Rumor for Ranger's next Elite Spec
I could go with dagger mh as long as it’s melee, has a repiable FORWARD leap, and is dedicated to either power or condi. None of this middle ground “eh it can kinda apply Condi’s and kinda do some raw dmg but doesn’t do either exceptionally” crap our other weapons have.
Offhand sword could be decent, but I still feel like mainhand sword is either a love it or hate it weapon with a fair bit of mobility and axe has no mobility, so they either make something over the top, or don’t add anything really significant other than maybe a short block. I just think the class needs a mainhand so much more, but then again that plays minimal role in the thought process of elite spec design.
The Pinnacle of Resposibility [Mom]
For an E-Spec with dagger main hand, I’d expect an E-spec that focus on mobility/stealth. This is just a personnal taste but it would end up with something like that :
Name : stalker
Archetype : Ranger/Thief
Mechanism : Ranger and pet enter stealth when the ranger use a movment skill.
Weapon : Dagger MH with 1 movement skill (#2] and 1 stealth skill (#3)
Skill : Probably tricks because it’s easy to add skills that look like trap/shout/survival skills in tricks.
How it would work : Almost all ranger weapon have a movment skill or a stealth skill, making something like this valuable. First minor trait would add stealth on use of a movment skill. Second minor trait would grant blur to pet when they gain stealth and 3rd minor trait would give stat increase when under the reveal buff. One line could be used to add various buff while stealthed, one could focus on the reveal state and the last could be reserved for pets.
1)Druid spec was about defense, makes sense will get offensive spec this time.
2)druid got staff which is a range weapon, makes sense will get melee weapon this time.
3)Druid got staff which is a 2H weapon(5 skills), makes sense will get main/off-hand weapon this time/
]4)Dual Wielder is one of the ranger’s classic D&D feats( i think..)
I don’t really think they were giving thought to making it reverse from the Druid elite spec, else they wouldn’t be making another offensive thief or warrior elite spec. Still, I think you’re on the money for a few things; notably we’re overdue for some form of augmentation to our offensive abilities, and you’re right that dual wielding is a classic DnD ranger thing (Thanks for that, D’rizzt…).
The trick about weapon selection is that there isn’t actually a ton of things they can go with for the Ranger. I’ve said my piece on firearms in another thread, so I won’t harp on about that here, but they’re available. Other than that, classic skirmishing weapons seem like the best bet. Thing is, we already have all the good skirmishing weapons (save for shield), so simply proliferating one of our existing ones to the main hand makes a lot of sense, and dagger is one of the few off-hands we have that some classes can use in the main hand, meaning they don’t have to install any new tech to give us double warhorns or whatever. I’m sure plenty of people will be happy about that.
I think this spec will feature main hand dagger/off-hand sword with stances as utilities(animal stances), not sure about mechanic, perhaps it will be a special move based on you and your pet preforming together based on pet type.
What do you think?
Stances were one of the biggest Ranger things back in GW1, interestingly enough. Serpent’s quickness, for instance, could be an elite stance that gives us alacrity, and there’s a number of other choices that are all quite good.
As for the pet, I’ve had my suspicions (and hopes) set on something else for a while; rather than having two pets you swap between (which always felt kinda wrong to me), my idea is that there could be a special subset of pet that take up both slots, but are of comparably higher stat values, about 170% or so of a basic pet. These could be juvenile versions of siege devourers, hydras, junundu wurms, drake broodmothers, stoneheads, arrowheads, spider queens, and dire boars. Just swap the F2 to healing and condition cleansing your pet and it works perfectly; the only real difference is that your pet can take part in a pitched melee without risking getting plastered by some warrior breathing on it too hard, it does respectable damage, and if it gets downed you can’t swap it out; gotta wait for your heal to come off cooldown. Most of those critters I mentioned actually live in the Crystal Desert and Elona, meaning if that’s where we’re going this is a good opportunity for them to become available.
As for the stances, I could very easily see said stances applying to the pet as well. that’s assuming, though, that we don’t get something else; Commands. Before anybody gets twisted up about “Commands” being too similar to Shouts, I’ll just point you to Rage skills and physical skills; very very similar concept that the warrior got. The idea behind commands is that they apply some kind of benefit to your pet instead of to you. for instance, Predatory Bond would make a good heal skill; your pet heals you whenever it hits. Bestial Mauling for additional damage and Daze. Brutal Strike, which makes your pet deal more damage – double the bonus damage if the target is below 50% HP. Call of Protection or Otyugh’s Cry to make the pet gain protection and become unblockable for a short while. Scavenger’s Strike, which makes the pet deal more damage for every condition on your target.
