[Rework] Trapper's Expertise

[Rework] Trapper's Expertise

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

In connection with my Healing Spring rework, I’d like to have cripple on this trait to be something else.

For one reason, The July 2015 Feature Pack made it so that movement skills are not affected anymore by movement impairing conditions anymore.

So this trait only functions when the target does not have a movement skill, which most of the time they will. Which brings the trait to a 30-40% effectiveness in a fight.

All the more when most classes are running -% on movement impairing conditions by default nowadays:

Golemancer’s Freedom
Time Marches on

etc

Any suggestions?

PS: No matter what people say or how I look at it, there is no contest that Daze>Cripple all day long.

Champion Illusionist Champion Hunter Champion Phantom Champion Magus

(edited by StickerHappy.8052)

[Rework] Trapper's Expertise

in Ranger

Posted by: FrownyClown.8402

FrownyClown.8402

I think something like cripple on your traps is very good. My suggestion would be for cripple to have increased affect from trappers expertise, giving cripple increased effectiveness such as -66% movement to bring it on par with chill. This way it will synergize nice with sword and give cripple a niche role on rangers that other classes won’t have.

The july 2015 patch was most likely a result of wvw frontline not being able to keep up with all the soft cc.

Having stronger cripple affects won’t stop movement skills but could help you catch them.


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