[Rework] Healing Spring

[Rework] Healing Spring

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Currently, the trait Trapper’s Expertise only affects offensive traps for some reason. (In terms of cripple)

Make it so when traited, Healing Spring also Pulses healing to allies. like Well of blood from necros.

Although we get longer boons, I think that part is crap since HS lasts for 10 seconds even standing on it for the whole duration will give you so much regen.

Options

Pulsed Heal

Initial Heal: Healing: 4,920 (1.0)?
Healing Per Second: 250 (0.2) Max targets: 5
6 Regeneration (3s): 2340 health
Number of Targets: 5
Duration: 10s
Trap Radius: 180
Radius: 240
Conditions Removed: 1
Combo Combo Field: Water

Pulsed Heal and Vigor on Cast

Initial Heal: Healing: 4,920 (1.0)?
Healing Per Second: 200(0.15)
6 Regeneration (3s): 2340 health
* Vigor (2s):* Only on Cast
Number of Targets: 5
Duration: 10s
Trap Radius: 180
Radius: 240
Conditions Removed: 1
Combo Combo Field: Water

Pulsed Heal and Resistance on Cast

Initial Heal: Healing: 4,920 (1.0)?
Healing Per Second: 200 (0.15)
Resistance (2s): Only on Cast
6 Regeneration (3s): 2340 health
Number of Targets: 5
Duration: 10s
Trap Radius: 180
Radius: 240
Conditions Removed: 1
Combo Combo Field: Water

  • I adjusted healing coefficients for the variants with the boons to be lower. Although the changes might look OP, HS is balanced since it still carries the disadvantages of a regular trap which are:
  • This trap is triggered when an ally with less than their maximum health (yourself included) walks/stands over the trap. Having non-damaging conditions alone will not cause the trap to trigger.
  • The initial healing effect only occurs once upon skill activation and heals you and your pet.
  • As with all traps, there is a slight delay before the trap can be tripped.
Champion Illusionist Champion Hunter Champion Phantom Champion Magus

(edited by StickerHappy.8052)

[Rework] Healing Spring

in Ranger

Posted by: Chase.2798

Chase.2798

I like the idea resistance would not be great though would much rather see pulsing regen or an aoe heal…resistance ruins an entire style of gameplay and the game is becoming overly filled with classes that can produce this boon

Big Papa Chase – Warrior and Guardian
Papa’s Lady Luck- Necro
(HELL)

[Rework] Healing Spring

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

I like the idea resistance would not be great though would much rather see pulsing regen or an aoe heal…resistance ruins an entire style of gameplay and the game is becoming overly filled with classes that can produce this boon

Pulsing regen is inherent with HS even untraited.

I added resistance to boost core rangers, sometimes even inside HS, if you get condi bombed, the condition removal of it will not keep up.

Also gives you another reason to stay inside it.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

[Rework] Healing Spring

in Ranger

Posted by: Chase.2798

Chase.2798

I like the idea resistance would not be great though would much rather see pulsing regen or an aoe heal…resistance ruins an entire style of gameplay and the game is becoming overly filled with classes that can produce this boon

Pulsing regen is inherent with HS even untraited.

I added resistance to boost core rangers, sometimes even inside HS, if you get condi bombed, the condition removal of it will not keep up.

Also gives you another reason to stay inside it.

If it pulses aoe resistance though with a warrior, druid and revnant at mid 2 out of 3 could have almost 100% uptime on resistance while the third (druid) would be less but still a decent amt making condi classes useless in teamfights compared to now

Big Papa Chase – Warrior and Guardian
Papa’s Lady Luck- Necro
(HELL)

[Rework] Healing Spring

in Ranger

Posted by: Lazze.9870

Lazze.9870

Currently, the trait Trapper’s Expertise only affects offensive traps for some reason.

Except it doesn’t.

[Rework] Healing Spring

in Ranger

Posted by: Kodama.6453

Kodama.6453

Currently, the trait Trapper’s Expertise only affects offensive traps for some reason.

Except it doesn’t.

I guess the reduced cooldown and the increased regeneration duration given by that trait just doesn’t count for some people these days.

[Rework] Healing Spring

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Currently, the trait Trapper’s Expertise only affects offensive traps for some reason.

Except it doesn’t.

I think what he meant is that there’s no comparable thing to “offensive ones cause cripple” when it comes to our only defensive trap. We don’t really get anything extra besides shorter cd and longer lasting boons on HS with this trait.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

[Rework] Healing Spring

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

I would actually be down with HS giving allies within the trigger zone 3s of Vigor with Trapper’s Expertise. It would not only fit the skirmishing line, but also be reminiscent of the old “Gain Vigor when you use a heal” trait before the e. spec patch.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[Rework] Healing Spring

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

What if a traited HS also would heal allies (besides the regen)? Would that be too powerful?

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

[Rework] Healing Spring

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

I think it would compete too much with Glyph of Rejuvenation at that point.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[Rework] Healing Spring

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Currently, the trait Trapper’s Expertise only affects offensive traps for some reason.

