wolf, 5o percent. My pet dies standing at my side in WvW yet we don’t have an option to stow them in combat. It’s ridiculous.
They also severely nerfed longbow damage in this patch, and gave us some wonky stealth mechanic that doesn’t work all that well. It is supposedly an escape tool, but you have to shoot someone to get stealth and that puts you in combat and slows you down. We still have variable range damage which is horrible given the realities of WvW and PVE where a lot of combat occurs at close range. Longbow has a very narrow cone of fire in front of it and it is kitten near impossible to circle kite someone at close range with it as you will cancel the shot with the slightest turn.
Oh, did I mention that Rapid Fire still looks like this:
Obstructed, Obstructed, Out of Range, 1256, Obstructed.
Out of 8 times I tracked my use of stealth in WvW it has failed 6 times and worked twice. One time it failed was due to a warrior blocking it and the other times I have no clue. Beyond that my impression is that it fails a lot though I haven’t been keeping tabs or noticing why it fails. Add that to Point Blank Shot which routinely fails due to the 1/2 second cast time allowing NPCs and humans to get behind you and cause the shot to fail.
I don’t know why some people are so enthusiastic about the changes. The class is still broken and while stealth is a “step in the right direction” it is a baby step and still dysfunctional and of marginal utility given its high failure rate and requirement that you hit someone. It simply is not something you can rely on in combat and at best it’s kind of a Hail Mary Pass and nothing else.
They broke our pet’s burst, broke our SB attack speeding and gave us the reason saying it was bots fault LOLOL, broke SB even more with that 900 range, removed out 2sec of quickness for 5 tp and is now 30 but hey! we got an underwater patch that made us better. that’s anet for you.
(edited by Nuka Cola.8520)
Nothing wrong with reminding people of existing issues, but posting like the class is broken to the point of being unplayable is just spreading misinformation.
I see a lot of glass half-empty people in this thread.
Doing It With Style
www.exg-guild.com
Seriously, until they do something to raise our damage relative to the pet, we’ll still be broken. We’re less broken than before, but we’re still kitten by an NPC that accounts for 40% of our damage. If they fix that (either make the pet optional, or make it so that the damage is more in line of 90:10 ranger:pet) then we’re on a much more even footing with other classes.
In every way the bloody pet is a handicap. It doesn’t scale with armour, so any future armor progression (ascended kitten, anyone?) will make the ranger weaker compared to all the other classes. Pet’s cannot dodge, nor hit moving opponents, which is truly unforgivable in a game based around rapid, mobile combat.
The glass is less than half full – it’s got an inch or so of fluid in the bottom, and I’m telling you, that yellow stuff isn’t water.
Also, before someone tells me to re-roll – I love the flavour of the ranger, and it was my main in GW1. I object to having no choice but to be a beastmaster. It’s depressing to see all the potential of the class just kitten upon because of our broken class mechanic.
They nerfed some of our best pets, like the wolf, 5o percent. My pet dies standing at my side in WvW yet we don’t have an option to stow them in combat. It’s ridiculous.
They also severely nerfed longbow damage in this patch, and gave us some wonky stealth mechanic that doesn’t work all that well. It is supposedly an escape tool, but you have to shoot someone to get stealth and that puts you in combat and slows you down. We still have variable range damage which is horrible given the realities of WvW and PVE where a lot of combat occurs at close range. Longbow has a very narrow cone of fire in front of it and it is kitten near impossible to circle kite someone at close range with it as you will cancel the shot with the slightest turn.
Oh, did I mention that Rapid Fire still looks like this:
Obstructed, Obstructed, Out of Range, 1256, Obstructed.
Out of 8 times I tracked my use of stealth in WvW it has failed 6 times and worked twice. One time it failed was due to a warrior blocking it and the other times I have no clue. Beyond that my impression is that it fails a lot though I haven’t been keeping tabs or noticing why it fails. Add that to Point Blank Shot which routinely fails due to the 1/2 second cast time allowing NPCs and humans to get behind you and cause the shot to fail.
