Rocket Charge vs Swoop?

Rocket Charge vs Swoop?

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Posted by: Quarktastic.1027

Quarktastic.1027

So I was reading the Scrapper reveal on the main page, when this caught my eye:

Rocket Charge
Dash forward with a rocket-charged hammer to damage enemies.
With this skill you’ll bound three times to your target, allowing you to rapidly enter the thick of battle. This leap finisher will accumulate the effects of any combo field you pass through for an even more devastating arrival.

Based on the description, it sounds like this skill will either proc multiple leap finishers, or be a single leap finisher capable of triggering multiple fields at once.

So, can rangers have our double leap finisher back please? Seriously though, does anyone have any sort of idea how Rocket Charge will work?

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: Puck.9612

Puck.9612

sigh…. sure glad they “fixed” swoop

Jim Hunter when my other account isn’t suspended

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Posted by: Justine.6351

Justine.6351

Wait until we see it tomorrow?

It’s probably like revenant skill where you move forward full distance. With swoop you either needed a target inside your healing spring for double heal or needed to move to edge of healing spring first.

I don’t really think it will be as good as old swoop/old healing spring.

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Posted by: Quarktastic.1027

Quarktastic.1027

Wait until we see it tomorrow?

It’s probably like revenant skill where you move forward full distance. With swoop you either needed a target inside your healing spring for double heal or needed to move to edge of healing spring first.

I don’t really think it will be as good as old swoop/old healing spring.

The old swoop would proc the double finisher regardless of where you started, as long as you hit a combo field with it. The new single finisher swoop seems kind of buggy.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: snow.8097

snow.8097

i think this skill is the one we saw in trailer against the wood hounds
there are literally 3 jumps, so its somehow desperate to use this as a reason to get a bug back

Safi/Clio Del Ray |Ranger, Elonas Reach,
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!

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Posted by: Justine.6351

Justine.6351

Wait until we see it tomorrow?

It’s probably like revenant skill where you move forward full distance. With swoop you either needed a target inside your healing spring for double heal or needed to move to edge of healing spring first.

I don’t really think it will be as good as old swoop/old healing spring.

The old swoop would proc the double finisher regardless of where you started, as long as you hit a combo field with it. The new single finisher swoop seems kind of buggy.

While true, no one cares about that. Anyone who wanted double leap on swoop wanted it for double water.

Rocket Charge vs Swoop?

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Posted by: Zatoichi.1049

Zatoichi.1049

I don’t really see why two different classes cant have 2 differently functioning skills?

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Posted by: Tragic Positive.9356

Tragic Positive.9356

i think this skill is the one we saw in trailer against the wood hounds
there are literally 3 jumps, so its somehow desperate to use this as a reason to get a bug back

Well, everything nice was a bug.
How come everything frustrating to manage or bugged is working as intended?

I can totally understand the Ranger community. Don’t you think they deserve the right to be frustrated and desperate after all they have been going through when no sign of light is up ahead?

“Observe, learn and counter.”

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Posted by: Quarktastic.1027

Quarktastic.1027

i think this skill is the one we saw in trailer against the wood hounds
there are literally 3 jumps, so its somehow desperate to use this as a reason to get a bug back

Swoop is a dash followed by a leap.

/logic

Regardless, It’s still (potentially) 3 leap finishers on one skill. A double leap finisher on a 2 part skill is an unintended bug, but a triple leap finisher on a 3 part skill is an intended feature? Seems legit.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: Wondrouswall.7169

Wondrouswall.7169

i think this skill is the one we saw in trailer against the wood hounds
there are literally 3 jumps, so its somehow desperate to use this as a reason to get a bug back

Yeah, seems similar to what was in the trailer. If it turns out that way, could be flawed or good. If the Scrapper was able to control when he could do the next bound attack, it would be icing on the cake. If it was designed like Unrelenting Assault where the 3 attacks were automated while locking them in, could be bad.

I’ll wait and see. If they offer evasion frames, then I’ll grab a packet of salt. ^^’

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Justine.6351

Justine.6351

lols, yeah that skill is not just old swoop, its 50% better.

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Posted by: Nicknobreak.7543

Nicknobreak.7543

This skill is infinitely better than swoop. Did anyone else just watch POI? How the hell is Ranger ever going to be able to compete with that?

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Posted by: Wondrouswall.7169

Wondrouswall.7169

Evade on each leap. Smashy smashy on each leap. Nice cooldown. It’s kitten nice. Jelly and at the same time not since I also play Engineer.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

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Posted by: Kreed.2768

Kreed.2768

This skill is infinitely better than swoop. Did anyone else just watch POI? How the hell is Ranger ever going to be able to compete with that?

If you’re strictly talking about our GS, it won’t. You have to keep in mind that with the expansion they’re introducing a lot of new tech and most of the elite specs have some of that tech build into the skills, so some of the current weapons might end up seeming a bit lacking in comparison. Something for future feature packs might be a revamp for some of the current weapons to get some of this new tech into them and make them more useful and fun. I’m curious what kind of neat stuff the Druid staff will have.

