Hey guys!
I’ve been gone for about a year, I used to put up Roaming Ranger vids pretty frequently, before I took them down to render them in better quality, and they had over 30k views. My original build was somewhat the first of its kind, along with Faux, the RRR build (Roaming Regen Ranger) back before it was popularized, or so I believe. I recently came back to test out the new Druid spec. I must say, I love it! Let’s face it, core ranger was pretty Garbo. Druid added some amazing utility to the line and increased survivability and group capability, although I have been a solo roamer since beta, but, druid adds a very nice aspect to the solo roaming scene. Feel free to see some old videos in sig below.
A lot of Druid builds I’ve seen have focused on Zerk and heavy dps focused, so get in and get out, this is for those that love to be in the heat of battle, and enjoy whittling your opponent(s) via attrition based combat. I prefer this over one trick ponies that are glass cannons. I will be making a video of this build within the coming week. This build focuses on the constant uptime and healing power for REGEN.
Roaming Regen Druid
Pros of build:
>Tons of regen
> 3 stun breaks
> MOAR HEALING
> High toughness
> Tons of healing power
> Decent condi dmg
Weapons: Axe/Dagger & Sword/Torch. A lot of people dislike this weapon combo, but I love it, it’s extremely fluid and offers a multitude of benefits.
Pros:
> 2 evades, one on each weapon set
> Offers chilled, crippling, might, AoE weakness (with trait), poison, bleeding, and burning, and plenty of combo fields and projectile finishes. So a lot of condis and utility.
Cons:
> Not as mobile as GS
> Lacks blocks
> Lacks HUGE hits
> Lacks KD unless using specific pet
> Lacks stuns
Trait lines:
Beast mastery: I chose this line for a few reasons.
> Shouts apply REGEN (which again is the main focus of this build)
> Faster pet swapping & increased pet damage
> Weakness on use of F2 abilities
> Honed Axes: Gain Ferocity while wielding an axe in your main hand. Winter’s bite is now an AoE skill. Axe skills recharge faster. Chill is so amazing, this is a no-brainer, especially vs. multiples.
Wilderness Survival:
> Oakheart salve, too good. Gain regen when you suffer from poison, burning, and bleeding. 5% damage reduction while you have REGEN up, which is all the time, I’ll take it!
> Protection on dodge roll
> Ambidexterity: Gain condition damage while wielding a torch or dagger. Torch and Dagger skills recharge faster. +150 condition damage and -20% reduction on both torch and dagger skills
> Bark skin: more damage reduction, coupled with regen and protection this is nice for avoiding initial bursts.
> Empathetic bond: Less conditions on you, pretty self-explanatory.
Druid:
> Druidic clarity: Removes 13 conditions from you when entering Celestial being form, pretty OP and amazing for those times when you get Condi bombed.
> Natural Stride: the run speed is really nice, and as long as you don’t have cripple, immob, chilled on you, it still works. I don’t really like too much swiftness sin builds, due to Necros turning it into cripple, but whatever.
> Ancient Seeds. Using Glyph of equality not only adds a clutch daze, but when you attack them you can stack even more bleeding and immobilize on them.
Skills:
Troll Unguent: More regen!
Protect Me: Shouts for regen and swiftness, more regen! Breaks stun
Lightning Reflexes: Breaks stun, cures Immob, makes sure Natural Stride maintains speed effect, Vigor more more dodges, more dodges = more protection.
Glyph of Equality: Dazes people, clutch, attack during daze to stack more bleeding and immobilize from Ancient Seeds. Breaks Stun
Entangle: Great Elite for multiples, more bleeding, more immobilize.
Apothecary Armor & Accessories: Tons of healing, toughness, and condition damage. I prefer this over Dire or Settler etc. because of the healing power which turns your Druid healing and regens into a healing powerhouse.
6/6 Dwayna Runes: More Healing, more Regen, Regen duration +20%, Regen when struck, regen when using a heal. MOAR REGEN.
Weapons: Dire: Just for more Condition damage. You can always go dire armor or accessories as well, but you will miss out on healing power.
Weapon Sigils: I take Doom & Geomancy. I am always close to my enemy, so the Geomancy inflicts some nice stacks of bleeds along with Axe 2. Doom is just amazing, constant poison on your foes. This is why I did not take Refined Toxins trait in Wilderness Survival line. I’m all about pressure and this offers that, constant poison and chill on your foes can turn a fight real quick.
Pets: I prefer spiders for immob & more poison, or birds for the Chill. You can stack a lot of chill with this build.
Thanks all for taking the time to read this. The build is in the link below, feel free to leave feedback! My older videos of core ranger with a similar build are in my sig =)
Yak’s Bend(TWIN) Racist against Sylvari
RRR Ranger and Warrior videos: http://www.youtube.com/user/ElmoezHerra?feature=watch
(edited by Furajir.3815)