Rune of the Traveler
Well, well, well… Sort of “celestial” rune. It does look like a potentially interesting option for hybrid builds. I wonder whether it stacks with Signet of the Hunt?
Is the rune working properly now? Its been bugged iirc.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
For those of us at work… is it now a divinity rune with condition damage?
From GW2 Wiki:
(1): +10 to All Stats; +2% Critical Damage
(2): +15% Boon Duration
(3): +10 to All Stats; +2% Critical Damage
(4): +10% Condition Duration
(5): +10 to All Stats; +2% Critical Damage
(6): +25% Movement Speed
It did before when it was only a +5% movement speed buff. I don’t know if it does now, though. Almost seems like it doesn’t.
Main: Caeimhe – Sylvari Ranger
Alts: Charr Guardian, Asura Elementalist, Human Thief, Norn Necromancer
Cool so its kind of like the welfare swiftness trait with a little of everything tacked on. Can dump my signet of hunt.
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry
It’s not welfare when the rune costs 5+g.
Popped these on my Trap Set.
Now I can run with speed and 3 Traps.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
Popped these on my Trap Set.
Now I can run with speed and 3 Traps.
Really want to do the same, just not sure yet if I will survive the loss of like.. 250 condition damage.
Hmmm
Gunnar’s Hold
Think I am going to have to sleep on it :P Tough decision. Certainly like the addition of these runes though.. they present and interesting choice to all classes about sacrificing stats/effects for an extra utility slot or a speed boost which wasnt possible on their class before. Interesting interesting…
Gunnar’s Hold