I don’t know why some people are so enthusiastic about the changes. The class is still broken and while stealth is a “step in the right direction” it is a baby step and still dysfunctional and of marginal utility given its high failure rate and requirement that you hit someone. It simply is not something you can rely on in combat and at best it’s kind of a Hail Mary Pass and nothing else.
i quote you mate you re the only one who understands here
pets was useless after and befor update. the mechanism not realy work in boss fights and totaly useless in wvw
Just the WvW
R3200+
i quote you mate you re the only one who understands here
We’re 3 then. Cuchullain says exactly what I want. <3
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”
They nerfed some of our best pets, like the wolf, 5o percent. My pet dies standing at my side in WvW yet we don’t have an option to stow them in combat. It’s ridiculous.
They also severely nerfed longbow damage in this patch, and gave us some wonky stealth mechanic that doesn’t work all that well. It is supposedly an escape tool, but you have to shoot someone to get stealth and that puts you in combat and slows you down. We still have variable range damage which is horrible given the realities of WvW and PVE where a lot of combat occurs at close range. Longbow has a very narrow cone of fire in front of it and it is kitten near impossible to circle kite someone at close range with it as you will cancel the shot with the slightest turn.
Oh, did I mention that Rapid Fire still looks like this:
Obstructed, Obstructed, Out of Range, 1256, Obstructed.
Out of 8 times I tracked my use of stealth in WvW it has failed 6 times and worked twice. One time it failed was due to a warrior blocking it and the other times I have no clue. Beyond that my impression is that it fails a lot though I haven’t been keeping tabs or noticing why it fails. Add that to Point Blank Shot which routinely fails due to the 1/2 second cast time allowing NPCs and humans to get behind you and cause the shot to fail.
I don’t know why some people are so enthusiastic about the changes. The class is still broken and while stealth is a “step in the right direction” it is a baby step and still dysfunctional and of marginal utility given its high failure rate and requirement that you hit someone. It simply is not something you can rely on in combat and at best it’s kind of a Hail Mary Pass and nothing else.
^Spot on!
Nothing wrong with reminding people of existing issues, but posting like the class is broken to the point of being unplayable is just spreading misinformation.
I see a lot of glass half-empty people in this thread.
Show me where anyone says the class is broken to the point of being unplayable. The fact that people play the class and make do as best they can proves that no one believes this. The class is broken though, kitten many of our abilities don’t work properly or are unreliable. Push a button and what is supposed to happen often doesn’t. That’s what “broken” means. It’s like switching a light switch on and some times the light comes on, and at others you have to spam it on and off to get it to work. Pointing to the times it works as evidence that it’s not broken is incorrect.
You can work around these things to some extent, but having to do so tends to ruin the fun for many people.
Games are supposed to be fun, not a job. This is what people rightfully complain about. They are trying to get these things fixed and are fed up with Anet ignoring the problems for so long.
(edited by Cuchullain.3104)
oh shut it people. the “DPS” loss is just laughable. And the “LB nerf” is even more laughable.
We got a buff in the right direction. Blast finisher, Stealth, the ability to ON YOUR OWN, have 18 stacks of vulnerability on a target at any given moment. The fact that your pet does 2% less “DPS” compared to before is laughable, considering that the potential DPS on the longbow is now 12% more.
Oh and one last thing… remember that blast finisher? You now got, even in zerker gear, 10 times the group utility you had before. With a sword and a warhorn, you get 2 times the healing you had before. And if you bother to build properly, you can provide a team, or your pet, with more might then you EVER could before.
Might = more DPS.
in the end. you lost NOTHING. you just gained TWICE as much. and you still whine.
Seriously, you should all be ashamed.
Currently @ some T1 server in EU
Correction, they nerfed non pet reliant builds, if you take a 30 BM cat with 30 in skirm (Carn appetite, companions might, and pets prowess) on a Sword/Horn Build you are going to WRECK FACE with your pets damage output, not possible to do by yourself pre patch. Don’t even get me started on what happens when you’ve got 25 MB, bear that hits like a cat? Yes plox.
PS: i don’t see how the fights are face roll in PvE, then again I refuse to run zerker, skip adds, or do anything that may even look exploity.
As their mother, I have to grant them their wish. – Forever Fyonna
I agree completely, we still lack a overall vision, and these updates aren’t helping any.