Lover of longbow rangers.
Party Hard in GW2!
My YouTube Channel!

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Posted by: Tragic Positive.9356

Tragic Positive.9356

If you just watch the synergy of stability and might with Flamethrower with Engie, you’ll start to question how are you exactly supposed to get Engi off you (since it’s been mentioned as the only counter to their pursuit, plus he might be evading).

“Observe, learn and counter.”

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Posted by: Holland.9351

Holland.9351

Almost every skill on engi hammer is objective better than on ranger greatsword. Especially Thunderclap compared to Hilt Bash.

So much reflect as well. RIP longbow Ranger.

But since the same dev seems to be on druid, there might be a good chance of druid being great.

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Posted by: Mcrocha.3891

Mcrocha.3891

All of the skills are almost exactly the same as ranger gs.

Local Charr Ruins Everything

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Posted by: Substance E.4852

Substance E.4852

This skill is infinitely better than swoop. Did anyone else just watch POI? How the hell is Ranger ever going to be able to compete with that?

lol I’m imagining an Engi Rocket Jumping into a GS4 block, triggering the block on 1/3 hit, evading the counter strike on 2/3 hit and landing hit 3/3.

Good luck trying to use Longbow with the 6s cooldown of Electro-whirl.

Connection error(s) detected. Retrying…

(edited by Substance E.4852)

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Posted by: apocalypso.4895

apocalypso.4895

All of the skills are almost exactly the same as ranger gs.

In a direct comparison it’s like they redesigned ranger’s gs, made a better version and gave it to a different class.

Ranger

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Posted by: Electro.4173

Electro.4173

Multiple-leap finisher makes more sense on Rocket Charge, given that its actually 3 distinct attacks vs a single charge for Swoop. I’m fine with that difference.

Rocket Charge getting multiple evades, on the other hand… that I’m a bit jealous of in terms of Swoop. One of my biggest wants since day 1 for Swoop has been evade on the leap portion of the skill so I could use it to dash through projectiles and damage fields, but I seem to remember it being said at some point that an evade on a leap would be “overpowered”, which is why they just put the evade on the attack portion of the skill. But here comes Rocket Charge with evades on its leaps? So… evade on Swoop’s dash now?

Rocket Charge vs Swoop?

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Posted by: Quarktastic.1027

Quarktastic.1027

Multiple-leap finisher makes more sense on Rocket Charge, given that its actually 3 distinct attacks vs a single charge for Swoop. I’m fine with that difference.

Rocket Charge getting multiple evades, on the other hand… that I’m a bit jealous of in terms of Swoop. One of my biggest wants since day 1 for Swoop has been evade on the leap portion of the skill so I could use it to dash through projectiles and damage fields, but I seem to remember it being said at some point that an evade on a leap would be “overpowered”, which is why they just put the evade on the attack portion of the skill. But here comes Rocket Charge with evades on its leaps? So… evade on Swoop’s dash now?

Swoop is technically a two part skill. Quadruple leaping water fields with quick draw may have been a bit much…but imagine what a scrapper can do with that water field from their healing turret.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: Raven.9603

Raven.9603

Multiple-leap finisher makes more sense on Rocket Charge, given that its actually 3 distinct attacks vs a single charge for Swoop. I’m fine with that difference.

Rocket Charge getting multiple evades, on the other hand… that I’m a bit jealous of in terms of Swoop. One of my biggest wants since day 1 for Swoop has been evade on the leap portion of the skill so I could use it to dash through projectiles and damage fields, but I seem to remember it being said at some point that an evade on a leap would be “overpowered”, which is why they just put the evade on the attack portion of the skill. But here comes Rocket Charge with evades on its leaps? So… evade on Swoop’s dash now?

Swoop is technically a two part skill. Quadruple leaping water fields with quick draw may have been a bit much…but imagine what a scrapper can do with that water field from their healing turret.

That water field from healing turret that barely lasts long enough to blast twice with instant skills lol?

look: Rocket charge is a triple leap, and thats BS next to swoop. Agreed. but swoop is a useful disengage, rocketcharge goes ikitteng zag even without a target. it doesn’t cover as much straight line distance. our autoattack is on par. our maul is on par. they got us on the 4 skill (counter attack breaking involuntarily sucks) and hilt bash has always been weak.

overall, im betting hammer puts out even less damage than GS. its attacks are certainly slow enough to interrupt and dodge, and gyros are looking pretty bad.

hammer is good, but its not so good that im worried. if anything is going to be rough, its going to be their access to stability and reflect, which will take the fight from 80% in the rangers favor to something much more even. thats not the end of the world.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

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Posted by: Frightlight.3796

Frightlight.3796

Engineer also has no weapon swapp for combos and kits shouldn’t be mandatory it isn’t even the class mechanic. In my opinion engi weapons should both be really really good too make them worth using.

(edited by Frightlight.3796)

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Posted by: Manekk.6981

Manekk.6981

All of the skills are almost exactly the same as ranger gs.

In a direct comparison it’s like they redesigned ranger’s gs, made a better version and gave it to a different class.

Exactly what I was thinking, lol!