-BnooMaGoo.5690
Rocket Charge vs Swoop?
-BnooMaGoo.5690
sigh…. sure glad they “fixed” swoop
Wait until we see it tomorrow?
It’s probably like revenant skill where you move forward full distance. With swoop you either needed a target inside your healing spring for double heal or needed to move to edge of healing spring first.
I don’t really think it will be as good as old swoop/old healing spring.
Wait until we see it tomorrow?
It’s probably like revenant skill where you move forward full distance. With swoop you either needed a target inside your healing spring for double heal or needed to move to edge of healing spring first.
I don’t really think it will be as good as old swoop/old healing spring.
The old swoop would proc the double finisher regardless of where you started, as long as you hit a combo field with it. The new single finisher swoop seems kind of buggy.
-BnooMaGoo.5690
i think this skill is the one we saw in trailer against the wood hounds
there are literally 3 jumps, so its somehow desperate to use this as a reason to get a bug back
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!
Wait until we see it tomorrow?
It’s probably like revenant skill where you move forward full distance. With swoop you either needed a target inside your healing spring for double heal or needed to move to edge of healing spring first.
I don’t really think it will be as good as old swoop/old healing spring.
The old swoop would proc the double finisher regardless of where you started, as long as you hit a combo field with it. The new single finisher swoop seems kind of buggy.
While true, no one cares about that. Anyone who wanted double leap on swoop wanted it for double water.
I don’t really see why two different classes cant have 2 differently functioning skills?
i think this skill is the one we saw in trailer against the wood hounds
there are literally 3 jumps, so its somehow desperate to use this as a reason to get a bug back
Well, everything nice was a bug.
How come everything frustrating to manage or bugged is working as intended?
I can totally understand the Ranger community. Don’t you think they deserve the right to be frustrated and desperate after all they have been going through when no sign of light is up ahead?
i think this skill is the one we saw in trailer against the wood hounds
there are literally 3 jumps, so its somehow desperate to use this as a reason to get a bug back
Swoop is a dash followed by a leap.
/logic
Regardless, It’s still (potentially) 3 leap finishers on one skill. A double leap finisher on a 2 part skill is an unintended bug, but a triple leap finisher on a 3 part skill is an intended feature? Seems legit.
-BnooMaGoo.5690
i think this skill is the one we saw in trailer against the wood hounds
there are literally 3 jumps, so its somehow desperate to use this as a reason to get a bug back
Yeah, seems similar to what was in the trailer. If it turns out that way, could be flawed or good. If the Scrapper was able to control when he could do the next bound attack, it would be icing on the cake. If it was designed like Unrelenting Assault where the 3 attacks were automated while locking them in, could be bad.
I’ll wait and see. If they offer evasion frames, then I’ll grab a packet of salt. ^^’
Will update once Path of Fire releases.
lols, yeah that skill is not just old swoop, its 50% better.
This skill is infinitely better than swoop. Did anyone else just watch POI? How the hell is Ranger ever going to be able to compete with that?
Evade on each leap. Smashy smashy on each leap. Nice cooldown. It’s kitten nice. Jelly and at the same time not since I also play Engineer.
Will update once Path of Fire releases.
This skill is infinitely better than swoop. Did anyone else just watch POI? How the hell is Ranger ever going to be able to compete with that?
If you’re strictly talking about our GS, it won’t. You have to keep in mind that with the expansion they’re introducing a lot of new tech and most of the elite specs have some of that tech build into the skills, so some of the current weapons might end up seeming a bit lacking in comparison. Something for future feature packs might be a revamp for some of the current weapons to get some of this new tech into them and make them more useful and fun. I’m curious what kind of neat stuff the Druid staff will have.
If you just watch the synergy of stability and might with Flamethrower with Engie, you’ll start to question how are you exactly supposed to get Engi off you (since it’s been mentioned as the only counter to their pursuit, plus he might be evading).
Almost every skill on engi hammer is objective better than on ranger greatsword. Especially Thunderclap compared to Hilt Bash.