We need some serious consolidation.
oh shut it people. the “DPS” loss is just laughable. And the “LB nerf” is even more laughable.
We got a buff in the right direction. Blast finisher, Stealth, the ability to ON YOUR OWN, have 18 stacks of vulnerability on a target at any given moment. The fact that your pet does 2% less “DPS” compared to before is laughable, considering that the potential DPS on the longbow is now 12% more.
Oh and one last thing… remember that blast finisher? You now got, even in zerker gear, 10 times the group utility you had before. With a sword and a warhorn, you get 2 times the healing you had before. And if you bother to build properly, you can provide a team, or your pet, with more might then you EVER could before.
Might = more DPS.
in the end. you lost NOTHING. you just gained TWICE as much. and you still whine.
Seriously, you should all be ashamed.
Except what you just said means we only have one viable build for damage. That isn’t really versatile now is it?
oh shut it people. the “DPS” loss is just laughable. And the “LB nerf” is even more laughable.
We got a buff in the right direction. Blast finisher, Stealth, the ability to ON YOUR OWN, have 18 stacks of vulnerability on a target at any given moment. The fact that your pet does 2% less “DPS” compared to before is laughable, considering that the potential DPS on the longbow is now 12% more.
Oh and one last thing… remember that blast finisher? You now got, even in zerker gear, 10 times the group utility you had before. With a sword and a warhorn, you get 2 times the healing you had before. And if you bother to build properly, you can provide a team, or your pet, with more might then you EVER could before.
Might = more DPS.
in the end. you lost NOTHING. you just gained TWICE as much. and you still whine.
Seriously, you should all be ashamed.
Except what you just said means we only have one viable build for damage. That isn’t really versatile now is it?
You mean like minion masters only have one way to deal damage through their minions? Or how eles only have like one build option for damage period? Or how warriors only had (maybe have) one viable damage build?
And we have PLENTY of build variety, we have condi builds, we have pet builds (both tanky and DPS) we’ve for power builds, support builds etc. quit your kittening and stop following cookie cutters, there’s more builds that work than the ones people share.
As their mother, I have to grant them their wish. – Forever Fyonna
So i saw this post and i just HAD to say my piece. First of all, anyone claiming that this class is “broken” because you pressed the skill and it didnt work…..throw your unsubstantiated crap out of this argument and make room for serious discussion please. Pet damage (as said above) is better than before due to might stacking (companions might, second longest fire field in game, blast finisher from drakes/warhorn, pet swap might, etc.). And the Longbow is a WECLOME change for me; I can stack 25 vulnerability using it wisely with my bird pet. As for build diversity, yes to do the most damage you need a good chunk of points in marksman/skirmishing trees (like every other class in pve for high dps consistency) but people have anywhere from 10-30 points leftover that they use in whatever way they kitten well please and it can always work if you arent a fool. If you want to eek into a pvp discussion, our build diversity multiplies with condi builds! Look, this class and every other one in guild wars 2 takes skill if you want to use it right, but if you apply the skill this can be the most rewarding class out there. Ranger is a club for players who know what theyre doing, while the rest of the “rangers” whine and cry for buffs that end up only benefitting the good players anyway….
^ hey look a L2P wall o’ text. …lol.D.R. * eats some kfc & dances *
Everyone else who has either concise points such as the difficulty keeping various pets alive against bosses & enviro traps that normally 2 shot a bear (and b/c weakness does nothing to those bosses) … or how our various Controls are ignored most of the time. Or Concise counter points such as “Well you have to count the stacks of Defiant” and “30% faster pet + swiftness + F3” stuff and yes even the complete joke that is stacking Might on a pet that can’t actually remain in attacking range longer than a second & 1/2… Keep it up.
Though I’d also like to see that one thread about Ranger Skill curve resurrected as well if everything is going to come down to “learn to play” b/c the amount of TIME it takes to reach those thresholds is not just a Trivial Resource, especially when there’s 5 other classes that seem to have a much easier time doing the same exact things faster.
Last state of the game video I watched it was mentioned that the pet would get no more control options because the skill curve would be too steep for new players. While Ranger is my profession of choice because I like to outplay enemies while having to maintain good situational awareness, I have mixed feelings about this one.
