Rune of the Traveler and Signet of the Hunt
They don’t stack, and neither does swiftness with any of them. If you have swiftness up permanently you will run 33% faster, sig or runes won’t be of much use then, if you have sig you don’t need the rune and vice versa.
Traveler runes just free up a utility slot or trait points depending one how your class gets 25% movements speed (guardians don’t have either so travelers runes are a good way to get it if their not running staff for swiftness, mesmer doesn’t currently but they will have a trait in HoT).
I like them on my ele as 25% run speed there is dependent on running daggers and you have to give up permanent vigor for it.
Ranger, I generally just run SotH and switch it out while in a zerg or when I know I’m about to be in combat.
Movement speed boosts do not stack … the highest boost is the only one that gets applied.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Gotcha- thx all for the answers!
There’s another thing.
There is a cap on movement-increasing effects. This cap is 133% and cannot go further up. Which means that while out of combat and under Swiftness boon – you hit your highest possible movement speed.
Your straight movement speed is also reduced by 30% of total while in combat (strafe and backpedal is unchanged).
Abilities like Signet of the Wild (or Enlargement) will grant you 50% movement speed / Super speed (Rune of the trapper), which can only be used in combat, since you are not able to surpass those 133%.
However, Super speed is able to grant you almost free movement while under cripple or chill effects – making it an ultimate escape mechanic.