Roots and Rangers
Why do lightning reflexes and Signet of Renewal not remove roots? I don’t know how many time I die to other classes because I can’t break roots.
Empathic Bond is the ONLY defense we have against immobilize and that’s a joke.
Why do lightning reflexes and Signet of Renewal not remove roots? I don’t know how many time I die to other classes because I can’t break roots.
Empathic Bond is the ONLY defense we have against immobilize and that’s a joke.
Empathic Bond barley ever works. How is it fair that Rangers (who are supposed to be mobile) get shut down so easily to roots?
I agree, it seems a massive oversight to me. I seriously doubt it will stay when comparable skills on other classes break roots. Sometime down the track, those skills will surely get the buff they deserve.
I didn’t say it was fair, I said that was our only option. Not even camouflage works on immobilize.
I really feel like if lighting reflexes cleared roots rangers would be a lot more useful in tpvp.
To Arenanet Developers:
This is the biggest problem actually on rangers, you have to fix this asap. How can a mobile profession cant do anything versus an inmobilize?
Pleas fix this, its ridiculous atm and it feels really weak. thx
Healing spring removes immob… Bonefire scares people from touching you with Melee while immobed, we have enough immobs if built right to never let someone move… I think we’re fine…
As their mother, I have to grant them their wish. – Forever Fyonna
Empathic Bond is the ONLY defense we have against immobilize and that’s a joke.
We also have Signet of Renewal passive, Signet of Renewal active, and Bear F2. You could also do what I do and just run Protect Me instead of Lightning Reflexes. That way you don’t die no matter what kind of cc is being used on you.
Don’t get me wrong – I agree that Ranger has crappy condition removal. I’m just pointing out that we have more options than you suggest.
At the very least, I think Empathic Bond should be moved to tier 1. Guardians have an identical trait, except it doesn’t require a pet and it’s tier 1 instead of tier 3. Empathic Bond isn’t even remotely powerful enough to warrant tier 3 status.
Empathic Bond should be 3rd minor trait in Wilderness Survival tree.
Currently we have “Deal 5% extra damage when health is above 90%” which doesn’t really make sense, what is a trait like this one doing in defensive tree. It should be in Marksmanship.
Empathic Bond is the ONLY defense we have against immobilize and that’s a joke.
We also have Signet of Renewal passive, Signet of Renewal active, and Bear F2. You could also do what I do and just run Protect Me instead of Lightning Reflexes. That way you don’t die no matter what kind of cc is being used on you.
Don’t get me wrong – I agree that Ranger has crappy condition removal. I’m just pointing out that we have more options than you suggest.
At the very least, I think Empathic Bond should be moved to tier 1. Guardians have an identical trait, except it doesn’t require a pet and it’s tier 1 instead of tier 3. Empathic Bond isn’t even remotely powerful enough to warrant tier 3 status.
The signet does not remove immobilizes and the bear f2 is so unreliable that it will go off after the root is over. It’s silly that we would have to use our only means of healing to break root.
Immobilize is a condition. The Signet removes all conditions. 2 + 2 = ?
Immobilize is a condition. The Signet removes all conditions. 2 + 2 = ?
I’d like you to show me a video of it working because when I’ve used the signet nothing happens with the root.
Doesn’t work if your pet is dead or isn’t in range.
Doesn’t work if your pet is dead or isn’t in range.
Knowing most rangers that seem to post on this forum, either of these two is probably happening 85% of the time…
As their mother, I have to grant them their wish. – Forever Fyonna
So it’s perfectly okay for other classes to have on demand condition removal, however we have to depends on the pet being in range? Hell most of the time when I hit f3 the pet ignores it. This can’t be balanced and if it is than it’s no wonder Rangers aren’t picked up often in tpvp.
