Rune of Druid Ideas?

Rune of Druid Ideas?

in Ranger

Posted by: Swiftwynd.1685

Swiftwynd.1685

What kind of rune do you imagine the Druid specialization will get?

I guess we’ll know for sure in a week’s time, but what type of rune can you guys come up with for the Druid?

I’ll start off with an idea I had:

Rune of the Druid
(1): +25 Healing Power
(2): +2% Outgoing Healing to Allies
(3): +50 Healing Power
(4): +3% Outgoing Healing to Allies; when you activate an ability that heals an ally, deal damage in an area around the healed ally. Damage scales with Healing Power. (10s RC)
(5): +100 Healing Power
(6): When you heal another ally, convert 10% of your Healing Power into Power for 10 seconds; stacks 5 times.

This Rune would work perfectly for a druid who wishes to focus heavily on healing, almost as good as Monk Rune, but who also wishes to contribute some offensive potential by transitioning their healing power into offensive power when needed.

Rune of Druid Ideas?

in Ranger

Posted by: Durzlla.6295

Durzlla.6295

I would imagine that we’d have some sort of bonus to casting glyphs tied to the rune since the reason anet gave for giving us existing skill types was to enable runes that worked with them. However, i do like your take on it too, a lot actually.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Rune of Druid Ideas?

in Ranger

Posted by: Swiftwynd.1685

Swiftwynd.1685

I would imagine that we’d have some sort of bonus to casting glyphs tied to the rune since the reason anet gave for giving us existing skill types was to enable runes that worked with them. However, i do like your take on it too, a lot actually.

I … could work with a Glyph rune idea

Rune of Ranger V.2
(1): +25 Healing Power
(2): +2% Outgoing Healing to Allies
(3): +50 Healing Power
(4): +3% Outgoing Healing to Allies; Glyphs recharges are reduced by 10 seconds when you change Forms or Attunements (10s RC)
(5): +100 Healing Power
(6): Activating a Glyph causes your next Glyph used in a different Form or Attunement to be 50% more effective.

Rune of Druid Ideas?

in Ranger

Posted by: Draeyon.4392

Draeyon.4392

If it is the case like Durzlla suggested, a rune involving glyph use would probably not be tied to the druid mechanic simply because it wouldnt function with the other classes that have them (Eles). It would probably be more like activating a glyph gives x boon to allies as a T4 or T6 bonus. I would also prefer a vitality stat on them to be honest. Any build wouldn’t say no to more health be it ranger or ele though I can see the case for healing power.

Edit: and gg I just read your 2nd post. Well I would still prefer a rune not tied to healing but I guess Druid is centered on it so focusing on a rune for that sake wouldn’t be too bad.
And you really ought to up the % to 10 for the whole set at least. You could put it on the 4th stat as 10% and add a boon duration to the 2nd but that would be just me.

(edited by Draeyon.4392)

Rune of Druid Ideas?

in Ranger

Posted by: Justine.6351

Justine.6351

1.) +25 healing power
2.) 5% chance on striking a foe to cause burning for 2sec.
3.) +50 healing power
4.) 25% chance when struck to daze that foe for 1sec. 30sec cd.
5.) +100 healing power
6.) When using a glyph, upto 5 allies within radius gain 2 stability for 5sec. 45sec cd.

Rune of Druid Ideas?

in Ranger

Posted by: Chokolata.1870

Chokolata.1870

1) 3% outgoing healing to allies
2) glyphs apply 3 seconds of regeneration in an AoE
3) 5% outgoing healing to allies
4) glyphs apply 3 seconds of protection in an AoE
5) 10% outgoing healing to allies
6) glyphs apply 3 seconds of resistance in an AoE

Rune of Druid Ideas?

in Ranger

Posted by: Wondrouswall.7169

Wondrouswall.7169

1.) +25 Healing Power
2.) 5% Outgoing Healing Effectiveness.
3.) +50 healing power
4.) Heal nearby allies when activating a Glyph. (10s cooldown)
5.) +100 healing power
6.) 7% of Toughness is converted into Healing. Activating an Elite creates a Rejuvenating Tide.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

Rune of Druid Ideas?

in Ranger

Posted by: Draeyon.4392

Draeyon.4392

1) +25 Vitality
2) +5% Boon Duration
3) +50 Vitality
4) Activating a Glyph grants 3 stacks Might to allies for 10s
5) +100 Vitality
6) Using an elite converts 3 conditions on allies into boons (30s icd)

(edited by Draeyon.4392)

Rune of Druid Ideas?

in Ranger

Posted by: Swagger.1459

Swagger.1459

1- option to stow pets
2- all melee damage is increased by 30%
3- sword does not root you
4- perma ca form
5- traits reshuffle to make sense
6- pets grow up and serve as mounts

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

Rune of Druid Ideas?

in Ranger

Posted by: Dadnir.5038

Dadnir.5038

1- option to stow pets
2- all melee damage is increased by 30%
3- sword does not root you
4- perma ca form
5- traits reshuffle to make sense
6- pets grow up and serve as mounts

Seem legit…

No core profession should be balanced around an optional elite specialization.

Rune of Druid Ideas?

in Ranger

Posted by: Swagger.1459

Swagger.1459

1- option to stow pets
2- all melee damage is increased by 30%
3- sword does not root you
4- perma ca form
5- traits reshuffle to make sense
6- pets grow up and serve as mounts

Seem legit…

Spent all night mining for that data

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

Rune of Druid Ideas?

in Ranger

Posted by: Kitty.1502

Kitty.1502

(1): +25 Healing Power
(2): When using a heal skill, grant fury to allies for 8 seconds. (cooldown 10 sec)
(3): +50 Healing Power
(4): 25% chance whens truck in combat to entangle the attacker. (cooldown 30 sec)
(5): +100 Healing Power
(6): Increase Ferocity by 15% of your Healing Power

Tarnished Coast-[NOPE]
Kitten – Zerker Ranger – http://gw2efficiency.com/c/Kitten
Kitty Smallpaw – Condi Ranger – http://gw2efficiency.com/c/Kitty%20Smallpaw

Rune of Druid Ideas?

in Ranger

Posted by: bloodpyrope.8630

bloodpyrope.8630

(1): +25 Healing Power
(2): +10% might duration
(3): +50 Healing Power
(4): When you use a heal skill, gain aegis for 5 seconds (Cooldown: 10s)
(5): +100 Healing Power
(6): +20% Might duration; when you use a healing skill, gain 3 stacks of Might for 10 seconds. (Cooldown: 10s)

(edited by bloodpyrope.8630)