For one; it could mean the developers consider the pet control to be in good shape.
While I disagree, I tried to quit micromanaging my pet in WvW (non-zerg situations) and found it responded better in most situations. I hate playing as passive as that, but I hate it more when my pet does not respond to the command I give it. Let me explain:
F1: Apart from the horrible range I can use this at, by the time I use any attack on my target my pet will swoop in anyway so unless I had to make the pet target something different than me (which was not going to happen; if another target had priority, I’d switch target myself and if I had not pressed F1 my pet would follow me anyway.) It generally feels unresponsive and lackluster.
F2: Works occasionally, if the pet feels like it. If the pet does not cast the skill and I press it a second time in a short timespan, the skill goes on cooldown for a few seconds and simply does nothing. Rarely did I find this work “as intended.” The spider’s poison and the reef drake’s underwater combo field used to be instant cast before the last update, now I find the same thing happening so I switched back to my bird+wolf.
F3: Works better and generally faster than the other skills, unless the pet is using an attack animation at the time. Only a few times did I find this command ignored.
F4: My best pet management option for one reason only: it always casts instantaneously, and thus feels responsive.
That said, the pet feels like a fire and forget weapon because it is. Even if no more micromanagement options are added or no AI is improved, it would go a long way to atleast make the F1-F3 skills feel like they are making a difference. Instant cast time would at the very least make the pet commands feel as if they make you a better player if you learn how to use them.
Co-founder of Flying Pink Unicorns [PWNY], Ring of Fire
Well Maybe It’ s just me but I m going to quit becouse seriously I loved so much playing with pets and now it’ s simply impossible..( they nerfed the leash range too that was hilarious :P ) With beastmastery build you could reach really top levels at spvp and wvw but now It’ s not possible anymore. I’ ve spent like 100 gold buying diffferent type of gears and runes just to try all what was worthy to try but It’ s useless. And I repeat guys if you re happy of the current ranger status well That shows you don’ t know what ranger beastmastery status was before the nerf ^^ Have fun with your pro ranger
You mean like minion masters only have one way to deal damage through their minions? Or how eles only have like one build option for damage period? Or how warriors only had (maybe have) one viable damage build?
And we have PLENTY of build variety, we have condi builds, we have pet builds (both tanky and DPS) we’ve for power builds, support builds etc. quit your kittening and stop following cookie cutters, there’s more builds that work than the ones people share.
No class has 1 working build. You sound like one of those people “Only Spirit Ranger is viable”.
You mean like minion masters only have one way to deal damage through their minions? Or how eles only have like one build option for damage period? Or how warriors only had (maybe have) one viable damage build?
And we have PLENTY of build variety, we have condi builds, we have pet builds (both tanky and DPS) we’ve for power builds, support builds etc. quit your kittening and stop following cookie cutters, there’s more builds that work than the ones people share.
No class has 1 working build. You sound like one of those people “Only Spirit Ranger is viable”.
I don’t think you even read my post…. I said we have plenty of variety, and I said warriors HAD as in PAST TENSE one build, not that it’s currently the case.
Learn to read.
As their mother, I have to grant them their wish. – Forever Fyonna
All Arenanet needs to do here is to allow classes being played strong in multiple ways
(equal DMG & Support)
“A man chooses; a slave obeys.” | “Want HardMode? Play Ranger!”
Correction, they nerfed non pet reliant builds, if you take a 30 BM cat with 30 in skirm (Carn appetite, companions might, and pets prowess) on a Sword/Horn Build you are going to WRECK FACE with your pets damage output, not possible to do by yourself pre patch. Don’t even get me started on what happens when you’ve got 25 MB, bear that hits like a cat? Yes plox.
.
It’s interesting that a lot of people decry pets as useless in dungeons. I’ve found it to be quite frankly untrue. You need to be able to choose the right pet, and I even wrote a guide on it to help people do that.
The long and short of it is that most people don’t understand how to utilize pets because they’re an AI based NPC. In the hands of a skilled player who thinks about what pets to bring to a battlefield, they can be a game changer. I typically run with drakes because of their cleave ability and the fact that my drakes can tank legendary opponents, and even keep bosses occupied in high level fractals, things that no player rightly wants to stand in front of for fear of taking a dirtnap.