As far as the actual skills the dagger mainhand would have, i like to imagine it being a pure condition weapon. Pure condi is something that rangers actually lack somewhat, as far as weapon sets go; the only one we have for that is shortbow. I could see weakness, bleed, and poison all being readily available on a dagger mainhand.
Ele also thought they were getting sword first time around. There was hard evidence they were playing around with the idea in the .dat.
Things changed. That said, I wouldn’t be upset with main-hand dagger. Rapid attacks, single target burst DPS… something evasive? Conditions? Could be nice.
Maybe we’ll get hammer? Hard melee CC? Throwback to the bunny thumper days. lol
Oh man, I miss the Bunny Thumper setup. That would actually be pretty cool; it’s one of the three ranger builds I ran back in GW1 (the others being a barrage pet build, and my best one being a petmaster).
I could see hammers making a comeback, but given we already have a hard hitting two-handed melee weapon in the greatsword, I’d personally prefer a condition weapon. The only weapons we could get that fill that role are pistol, dagger mainhand, sword offhand, scepter, mace, and focus. Scepter, mace, and focus don’t really fit the ranger concept going forward I imagine (Particularly if we’re stepping away from nature magic), So that leaves pistol, dagger, and sword.
Still, if they do the beast master setup I’m hoping for, the idea of playing around with hammer to sort of hold down your target while your pet eats them has a lot of appeal. Ranger could use a lot more hard CCs.
1)Druid spec was about defense, makes sense will get offensive spec this time.
2)druid got staff which is a range weapon, makes sense will get melee weapon this time.
3)Druid got staff which is a 2H weapon(5 skills), makes sense will get main/off-hand weapon this time/
]4)Dual Wielder is one of the ranger’s classic D&D feats( i think..)I don’t really think they were giving thought to making it reverse from the Druid elite spec, else they wouldn’t be making another offensive thief or warrior elite spec. Still, I think you’re on the money for a few things; notably we’re overdue for some form of augmentation to our offensive abilities, and you’re right that dual wielding is a classic DnD ranger thing (Thanks for that, D’rizzt…).
The trick about weapon selection is that there isn’t actually a ton of things they can go with for the Ranger. I’ve said my piece on firearms in another thread, so I won’t harp on about that here, but they’re available. Other than that, classic skirmishing weapons seem like the best bet. Thing is, we already have all the good skirmishing weapons (save for shield), so simply proliferating one of our existing ones to the main hand makes a lot of sense, and dagger is one of the few off-hands we have that some classes can use in the main hand, meaning they don’t have to install any new tech to give us double warhorns or whatever. I’m sure plenty of people will be happy about that.
I think this spec will feature main hand dagger/off-hand sword with stances as utilities(animal stances), not sure about mechanic, perhaps it will be a special move based on you and your pet preforming together based on pet type.
What do you think?
Stances were one of the biggest Ranger things back in GW1, interestingly enough. Serpent’s quickness, for instance, could be an elite stance that gives us alacrity, and there’s a number of other choices that are all quite good.
As for the pet, I’ve had my suspicions (and hopes) set on something else for a while; rather than having two pets you swap between (which always felt kinda wrong to me), my idea is that there could be a special subset of pet that take up both slots, but are of comparably higher stat values, about 170% or so of a basic pet. These could be juvenile versions of siege devourers, hydras, junundu wurms, drake broodmothers, stoneheads, arrowheads, spider queens, and dire boars. Just swap the F2 to healing and condition cleansing your pet and it works perfectly; the only real difference is that your pet can take part in a pitched melee without risking getting plastered by some warrior breathing on it too hard, it does respectable damage, and if it gets downed you can’t swap it out; gotta wait for your heal to come off cooldown. Most of those critters I mentioned actually live in the Crystal Desert and Elona, meaning if that’s where we’re going this is a good opportunity for them to become available.
