Remorseless
Defender here, and I’ve already stated multiple times that Remorseless/Opening Strikes needs to be looked at again.
This is what I said in the DDR guide:
- Remorseless (XII) – Regain Opening Strikes when you kill a foe.
One of the biggest complaints about the Marksmanship traitline is that Opening Strikes is a bad mechanic. It’s only active during the start of the fight, and it only refreshes when you go out of combat. This trait somewhat alleviates that as it restores Opening Strikes whenever you kill something. This is mostly useful for farming in Orr, or when you’re ZergVsZerg-ing in WvW. I’m still not a big fan of this trait outside of those though.
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No matter how they buff Remorseless, Opening Strike shouldn’t require GM trait to be worth something.
It would be great if it reset on a weapon swap and/or had an internal cool-down (probably a little to OP).
Another option could be a %chance on crit of resetting. Example: 25 percent chance on crit to reset opening strikes.
See you in Tyria.
It’s crap either way and will never be useful against Guardians
Spotter + GS or Whirling just leaves it in the dust on raw DPS even in Orr Zerg.
It needs to be:
- Rethought
- Redesigned
- Compressed
- and most important of all: Skill Split for PvE/WvW
PS: a Big NOOOOOO to having it refresh on any kind of Crits. Crit Builds are already getting too FOTM’y as it is and many other profs will always be way ahead of us already in that race b/c they don’t have to sacrifice as much to get theirs. Why not try basing it on everytime you apply or remove a condition instead? Or every time you successfully evade an Attack? THINK OUTSIDE THE BOX PEOPLE. Otherwise this class will suck forever
(edited by ilr.9675)
Why not try basing it on everytime you apply or remove a condition instead? Or every time you successfully evade an Attack? THINK OUTSIDE THE BOX PEOPLE. Otherwise this class will suck forever
I don’t agree. Instead of saying “our direct dmg sux, go condi” we should look for things that support power builds and synergize with them. Anyway, whatever they’d do with it, it’s stupid to be forced to use GM trait to make minor traits work O.o
In my thread I suggested that it refreshes Opening Strike whenever a ranger attack is blocked or misses due to blind.
I don’t recall the name of it, but Daoc had an initial shot that bypassed all defense. IE blocking/bubbles etc. The 2nd shot would hit the defense. So you could still burst with your initial shot. I think Warriors just received a skill that bypasses all blocking.
They should make it work like Fresh Air in the ele trees, whenever you score a critical hit Opening Strikes refreshes and then slap an ICD on it.
As their mother, I have to grant them their wish. – Forever Fyonna
They should make it work like Fresh Air in the ele trees, whenever you score a critical hit Opening Strikes refreshes and then slap an ICD on it.
Which would basically just make it gain opening strike depending on the ICD since opening strike itself means critting? Meh … sounds kind of stupid to me.
They should make it work like Fresh Air in the ele trees, whenever you score a critical hit Opening Strikes refreshes and then slap an ICD on it.
Which would basically just make it gain opening strike depending on the ICD since opening strike itself means critting? Meh … sounds kind of stupid to me.
Uh, if you want to just sit there and wait for however long the ICD is than I guess, but that’d hardly be a smart decision….
As their mother, I have to grant them their wish. – Forever Fyonna
It’s garbage, opening strike should reset on kill by default and remorseless should be some kind of way for it to reset during combat.
It’s garbage, opening strike should reset on kill by default and remorseless should be some kind of way for it to reset during combat.
I agree with this fully
As their mother, I have to grant them their wish. – Forever Fyonna
In my thread I suggested that it refreshes Opening Strike whenever a ranger attack is blocked or misses due to blind.
There ya go, another good example
Also more likely to actually get re-implemented too
Seems like it’s good for low crit rate builds where you need crits in a situation where there’s lots of death. So I use this with valkryie “big maul” build in a zerg. It works really well. You just keep getting 10k mauls. It’s pretty fun IMO, less forgiving than bunker, but tons of fun. With bunker I felt like I was shooting marshmellows so this kind of build is a welcome change, at least for me. I’ll be keeping Remorseless on while zerging. :p
(If you don’t know what I’m talking about, basically, remorseless gives opening strikes back while precise strike—25 in marks—guarantees a crit on opening strike. So you can stack power / vitality / critical damage yet still get lots of crits due to the precise strike and remorseless combo in zerg)
Seems like it’s good for low crit rate builds where you need crits in a situation where there’s lots of death. So I use this with valkryie “big maul” build in a zerg. It works really well. You just keep getting 10k mauls. It’s pretty fun IMO, less forgiving than bunker, but tons of fun. With bunker I felt like I was shooting marshmellows so this kind of build is a welcome change, at least for me. I’ll be keeping Remorseless on while zerging. :p
(If you don’t know what I’m talking about, basically, remorseless gives opening strikes back while precise strike—25 in marks—guarantees a crit on opening strike. So you can stack power / vitality / critical damage yet still get lots of crits due to the precise strike and remorseless combo in zerg)
So it is some situational niche funbuild trait in WvW only and unusable in sPvP. Great.
Lol I don’t know Dojo! I didn’t even know about this build (“23k—under ideal circumstance—maul”) until the other day. I’m like a seeing person walking around in the dark randomly bumping into things. In other words: I don’t know where else it’s viable. It might be!
Maybe in a pve farm? How about versus those long strings of dungeon trash, flipping to signet of the beastmaster before a fight starts? Maybe in spvp if you and a friend can blast a quick death on an enemy, you’re ready to Big Crit the other enemy still standing in your circle. Be positive because positivity breeds creativity.
I daresay that remoresless with ICD could be too strong. :/ You should have to earn that next opening strike crit.