Except it doesn’t.

I think what he meant is that there’s no comparable thing to “offensive ones cause cripple” when it comes to our only defensive trap. We don’t really get anything extra besides shorter cd and longer lasting boons on HS with this trait.

Correct, I meant this one. Sorry for being vague, corrected it.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

[Rework] Healing Spring

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

What if a traited HS also would heal allies (besides the regen)? Would that be too powerful?

Yes it will be too powerful, that’s why I suggested it pulsed heal on top of the regen. This gives it more counterplay via poision and knocking someone out of the Healing spring.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

[Rework] Healing Spring

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

I think it would compete too much with Glyph of Rejuvenation at that point.

It SHOULD compete with it imo. It gives a reason to create core ranger builds too.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

[Rework] Healing Spring

in Ranger

Posted by: FrownyClown.8402

FrownyClown.8402

Reduce the duration to 5s but increase the conditions removed to 2 per second. Replace regen completely with a pulse heal for you and allies. This would make it so you get more for standing in it less.


Bad Elementalist

[Rework] Healing Spring

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

It SHOULD compete with it imo. It gives a reason to create core ranger builds too.

It already does compete with it, as does all our heals. Pulsing a heal on HS wouldn’t give a reason to create core Ranger builds; it would create a larger advantage for taking Druid. You’ll receive twice as many AF regeneration from HS – one for the regen, a second for the heal.

It would bolster the elite spec two-fold and scale better with more allies while supplementing Glyphs traited with Verdant Etches. Combine that with the 10s water field, additional on-point condition cleanses, and base Druid synergy with minor traits; it all means taking HS as a Ranger is fine, but taking it as a Druid would be better.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[Rework] Healing Spring

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

It SHOULD compete with it imo. It gives a reason to create core ranger builds too.

It already does compete with it, as does all our heals. Pulsing a heal on HS wouldn’t give a reason to create core Ranger builds; it would create a larger advantage for taking Druid. You’ll receive twice as many AF regeneration from HS – one for the regen, a second for the heal.

It would bolster the elite spec two-fold and scale better with more allies while supplementing Glyphs traited with Verdant Etches. Combine that with the 10s water field, additional on-point condition cleanses, and base Druid synergy with minor traits; it all means taking HS as a Ranger is fine, but taking it as a Druid would be better.

But you are forgetting that you have to have it traited. Will you replace NM (no more boon sharing) or BM (no more traited shouts,stronger pets, taunt, etc) for Skirmishing? I would say its still a tradeoff.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

[Rework] Healing Spring

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

No, I didn’t. There is no trade off. It would just make builds that use Skirmishing & Druid stronger while doing nothing for core-Ranger. Adding a boon to TE for HS will make some difference, but the pulsing heal would not.

Not to mention it seems out of the question since Anet thinks in best possible scenarios. 10s water field can have a lot of blasts/leaps in it for extra heals to them. Pulsing a heal on top of it with regeneration and condition cleanse is too much.

If you think a pulsing heal is a realistic change, prepare for the initial heal to be reduced at the cost of being spread out over 10 or 5 ticks of the total duration of HS; even the possibility of HS duration reduced if it were to pulse each second instead of every 2s with the condition cleanse and regen application. I would ask cautiously at this point.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

[Rework] Healing Spring

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

How about double efficiency from blasting/leaping HS when traited? Just throwing out some random ideas here…

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

[Rework] Healing Spring

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

I guess call me insane then because I think just adding 2s of Resistance or Vigor on HS trigger onto Trapper’s Expertise is as far as it should go. The only reason is for the trait to be consistent with all traps on adding extras instead of just the offensive ones.

Vigor being a nice alternative for trap builds or people taking HS in general over Primal Reflexes or Resistance to cover you and your allies between the first two condition cleanses. Anything else seems rather unnecessary for an already solid heal. #lowhangingfruit

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

[Rework] Healing Spring

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

I would like if the trait brought back our Healing Spring pulsing vigor. The trait that made it so healing gave vigor died with the trait rework, and you only ever took it on Healing Spring for the AoE vigor pulses, so they could always just put that on the trapper trait for our “support traps”

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

[Rework] Healing Spring

in Ranger

Posted by: FrownyClown.8402

FrownyClown.8402

I would like if the trait brought back our Healing Spring pulsing vigor. The trait that made it so healing gave vigor died with the trait rework, and you only ever took it on Healing Spring for the AoE vigor pulses, so they could always just put that on the trapper trait for our “support traps”

What if instead of pulsing vigor it pulsed 10 endurance a second for anyone in it.


Bad Elementalist

[Rework] Healing Spring

in Ranger

Posted by: HeadCrowned.6834

HeadCrowned.6834

Traited Healing Spring is quite fine atm.