As for the stances, I could very easily see said stances applying to the pet as well. that’s assuming, though, that we don’t get something else; Commands. Before anybody gets twisted up about “Commands” being too similar to Shouts, I’ll just point you to Rage skills and physical skills; very very similar concept that the warrior got. The idea behind commands is that they apply some kind of benefit to your pet instead of to you. for instance, Predatory Bond would make a good heal skill; your pet heals you whenever it hits. Bestial Mauling for additional damage and Daze. Brutal Strike, which makes your pet deal more damage – double the bonus damage if the target is below 50% HP. Call of Protection or Otyugh’s Cry to make the pet gain protection and become unblockable for a short while. Scavenger’s Strike, which makes the pet deal more damage for every condition on your target.
As far as the actual skills the dagger mainhand would have, i like to imagine it being a pure condition weapon. Pure condi is something that rangers actually lack somewhat, as far as weapon sets go; the only one we have for that is shortbow. I could see weakness, bleed, and poison all being readily available on a dagger mainhand.
Cool ideas on commands and mechanic, but don’t you think that pet commands and and super pet, will be more suitable for a “beastmaster” spec with 2h hammer or 2h axe(if they ever make one, its very requested by players).
Agree with you about weakness, bleed, and poison all being readily available on a dagger mainhand.
Cool ideas on commands and mechanic, but don’t you think that pet commands and and super pet, will be more suitable for a “beastmaster” spec with 2h hammer or 2h axe(if they ever make one, its very requested by players).
Bunny Thumper would definitely be a lot of fun, yeah. But while you say that, and I do agree that hard CC would let you hold down enemies for your pet to eat them, I personally feel that we have that covered on a minor level by the greatsword (#4 for counterattack, and #5 for pommel bash). We lack a condition based mainhand weapon entirely, and between cripple, immobilize, and chill, conditions can hold down enemies almost as well as CC can.
I’ve been wanting main hand dagger for years. My last post on the subject:
I’ve always wanted a main hand dagger with a 3 part auto that bleeds the target on the first 2 attacks and applies torment on the third. Skill 2 would be a 600 range leap that applies aoe chill where you land. Skill 3 would be an evasive roll backwards while you simultaneously throw a dagger that poisons and immobilizes.
Of course it would also be fun to have a hammer again. Bunny thumper elite spec
LGN
Death by thousand cuts d/d condi ranger GO!!
Hope it’s a hammer and they flesh out and use that “Aspects” suggestion that looked as though it was going to be part of Druid before they scrapped it.
Dagger would be cool, too. I just don’t see the point of a DPS spec when that should be part of core Ranger in part with sword touch-ups and tweaks.
If it turns out to be a Dagger and a DPS spec, it will be just another power creep that addresses an issue with core Ranger instead of a side-grade. Something I hope Anet learned with their, “What we learned” post they made a few months ago.
Will update once Path of Fire releases.
No hammer plz! Leave it to brawn over brain classes, which we are not
Rather mh dagger or offhand sword
Death by thousand cuts d/d condi ranger GO!!
More like “Death when you try to melee because your damage is awful and your pets miss most attacks”…
221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.
Its not worth trusting that “leak”. I remember some of those Epec ideas being on the various profession forums long ago. A few aspects were/seemed true enough, but that’s how every leak tries to gain traction. A little bit of truth doesn’t make it all truth.
No hammer plz! Leave it to brawn over brain classes, which we are not
Engineers beg to differ.
Will update once Path of Fire releases.
A dev said months ago that they were thinking of giving Ranger mainhand dagger instead of fixing sword. But now they fixed sword autoattack, so now I wonder what mainhand dagger will be. Yes, probably a forward leap in there.
Actually, autoattack shadow step to target…
A dev said months ago that they were thinking of giving Ranger mainhand dagger instead of fixing sword. But now they fixed sword autoattack, so now I wonder what mainhand dagger will be. Yes, probably a forward leap in there.
Actually, autoattack shadow step to target…
You’re gonna have to provide a link
Mainhand condi dagger with the spec being based around mobility and stealth named Nomad to go with the desert theme.
Mainhand condi dagger with the spec being based around mobility and stealth named Nomad to go with the desert theme.
Dust/Sand Trap inc.
Personally i would be really excited if we used a mainhand dagger primarily as throwing daggers with a strong melee attack on the second or third slot. It would be an interesting contrast to the largely melee daggers that the other classes use. It is also one of the last places where throwing daggers could be used, with the ranger and warrior being the last classes that could really use daggers without just using them as a device to channel magic. It would be sad to see this playstyle not used, and i feel that throwing daggers fit better on a ranger than they do on a warrior, but i know I’m likely in the minority in wanting this.
