The Never Ending Repertoire of Ranger Builds
Salt of the Earth {SALT} Crystal Desert© ~~Dragon Rank~~
Would this be to OP?
so it spreads a random condition the target is suffering from, to other targets it passes through? if so, It would have to have an decent ICD to not be incredibly OP. Cool concept though.
Seems like a neat change, but I think it will be a bit gimmicky. Arrow piercing is kind of unreliable and the fact that it spread any conditions would be entirely coincidental. I don’t think it would be that overpowered though.
Personally, I wish they’d have just attached that arrow velocity thing to this trait and given us something more valuable. Or simply allow arrows to pierce automatically in a similar way to Mesmer greatsword.
But your idea sure sounds fun if we could find a more reliable way to use piercing arrows than to just fire blindly into a mass of people.
so it spreads a random condition the target is suffering from, to other targets it passes through? if so, It would have to have an decent ICD to not be incredibly OP. Cool concept though.
It would grab 1, 3 or all conditions(balance issues) from the first target, then distribute those condition(s) to any other target it passes through.
Being “Unparalleled Archers” we should be able to do some cool things with our arrows. Spirit Arrows, Arrows with Elements on them etc.
(edited by ItIsFinished.9462)
so it spreads a random condition the target is suffering from, to other targets it passes through? if so, It would have to have an decent ICD to not be incredibly OP. Cool concept though.
It would grab 1, 3 or all conditions(balance issues) from the first target, then distribute those condition(s) to any other target it passes through.
If it was 1 condition per arrow, it could probably get away with an ICD of like 5 seconds, otherwise it would be way too good with short bow.
if it was all conditions, it would probably have something like a 15 second ICD.
If it was all conditions and all stacks, it would be completely OP.
Being “Unparalleled Archers” we should be able to do some cool things with our arrows. Spirit Arrows, Arrows with Elements on them etc.
Doing “cool things” with our arrows was called “preparations” in GW1 from what I’ve read.
This is not dissimilar to what rangers did in GW1; mass condi spread. And I think there would be a decent amount of skill involved in lining these shots up. There would need to be an ICD, but the ‘lining up’ factor means it’s not as mindless as epidemic.
Might be weird for zerg WvW, but any AoE is sort of mindless there.
I like it.
so it spreads a random condition the target is suffering from, to other targets it passes through? if so, It would have to have an decent ICD to not be incredibly OP. Cool concept though.
It would grab 1, 3 or all conditions(balance issues) from the first target, then distribute those condition(s) to any other target it passes through.
If it was 1 condition per arrow, it could probably get away with an ICD of like 5 seconds, otherwise it would be way too good with short bow.
if it was all conditions, it would probably have something like a 15 second ICD.
If it was all conditions and all stacks, it would be completely OP.
Not really, other classes can freely move conditions/boons around from allies/enemies, and considering rangers are constantly b***hed at for not being able to do anything better than other classes this would be a good change. Ideally you can have the shortbow penetrate less than the big a** longbow and since the range is already short that would balance it out further.
Not to mention you can’t pierce targets from let’s say a keep(due to the angle), you have to be on the ground in slaughter range of the enemy zerg to pull this off. That and if this ever does go live rangers will start getting Ctrl+Ted alot more often making this task even more dangerous.
(edited by MuchWaffle.2579)
I like this buff, and I don’t think it would be OP.
Piercing Arrows is the only trait that makes you worthy on WWW/Capeable to deal with more trashmob at once. Transfering condition from first to others are a nice way to make build diversity, so it would be nice.
so it spreads a random condition the target is suffering from, to other targets it passes through? if so, It would have to have an decent ICD to not be incredibly OP. Cool concept though.
It would grab 1, 3 or all conditions(balance issues) from the first target, then distribute those condition(s) to any other target it passes through.
If it was 1 condition per arrow, it could probably get away with an ICD of like 5 seconds, otherwise it would be way too good with short bow.
if it was all conditions, it would probably have something like a 15 second ICD.
