Rifle ranger concept

Rifle ranger concept

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Posted by: lordhelmos.7623

lordhelmos.7623

The rifle is an underused weapon and can be crafted by “huntsmen.” Due to the nature of the ranger being the master of ranged, I wanted to build a concept for the ranger to use this weapon.

Ranger rifle specialization mechanics:

Rangers gain access to the rifle and 1 skill from each weapon set becomes a charge skill. Charge skills allow the button to be held down to charge an attack for an additional effect. Rangers taking this specialization gain access to preparations. Preparations are toggled skills that add new effects to all ranger attacks that build stacks when the ranger hits with attacks then can be activated to consume stacks and cause a unique effect.

Rifle skills:

All rifle skills have 1500 range and pierce by default. Rifle projectiles move faster by default but fire slower than arrows:

1.) Predator’s shot. Deals damage. Gain fury for 3s if hitting a vulnerable target.

2.) Snipe. Fire a high damage shot. Charge skill. When held down your train your sights on the target, stacking vulnerability on them before releasing your shot. Move slower when charging.

3.) Warning shot. Deal damage to the enemy. If you hit, all nearby allies become aware and gain 1 bar of endurance. Your pet dodges the next attack against it.

4.) Preying shot. Cripple the enemy. If they move more than 900m from your active pet they stumble, are knocked down, and your pet gains an attack of opportunity.

5.) intentional misfire: blind enemies around you and evade backwards

Preparations:

Prepared Suvival (heal): Gain passive healing per second and gain stacks as you hit with attacks when used. Passive healing increases with stacks. When activated, consume all stacks and gain healing per stack.

Explosive Shots: When active you place a stack on each target hit. Placed stacks can be spread or all placed on one. Activate to detonate all stacks, causing aoe. If all 5 stacks are placed on a single target, that target is knocked down on detonation.

Jagged Edges: Gain stacks when striking a target (max 10). When activated, all bleeds you have on targets are refreshed with the number of stacks you have (1 second added per stack)

Nature’s Balance: Remove a condition and gain a stack while active (3 max). Remove conditions from nearby allies for each stack when activated.

Mage hunter: interrupt foes with each attack and place a stack on them if interrupting a skill. When activated all stacks turn into pulmonary impacts. (Elite)

Charge skills:

Longbow: hold down point blank shot to turn it into a launch instead. Launches further the longer it is charged.

Greatsword: hold maul to unleash a powerful aoe in front of you. Charging increases aoe radius. Gain might while charging. downed hit by the center of a fully charged attack are finished.

Shortbow: charge distracting shot to allow it to stack confusion when it hits based on the time spent charging.

Dagger: Charge the dagger throw to allow it to bounce between targets while stacking poison.

Offhand Axe: Charge whirling defense to add stability to it and increase its radius.

Torch: Charge bonfire to turn it blue and grant healing to allies in it. Stays in play longer and heals more on charge.

War horn: charge birds to have them blind. longer charges call down more birds that blind and hit enemies around your target. The aoe stays on the target and follows them around.

note that mainhand weapons don’t have charges.

(edited by lordhelmos.7623)

Rifle ranger concept

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Posted by: Liewec.2896

Liewec.2896

the idea of a rifle ranger reminds me alot of hunters from WoW.
i think GW rangers are supposed to be more nature attuned though.
(especially considering the new Druid spec)

still, some very cool skill ideas you have

Rifle ranger concept

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I honestly hate the idea of Ranger with a rifle. Shortbow should just be improved instead of adding another ranged weapon.

Rifle ranger concept

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Posted by: Kodama.6453

Kodama.6453

I have to agree to Liewec and Heimskarl, rifle just doesn’t fit the theme of the ranger in gw2. It is about being one with the nature, a loud, animal scaring fire weapon really isn’t the thing to go here.

There are also some balancing problems with your suggested weapon skills. Traited right, Opening Strike gives vuln., so your AA would trigger literally every single time and give another opening strike. This means permanent 25% damage buff, permanent fury and permanent 25 stacks of vuln on your enemy. That’s one example. Your warning shot is too powerful too, but I have to say I love the idea to be supportive by giving your allies endurance. But giving all allies 1 free dodge by using 1 skill is too much.

To sum it up: It doesn’t fit the theme and you have to think more about numbers and too powerful synergies, but you got really nice ideas for new mechanics. Some of these I would like to see in game, some maybe on other professions (like explosive shots, it would fit better for engineer than ranger).

Rifle ranger concept

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Posted by: Keldaros.8695

Keldaros.8695

I’m not really a fan of the rifle skills (or rifle in general). However your charge skills seem like a lot of fun and fit the theme of the original skills imo. So a +1 for those from me.

Rifle ranger concept

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Posted by: Raven.9603

Raven.9603

I honestly hate the idea of Ranger with a rifle. Shortbow should just be improved instead of adding another ranged weapon.

Agree. We are one with nature. Firearms aren’t part of that archtype, they’re an abomination.

WoW kittenized it with Hunters and now everyone thinks “maybe it’d be sweet to snipe someone with a long gun.”

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