So much reflect as well. RIP longbow Ranger.
But since the same dev seems to be on druid, there might be a good chance of druid being great.
All of the skills are almost exactly the same as ranger gs.
This skill is infinitely better than swoop. Did anyone else just watch POI? How the hell is Ranger ever going to be able to compete with that?
lol I’m imagining an Engi Rocket Jumping into a GS4 block, triggering the block on 1/3 hit, evading the counter strike on 2/3 hit and landing hit 3/3.
Good luck trying to use Longbow with the 6s cooldown of Electro-whirl.
(edited by Substance E.4852)
All of the skills are almost exactly the same as ranger gs.
In a direct comparison it’s like they redesigned ranger’s gs, made a better version and gave it to a different class.
Multiple-leap finisher makes more sense on Rocket Charge, given that its actually 3 distinct attacks vs a single charge for Swoop. I’m fine with that difference.
Rocket Charge getting multiple evades, on the other hand… that I’m a bit jealous of in terms of Swoop. One of my biggest wants since day 1 for Swoop has been evade on the leap portion of the skill so I could use it to dash through projectiles and damage fields, but I seem to remember it being said at some point that an evade on a leap would be “overpowered”, which is why they just put the evade on the attack portion of the skill. But here comes Rocket Charge with evades on its leaps? So… evade on Swoop’s dash now?
Multiple-leap finisher makes more sense on Rocket Charge, given that its actually 3 distinct attacks vs a single charge for Swoop. I’m fine with that difference.
Rocket Charge getting multiple evades, on the other hand… that I’m a bit jealous of in terms of Swoop. One of my biggest wants since day 1 for Swoop has been evade on the leap portion of the skill so I could use it to dash through projectiles and damage fields, but I seem to remember it being said at some point that an evade on a leap would be “overpowered”, which is why they just put the evade on the attack portion of the skill. But here comes Rocket Charge with evades on its leaps? So… evade on Swoop’s dash now?
Swoop is technically a two part skill. Quadruple leaping water fields with quick draw may have been a bit much…but imagine what a scrapper can do with that water field from their healing turret.
-BnooMaGoo.5690
Multiple-leap finisher makes more sense on Rocket Charge, given that its actually 3 distinct attacks vs a single charge for Swoop. I’m fine with that difference.
Rocket Charge getting multiple evades, on the other hand… that I’m a bit jealous of in terms of Swoop. One of my biggest wants since day 1 for Swoop has been evade on the leap portion of the skill so I could use it to dash through projectiles and damage fields, but I seem to remember it being said at some point that an evade on a leap would be “overpowered”, which is why they just put the evade on the attack portion of the skill. But here comes Rocket Charge with evades on its leaps? So… evade on Swoop’s dash now?
Swoop is technically a two part skill. Quadruple leaping water fields with quick draw may have been a bit much…but imagine what a scrapper can do with that water field from their healing turret.
That water field from healing turret that barely lasts long enough to blast twice with instant skills lol?
look: Rocket charge is a triple leap, and thats BS next to swoop. Agreed. but swoop is a useful disengage, rocketcharge goes ikitteng zag even without a target. it doesn’t cover as much straight line distance. our autoattack is on par. our maul is on par. they got us on the 4 skill (counter attack breaking involuntarily sucks) and hilt bash has always been weak.
overall, im betting hammer puts out even less damage than GS. its attacks are certainly slow enough to interrupt and dodge, and gyros are looking pretty bad.
hammer is good, but its not so good that im worried. if anything is going to be rough, its going to be their access to stability and reflect, which will take the fight from 80% in the rangers favor to something much more even. thats not the end of the world.
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds
Engineer also has no weapon swapp for combos and kits shouldn’t be mandatory it isn’t even the class mechanic. In my opinion engi weapons should both be really really good too make them worth using.
(edited by Frightlight.3796)
All of the skills are almost exactly the same as ranger gs.
In a direct comparison it’s like they redesigned ranger’s gs, made a better version and gave it to a different class.
Exactly what I was thinking, lol!