If it was all conditions and all stacks, it would be completely OP.Not really, other classes can freely move conditions/boons around from allies/enemies, and considering rangers are constantly b***hed at for not being able to do anything better than other classes this would be a good change. Ideally you can have the shortbow penetrate less than the big a** longbow and since the range is already short that would balance it out further.
Not to mention you can’t pierce targets from let’s say a keep(due to the angle), you have to be on the ground in slaughter range of the enemy zerg to pull this off. That and if this ever does go live rangers will start getting Ctrl+Ted alot more often making this task even more dangerous.
If it only spreads on condition, and there was Condition Priority programmed in and had set condition durations instead of outright copying the condition, then it wouldn’t need an internal cooldown.
For example, Bleeding gets priority over all other conditions, and If you shot an arrow through a bleeding enemy, it would only transfer 1 stack of bleeding for 5 seconds, and scaling is based on your condition damage and duration. Multiple arrows will copy the same condition stack (a point-blank ranged poison volley could copy that 1 stack of confusion, and possibly apply 5 stacks to an enemy immediately behing your target)
Next on the list would be Vulnerability, then Poison, then Burning, Torment, Confusion, Cripple, Chill, Immobilize, and Fear. This way, the more powerful conditions are very rare to spread around, making it more balanced. Another balancing factor is that you have to line up targets for this to work anyways.
I reckon they should just give Piercing Arrows the same functionality as Splinter Shot on the Harpoon Gun, except make it Torment 2 stacks for 2s instead of Bleeding 1 stack for 4s, as well as pierce.
so it spreads a random condition the target is suffering from, to other targets it passes through? if so, It would have to have an decent ICD to not be incredibly OP. Cool concept though.
It would grab 1, 3 or all conditions(balance issues) from the first target, then distribute those condition(s) to any other target it passes through.
If it was 1 condition per arrow, it could probably get away with an ICD of like 5 seconds, otherwise it would be way too good with short bow.
if it was all conditions, it would probably have something like a 15 second ICD.
If it was all conditions and all stacks, it would be completely OP.Not really, other classes can freely move conditions/boons around from allies/enemies, and considering rangers are constantly b***hed at for not being able to do anything better than other classes this would be a good change. Ideally you can have the shortbow penetrate less than the big a** longbow and since the range is already short that would balance it out further.
Not to mention you can’t pierce targets from let’s say a keep(due to the angle), you have to be on the ground in slaughter range of the enemy zerg to pull this off. That and if this ever does go live rangers will start getting Ctrl+Ted alot more often making this task even more dangerous.
If it only spreads on condition, and there was Condition Priority programmed in and had set condition durations instead of outright copying the condition, then it wouldn’t need an internal cooldown.
For example, Bleeding gets priority over all other conditions, and If you shot an arrow through a bleeding enemy, it would only transfer 1 stack of bleeding for 5 seconds, and scaling is based on your condition damage and duration. Multiple arrows will copy the same condition stack (a point-blank ranged poison volley could copy that 1 stack of confusion, and possibly apply 5 stacks to an enemy immediately behing your target)
Next on the list would be Vulnerability, then Poison, then Burning, Torment, Confusion, Cripple, Chill, Immobilize, and Fear. This way, the more powerful conditions are very rare to spread around, making it more balanced. Another balancing factor is that you have to line up targets for this to work anyways.
So basically give the ranger another role to suck at more than other classes?
Take whatever range you want to pierce a target, divide it by 2 and that is where you’ll have to stand to effectively hit targets behind your first. That is assuming you’re fighting an army of training golems. Since you’re not, in order to be effective you be ineffective by bring a longbow to large zerg melee brawl. The ranger has been beaten to death by nerfs, we need something like this to put us in the meta department with warriors and well…almost every other class.
(edited by MuchWaffle.2579)
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