(edited by Chopps.5047)
I can assure you that this will never see play in its current state in sPvP. It is a horribly designed grandmaster trait in my opinion.
Given that we have a debuff of -30% power called pet AI, power based builds are just for trolling IMO.
Condi not only provides you with damage that can bypass armor and prtotection, but it gives you tankiness which you take 100% advantage of.
That said and given Anet philosophy I would say tweak the traitlines so we recieve power with high vitality/toughness or what would likely happen nerf ranger vitality and toughness scalings by 30%
Given that we have a debuff of -30% power called pet AI, power based builds are just for trolling IMO.
And yet ranger looks good in DPS tests.
I can assure you that this will never see play in its current state in sPvP. It is a horribly designed grandmaster trait in my opinion.
Well, it COULD be a good Grandmaster Trait, but it needs something added to it in order for it to do so.
As their mother, I have to grant them their wish. – Forever Fyonna
Given that we have a debuff of -30% power called pet AI, power based builds are just for trolling IMO.
And yet ranger looks good in DPS tests.
On golems in the mist hell yeah.
IMO, Remorseless just doesn’t have that Grandmaster Trait feel to it. I made a suggestion regarding Remorseless in my trait rework thread so I’ll just quote myself here.
Marksmanship:
Adept Minor Trait – Opening Strike: Apply 5 stacks of vulnerability for 10 seconds with your first strike when entering combat. This effect recharges every 60 seconds or when you reset combat.
Master Minor Trait – Remorseless: Regain Opening Strike when you kill a foe.
Grandmaster Minor Trait – Sundering Strike: You and your pet deal 5% more damage to vulnerable foes.
It’s garbage, opening strike should reset on kill by default and remorseless should be some kind of way for it to reset during combat.
Agree 100%. After testing this trait I pretty much never used it anymore.
I was a ranger before shortbow had 1200m range AND after it didn’t…
So you all don’t like valkyrie + remorseless? Is it fair to stack all that additional power through vitality/food buffs with all the crit dmg AND THEN keep getting crits after kill without a GM trait? These are 12k mauls over and over. I’m asking an honest question here.
So you all don’t like valkyrie + remorseless? Is it fair to stack all that additional power through vitality/food buffs with all the crit dmg AND THEN keep getting crits after kill without a GM trait? These are 12k mauls over and over. I’m asking an honest question here.
I think people here want the trait to be good in sPvP as well. Atleast I don’t really give a kitten about PvE balance. PvE is about “who comes closest to warrior DPS”.
Dojo, I imagine if you run this, you are basically the player who will contest a point, try to one shot, then try to get their attention so your team can follow up with the kill. Now you are loaded for another one shot.
Gw2 is a team game bro.
So you all don’t like valkyrie + remorseless? Is it fair to stack all that additional power through vitality/food buffs with all the crit dmg AND THEN keep getting crits after kill without a GM trait? These are 12k mauls over and over. I’m asking an honest question here.
No offense but it very easy to avoid a maul as well as a hilt bash . Maul has a long cast time and has a very distinct animation. Hilt bash also has a very distinct animation and a short range. In order to reliably land mauls you have to take extra CC with pets AND utility skills. Quickness also helps to land mauls/hilt bash.
So you are forced to take most of your utility bar for things to help you land your maul. This reduces your survival rate.
The reward may be somewhat high with the build you described (if you can consistently land hits) but the risk is equally great if not greater. That said it sounds like a fun build just for kicks but hardly a grave threat to an enemy with in tact reflexes and equal or greater skill.
I was a ranger before shortbow had 1200m range AND after it didn’t…
I think the discussion needs to be shifted away from making Remorseless viable. It isn’t viable, because Opening Strikes aren’t a good mechanic.
Opening Strikes should refresh itself on a timer (let’s say 20s), and Remorseless can be replaced entirely with something new and more interesting, and potentially more viable.
Problem solved.
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So it is some situational niche funbuild trait in WvW only and unusable in sPvP. Great.
We’re not seeing any point to it in Dungeons or real World Events either…
so you’re not alone there
Why discuss one or a few traits when our entire tree needs a good overhaul anyway?
Why discuss one or a few traits when our entire tree needs a good overhaul anyway?
Why? Other than this one, we only need merge of piercing + eagle eye. Rest is ok.
They can keep remorseless as a GM trait, IF they add something to it… like say next “next attack steals health equal to the damage done”…
Which would make it brilliant in small skirmishes/zergs and definetively worth taking.
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Lol opening strike on dodge would be siiiiiiiick. GS/ GS energy runes maul GC maul crits for sure.
Am I good?… I’m good.
The GM trait should have every opening strike remove up to 2 boons from an enemy and randomly given to you and your pet. 1 boon each. Or 2 boons to you if pet is dead. Also keeping the reset on a kill.
This way it encourages the trait to be used more often. Applying vulnerability/critting and now boon removal.
no one does run this lol we would be better off if it was a trait that had a chance to reset opening strikes on crit, or if it was something like the quickness on petswap… but best case if it reset opening strikes on crit chance. Of course this would mean opening strike would need to be renamed to something like “Lethal Strike” or “Overbearing Strike” since it wouldn’t happen only at the start of attacking… I like the sound of “Overbearing Strike” better
Why discuss one or a few traits when our entire tree needs a good overhaul anyway?
Why? Other than this one, we only need merge of piercing + eagle eye. Rest is ok.
This will break the balance totally..Rangers will be OP and they will dominate in every aspect.They would be like Warriors in pve and like Guardians in pvp..
Yes i dont understand it either but then why they havent done it yet?
Remoruseless
Useless traits useless traits everywhere