@midenoch um… Idk about you but my pets never ignored an F3 command an will interrupt himself to reply to it… As for the on demand condition removal we have spirit of nature (it removes ALL your conditions), shake it off on the bear, activating the signet, evasive purity, and healing spring drops 1 condition on cast an an additional condition every second or so…
As their mother, I have to grant them their wish. – Forever Fyonna
Dodging with immobile is impossible, and evasive purity only removes blind and poison not immobile
Durzlla.6295As for the on demand condition removal we have spirit of nature (it removes ALL your conditions), shake it off on the bear, activating the signet, evasive purity, and healing spring drops 1 condition on cast an an additional condition every second or so…
To be fair, he’s right that our condi removal is pretty awful in comparison to other classes. Even the “on demand” abilities we have are pretty unreliable. I recommend the following changes:
- Move Empathic Bond to tier 1 Wilderness Survival. It’s not even remotely Tier 3 quality.
- Make pet F2 abilities override any other abilities being cast by the pet, castable while moving, and remove cast time from Bear’s F2 ability.
- Remove pet range requirement from Signet of Renewal’s active ability.
These are mostly just quality of life changes which would help bring Ranger condi removal to a level comparable with other professions.
Things like 100b or PW get the generic response “Just dodge it”
1 – That can be said for EVERY class.
2 – Can’t dodge while rooted. Can’t break roots because pet’s too stupid.
Kiting a warrior is no problem, but how fair is it that you’re there full damage spec’d kiting away and yet, doing normal amounts of damage, only to have 1 person come in and root you then the warrior get’s a 100b of and gibs you (Don’t spec for damage then? Yeah, like, only ranger’s aren’t allowed? Fine that the warrior does though and still tanks the damage? After all, we could spec survival and do less damage than a litter of kittens)
It’s not a 1v1 game I know, but if the tides were turned and someone rooted that warrior, I’m not going to instantly gib him no matter what his spec. Same for thief.
If we had a decent WORKING WHEN YOU NEED root remover, I’d be 100x happier.
As it stands, all our utility slots except for QZ is pants. The prime quirk to the class being pets abilities is also pretty USELESS also, since they just don’t work.
@midenoch um… Idk about you but my pets never ignored an F3 command an will interrupt himself to reply to it… As for the on demand condition removal we have spirit of nature (it removes ALL your conditions), shake it off on the bear, activating the signet, evasive purity, and healing spring drops 1 condition on cast an an additional condition every second or so…
Oh please.
If you’re caught in a root, do you think you’ll have time to start casting SoN freely?
Shake it off is TERRIBLE, it never works. Unless you keep your pet passive and next to you. It’s slow and unreliable. In a game where every second counts, this is NOT acceptable.
Same can be said for the signet, it’s just unreliable.
And healing spring. Once again, you got time to always cast it when stuck in a root and 100blades is hitting you? You think you got time to wait 1-2-3-4 seconds for it to remove the right condition? AFAIK it removes the last on your applied. A competent player would have applied more by the time it’s finished casting. Sorry, a competent player wouldn’t let it cast.
Everyone spec’s for evasive purity too, which, removes poison and blind doesn’t it? Which helps how if you’re rooted? By dodging..can you dodge while rooted?
Also, your pet always works for you? Strange that it’s a known bug and the forum complains about it all the time, I guess you have some patch we don’t. Let’s say it did work and broke the cast and came running back to you. You got time to sit around and wait for it also? I guess you have the traits for it to run 30% faster also.
While I totally agree with the sentiment, in that Rangers definitely need more reliable condition removal, I suggest the following if you’re having trouble dealing with burst damage from thieves and warriors:
Take the Shared Anguish and Hide in Plain Sight traits in Wilderness Survival, take Protect Me, and take a Wolf Pet. This provides several tiers of protection against cc/burst combos.
The two traits make it difficult to land cc on you at all. If they DO land it, you can redirect all damage to your pet for 6 seconds, and if that’s on cooldown, you can use AoE fear right when you get immobilized to prevent the 100 blades/HS/Pistol Whip spam.
That’s all assuming you weren’t able to dodge the immobilize in the first place, which is what you should be aiming to do; you can’t dodge while immobilized, but you can dodge the immobilize if you’re able to predict it, which often isn’t that hard.
People shouldn’t have to spec numerous things and a certain pet to deal with something that most, if not every? (ive only played 5) has in an instant.