[Rework] Healing Spring

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

I guess call me insane then because I think just adding 2s of Resistance or Vigor on HS trigger onto Trapper’s Expertise is as far as it should go. The only reason is for the trait to be consistent with all traps on adding extras instead of just the offensive ones.

Vigor being a nice alternative for trap builds or people taking HS in general over Primal Reflexes or Resistance to cover you and your allies between the first two condition cleanses. Anything else seems rather unnecessary for an already solid heal. #lowhangingfruit

Thank you for convincing me. I would now agree it is very strong with a pulsed heal.

About your ideas, what if It did both?

Pulsed Vigor for 1s (not affected by boon duration, since it is already affected by the boon duration for the trait)
Resistance of 2-3s on Cast (not affected by boon duration, since it is already affected by the boon duration for the trait)

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

[Rework] Healing Spring

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

I would like if the trait brought back our Healing Spring pulsing vigor. The trait that made it so healing gave vigor died with the trait rework, and you only ever took it on Healing Spring for the AoE vigor pulses, so they could always just put that on the trapper trait for our “support traps”

What if instead of pulsing vigor it pulsed 10 endurance a second for anyone in it.

This is super strong. Healing Spring lasts for 10 seconds too, at the same time this effect will stack with vigor, and will stack with the traits that increase endurance regeneration (Natural Vigor, Adrenal Implants.) not to mention Daredevil traits.

That’s like 3 sources of endurance, 4 if you take energy sigil (grants 25 endurance)

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

[Rework] Healing Spring

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

I would like if the trait brought back our Healing Spring pulsing vigor. The trait that made it so healing gave vigor died with the trait rework, and you only ever took it on Healing Spring for the AoE vigor pulses, so they could always just put that on the trapper trait for our “support traps”

I like this idea, I feel like we have SO MUCH access to regeneration already, to a point that it is over plentiful, we need some variety to bolster some of our weaknesses and boost build diversity.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

[Rework] Healing Spring

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Another random idea – how about making HS strip boons at a rate o x per x seconds when traited? Now that would make it a most interesting AND unique choice for a heal skill imho.

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

[Rework] Healing Spring

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Another random idea – how about making HS strip boons at a rate o x per x seconds when traited? Now that would make it a most interesting AND unique choice for a heal skill imho.

Unique yes, but having a defensive skill with offensive capabilities is not so good, you do not wanna blow off HS just to strip boons right? Boon stripping is very much needed for rangers but let’s leave that ability to other classes. You do not want rangers to become jack of all trades otherwise other classes would lose representation.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

(edited by StickerHappy.8052)

[Rework] Healing Spring

in Ranger

Posted by: Lazze.9870

Lazze.9870

Currently, the trait Trapper’s Expertise only affects offensive traps for some reason.

Except it doesn’t.

I think what he meant is that there’s no comparable thing to “offensive ones cause cripple” when it comes to our only defensive trap. We don’t really get anything extra besides shorter cd and longer lasting boons on HS with this trait.

In that case, yes. But the cripple is closer to negligible than anything else. They could obviously add vigor to it, similarly to how the old “gain vigor when using a heal skill” trait worked.

I’d simply want them to return HS to how it functioned earlier, and later improve each individual trap as needed. Then you can look at the trait.

[Rework] Healing Spring

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Currently, the trait Trapper’s Expertise only affects offensive traps for some reason.

Except it doesn’t.

I think what he meant is that there’s no comparable thing to “offensive ones cause cripple” when it comes to our only defensive trap. We don’t really get anything extra besides shorter cd and longer lasting boons on HS with this trait.

In that case, yes. But the cripple is closer to negligible than anything else. They could obviously add vigor to it, similarly to how the old “gain vigor when using a heal skill” trait worked.

I’d simply want them to return HS to how it functioned earlier, and later improve each individual trap as needed. Then you can look at the trait.

Although you are correct about the downsides of HS being a trap, I would say HS is still very good considering now you can run it @24 secs cd while traited vs the default 30.

But yeah, I think vigor will be very good on it like you and the others have suggested, In could be anything to be honest, a buff is still a buff.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

[Rework] Healing Spring

in Ranger

Posted by: Lazze.9870

Lazze.9870

Although you are correct about the downsides of HS being a trap, I would say HS is still very good considering now you can run it @24 secs cd while traited vs the default 30.

But yeah, I think vigor will be very good on it like you and the others have suggested, In could be anything to be honest, a buff is still a buff.

It’s not bad per say, it would just be in a better spot if it would function like the old version. Healing Spring could still be affected by the trait. Forget about forcing it to function like a trap. Shouts typicaly had no cast time (except the old “Guard” before they removed its cast time partially for this exact reason), but they didn’t make any functionality changes to the skills added to the shout category in order to meet this criteria. That’s what they should have done with HS in the first place.

Or, they can remove HS from the trap category and simply change the description.
I.e “Boons and conditions caused by your Healing Spring and trap skills last longer and the recharge of these skills are reduced. Healing Spring applies Vigor and your offensive traps cause cripple”.