Just choose the right pet and you’re fine, and try not to sweat it. You’re a lot more powerful than you think you are, particularly if you make good use of pet movement.
And they still haven’t fixed the fact that my pet takes half the jade maw shots.. Takes us 3x as long to do it unless you grab guard and routinely send them into a corner. Why are we handicapped for our mechanic? “Well, you can either repeatedly watch your pet die and respawn and make it take twice as long to finish this fractal, or you can waste a utility slot and lots of time to get rid of this feature!” No ele is punished for having attunements, no warrior is punished for their burst move, no thief is punished for stealing, no guardian is punished for aegis, yet we’re punished and ANet stubbornly refuses to do anything about it because ‘its your core mechanic!’. When I leveled a ranger to 80 I didn’t know my core mechanic was to be a handicap.
Garbage at every profession 2015
oh shut it people. the “DPS” loss is just laughable. And the “LB nerf” is even more laughable.
We got a buff in the right direction. Blast finisher, Stealth, the ability to ON YOUR OWN, have 18 stacks of vulnerability on a target at any given moment. The fact that your pet does 2% less “DPS” compared to before is laughable, considering that the potential DPS on the longbow is now 12% more.
Oh and one last thing… remember that blast finisher? You now got, even in zerker gear, 10 times the group utility you had before. With a sword and a warhorn, you get 2 times the healing you had before. And if you bother to build properly, you can provide a team, or your pet, with more might then you EVER could before.
Might = more DPS.
in the end. you lost NOTHING. you just gained TWICE as much. and you still whine.
Seriously, you should all be ashamed.
Except what you just said means we only have one viable build for damage. That isn’t really versatile now is it?
You mean like minion masters only have one way to deal damage through their minions? Or how eles only have like one build option for damage period? Or how warriors only had (maybe have) one viable damage build?
And we have PLENTY of build variety, we have condi builds, we have pet builds (both tanky and DPS) we’ve for power builds, support builds etc. quit your kittening and stop following cookie cutters, there’s more builds that work than the ones people share.
I don’t know elementalist too well, but I kitten well know that they have more than just one effective build. I’m not sure about staff, but both scepter and MH dagger are both viable, and there are more options now for trait distribution. As for minion masters having just one way to deal damage, what the hell does that prove? ‘Minion master’ isn’t a profession, it’s a way to play a profession. That’s like saying that longbow rangers only have one way to deal damage. You can go greatsword for something entirely different. The problem is still with the pet system killing our effectiveness in many areas of the game. Necromancers aren’t forced to play a minion master build when it isn’t ideal, but rangers are forced to play a pet build even when it’s utterly useless. All of our builds are balanced around the assumption that we’ll always have a pet to round out our damage and utility. When the pet goes down in two hits and we have no way to prevent the damage, that assumption is just stupid.
oh shut it people. the “DPS” loss is just laughable. And the “LB nerf” is even more laughable.
We got a buff in the right direction. Blast finisher, Stealth, the ability to ON YOUR OWN, have 18 stacks of vulnerability on a target at any given moment. The fact that your pet does 2% less “DPS” compared to before is laughable, considering that the potential DPS on the longbow is now 12% more.
Oh and one last thing… remember that blast finisher? You now got, even in zerker gear, 10 times the group utility you had before. With a sword and a warhorn, you get 2 times the healing you had before. And if you bother to build properly, you can provide a team, or your pet, with more might then you EVER could before.
Might = more DPS.
in the end. you lost NOTHING. you just gained TWICE as much. and you still whine.
Seriously, you should all be ashamed.
Except what you just said means we only have one viable build for damage. That isn’t really versatile now is it?
You mean like minion masters only have one way to deal damage through their minions? Or how eles only have like one build option for damage period? Or how warriors only had (maybe have) one viable damage build?
And we have PLENTY of build variety, we have condi builds, we have pet builds (both tanky and DPS) we’ve for power builds, support builds etc. quit your kittening and stop following cookie cutters, there’s more builds that work than the ones people share.
