SOTG for Rangers

SOTG for Rangers

in Ranger

Posted by: jcbroe.4329

jcbroe.4329

If you ever played any FPS, you can see the perception of the people I’m referring to. Just look at claymores. A lot of players don’t like them, because they feel it’s cheap, despite that you can see them and blow them up. Before BF3 came out, DICE posted frequently on the UK forums, and there were multiple threads asking claymores not to be included in the game.

Look at people’s reaction to snipers. Again, it’s “cheap” because people feel like they can’t fight back. It’s the same thing. Just because it’s realistic doesn’t mean people won’t be turned off by them when they’re on the receiving end of said weapons.

And really you guys are arguing semantics with the RNG comment. The point is what comes out of the pet is not controllable. Just because the underlying formula is not real RNG doesn’t change the fact that the output is basically RNG like. Sure you can keep track of the pet routine but are you going to? No one can when they play it because you’re watching your own toon so the outcome looks completely random. And by focusing on my description of it totally missed the point of the issue, that is pets introduce far too much randomness, imbalance and skill debasement into the meta. Things like that don’t translate well into the skill category on a competitive scene.

But you again missed the point I believe I made in this thread(and if it wasn’t this thread I truly am sorry) where I’m stating that a large majority of the ranger community does not want pets in their current implementation, and would much prefer them to be less RNG based.

I just agreed with the sentiment with a much longer description of my thought processes before.

Side note: yes, anything in a first person shooter that is a 1 hit kill that is hard to see or predict to counter is going to be called cheap. The cheapness factor should be translated directly into how effective a kill can be achieved with it. I’m not disagreeing that traps are annoying, but I find them to be only a minor annoyance on the cheapness scale that is Guild Wars 2.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
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SOTG for Rangers

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Posted by: Vox Hollow.2736

Vox Hollow.2736

@Durzlla
Yessir.
In order to get my health down low, I have to let the mob beat up on me. So, inevitably, me, the mob and my Moa all right next to eachother. I Return my pet and let the mob beat up on me ensuring the Moa doesn’t get hit in the process, then once I’ve gotten to about 25% or so, I ask the Moa to attack and use Signet of Stone to ensure it won’t receive any damage in case the mob turns and starts attacking it. Dang bird just autoattacks the mob, oblivious to my pain until SoS runs out and it finally takes some damage of it’s own.

(edited by Vox Hollow.2736)

SOTG for Rangers

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Posted by: Durzlla.6295

Durzlla.6295

@Durzlla
Yessir.
In order to get my health down low, I have to let the mob beat up on me. So, inevitably, me, the mob and my Moa all right next to eachother. I Return my pet and let the mob beat up on me ensuring the Moa doesn’t get hit in the process, then once I’ve gotten to about 25% or so, I ask the Moa to attack and use Signet of Stone to ensure it won’t receive any damage in case the mob turns and starts attacking it. Dang bird just autoattacks the mob, oblivious to my pain until SoS runs out and it finally takes some damage of it’s own.

Huh maybe it needs some damage dealt to himself as well, but I’ve never had that be needed seeing as how I tend to use my Moa for back line support in WvW… Interesting I will try it out in a controlled environment (more controlled) to find out all the details on it.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna