I’ve played thief and engineer for almost 2 years. I’ve never enjoyed a ranger despite owning one for nearly 9 months … but when I saw all the changes to ranger with the recent patches, my ranger has since become my new favorite character and my goodness is he an absolute monster. Just FYI I dunno how well-known this build is (surely I’m not the only one who came up with this) but I thought I’d share it anyway.
TL;DR below
Lets start with Marksmanship trait line:
Normally, Opening Strike gives you: when you enter combat, your first attack does 125% damage and 5 stacks of vulnerability. Remorseless used to proc on kill or stealth, but it received a overhaul with the new trait changes: Regain Opening Strike whenever you gain fury. Opening strike deals more damage. Combine those two traits with: Precise Strike – Opening strike always critical hits.
… and you have a recipe for some serious damage.
There’s no cooldown on Remorseless, which allows me to regain Opening Strike as often as every time I grant myself fury. Because of this, I can do many 150% damage attacks with a guarenteed crit. I will be taking advantage of that damage boost with Maul, the #2 Great Sword skill.
Now, as for stacking fury to get all those lovely Opening Strikes: for my pet I use red moa F2 skill (grants fury), Clarion Bond (Marksmanship, grants fury on pet swap), the ranger elite shout Strength of the Pack, along with Battle Roar (it’s a Charr racial skill that grants might/fury/swiftness), and that’s 4 separate ways to instantly grant myself fury, at any time … which means 4 additional OSes whenever I want them. (If you don’t have a charr ranger that’s fine, it only means one less OS at your disposal).
Now, add in Beast Mastery for all those bonus ways to grant fury, and Skirmishing for Quick Draw, and by alternating between weapon swapping, pet managemant, and skills, I can easily get out near-back-to-back OS Mauls with guaranteed crits. These mauls are all hitting for about 5-6K damage on my ranger.
But we can get even higher damage than that! This is where longbow comes into play: if you begin your fight with LB#2, this nets you 15 stacks of vulnerability, 20 if you wanna pop one of your fury-granting abilities during the animation. You then close in for melee, popping LB #3 along the way.
After that, you then swap to GS, (Furious Grip grants fury upon weapon swap), which nets you another OS. You then IMMEDIATELY follow through with maul, then another fury-granting skill, and then another maul, which is possible due to the reduced cooldown of maul granted by Quick Draw. Already you should have done roughly around 14-15k damage, probably more depending on crits off of the longbow’s Rapid Fire.
After that what you do is up to your discretion. Since I took Two-Handed Training, I keep a watch out for when my GS hits grant me more fury/ another OS, and save my next maul for that occasion. While my other skills are on cooldown, this is also when I typically activate Signet of the Wild for another 150% damage boosted Maul. Or I can switch back into LB if I want to start re-adding those stacks of vulnerability with LB#2. GS #5 is also useful after the first maul, just don’t waste an OS on it.
This is a zerker gear build. Currently I’m not running full zerker, since I am at the moment testing some more defensive accessories for a little more survivibility. I added Rage runes, since I’m under near-constant fury and this gives me a near-perma 5% damage buff. Since you have a roughly 50% chance to crit (before fury), this build is great for sigils that proc on crit! I suggest sigils of air, fire, or strength for their low ICD. Peril works too.
Aside from all this, remember you are running zerker and are rather squishy, which is why I’ve taken the We Heal as One shout with Resounding Timbre (Beast Mastery, reduces cooldown on shouts, adds 10 sec regen) for as much healing as possible.
With some adjustments this build is viable in PvP. Boon stripping? Not a problem, since you’re granting yourself fury every few seconds. Stealthy thieves/mesmers avoiding your Mauls? That’s what Sic Em is for (6 seconds of Revealed). The main problem will be CC. For this you want to swap Beast Mastery with Wilderness Survival, and take Oakheart Salve, Shared Anguish, and Wilderness knowledge. Then equip Lightning Reflexes for a stunbreak and Signet of Renewal for condi cleanse. Since you are losing Resounding Timbre you may want to stick with Healing Spring instead of We Heal as One.
… And that’s about everything there is to say! Whew. Here’s the build, for those who want a TL;DR: http://intothemists.com/calc/?build=-K;4sE-u-VEgDV-0;9k3;2YZb;0257136247;46JF0D;1PedaPedao-FW0-w6;2VOVTWYXcYi3o42o-G-2iF
FYI, this is the first time I’ve ever shared a build. I know it’s not the most polished so feel free to suggest changes, improvements, ect! It’s appreciated.
(edited by Ausfer.1853)