1. NEcros have plenty of builds that are very viable both in and out of groups and very powerful in PvP , PvE is a different story for them
2. Eles have a still powerful d/d build, s/d burst builds that are insane
3. Warriors have an insane cc stun build (had for a while now), a good in and out high dmg longbow/gs spec for group play, and now have a great condi build in longbow and sword/sword
Do you even know what you’re talking about? Quit spreading misinformation.
Maguuma
oh shut it people. the “DPS” loss is just laughable. And the “LB nerf” is even more laughable.
We got a buff in the right direction. Blast finisher, Stealth, the ability to ON YOUR OWN, have 18 stacks of vulnerability on a target at any given moment. The fact that your pet does 2% less “DPS” compared to before is laughable, considering that the potential DPS on the longbow is now 12% more.
Oh and one last thing… remember that blast finisher? You now got, even in zerker gear, 10 times the group utility you had before. With a sword and a warhorn, you get 2 times the healing you had before. And if you bother to build properly, you can provide a team, or your pet, with more might then you EVER could before.
Might = more DPS.
in the end. you lost NOTHING. you just gained TWICE as much. and you still whine.
Seriously, you should all be ashamed.
Except what you just said means we only have one viable build for damage. That isn’t really versatile now is it?
You mean like minion masters only have one way to deal damage through their minions? Or how eles only have like one build option for damage period? Or how warriors only had (maybe have) one viable damage build?
And we have PLENTY of build variety, we have condi builds, we have pet builds (both tanky and DPS) we’ve for power builds, support builds etc. quit your kittening and stop following cookie cutters, there’s more builds that work than the ones people share.
I don’t know elementalist too well, but I kitten well know that they have more than just one effective build. I’m not sure about staff, but both scepter and MH dagger are both viable, and there are more options now for trait distribution. As for minion masters having just one way to deal damage, what the hell does that prove? ‘Minion master’ isn’t a profession, it’s a way to play a profession. That’s like saying that longbow rangers only have one way to deal damage. You can go greatsword for something entirely different. The problem is still with the pet system killing our effectiveness in many areas of the game. Necromancers aren’t forced to play a minion master build when it isn’t ideal, but rangers are forced to play a pet build even when it’s utterly useless. All of our builds are balanced around the assumption that we’ll always have a pet to round out our damage and utility. When the pet goes down in two hits and we have no way to prevent the damage, that assumption is just stupid.
Uh, my pet doesn’t die in 2 Hits, he normally sits there and tanks the kittening bosses for my group, so I don’t know what you’re doing wrong, Learn to Micro?
And go to the ele forums for like 5 seconds and ask for the build types, it’s essentially 30 water 30 arcane and then you get the “luxury” to put your last 10 pts in another tree, although you can now move the water trait points into air and run a fresh air build, but other than that there’s no real variation.
And a Minion Master has the same issue as a BM ranger (you can build to only use your pet as a meat shield, and nothing more than that) and turret engis, and spirit weapon guardians and ele glyphs etc, yet we have the LEAST problems because we can actually CONTROL our pet, and it seems like you just don’t know how to do that, so again, LEARN TO MICRO.
As their mother, I have to grant them their wish. – Forever Fyonna
oh shut it people. the “DPS” loss is just laughable. And the “LB nerf” is even more laughable.
We got a buff in the right direction. Blast finisher, Stealth, the ability to ON YOUR OWN, have 18 stacks of vulnerability on a target at any given moment. The fact that your pet does 2% less “DPS” compared to before is laughable, considering that the potential DPS on the longbow is now 12% more.
Oh and one last thing… remember that blast finisher? You now got, even in zerker gear, 10 times the group utility you had before. With a sword and a warhorn, you get 2 times the healing you had before. And if you bother to build properly, you can provide a team, or your pet, with more might then you EVER could before.
Might = more DPS.
in the end. you lost NOTHING. you just gained TWICE as much. and you still whine.
Seriously, you should all be ashamed.
Except what you just said means we only have one viable build for damage. That isn’t really versatile now is it?
You mean like minion masters only have one way to deal damage through their minions? Or how eles only have like one build option for damage period? Or how warriors only had (maybe have) one viable damage build?
