Request for Ranger Melee Advice (PvP)

Request for Ranger Melee Advice (PvP)

in Ranger

Posted by: Keet.3142

Keet.3142

For PvP, I have been running Longbow + Greatsword on my main for sometime but have gotten very tired of GS for the following reasons:

1. Maul is damaging but very difficult to land
2. GS 4 is our primary melee defence but knocks our enemies back, out of reach of our maul and we have to spend a roll or use GS 3 just to close the gap for a follow-up hit.
3. GS 5 is also hard to land and only stuns from behind
4. Finally, GS 1 autoattack is slow and not very damaging

So, I am looking at a MH Sword + Dagger or Axe Combo. Here are my thoughts, please correct anything you disagree with and propose if you have a better idea:

1. I like the Sword 1 autoattack (it’s the only thing I like atm), its damaging and “sticky” on moving targets.
2. Sword 2 and 3, how do you use them and in what situation? I don’t have a good sense of how they might be useful.
3. Axe 4: Damaging but I rarely land it in PvP. Is this effectively a point blank only ability?
4. Axe 5: Whirling defense, does this work against Thieves coming out of stealth? Is it for projectile reflection only? Am I better off with the damage from Sword 1 instead of this?
5. Dagger 4 and 5: I am not very experienced with this but have read that it is less useful as it offers too much evade.
6. Torch 4 and 5: They are mainly for condi builds
7. Warhorn 4 and 5: 5 is useful for swiftness but 4 is less reliable and also difficult to land.

TL;DR: Tired of GS, want an informed suggestion on what alternate Melee Weapon Set to use and why.

Request for Ranger Melee Advice (PvP)

in Ranger

Posted by: Fluffball.8307

Fluffball.8307

GS:

1) Land maul either after a CC or fake them out. (i.e stow the weapon or make them dodge a pet KD that you recall, etc.) Edit: or the stealth from LB, I am stuck in double melee thought train.
2) Not sure what to comment on this. I don’t use a dodge roll after a block though. Sort of confused on how you’re using this.
3) It’s effectively impossible to land it from behind normally. You need to CC first, then chain CC. You can land it with a double melee build by jumping behind them with a de-targeted ML/HS combo + auto-target and auto-orient.
4) Yup. It’s a defensive autoattack. Live with it and learn to double up on the evade.

Sword:
1) Ya it’s cool. You can really panic people with it.
2) Use 2 for the movement, i.e. if a thief or mesmer stealths, sword 2 in random directions. You can also use it for something like churning earth or other ridiculous skills.
3) CC first, for the most part. Or point blank as you noted, as people tend to ignore it. It’s truly devastating if you CC chain with it. It hits HARD.
4) Ya it works against thieves coming out of stealth if you mean the pistol and SB skills. It reflects all projectiles. It’s not that great of a skill. You can use it to cover condis though since it reapplies vuln so often, like if you wanted to keep them in entangle with a cele build or something. To get anything out of the skill you usually need to rely on your opponent being stupid.
5) No such thing as too much evade, and you’re definitely going to want that ranged cripple. I use it often. Also, poison = -heal.
6) Condis. You can use them on cele too. Not good for LB for the most part.
7) WH is mostly crap, but the blast finisher can be good if you’re going the team support route. 4 is borderline useless.

(edited by Fluffball.8307)