Coming in to ranger, I was disappointed to see the axe being a mostly thrown weapon (offhand 5 being the exception). Not to mention something as big as a battleaxe being thrown over and over with unlimited ammunition was kind of jarring (thrown daggers/arrows are easier to swallow). But axe was done; and I’m reluctant to see dagger go the same way (offhand 5 is enough for me).
So, given the above, I’d much rather dagger mainhand being an actually reliable melee weapon that has cool animation. Sword is better, but visually it’s all kinds wierd now. That leaves Greatsword IMHO as the only melee weapon that actually feels solid and well designed. My hope is that mainhand dagger will rise to that standard.
Coming in to ranger, I was disappointed to see the axe being a mostly thrown weapon (offhand 5 being the exception). Not to mention something as big as a battleaxe being thrown over and over with unlimited ammunition was kind of jarring (thrown daggers/arrows are easier to swallow). But axe was done; and I’m reluctant to see dagger go the same way (offhand 5 is enough for me).
Everything is infused with magic. That’s how armor universally protects regardless of actual material or coverage, and how Warriors can boomerang a Greatsword every 15 seconds
Dust/Sand Trap inc.
The horrors of Crystal Desert and everything spamming traps and then Throw Dirt.
Coming in to ranger, I was disappointed to see the axe being a mostly thrown weapon (offhand 5 being the exception). Not to mention something as big as a battleaxe being thrown over and over with unlimited ammunition was kind of jarring (thrown daggers/arrows are easier to swallow). But axe was done; and I’m reluctant to see dagger go the same way (offhand 5 is enough for me).
Everything is infused with magic. That’s how armor universally protects regardless of actual material or coverage, and how Warriors can boomerang a Greatsword every 15 seconds
Even though I think you are right, I’m still with zoberraz on this one. There was a similar discussion about firearms recently.
@wondrouswall. Care to explain? I’m curious
Coming in to ranger, I was disappointed to see the axe being a mostly thrown weapon (offhand 5 being the exception). Not to mention something as big as a battleaxe being thrown over and over with unlimited ammunition was kind of jarring .
I find it more “jarring” that ranger is able to throw that battleaxe just as far as his shortbow can fire it’s arrows….
wasn’t the whole concept of bows made to fire off those projectlies further? [and with more energy while at it]
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
wasn’t the whole concept of bows made to fire off those projectlies further? [and with more energy while at it]
Yeah, that’s right. It’s also why crossbows (for hunting) and guns are used today rather than bows; they’re weapons that will pierce through more things than other classes of weapon.
what’s even worse is the shortbow was lowered to its current range because it was on par with the longbow before. Since Longbow got upped to 1800 range, I see no reason why we can’t have the 1200 shortbow back.
A dev said months ago that they were thinking of giving Ranger mainhand dagger instead of fixing sword. But now they fixed sword autoattack, so now I wonder what mainhand dagger will be. Yes, probably a forward leap in there.
Actually, autoattack shadow step to target…
You’re gonna have to provide a link
I can’t find it, but it was a dev who said he liked sword leap and didn’t want to change it, but that they would look into giving Ranger dagger mainhand without the leap.
However, since leap was removed from sword after all, they’re probably putting it on the mainhand dagger. And I think a shadowstep would be much better than having that leap back.
@wondrouswall. Care to explain? I’m curious
You seriously need an explanation on my response to “leave hammer for the brawn over brain classes”? You must not play Engineer.
I can’t find it, but it was a dev who said he liked sword leap and didn’t want to change it, but that they would look into giving Ranger dagger mainhand without the leap.
That was more than months ago. That was about 2 years ago, said by Jon Peters when he was still with the company during the Ranger CDI.
Will update once Path of Fire releases.
No. Indeed I do not.
No. Indeed I do not.
Well, in short smart people can use a hammer as well as brawn-over-brain types.
Hammer would be pretty cool on ranger. In GW1 a popular build for rangers with pets in PvP was something called a Bunny Thumper. It was also fairly effective in PvE.
It brought tremendous melee crowd control and a ranger could lock-down the front lines. If you had a Bunny Thumper in your face, you weren’t leaving that fight.
They might not necessarily kill you (PvP), but you’d be completely unable to disengage and they’d keep you in the dirt most of the fight.
I could see main-hand dagger working out also.
Dagger skills + Expertise in GW1 was also very effective and rangers in GW1 could spam high energy high damage assassin skills sometimes to a better extent than their assassin counterparts.
One popular build pilled on copious amounts of bleeding and poison. Hammer or mainhand dagger would be a great choice for a ranger elite spec.
Hm ok, Ty for explaining. I’ve played guild wars and mained ranger for years untill Gw2 released and can’t recall hammer as a weapon. Not sure how I missed that. Or maybe I didn’t like it either back then and just never played it.
I still can relate better with a mh dagger or offhand axe.
GW1 rangers had something vaguely similar to GW2 thief initiative that meant they could just spam skills. So picture a hammer warrior with no skill recharge. It was a very popular build.
GW1 rangers were beasts, lethal traps, hammers, best interrupts in the game, best degen in the game….
GW1 rangers had something vaguely similar to GW2 thief initiative that meant they could just spam skills. So picture a hammer warrior with no skill recharge. It was a very popular build.
GW1 rangers were beasts, lethal traps, hammers, best interrupts in the game, best degen in the game….
I hope we get all those you mentioned through patches too, stronger traps, stronger CCs.
You know..
If the next ranger elite does indeed get MH Dagger which is condi based, would like it to apply poison on auto attack chain 1 and 2. 3rd can be another condition. No bleeding.
Then throw in some evades/movement skills/teleports/stealth. You know the good stuff and job well done ANet.
(edited by Draeyon.4392)
If the next ranger elite does indeed get MH Dagger which is condi based, would like it to apply poison on auto attack. No bleeding AA like almost every other condi weapon ever.
Then throw in some evades/movement skills/teleports/stealth. You know the good stuff and job well done ANet.
Before that, please Buff poison master and refined toxins. Then we’ll takj
If the next ranger elite does indeed get MH Dagger which is condi based, would like it to apply poison on auto attack. No bleeding AA like almost every other condi weapon ever.
Then throw in some evades/movement skills/teleports/stealth. You know the good stuff and job well done ANet.Before that, please Buff poison master and refined toxins. Then we’ll takj
I have wanted them to combine both of those into a single Master or GM trait since forever. e.g. Master: +25% poison damage (for both ranger and pet) and a poison application from either of the previous traits.
#MakeRangerPoisonAgain
(edited by Draeyon.4392)
My hopes are for that of a shape shifter style elite spec
Using scepter as weapon
F5 to shift – F1 to switch between 2 forms
1-5 change to suit beast and gain traits from normal traits
Boons and such are now just doubled up onto the player character
Anyhow, they’re my hopes
My hopes are for that of a shape shifter style elite spec
Using scepter as weapon
F5 to shift – F1 to switch between 2 forms
1-5 change to suit beast and gain traits from normal traitsBoons and such are now just doubled up onto the player character
Anyhow, they’re my hopes
No more “shroud” like skill on ranger please. We’ve got Druid, it’s beyond clunky and let’s just say that i’m already fed up of this transformation thingy. So no! no shapeshifter ever again on ranger!
I hope we get all those you mentioned through patches too, stronger traps, stronger CCs.
You know..
Yeah. Then again, I hope this goes for all classes with missing heals and/or elites with current categories.
Really hoping Anet has another go with the trait system before the next expansion and introduces those missing utilities. Would be finally nice to have an elite trap (smoke trap or dust trap from GW1) and a healing signet.
Will update once Path of Fire releases.
Elite trap! Yes cool! Gw1 seems a good source for ideas
I still want preparations back.
LGN
No more “shroud” like skill on ranger please. We’ve got Druid, it’s beyond clunky and let’s just say that i’m already fed up of this transformation thingy. So no! no shapeshifter ever again on ranger!
Yeah, agreed. I hated it the first time, i don’t want them to try and rehash it. Leave transformations and shrouds to the necromancers and stuff.
The new elite simply needs more pets.
DH and all the new skills to call more pets, pets everywhere. On the castle walls, behind closed doors, pets in upper floors, send pets to hidden spots. And a lot of them, we should be the only rangers in Tyria we don’t have an adult pet.
Well, Us and the sad charr that comes around in our adventures… What was his name? Nevermind, Who in their sane mind would go to HoT with a carrion devourer as pets.. WHO!!!!
I personally am still expecting Bunny Thumper to be our next elite spec due to the popularity, and the fact tons of people have wanted Bunny thumper in GW2, and that the whole aspect thing would be AMAZING with a 2 handed hammer.