And we have PLENTY of build variety, we have condi builds, we have pet builds (both tanky and DPS) we’ve for power builds, support builds etc. quit your kittening and stop following cookie cutters, there’s more builds that work than the ones people share.
1. NEcros have plenty of builds that are very viable both in and out of groups and very powerful in PvP , PvE is a different story for them
2. Eles have a still powerful d/d build, s/d burst builds that are insane
3. Warriors have an insane cc stun build (had for a while now), a good in and out high dmg longbow/gs spec for group play, and now have a great condi build in longbow and sword/sword
Do you even know what you’re talking about? Quit spreading misinformation.
Did I say “necromancer”? NO, and I said warriors HAD one build, for kittens sake read, and again, eles have 1 build option for damage, which is the fresh air build, or are you going to tell me they can run zerker D/D now instead of their bunker build?
As their mother, I have to grant them their wish. – Forever Fyonna
Wow, you are very delusional… You said minion masters , sorry, is that supposed to mean something other than necromancers? And you said warriors had one build (maybe have) as if they might have ONE viable build now. Just quit spreading misinformation and then trying to backtrack and make excuses when you get completely called out for it. You and Chopps are hardly PvPers anyway so this isn’t a surprise that you don’t know other class’s builds and their makeups. I’m done with you.
And also, I know quite a bit of eles who run zerker d/d and do good with it, because they’re good at their class and know other classes and know when to time kitten accordingly with the utility they have, so yea. Keep NOT knowing other classes and continue to spout off bullkitten like you always do in every thread.
Maguuma
(edited by Ryan.8367)
Wow, you are very delusional… You said minion masters , sorry, is that supposed to mean something other than necromancers? And you said warriors had one build (maybe have) as if they might have ONE viable build now. Just quit spreading misinformation and then trying to backtrack and make excuses when you get completely called out for it. You and Chopps are hardly PvPers anyway so this isn’t a surprise that you don’t know other class’s builds and their makeups. I’m done with you.
And also, I know quite a bit of eles who run zerker d/d and do good with it, because they’re good at their class and know other classes and know when to time kitten accordingly with the utility they have, so yea. Keep NOT knowing other classes and continue to spout off bullkitten like you always do in every thread.
Uh, I am a PvPer, Chopps isn’t, I am. And yes, at the time of the build I wasn’t sure if warriors still had that one viable build, but then afterwards recalled them having others (such as the CC hammer build, axe builds, the condi build etc). I had thought that I had edited my post to take out the “(maybe have)” part, so that’s totally my bad.
And I’ve yet to see a zerker d/d ele in PvP that can do anything other than die in the course of 5 seconds, so sorry I don’t know the ONE ele who can pull it off.
PS: when I said minion masters I should have said pet reliant builds, I always think of any build using more than like 2 pets at a time as a minion master.
As their mother, I have to grant them their wish. – Forever Fyonna
Uh, my pet doesn’t die in 2 Hits, he normally sits there and tanks the kittening bosses for my group, so I don’t know what you’re doing wrong, Learn to Micro?
And go to the ele forums for like 5 seconds and ask for the build types, it’s essentially 30 water 30 arcane and then you get the “luxury” to put your last 10 pts in another tree, although you can now move the water trait points into air and run a fresh air build, but other than that there’s no real variation.
And a Minion Master has the same issue as a BM ranger (you can build to only use your pet as a meat shield, and nothing more than that) and turret engis, and spirit weapon guardians and ele glyphs etc, yet we have the LEAST problems because we can actually CONTROL our pet, and it seems like you just don’t know how to do that, so again, LEARN TO MICRO.
It obviously depends on the boss. Some my pets can tank, some take off ~60% of a bear’s health each hit (with 15 BM). Also, microing doesn’t do kitten when your pet waits for its 2-3 second channel to finish before running back to you, and it never helps if you’re using melee. Try again.
My brother plays elementalist as his second favorite class. He doesn’t use 30 points in arcane (I think it’s 10 or 20), nor does he use 30 points in water (10 there as I recall). He still has reasonably strong survivability and his scepter, due to the recent buffs, has insane burst. That’s multiple effective trait lines across multiple weapon sets. That is not ‘just one option’, as you claim.
