I’ll wear my newbieness on my sleeve, I’m not much of a Ranger by any means and I only really play mine if I’m in a nature-y kind of mood, but I’ve never noticed most of the problems people seem to have with pets.
I mean, you look at your first skill tray while you’re levelling, and you suss, “Huh, obviously a lot of my damage must be balanced out in my pet”. So I just tried to figure out how best to manage it, and as it turns out you can make liberal use of the call/return commands to keep them out of harm’s way, as well as using your heal if only for them and less for yourself. I don’t really know if Rangers see it as a good skill or not but I found Sick ’Em was quite powerful at opportune moments. Lick Wounds is one of the strongest (if not the strongest) downed skills I know of.
AI is always going to be problematic in games and especially those where commands have to be relatively simple to keep bandwidth costs under control, but I still don’t think it’s even nearly as dire as some seem to believe.
Well pets and in general AI aren’t problematic in games But those MMOs that uses them have long Years of Knowledge and experience in that matter – Blizzard is best example.
While ago ( a bit while ago… ) In WoW pets were taking full dmg From Any kind of AoE skill so they died often, very often. You don’t have pet swap skills etc. So it was pathetic. At some poit Blizzard decided to implement 90% dmg reduction for Pets From attacks marked as AoE and PbAoE. In GW2 case it would be for example Elem D/D #5 earth skill, ranger #5 LB skill etc.
Problem in GW2 is that PET is FAR better – Read is stronger – as to comapre it to WoW.
In WoW Your pet in BM build did around 30% dmg at max with most skills taken for it. In usual Marksman build it did maybe ~10% dmg.
Here in GW2 Your pet Does at lest 30-50% of Your dmg. Im sometimes shocked when in tpvp/spvp with full zerker my Jag can CRIT up for 3-4,5k with his ~30Cd skill and does near to 1,5-1,7k Crits with basic ones. Add bleeds to that.
So now imagine that in GW2 pets would get 90% DMG reduction From all kill of AOE skills like:
Guardian: staff #1/gs #2/3/4/5 etc etc.
That would mean that in some cases even weapon #1 skill would not deal enough dmg to pet – the guardian Staff #1 as example. If You fight BM ranger in GW2 best way to win is to LoS ranger and kill his pet, and then after swap do the same to lock him up – which woudl be impossible as of how much of active dmg for some classes AOE means.
using only #1 skill on most weapons doesn’t bring enough dmg to kill pet fast enough.
I could bet that my Jaguar could beat 1v1 most classes who could only do dmg with #1 skill. Giving such dmg resistance ( 90% form aoe or even 50-60% ) is overkill for Ranger class and Would be such a great buff that rangers would be to OP.
In this case there are 2 options available because of how GW2 pets and ranger was designed:
1) Reduce Pet DMG with transfering huge part of it to ranger skills and then granting pet huge DMG reduction buffs from AOE skills ( for example pet: normal builds (non BM) 10% and BM 20% of rangers dmg ))
2) Allow pet to gain Buff like protection after it gets hit by AoE skill for short period of time ( 1-3s ) and give it Distorsion ( evasion ) for same amount of time that ranger dodge does. You could also try to fix ranger pet Death problem by allowing rangers to have 3 active pets. Assuming that each pet can survive ~15-25 seconds at tops in PvP, swaping 3 pets would mean that ranger always have pet in fight and ins’t handicaped – same solution would work for dungeons and WvW.
Also I would consider getting more Ranged pets. let’s be honest this is MMO, placed in fantasy world with wierd “rats” as asuras, huge golems etc. Im sure Anet can find some designs for more ranged pets ^.^ – also giving them 1200 range
Also Big problem also is WvW when Ranger is in offence or defence in POint/Tower/Keep. Cause Your pet in that time is mostly inactive which makes You handicaped in terms of DMG as Your pet does noone of it – and usualy it does a god part of it.
As for hitting moving targets -theres fast and easy solution to it. make all pet attack, shorter and easier animation or fasten it up. Cause most of thier skills miss because They can’t end animation fast enough, and then target is away to it fails to land.
I don’t know how to fix that because im not a programer, but surely some game did made totaly workable AI pets who don’t have any problems with hitting moving targets. Sometimes it’s nice to consult others