MH dagger would be cool I guess, but I swear they better not waste aspects on it.
As their mother, I have to grant them their wish. – Forever Fyonna
Who in their sane mind would go to HoT with a carrion devourer as pets.. WHO!!!!
I’d do it… to be honest I have done it… the carrion devourer is one of my favourit pet… Sorry…
Who in their sane mind would go to HoT with a carrion devourer as pets.. WHO!!!!
I’d do it… to be honest I have done it… the carrion devourer is one of my favourit pet… Sorry…
Devourers are one of the best animals in Tyria, being some unholy combination of prawn, scorpion, and scarab. They unfortunately are also one of the worst pets, but they’re great animals. It’s why I’m hoping we eventually get access to siege devourers. Because then they have a chance to be actually decent
Hope it’s a hammer and they flesh out and use that “Aspects” suggestion that looked as though it was going to be part of Druid before they scrapped it.
Dagger would be cool, too. I just don’t see the point of a DPS spec when that should be part of core Ranger in part with sword touch-ups and tweaks.
If it turns out to be a Dagger and a DPS spec, it will be just another power creep that addresses an issue with core Ranger instead of a side-grade. Something I hope Anet learned with their, “What we learned” post they made a few months ago.
Dang dude, you summed up my thoughts on the subject before I was done scrolling to the bottom to reply. Especially with the touching up the sword.
I really really like to see that aura or aspect thing talked about in the CDI be put into play. IIRC it would go something like this: F5 is activation, then you absorb the pet for a short time (like the Druid’s special ability), and F1-F4 become new abilities based on pet class. Yeah, that I would like to see.
(edited by TheFantasticGuy.7206)
So quick FYI…
In the Lore forums a while back, the issue of some of the things people have listed as “jarring” was explained by one of the Anet peeps. (Referencing the big axe being thrown at SB range comment, and other similar things that realistically wouldn’t happen).
The explanation was that magic is in fact universal, and every class uses magic in their own unique way. In the lore of GW and GW2, people learn basic magic the way we learn the alphabet. You get the basics, its up to you and what you decide to do with your life how you develop that further. So you are actually using magic to spawn multiple axes to throw at ridiculous range with accuracy, and to have it bounce to other targets. That’s ranger magic. Engi magic lets them shoot fire, lightning and poison out of a pistol, or guardian magic where every weapon leaves boon/condition symbols on the ground.
Hope that helps.
Who in their sane mind would go to HoT with a carrion devourer as pets.. WHO!!!!
I’d do it… to be honest I have done it… the carrion devourer is one of my favourit pet… Sorry…
Devourers used to be one of the best pets pre-HoT for PvE. They’re still alright. Not the best, but the judgey ones would still have hated you either way.
If there’s ever an update that normalizes pets and legitimately fixes the powercreep from HoT pets (Bristleback and Smokescale), the sheer variety of pets we’d see used would be awesome.
(And by fix, I mean make all pets as viable as these two.
Plz do not nerf Smokescale and Bristleback. This would result in a profound sadness and the primordial anger of many rangers.)
Who in their sane mind would go to HoT with a carrion devourer as pets.. WHO!!!!
I’d do it… to be honest I have done it… the carrion devourer is one of my favourit pet… Sorry…
Devourers used to be one of the best pets pre-HoT for PvE. They’re still alright. Not the best, but the judgey ones would still have hated you either way.
If there’s ever an update that normalizes pets and legitimately fixes the powercreep from HoT pets (Bristleback and Smokescale), the sheer variety of pets we’d see used would be awesome.
(And by fix, I mean make all pets as viable as these two.
Plz do not nerf Smokescale and Bristleback. This would result in a profound sadness and the primordial anger of many rangers.)
Best pets for PvE? Best in what way?
I want to have mid-range ranger! So pistol ranger or shortbow reconstruction so it’s pure dmg/evade weapon. So keep #3 and #5 skills, lower CD on fifth, and make 1,2 and 4 dmg skills (I don’t understand why longbow has stealth skill and shortbow doesn’t).
Ranger should be ranged class. And they have longbow and staff now, so mid-range 600-900 ranger could be cool. Rangers mid-range weapons are condi, but those are little meh… And no one uses them in PvP/WvW. Well maybe couple players…
Besides shortbows and pistols are only used by thief atm, and shortbow is secondary weapon for them too, so rangers should have those weapons viable for them.