Minion master necromancers do have some of the same problems as rangers, with 2 major differences: first, minions are more expendable; every single minion skill recharges at least as quickly as swapping out a defeated pet. Second, and this is the big one, necromancers are not forced to be minion masters. If a necromancer is going somewhere that is kitten AI companions, he doesn’t need to bring them. It’s the same situation with guardian spirit weapons and engineer turrets: you are not forced to use them when they’re more hindrance than help. Try to ignore your pet as a ranger, and you lose ~25% of your damage and cc, even without speccing into BM. See the difference?
The problem with microing is that it isn’t a very versatile solution. While the pet is running back and forth between you and the boss, trying (and not always succeeding) to avoid the AoE, it isn’t contributing to your damage. You’re losing 25% or more of your DPS whether you micro your pet or let it die. Plus, if the boss targets you with AoE, you can dodge it. Your pet can’t. If the room you’re in has, for example, instakill walls of lasers everywhere, there isn’t a kitten thing you can do to keep your pet alive, even with perfect microing skills. If you decide to use melee, there is no way to micro your pet out of the AoE’s that the boss is dropping. Your mindless ‘just micro’ line is repetitive, tiresome, and shortsighted.
The pet mechanic is the most miserable part of the Ranger. Good mostly for drawing aggro off of you.
I try to minimize my pets impact by going 100% offense. Compared to the usual healing or PVT ranger, my pet only amounts to like 15% of my dps. I actually just use my wolves for the knockdowns.
As for the stealth and ‘longbow’ nerf. You just don’t know how to tap your keyboard fast enough. I can stealth shot, weapon swap, and swoop in the opposite direction, popping out of stealth behind my enemies who are still chasing after me in the other direction.
Honestly most of the issues here really are L2P issues. Other then the current OP meta for Wars and Necros, I haven’t had any trouble winning fights in pvp. As for pve, idk, pve in this game is mindless and I hate it so no comment.
Wow, you are very delusional… You said minion masters , sorry, is that supposed to mean something other than necromancers? And you said warriors had one build (maybe have) as if they might have ONE viable build now. Just quit spreading misinformation and then trying to backtrack and make excuses when you get completely called out for it. You and Chopps are hardly PvPers anyway so this isn’t a surprise that you don’t know other class’s builds and their makeups. I’m done with you.
And also, I know quite a bit of eles who run zerker d/d and do good with it, because they’re good at their class and know other classes and know when to time kitten accordingly with the utility they have, so yea. Keep NOT knowing other classes and continue to spout off bullkitten like you always do in every thread.
Uh, I am a PvPer, Chopps isn’t, I am. And yes, at the time of the build I wasn’t sure if warriors still had that one viable build, but then afterwards recalled them having others (such as the CC hammer build, axe builds, the condi build etc). I had thought that I had edited my post to take out the “(maybe have)” part, so that’s totally my bad.
And I’ve yet to see a zerker d/d ele in PvP that can do anything other than die in the course of 5 seconds, so sorry I don’t know the ONE ele who can pull it off.
PS: when I said minion masters I should have said pet reliant builds, I always think of any build using more than like 2 pets at a time as a minion master.
D/D eles don’t go zerker. They stack boons for both defense and damage. Even with a defensive build, 20 stacks of might means plenty of damage. Plus, they get tons of healing and some nice defensive skills.
And again with the mm crap. The bottom line is this: rangers are the only players in the game who are forced to rely on NPC allies all of the time, and balanced around having NPC allies all of the time. Since many parts of the game are extremely harsh on NPC allies, this means that rangers are at a severe disadvantage in these areas, while the other professions are not.
What i don’t understand is how the **** do you nerf damage of all useful pets UP TO FIFTY PERCENT when 80% of pets can’t even hit a moving target? Like wtf are you thinking (serious question…)??? When a pet has problems hitting a target, nerfing its damage is the last thing you do. Now they have a hard time hitting and when they do they hit as much as your auto attack or less… There’s no point of running a pet without CC because jags deal 800 damage per hit
(edited by Nuka Cola.8520)