Secondly, you speak as though the game’s 1v1. It’s not. With how small the maps are it’s hard to come by 1v1’s without someone joining in. You only have a certain amount of dodges, and a ranger caught in a root will have a far harder time than anyone else.
Like I keep saying, “dodge” is not an acceptable answer, because it can be said for EVERY class, and since there is so much to dodge, it’s not always available.
I didn’t say “dodge.” I said “dodge, and if that fails, here’s 4 other things that will keep you alive.”
If you’re not willing to spec for survivability, don’t be surprised when you don’t survive.
To reiterate: I agree that Ranger condi removal needs to be more reliable, but you’re wrong if you think you don’t have the tools to survive cc/burst combos, even in group fights.
Speccing for survivability isn’t an argument. I’ve already stated this.
Other classes are more than capable of speccing a glass cannon build and having superior survival skills. Those who spec survival have superior damage. Why should ranger (and perhaps ele and even engi though I can’t say for the latter I’ve not played it) be pigeon holed into a spec to deal with a certain thing when EVERY other class get’s a reliable condition remover. There’s just no argument.
Point to me where I said we don’t have the tools? I said we SHOULDN’T have to spec so many traits/specific pets to deal with something anyone else can do on a whim. Why should rangers have to spec a boring spec to deal with certain class’s while those certain class’s can spec what THEY want, how they want, when they want and get away with it? Again, there’s just no argument. Rangers need a reliable, instant, working condition remover. It’s just THAT simple.
Just to be clear, I totally agree that Ranger needs reliable condition removal. I gave 3 examples of changes that could be made to achieve this. There’s no need to argue that point further, because no one is disagreeing.
On a different note, glass cannon specs are awful in competitive play. Every class, even the “op” ones, take utilities and traits that offer them greater survivability if they’re serious about tournament play.
I couldn’t care less what’s overpowered in hotjoin 8v8, because it’s an unbalanced cluster**** of a mess and it always will be, so long as the game is balanced around 5v5 (which it should be.)
In summation: we agree that condi removal needs to be more reliable for Rangers. We do not agree that taking multiple survivability traits and talents is stupid, boring, or unfair — it’s basic common sense to anyone who’s interested in competitive tournament pvp.
Hide in Plain Sight doesn’t work with immobilizes, does it?
Immobilize is absent from the tooltip.
This is really an issue with rangers lacking condition removal that is effective and efficient, given how often you can become layered with conditions.
From a design standpoint rangers look like they are supposed to just power through conditions and endure them, with powerful heals or other forms of mitigation, this wasn’t that hard to accomplish back in early beta because runes of melandru were amazing, and evasive purity not only took a condition off you every dodge, but your teammates.
Really I don’t mind the ranger having to tough it out, but bring back “melandru’s resistance” in some form to compensate, if empathic bond was something like “conditions last 50% less on you and your pet” or even 25% (cause melandru runes would bump you up to 50%) it would be a lot more desirable. Right now empathic bond is terrible, same with signet of renewal since transferring conditions on to what is essentially your damage is generally a poor move. As a tier 3 ability it should be more like “your pet cures you of 2 conditions every 5 seconds” or something better than its current form which triggers instantly on the first condition applied (often a single bleed stack) then goes on cool down. In turn it doesn’t serve it’s purpose as a cleanse simply because its never up for what you really need to get rid of (like immobilize or a poison).
I understand that passive removal wasn’t to the devs liking, as passive condition removal was toned down for every profession that had it (stop drop and roll is now also useless), but considering that most of the ranger’s condition removal is passive it needs to be improved in some form. Either with increased effectiveness and up-time, since you have no control over it, or improved utilities and traits that give rangers some viable active removal so conditions don’t wreck them nearly as hard as they do.
Hide in Plain Sight doesn’t work with immobilizes, does it?
Immobilize is absent from the tooltip.
You’re correct. I listed it as an available tool for surviving cc/burst combos from Warriors and Thieves because it’s triggered by Bull’s Charge, Paralyzing Venom, Pistol Whip, etc.